import Tone from "../../core/Tone";
import "../../signal/Signal";
import "../../signal/Subtract";
import "../../signal/Add";
import "../component/Merge";
import "../core/Gain";
import "../core/AudioNode";
/**
* @class Mid/Side processing separates the the 'mid' signal
* (which comes out of both the left and the right channel)
* and the 'side' (which only comes out of the the side channels).
* MidSideMerge merges the mid and side signal after they've been seperated
* by Tone.MidSideSplit.
*
* Left = (Mid+Side)/sqrt(2); // obtain left signal from mid and side
* Right = (Mid-Side)/sqrt(2); // obtain right signal from mid and side
*
*
* @extends {Tone.AudioNode}
* @constructor
*/
Tone.MidSideMerge = function(){
Tone.AudioNode.call(this);
this.createInsOuts(2, 0);
/**
* The mid signal input. Alias for
* input[0]
* @type {Tone.Gain}
*/
this.mid = this.input[0] = new Tone.Gain();
/**
* recombine the mid/side into Left
* @type {Tone.Add}
* @private
*/
this._left = new Tone.Add();
/**
* Multiply the left by sqrt(1/2)
* @type {Tone.Multiply}
*/
this._timesTwoLeft = new Tone.Multiply(Math.SQRT1_2);
/**
* The side signal input. Alias for
* input[1]
* @type {Tone.Gain}
*/
this.side = this.input[1] = new Tone.Gain();
/**
* recombine the mid/side into Right
* @type {Tone.Subtract}
* @private
*/
this._right = new Tone.Subtract(/*"($0 - $1) * $2"*/);
/**
* Multiply the right by sqrt(1/2)
* @type {Tone.Multiply}
*/
this._timesTwoRight = new Tone.Multiply(Math.SQRT1_2);
/**
* Merge the left/right signal back into a stereo signal.
* @type {Tone.Merge}
* @private
*/
this._merge = this.output = new Tone.Merge();
this.mid.connect(this._left, 0, 0);
this.side.connect(this._left, 0, 1);
this.mid.connect(this._right, 0, 0);
this.side.connect(this._right, 0, 1);
this._left.connect(this._timesTwoLeft);
this._right.connect(this._timesTwoRight);
this._timesTwoLeft.connect(this._merge, 0, 0);
this._timesTwoRight.connect(this._merge, 0, 1);
};
Tone.extend(Tone.MidSideMerge, Tone.AudioNode);
/**
* clean up
* @returns {Tone.MidSideMerge} this
*/
Tone.MidSideMerge.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
this.mid.dispose();
this.mid = null;
this.side.dispose();
this.side = null;
this._left.dispose();
this._left = null;
this._timesTwoLeft.dispose();
this._timesTwoLeft = null;
this._right.dispose();
this._right = null;
this._timesTwoRight.dispose();
this._timesTwoRight = null;
this._merge.dispose();
this._merge = null;
return this;
};
export default Tone.MidSideMerge;