import { MidiClass } from "../core/type/Midi"; import { Frequency, MidiNote, NormalRange, Seconds, Time } from "../core/type/Units"; import { deepMerge, optionsFromArguments } from "../core/util/Defaults"; import { RecursivePartial } from "../core/util/Interface"; import { isArray } from "../core/util/TypeCheck"; import { Instrument, InstrumentOptions } from "./Instrument"; import { MembraneSynth, MembraneSynthOptions } from "./MembraneSynth"; import { Monophonic } from "./Monophonic"; import { Synth, SynthOptions } from "./Synth"; type VoiceConstructor = { getDefaults: () => VoiceOptions, } & (new (...args: any[]) => V); type OmitMonophonicOptions = Omit; type VoiceOptions = T extends MembraneSynth ? MembraneSynthOptions : T extends Synth ? SynthOptions : never; /** * The settable synth options. excludes monophonic options. */ type PartialVoiceOptions = RecursivePartial< OmitMonophonicOptions< VoiceOptions > >; interface PolySynthOptions extends InstrumentOptions { polyphony: number; voice: VoiceConstructor; options: PartialVoiceOptions; } /** * PolySynth handles voice creation and allocation for any * instruments passed in as the second paramter. PolySynth is * not a synthesizer by itself, it merely manages voices of * one of the other types of synths, allowing any of the * monophonic synthesizers to be polyphonic. * * @example * //a polysynth composed of 6 Voices of Synth * var synth = new PolySynth(6, Tone.Synth, { * oscillator : { * type : "square" * } * }).toMaster(); * //set the attributes using the set interface * synth.set("detune", -1200); * //play a chord * synth.triggerAttackRelease(["C4", "E4", "A4"], "4n"); */ export class PolySynth = Synth> extends Instrument> { readonly name = "PolySynth"; /** * The voices which are not currently in use */ private _availableVoices: Voice[] = []; /** * The currently active voices */ private _activeVoices: Array<{midi: MidiNote, voice: Voice}> = []; /** * All of the allocated voices for this synth. */ private _voices: Voice[] = []; /** * The options that are set on the synth. */ private options: VoiceOptions; /** * The polyphony limit. */ polyphony: number; private readonly voice: VoiceConstructor; /** * @param polyphony The maximum polyphony of the synth * @param voice The constructor of the voices * @param options The options object to set the synth voice */ constructor( polyphony?: number, voice?: VoiceConstructor, options?: PartialVoiceOptions, ); constructor(options?: Partial>); constructor() { super(optionsFromArguments(PolySynth.getDefaults(), arguments, ["polyphony", "voice", "options"])); const options = optionsFromArguments(PolySynth.getDefaults(), arguments, ["polyphony", "voice", "options"]); const defaults = options.voice.getDefaults(); this.options = Object.assign(defaults, options.options) as VoiceOptions; this.voice = options.voice as unknown as VoiceConstructor; this.polyphony = options.polyphony; } static getDefaults(): PolySynthOptions { return Object.assign(Instrument.getDefaults(), { options: {}, polyphony: 4, voice: Synth, }); } /** * The number of active voices. */ get activeVoices(): number { return this._activeVoices.length; } /** * If there is a voice active on that note, return it */ private _getActiveVoice(note: MidiNote): Voice | undefined { const event = this._activeVoices.find(({midi}) => midi === note); if (event) { return event.voice; } } /** * Invoked when the source is done making sound, so that it can be * readded to the pool of available voices */ private _makeVoiceAvailable(voice: Voice): void { this._availableVoices.push(voice); // remove the midi note from 'active voices' const activeVoiceIndex = this._activeVoices.findIndex((e) => e.voice === voice); this._activeVoices.splice(activeVoiceIndex, 1); } /** * Get an available voice from the pool of available voices. * If one is not available and the polyphony limit is reached, * steal a voice, otherwise return null. */ private _getNextAvailableVoice(): Voice | undefined { // if there are available voices, return the first one if (this._availableVoices.length) { return this._availableVoices.shift(); } else if (this._voices.length < this.polyphony) { // otherwise if there is still more polyphony, make a new voice const voice = new this.voice(Object.assign(this.options, { context: this.context, onsilence: this._makeVoiceAvailable.bind(this), })); voice.connect(this.output); this._voices.push(voice); return voice; } else { console.warn("Max polyphony exceeded. Note dropped."); } } /** * Internal method which triggers the attack */ private _triggerAttack(notes: Frequency[], time: Seconds, velocity?: NormalRange): void { notes.forEach(note => { const midiNote = new MidiClass(this.context, note).toMidi(); // let voice: Voice | undefined; // if there's already a note at that voice, reuse it let voice = this._getActiveVoice(midiNote); // if it has a note, and that note is still active if (voice && voice.getLevelAtTime(time) > 0) { const activeVoiceIndex = this._activeVoices.findIndex((e) => e.voice === voice); this._activeVoices.splice(activeVoiceIndex, 1); } else { // otherwise get the next available voice voice = this._getNextAvailableVoice(); } if (voice) { voice.triggerAttack(note, time, velocity); this._activeVoices.unshift({ midi: midiNote, voice, }); this.log("triggerAttack", note, time); } }); } /** * Internal method which triggers the release */ private _triggerRelease(notes: Frequency[], time: Seconds): void { notes.forEach(note => { const midiNote = new MidiClass(this.context, note).toMidi(); const voice = this._getActiveVoice(midiNote); if (voice) { // trigger release on that note voice.triggerRelease(time); this.log("triggerRelease", note, time); } }); } /** * Schedule the attack/release events. If the time is in the future, then it should set a timeout * to wait for just-in-time scheduling */ private _scheduleEvent(type: "attack" | "release", notes: Frequency[], time: Seconds, velocity?: NormalRange): void { this.assert(!this.disposed, "Synth was already disposed"); // if the notes are greater than this amount of time in the future, they should be scheduled with setTimeout if (time <= this.now()) { // do it immediately if (type === "attack") { this._triggerAttack(notes, time, velocity); } else { this._triggerRelease(notes, time); } } else { // schedule it to start in the future this.context.setTimeout(() => { this._scheduleEvent(type, notes, time, velocity); }, time - this.now()); } } /** * Trigger the attack portion of the note * @param notes The notes to play. Accepts a single Frequency or an array of frequencies. * @param time The start time of the note. * @param velocity The velocity of the note. * @example * //trigger a chord immediately with a velocity of 0.2 * poly.triggerAttack(["Ab3", "C4", "F5"], undefined, 0.2); */ triggerAttack(notes: Frequency | Frequency[], time?: Time, velocity?: NormalRange): this { if (!Array.isArray(notes)) { notes = [notes]; } const computedTime = this.toSeconds(time); this._scheduleEvent("attack", notes, computedTime, velocity); return this; } /** * Trigger the release of the note. Unlike monophonic instruments, * a note (or array of notes) needs to be passed in as the first argument. * @param notes The notes to play. Accepts a single Frequency or an array of frequencies. * @param time When the release will be triggered. * @example * poly.triggerRelease(["Ab3", "C4", "F5"], "+2n"); */ triggerRelease(notes: Frequency | Frequency[], time?: Time): this { if (!Array.isArray(notes)) { notes = [notes]; } const computedTime = this.toSeconds(time); this._scheduleEvent("release", notes, computedTime); return this; } /** * Trigger the attack and release after the specified duration * @param notes The notes to play. Accepts a single Frequency or an array of frequencies. * @param duration the duration of the note * @param time if no time is given, defaults to now * @param velocity the velocity of the attack (0-1) * @example * //trigger a chord for a duration of a half note * poly.triggerAttackRelease(["Eb3", "G4", "C5"], "2n"); * @example * //can pass in an array of durations as well * poly.triggerAttackRelease(["Eb3", "G4", "C5"], ["2n", "4n", "4n"]); */ triggerAttackRelease( notes: Frequency | Frequency[], duration: Time | Time[], time?: Time, velocity?: NormalRange, ): this { const computedTime = this.toSeconds(time); this.triggerAttack(notes, computedTime, velocity); if (isArray(duration)) { this.assert(isArray(notes), "If the duration is an array, the notes must also be an array"); notes = notes as Frequency[]; for (let i = 0; i < notes.length; i++) { const d = duration[Math.min(i, duration.length - 1)]; const durationSeconds = this.toSeconds(d); this.assert(durationSeconds > 0, "The duration must be greater than 0"); this.triggerRelease(notes[i], computedTime + durationSeconds); } } else { const durationSeconds = this.toSeconds(duration); this.assert(durationSeconds > 0, "The duration must be greater than 0"); this.triggerRelease(notes, computedTime + durationSeconds); } return this; } /** * Sync the instrument to the Transport. All subsequent calls of * {@link triggerAttack} and {@link triggerRelease} will be scheduled along the transport. * @example * synth.sync() * //schedule 3 notes when the transport first starts * synth.triggerAttackRelease('8n', 0) * synth.triggerAttackRelease('8n', '8n') * synth.triggerAttackRelease('8n', '4n') * //start the transport to hear the notes * Transport.start() */ sync(): this { this._syncMethod("triggerAttack", 1); this._syncMethod("triggerRelease", 1); return this; } /** * Set a member/attribute of the voices * @example * poly.set({ * "filter" : { * "type" : "highpass" * }, * "envelope" : { * "attack" : 0.25 * } * }); */ set(options: RecursivePartial>): this { this.options = deepMerge(this.options, options); this._voices.forEach(voice => voice.set(this.options)); return this; } /** * Get the synth's attributes. */ get(): VoiceOptions { return this.options; } /** * Trigger the release portion of all the currently active voices immediately. * Useful for silencing the synth. */ releaseAll(): this { const now = this.now(); this._activeVoices.forEach(({voice}) => { voice.triggerRelease(now); }); this._activeVoices = []; return this; } dispose(): this { super.dispose(); this._voices.forEach(v => v.dispose()); this._activeVoices = []; this._availableVoices = []; return this; } }