import { getContext, setContext } from "../Global"; import { Seconds } from "../type/Units"; import { OfflineContext } from "./OfflineContext"; import { ToneAudioBuffer } from "./ToneAudioBuffer"; /** * Generate a buffer by rendering all of the Tone.js code within the callback using the OfflineAudioContext. * The OfflineAudioContext is capable of rendering much faster than real time in many cases. * The callback function also passes in an offline instance of [[Context]] which can be used * to schedule events along the Transport. * @param callback All Tone.js nodes which are created and scheduled within this callback are recorded into the output Buffer. * @param duration the amount of time to record for. * @return The promise which is invoked with the ToneAudioBuffer of the recorded output. * @example * //render 2 seconds of the oscillator * Tone.Offline(() => { * //only nodes created in this callback will be recorded * var oscillator = new Tone.Oscillator().toDestination().start(0) * //schedule their events * }, 2).then((buffer) => { * //do something with the output buffer * }) * @example * //can also schedule events along the Transport * //using the passed in Offline Transport * Tone.Offline(({ transport }) => { * var osc = new Tone.Oscillator().toDestination() * transport.schedule(function(time){ * osc.start(time).stop(time + 0.1) * }, 1) * transport.start(0.2) * }, 4).then((buffer) => { * //do something with the output buffer * }) * @category Core */ export async function Offline( callback: (context: OfflineContext) => Promise | void, duration: Seconds, channels: number = 2, sampleRate: number = getContext().sampleRate, ): Promise { // set the OfflineAudioContext based on the current context const originalContext = getContext(); const context = new OfflineContext(channels, duration, sampleRate); setContext(context); // invoke the callback/scheduling await callback(context); // then render the audio const bufferPromise = context.render(); // return the original AudioContext setContext(originalContext); // await the rendering const buffer = await bufferPromise; // return the audio return new ToneAudioBuffer(buffer); }