define(["Tone/core/Tone", "Tone/component/Panner", "Tone/component/Volume"], function(Tone){ "use strict"; /** * @class Tone.PanVol is a Tone.Panner and Tone.Volume in one. * * @extends {Tone} * @constructor * @param {AudioRange} pan the initial pan * @param {number} volume The output volume. * @example * //pan the incoming signal left and drop the volume * var panVol = new Tone.PanVol(0.25, -12); */ Tone.PanVol = function(){ var options = this.optionsObject(arguments, ["pan", "volume"], Tone.PanVol.defaults); /** * The panning node * @type {Tone.Panner} * @private */ this._panner = this.input = new Tone.Panner(options.pan); /** * The L/R panning control. * @type {AudioRange} * @signal */ this.pan = this._panner.pan; /** * The volume node * @type {Tone.Volume} */ this._volume = this.output = new Tone.Volume(options.volume); /** * The volume control in decibels. * @type {Decibels} * @signal */ this.volume = this._volume.volume; //connections this._panner.connect(this._volume); this._readOnly(["pan", "volume"]); }; Tone.extend(Tone.PanVol); /** * The defaults * @type {Object} * @const * @static */ Tone.PanVol.defaults = { "pan" : 0.5, "volume" : 0 }; /** * clean up * @returns {Tone.PanVol} this */ Tone.PanVol.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this._writable(["pan", "volume"]); this._panner.dispose(); this._panner = null; this.pan = null; this._volume.dispose(); this._volume = null; this.volume = null; return this; }; return Tone.PanVol; });