define(["Tone/core/Tone", "Tone/signal/SignalBase", "Tone/signal/GreaterThan"], function(Tone){ "use strict"; /** * @class When the gate is set to 0, the input signal does not pass through to the output. * If the gate is set to 1, the input signal passes through. * the gate is initially closed. * * @constructor * @extends {Tone.SignalBase} */ Tone.Switch = function(){ Tone.call(this); /** * the control signal for the switch * when this value is 0, the input signal will not pass through, * when it is high (1), the input signal will pass through. * * @type {Tone.Signal} */ this.gate = new Tone.Signal(0); /** * thresh the control signal to either 0 or 1 * @type {Tone.GreaterThan} * @private */ this._thresh = new Tone.GreaterThan(0.5); this.input.connect(this.output); this.gate.chain(this._thresh, this.output.gain); }; Tone.extend(Tone.Switch, Tone.SignalBase); /** * open the switch at a specific time * * @param {Tone.Time} time the time when the switch will be open */ Tone.Switch.prototype.open = function(time){ this.gate.setValueAtTime(1, this.toSeconds(time)); }; /** * close the switch at a specific time * * @param {Tone.Time} time the time when the switch will be open */ Tone.Switch.prototype.close = function(time){ this.gate.setValueAtTime(0, this.toSeconds(time)); }; /** * clean up */ Tone.Switch.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this.gate.dispose(); this._thresh.dispose(); this.gate = null; this._thresh = null; }; return Tone.Switch; });