define(["Tone/core/Tone", "Tone/signal/GreaterThanZero", "Tone/signal/Subtract"], function(Tone){ "use strict"; /** * @class Output 1 if the signal is greater than the value, otherwise outputs 0. * can compare two signals or a signal and a number. * * @constructor * @extends {Tone.SignalBase} * @param {number} [value=0] the value to compare to the incoming signal */ Tone.GreaterThan = function(value){ Tone.call(this, 2, 0); /** * subtract the amount from the incoming signal * @type {Tone.Subtract} * @private */ this._sub = this.input[0] = new Tone.Subtract(value); this.input[1] = this._sub.input[1]; /** * compare that amount to zero * @type {Tone.GreaterThanZero} * @private */ this._gtz = this.output = new Tone.GreaterThanZero(); //connect this._sub.connect(this._gtz); }; Tone.extend(Tone.GreaterThan, Tone.SignalBase); /** * set the value to compare to * * @param {number} value * @returns {Tone.GreaterThan} `this` */ Tone.GreaterThan.prototype.setValue = function(value){ this._sub.setValue(value); return this; }; /** * @returns {number} the value that is set */ Tone.GreaterThan.prototype.getValue = function(){ return this._sub.getValue(); }; /** * dispose method * @returns {Tone.GreaterThan} `this` */ Tone.GreaterThan.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this._sub.dispose(); this._gtz.dispose(); this._sub = null; this._gtz = null; return this; }; return Tone.GreaterThan; });