define(["Tone/core/Tone", "Tone/event/Loop", "Tone/control/CtrlPattern"], function (Tone) { /** * @class Tone.Pattern arpeggiates between the given notes * in a number of patterns. See Tone.CtrlPattern for * a full list of patterns. * @example * var pattern = new Tone.Pattern(function(time, note){ * //the order of the notes passed in depends on the pattern * }, ["C2", "D4", "E5", "A6"], "upDown"); * @extends {Tone.Loop} * @param {Function} callback The callback to invoke with the * event. * @param {Array} events The events to arpeggiate over. */ Tone.Pattern = function(){ var options = this.optionsObject(arguments, ["callback", "events", "pattern"], Tone.Pattern.defaults); Tone.Loop.call(this, options); /** * The pattern manager * @type {Tone.CtrlPattern} * @private */ this._pattern = new Tone.CtrlPattern({ "values" : options.events, "type" : options.pattern, "index" : options.index }); }; Tone.extend(Tone.Pattern, Tone.Loop); /** * The defaults * @const * @type {Object} */ Tone.Pattern.defaults = { "pattern" : Tone.CtrlPattern.Type.Up, "events" : [], }; /** * Internal function called when the notes should be called * @param {Number} time The time the event occurs * @private */ Tone.Pattern.prototype._tick = function(time){ this.callback(time, this._pattern.value); this._pattern.next(); }; /** * The current index in the events array. * @memberOf Tone.Pattern# * @type {Positive} * @name index */ Object.defineProperty(Tone.Pattern.prototype, "index", { get : function(){ return this._pattern.index; }, set : function(i){ this._pattern.index = i; } }); /** * The array of events. * @memberOf Tone.Pattern# * @type {Array} * @name events */ Object.defineProperty(Tone.Pattern.prototype, "events", { get : function(){ return this._pattern.values; }, set : function(vals){ this._pattern.values = vals; } }); /** * The current value of the pattern. * @memberOf Tone.Pattern# * @type {*} * @name value * @readOnly */ Object.defineProperty(Tone.Pattern.prototype, "value", { get : function(){ return this._pattern.value; } }); /** * The pattern type. See Tone.CtrlPattern for the full list of patterns. * @memberOf Tone.Pattern# * @type {String} * @name pattern */ Object.defineProperty(Tone.Pattern.prototype, "pattern", { get : function(){ return this._pattern.type; }, set : function(pattern){ this._pattern.type = pattern; } }); /** * Clean up * @return {Tone.Pattern} this */ Tone.Pattern.prototype.dispose = function(){ Tone.Loop.prototype.dispose.call(this); this._pattern.dispose(); this._pattern = null; }; return Tone.Pattern; });