import Tone from "../core/Tone"; import "../signal/WaveShaper"; /** * @class Pow applies an exponent to the incoming signal. The incoming signal * must be AudioRange. * * @extends {Tone.SignalBase} * @constructor * @param {Positive} exp The exponent to apply to the incoming signal, must be at least 2. * @example * var pow = new Tone.Pow(2); * var sig = new Tone.Signal(0.5).connect(pow); * //output of pow is 0.25. */ Tone.Pow = function(exp){ Tone.SignalBase.call(this); /** * the exponent * @private * @type {number} */ this._exp = Tone.defaultArg(exp, 1); /** * @type {WaveShaperNode} * @private */ this._expScaler = this.input = this.output = new Tone.WaveShaper(this._expFunc(this._exp), 8192); }; Tone.extend(Tone.Pow, Tone.SignalBase); /** * The value of the exponent. * @memberOf Tone.Pow# * @type {number} * @name value */ Object.defineProperty(Tone.Pow.prototype, "value", { get : function(){ return this._exp; }, set : function(exp){ this._exp = exp; this._expScaler.setMap(this._expFunc(this._exp)); } }); /** * the function which maps the waveshaper * @param {number} exp * @return {function} * @private */ Tone.Pow.prototype._expFunc = function(exp){ return function(val){ return Math.pow(Math.abs(val), exp); }; }; /** * Clean up. * @returns {Tone.Pow} this */ Tone.Pow.prototype.dispose = function(){ Tone.SignalBase.prototype.dispose.call(this); this._expScaler.dispose(); this._expScaler = null; return this; }; export default Tone.Pow;