/*! p5.js v0.4.8 August 18, 2015 */
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.p5 = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o 0,
'No English ' + name + ' specified.');
}
// Identification information
assertNamePresent('fontFamily');
assertNamePresent('weightName');
assertNamePresent('manufacturer');
assertNamePresent('copyright');
assertNamePresent('version');
// Dimension information
assert(this.unitsPerEm > 0, 'No unitsPerEm specified.');
};
// Convert the font object to a SFNT data structure.
// This structure contains all the necessary tables and metadata to create a binary OTF file.
Font.prototype.toTables = function() {
return sfnt.fontToTable(this);
};
Font.prototype.toBuffer = function() {
var sfntTable = this.toTables();
var bytes = sfntTable.encode();
var buffer = new ArrayBuffer(bytes.length);
var intArray = new Uint8Array(buffer);
for (var i = 0; i < bytes.length; i++) {
intArray[i] = bytes[i];
}
return buffer;
};
// Initiate a download of the OpenType font.
Font.prototype.download = function() {
var familyName = this.getEnglishName('fontFamily');
var styleName = this.getEnglishName('fontSubfamily');
var fileName = familyName.replace(/\s/g, '') + '-' + styleName + '.otf';
var buffer = this.toBuffer();
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(window.TEMPORARY, buffer.byteLength, function(fs) {
fs.root.getFile(fileName, {create: true}, function(fileEntry) {
fileEntry.createWriter(function(writer) {
var dataView = new DataView(buffer);
var blob = new Blob([dataView], {type: 'font/opentype'});
writer.write(blob);
writer.addEventListener('writeend', function() {
// Navigating to the file will download it.
location.href = fileEntry.toURL();
}, false);
});
});
},
function(err) {
throw err;
});
};
exports.Font = Font;
},{"./encoding":4,"./glyphset":7,"./path":10,"./tables/sfnt":27}],6:[function(_dereq_,module,exports){
// The Glyph object
'use strict';
var check = _dereq_('./check');
var draw = _dereq_('./draw');
var path = _dereq_('./path');
function getPathDefinition(glyph, path) {
var _path = path || { commands: [] };
return {
configurable: true,
get: function() {
if (typeof _path === 'function') {
_path = _path();
}
return _path;
},
set: function(p) {
_path = p;
}
};
}
// A Glyph is an individual mark that often corresponds to a character.
// Some glyphs, such as ligatures, are a combination of many characters.
// Glyphs are the basic building blocks of a font.
//
// The `Glyph` class contains utility methods for drawing the path and its points.
function Glyph(options) {
// By putting all the code on a prototype function (which is only declared once)
// we reduce the memory requirements for larger fonts by some 2%
this.bindConstructorValues(options);
}
Glyph.prototype.bindConstructorValues = function(options) {
this.index = options.index || 0;
// These three values cannnot be deferred for memory optimization:
this.name = options.name || null;
this.unicode = options.unicode || undefined;
this.unicodes = options.unicodes || options.unicode !== undefined ? [options.unicode] : [];
// But by binding these values only when necessary, we reduce can
// the memory requirements by almost 3% for larger fonts.
if (options.xMin) {
this.xMin = options.xMin;
}
if (options.yMin) {
this.yMin = options.yMin;
}
if (options.xMax) {
this.xMax = options.xMax;
}
if (options.yMax) {
this.yMax = options.yMax;
}
if (options.advanceWidth) {
this.advanceWidth = options.advanceWidth;
}
// The path for a glyph is the most memory intensive, and is bound as a value
// with a getter/setter to ensure we actually do path parsing only once the
// path is actually needed by anything.
Object.defineProperty(this, 'path', getPathDefinition(this, options.path));
};
Glyph.prototype.addUnicode = function(unicode) {
if (this.unicodes.length === 0) {
this.unicode = unicode;
}
this.unicodes.push(unicode);
};
// Convert the glyph to a Path we can draw on a drawing context.
