define(["Tone/core/Tone", "Tone/effect/Effect"], function(Tone){ "use strict"; /** * @class A simple distortion effect using the waveshaper node * algorithm from http://stackoverflow.com/a/22313408 * * @extends {Tone.Effect} * @constructor * @param {number} distortion the amount of distortion (nominal range of 0-1) */ Tone.Distortion = function(){ var options = this.optionsObject(arguments, ["distortion"], Tone.Distortion.defaults); Tone.Effect.call(this); /** * @type {WaveShaperNode} * @private */ this._shaper = this.context.createWaveShaper(); this.connectEffect(this._shaper); this.setDistortion(options.distortion); this.setOversample(options.oversample); }; Tone.extend(Tone.Distortion, Tone.Effect); /** * @static * @const * @type {Object} */ Tone.Distortion.defaults = { "distortion" : 0.4, "oversample" : "none" }; /** * set the amount of distortion * @param {number} amount amount of distortion, nominal range of 0-1. */ Tone.Distortion.prototype.setDistortion = function(amount) { var k = amount * 100; var len = Math.pow(2, 12); var curve = new Float32Array(len); var deg = Math.PI / 180; for (var i = 0; i < len; ++i) { var x = i * 2 / len - 1; if (x === 0){ //should output 0 when input is 0 curve[i] = 0; } else { curve[i] = ( 3 + k ) * x * 20 * deg / ( Math.PI + k * Math.abs(x) ); } } this._shaper.curve = curve; }; /** * set the oversampling * @param {string} oversampling can either be "none", "2x" or "4x" */ Tone.Distortion.prototype.setOversample = function(oversampling) { this._shaper.oversample = oversampling; }; /** * clean up */ Tone.Distortion.prototype.dispose = function(){ Tone.Effect.prototype.dispose.call(this); this._shaper.disconnect(); this._shaper = null; }; return Tone.Distortion; });