// import { AudioContext as stdAudioContext, // OfflineAudioContext as stdOfflineAudioContext } from "standardized-audio-context"; /** * Create a new AudioContext */ function createAudioContext(): AudioContext { // return new stdAudioContext() as unknown as AudioContext; return new AudioContext(); } /** * Create a new OfflineAudioContext */ export function createOfflineAudioContext(channels: number, length: number, sampleRate: number): OfflineAudioContext { return new OfflineAudioContext(channels, length, sampleRate); } /** * Either the online or offline audio context */ export type AnyAudioContext = AudioContext | OfflineAudioContext; /** * Interface for things that Tone.js adds to the window */ interface ToneWindow extends Window { TONE_AUDIO_CONTEXT?: AnyAudioContext; TONE_SILENCE_LOGGING?: boolean; TONE_DEBUG_CLASS?: string; } /** * A reference to the window object */ export const theWindow: ToneWindow | null = typeof self === "object" ? self : null; /** * If the browser has a window object which has an AudioContext */ export const hasAudioContext = theWindow && (theWindow.hasOwnProperty("AudioContext") || theWindow.hasOwnProperty("webkitAudioContext")); /** * The global audio context which is getable and assignable through * getAudioContext and setAudioContext */ let globalContext: AnyAudioContext; // if it was created already, use that one // this enables multiple versions of Tone.js to run on the same page. if (theWindow && theWindow.TONE_AUDIO_CONTEXT) { globalContext = theWindow.TONE_AUDIO_CONTEXT; } /** * Returns the default system-wide AudioContext */ export function getAudioContext(): AnyAudioContext { if (!globalContext && hasAudioContext) { setAudioContext(createAudioContext()); } return globalContext; } /** * Set the default audio context */ export function setAudioContext(context: AnyAudioContext): void { globalContext = context; if (theWindow) { theWindow.TONE_AUDIO_CONTEXT = globalContext; } }