/** * The MIT License (MIT) Copyright (c) 2015 Jam3 */ define(function(){ function audioBufferToWav(buffer, opt) { opt = opt || {}; var numChannels = buffer.numberOfChannels; var sampleRate = buffer.sampleRate; var format = opt.float32 ? 3 : 1; var bitDepth = format === 3 ? 32 : 16; var result; if (numChannels === 2) { result = interleave(buffer.getChannelData(0), buffer.getChannelData(1)); } else { result = buffer.getChannelData(0); } return encodeWAV(result, format, sampleRate, numChannels, bitDepth); } function encodeWAV(samples, format, sampleRate, numChannels, bitDepth) { var bytesPerSample = bitDepth / 8; var blockAlign = numChannels * bytesPerSample; var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample); var view = new DataView(buffer); /* RIFF identifier */ writeString(view, 0, "RIFF"); /* RIFF chunk length */ view.setUint32(4, 36 + samples.length * bytesPerSample, true); /* RIFF type */ writeString(view, 8, "WAVE"); /* format chunk identifier */ writeString(view, 12, "fmt "); /* format chunk length */ view.setUint32(16, 16, true); /* sample format (raw) */ view.setUint16(20, format, true); /* channel count */ view.setUint16(22, numChannels, true); /* sample rate */ view.setUint32(24, sampleRate, true); /* byte rate (sample rate * block align) */ view.setUint32(28, sampleRate * blockAlign, true); /* block align (channel count * bytes per sample) */ view.setUint16(32, blockAlign, true); /* bits per sample */ view.setUint16(34, bitDepth, true); /* data chunk identifier */ writeString(view, 36, "data"); /* data chunk length */ view.setUint32(40, samples.length * bytesPerSample, true); if (format === 1) { // Raw PCM floatTo16BitPCM(view, 44, samples); } else { writeFloat32(view, 44, samples); } return buffer; } function interleave(inputL, inputR) { var length = inputL.length + inputR.length; var result = new Float32Array(length); var index = 0; var inputIndex = 0; while (index < length) { result[index++] = inputL[inputIndex]; result[index++] = inputR[inputIndex]; inputIndex++; } return result; } function writeFloat32(output, offset, input) { for (var i = 0; i < input.length; i++, offset += 4) { output.setFloat32(offset, input[i], true); } } function floatTo16BitPCM(output, offset, input) { for (var i = 0; i < input.length; i++, offset += 2) { var s = Math.max(-1, Math.min(1, input[i])); output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true); } } function writeString(view, offset, string) { for (var i = 0; i < string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } } return audioBufferToWav; });