define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Add a signal and a number or two signals. When no value is
* passed into the constructor, Tone.Add will sum input[0]
* and input[1]
. If a value is passed into the constructor,
* the it will be added to the input.
*
* @constructor
* @extends {Tone.Signal}
* @param {number=} value If no value is provided, Tone.Add will sum the first
* and second inputs.
* @example
* var signal = new Tone.Signal(2);
* var add = new Tone.Add(2);
* signal.connect(add);
* //the output of add equals 4
* @example
* //if constructed with no arguments
* //it will add the first and second inputs
* var add = new Tone.Add();
* var sig0 = new Tone.Signal(3).connect(add, 0, 0);
* var sig1 = new Tone.Signal(4).connect(add, 0, 1);
* //the output of add equals 7.
*/
Tone.Add = function(value){
Tone.call(this, 2, 0);
/**
* the summing node
* @type {GainNode}
* @private
*/
this._sum = this.input[0] = this.input[1] = this.output = this.context.createGain();
/**
* @private
* @type {Tone.Signal}
*/
this._value = this.input[1] = new Tone.Signal(value);
this._value.connect(this._sum);
};
Tone.extend(Tone.Add, Tone.Signal);
/**
* Clean up.
* @returns {Tone.Add} this
*/
Tone.Add.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._sum.disconnect();
this._sum = null;
this._value.dispose();
this._value = null;
return this;
};
return Tone.Add;
});