define(["Tone/core/Tone", "Tone/signal/Select", "Tone/signal/Equal"], function(Tone){ "use strict"; /** * @class IfThenElse has three inputs. When the first input (if) is true (i.e. === 1), * then it will pass the second input (then) through to the output, otherwise, * if it's not true (i.e. === 0) then it will pass the third input (else) * through to the output. * * @extends {Tone.SignalBase} * @constructor * @example * var ifThenElse = new Tone.IfThenElse(); * var ifSignal = new Tone.Signal(1).connect(ifThenElse, 0, 0); * var thenSignal = new Tone.PWMOscillator().connect(ifThenElse, 0, 1); * var elseSignal = new Tone.PulseOscillator().connect(ifThenElse, 0, 2); * //ifThenElse outputs thenSignal * signal.value = 0; * //now ifThenElse outputs elseSignal */ Tone.IfThenElse = function(){ Tone.call(this, 3, 0); /** * the selector node which is responsible for the routing * @type {Tone.Select} * @private */ this._selector = this.output = new Tone.Select(2); //the input mapping this.if = this.input[0] = this._selector.gate; this.then = this.input[1] = this._selector.input[1]; this.else = this.input[2] = this._selector.input[0]; }; Tone.extend(Tone.IfThenElse, Tone.SignalBase); /** * clean up * @returns {Tone.IfThenElse} `this` */ Tone.IfThenElse.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this._selector.dispose(); this._selector = null; this.if = null; this.then = null; this.else = null; return this; }; return Tone.IfThenElse; });