//
// x - Horizontal position of the glyph. (default: 0)
// y - Vertical position of the *baseline* of the glyph. (default: 0)
// fontSize - Font size, in pixels (default: 72).
Glyph.prototype.getPath = function(x, y, fontSize) {
x = x !== undefined ? x : 0;
y = y !== undefined ? y : 0;
fontSize = fontSize !== undefined ? fontSize : 72;
var scale = 1 / this.path.unitsPerEm * fontSize;
var p = new path.Path();
var commands = this.path.commands;
for (var i = 0; i < commands.length; i += 1) {
var cmd = commands[i];
if (cmd.type === 'M') {
p.moveTo(x + (cmd.x * scale), y + (-cmd.y * scale));
} else if (cmd.type === 'L') {
p.lineTo(x + (cmd.x * scale), y + (-cmd.y * scale));
} else if (cmd.type === 'Q') {
p.quadraticCurveTo(x + (cmd.x1 * scale), y + (-cmd.y1 * scale),
x + (cmd.x * scale), y + (-cmd.y * scale));
} else if (cmd.type === 'C') {
p.curveTo(x + (cmd.x1 * scale), y + (-cmd.y1 * scale),
x + (cmd.x2 * scale), y + (-cmd.y2 * scale),
x + (cmd.x * scale), y + (-cmd.y * scale));
} else if (cmd.type === 'Z') {
p.closePath();
}
}
return p;
};
// Split the glyph into contours.
// This function is here for backwards compatibility, and to
// provide raw access to the TrueType glyph outlines.
Glyph.prototype.getContours = function() {
if (this.points === undefined) {
return [];
}
var contours = [];
var currentContour = [];
for (var i = 0; i < this.points.length; i += 1) {
var pt = this.points[i];
currentContour.push(pt);
if (pt.lastPointOfContour) {
contours.push(currentContour);
currentContour = [];
}
}
check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
return contours;
};
// Calculate the xMin/yMin/xMax/yMax/lsb/rsb for a Glyph.
Glyph.prototype.getMetrics = function() {
var commands = this.path.commands;
var xCoords = [];
var yCoords = [];
for (var i = 0; i < commands.length; i += 1) {
var cmd = commands[i];
if (cmd.type !== 'Z') {
xCoords.push(cmd.x);
yCoords.push(cmd.y);
}
if (cmd.type === 'Q' || cmd.type === 'C') {
xCoords.push(cmd.x1);
yCoords.push(cmd.y1);
}
if (cmd.type === 'C') {
xCoords.push(cmd.x2);
yCoords.push(cmd.y2);
}
}
var metrics = {
xMin: Math.min.apply(null, xCoords),
yMin: Math.min.apply(null, yCoords),
xMax: Math.max.apply(null, xCoords),
yMax: Math.max.apply(null, yCoords),
leftSideBearing: 0
};
metrics.rightSideBearing = this.advanceWidth - metrics.leftSideBearing - (metrics.xMax - metrics.xMin);
return metrics;
};
// Draw the glyph on the given context.
//
// ctx - The drawing context.
// x - Horizontal position of the glyph. (default: 0)
// y - Vertical position of the *baseline* of the glyph. (default: 0)
// fontSize - Font size, in pixels (default: 72).
Glyph.prototype.draw = function(ctx, x, y, fontSize) {
this.getPath(x, y, fontSize).draw(ctx);
};
// Draw the points of the glyph.
// On-curve points will be drawn in blue, off-curve points will be drawn in red.
//
// ctx - The drawing context.
// x - Horizontal position of the glyph. (default: 0)
// y - Vertical position of the *baseline* of the glyph. (default: 0)
// fontSize - Font size, in pixels (default: 72).
