define(["Tone/core/Tone"], function(Tone){ "use strict"; /** * @class merge a left and a right channel into a single stereo channel * instead of connecting to the input, connect to either the left, or right input. * default input for connect is left input. * * @constructor * @extends {Tone} */ Tone.Merge = function(){ /** * the output node * @type {GainNode} */ this.output = this.context.createGain(); /** * the two input nodes * @type {Array.} */ this.input = new Array(2); /** * the left input channel * alias for input 0 * @type {GainNode} */ this.left = this.input[0] = this.context.createGain(); /** * the right input channel * alias for input 1 * @type {GainNode} */ this.right = this.input[1] = this.context.createGain(); /** * the merger node for the two channels * @type {ChannelMergerNode} * @private */ this._merger = this.context.createChannelMerger(2); //connections this.left.connect(this._merger, 0, 0); this.right.connect(this._merger, 0, 1); this._merger.connect(this.output); }; Tone.extend(Tone.Merge); /** * clean up */ Tone.Merge.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this.left.disconnect(); this.right.disconnect(); this._merger.disconnect(); this.left = null; this.right = null; this._merger = null; }; return Tone.Merge; });