define(["Tone/core/Tone", "Tone/component/Panner", "Tone/core/Master"], function(Tone){ "use strict"; /** * @class A simple volume node. Volume value in decibels. * * @extends {Tone} * @constructor * @param {number} [volume=0] the initial volume * @example * var vol = new Tone.Volume(-12); * instrument.chain(vol, Tone.Master); */ Tone.Volume = function(pan, volume){ /** * the output node * @type {GainNode} * @private */ this.output = this.input = this.context.createGain(); /** * The volume control in decibels. * @type {Tone.Signal} */ this.volume = new Tone.Signal(this.output.gain, Tone.Signal.Units.Decibels); this.volume.value = this.defaultArg(volume, 0); }; Tone.extend(Tone.Volume); /** * clean up * @returns {Tone.Volume} `this` */ Tone.Volume.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this.volume.dispose(); this.volume = null; return this; }; return Tone.Volume; });