Glyph.prototype.drawPoints = function(ctx, x, y, fontSize) {
function drawCircles(l, x, y, scale) {
var PI_SQ = Math.PI * 2;
ctx.beginPath();
for (var j = 0; j < l.length; j += 1) {
ctx.moveTo(x + (l[j].x * scale), y + (l[j].y * scale));
ctx.arc(x + (l[j].x * scale), y + (l[j].y * scale), 2, 0, PI_SQ, false);
}
ctx.closePath();
ctx.fill();
}
x = x !== undefined ? x : 0;
y = y !== undefined ? y : 0;
fontSize = fontSize !== undefined ? fontSize : 24;
var scale = 1 / this.path.unitsPerEm * fontSize;
var blueCircles = [];
var redCircles = [];
var path = this.path;
for (var i = 0; i < path.commands.length; i += 1) {
var cmd = path.commands[i];
if (cmd.x !== undefined) {
blueCircles.push({x: cmd.x, y: -cmd.y});
}
if (cmd.x1 !== undefined) {
redCircles.push({x: cmd.x1, y: -cmd.y1});
}
if (cmd.x2 !== undefined) {
redCircles.push({x: cmd.x2, y: -cmd.y2});
}
}
ctx.fillStyle = 'blue';
drawCircles(blueCircles, x, y, scale);
ctx.fillStyle = 'red';
drawCircles(redCircles, x, y, scale);
};
// Draw lines indicating important font measurements.
// Black lines indicate the origin of the coordinate system (point 0,0).
// Blue lines indicate the glyph bounding box.
// Green line indicates the advance width of the glyph.
//
// ctx - The drawing context.
// x - Horizontal position of the glyph. (default: 0)
// y - Vertical position of the *baseline* of the glyph. (default: 0)
// fontSize - Font size, in pixels (default: 72).
Glyph.prototype.drawMetrics = function(ctx, x, y, fontSize) {
var scale;
x = x !== undefined ? x : 0;
y = y !== undefined ? y : 0;
fontSize = fontSize !== undefined ? fontSize : 24;
scale = 1 / this.path.unitsPerEm * fontSize;
ctx.lineWidth = 1;
// Draw the origin
ctx.strokeStyle = 'black';
draw.line(ctx, x, -10000, x, 10000);
draw.line(ctx, -10000, y, 10000, y);
// This code is here due to memory optimization: by not using
// defaults in the constructor, we save a notable amount of memory.
var xMin = this.xMin || 0;
var yMin = this.yMin || 0;
var xMax = this.xMax || 0;
var yMax = this.yMax || 0;
var advanceWidth = this.advanceWidth || 0;
// Draw the glyph box
ctx.strokeStyle = 'blue';
draw.line(ctx, x + (xMin * scale), -10000, x + (xMin * scale), 10000);
draw.line(ctx, x + (xMax * scale), -10000, x + (xMax * scale), 10000);
draw.line(ctx, -10000, y + (-yMin * scale), 10000, y + (-yMin * scale));
draw.line(ctx, -10000, y + (-yMax * scale), 10000, y + (-yMax * scale));
// Draw the advance width
ctx.strokeStyle = 'green';
draw.line(ctx, x + (advanceWidth * scale), -10000, x + (advanceWidth * scale), 10000);
};
exports.Glyph = Glyph;
},{"./check":2,"./draw":3,"./path":10}],7:[function(_dereq_,module,exports){
// The GlyphSet object
'use strict';
var _glyph = _dereq_('./glyph');
// A GlyphSet represents all glyphs available in the font, but modelled using
// a deferred glyph loader, for retrieving glyphs only once they are absolutely
// necessary, to keep the memory footprint down.
function GlyphSet(font, glyphs) {
this.font = font;
this.glyphs = {};
if (Array.isArray(glyphs)) {
for (var i = 0; i < glyphs.length; i++) {
this.glyphs[i] = glyphs[i];
}
}
this.length = (glyphs && glyphs.length) || 0;
}
GlyphSet.prototype.get = function(index) {
if (typeof this.glyphs[index] === 'function') {
this.glyphs[index] = this.glyphs[index]();
}
return this.glyphs[index];
};
GlyphSet.prototype.push = function(index, loader) {
this.glyphs[index] = loader;
this.length++;
};
function glyphLoader(font, index) {
return new _glyph.Glyph({index: index, font: font});
}
/**
* Generate a stub glyph that can be filled with all metadata *except*
* the "points" and "path" properties, which must be loaded only once
* the glyph's path is actually requested for text shaping.
*/
function ttfGlyphLoader(font, index, parseGlyph, data, position, buildPath) {
return function() {
var glyph = new _glyph.Glyph({index: index, font: font});
glyph.path = function() {
parseGlyph(glyph, data, position);
var path = buildPath(font.glyphs, glyph);
path.unitsPerEm = font.unitsPerEm;
return path;
};
return glyph;
};
}
function cffGlyphLoader(font, index, parseCFFCharstring, charstring) {
return function() {
var glyph = new _glyph.Glyph({index: index, font: font});
glyph.path = function() {
var path = parseCFFCharstring(font, glyph, charstring);
path.unitsPerEm = font.unitsPerEm;
return path;
};
return glyph;
};
}
exports.GlyphSet = GlyphSet;
exports.glyphLoader = glyphLoader;
exports.ttfGlyphLoader = ttfGlyphLoader;
exports.cffGlyphLoader = cffGlyphLoader;
},{"./glyph":6}],8:[function(_dereq_,module,exports){
// opentype.js
// https://github.com/nodebox/opentype.js
// (c) 2015 Frederik De Bleser
// opentype.js may be freely distributed under the MIT license.
/* global ArrayBuffer, DataView, Uint8Array, XMLHttpRequest */
'use strict';
var encoding = _dereq_('./encoding');
var _font = _dereq_('./font');
var glyph = _dereq_('./glyph');
var parse = _dereq_('./parse');
var path = _dereq_('./path');
var cmap = _dereq_('./tables/cmap');
var cff = _dereq_('./tables/cff');
var fvar = _dereq_('./tables/fvar');
var glyf = _dereq_('./tables/glyf');
var gpos = _dereq_('./tables/gpos');
var head = _dereq_('./tables/head');
var hhea = _dereq_('./tables/hhea');
var hmtx = _dereq_('./tables/hmtx');
var kern = _dereq_('./tables/kern');
var ltag = _dereq_('./tables/ltag');
var loca = _dereq_('./tables/loca');
var maxp = _dereq_('./tables/maxp');
var _name = _dereq_('./tables/name');
var os2 = _dereq_('./tables/os2');
var post = _dereq_('./tables/post');
// File loaders /////////////////////////////////////////////////////////
// Convert a Node.js Buffer to an ArrayBuffer
function toArrayBuffer(buffer) {
var arrayBuffer = new ArrayBuffer(buffer.length);
var data = new Uint8Array(arrayBuffer);
for (var i = 0; i < buffer.length; i += 1) {
data[i] = buffer[i];
}
return arrayBuffer;
}
function loadFromFile(path, callback) {
var fs = _dereq_('fs');
fs.readFile(path, function(err, buffer) {
if (err) {
return callback(err.message);
}
callback(null, toArrayBuffer(buffer));
});
}
function loadFromUrl(url, callback) {
var request = new XMLHttpRequest();
request.open('get', url, true);
request.responseType = 'arraybuffer';
request.onload = function() {
if (request.status !== 200) {
return callback('Font could not be loaded: ' + request.statusText);
}
return callback(null, request.response);
};
request.send();
}
// Public API ///////////////////////////////////////////////////////////
// Parse the OpenType file data (as an ArrayBuffer) and return a Font object.
// Throws an error if the font could not be parsed.
function parseBuffer(buffer) {
var indexToLocFormat;
var ltagTable;
var cffOffset;
var fvarOffset;
var glyfOffset;
var gposOffset;
var hmtxOffset;
var kernOffset;
var locaOffset;
var nameOffset;
// OpenType fonts use big endian byte ordering.
// We can't rely on typed array view types, because they operate with the endianness of the host computer.
// Instead we use DataViews where we can specify endianness.
var font = new _font.Font();
var data = new DataView(buffer, 0);
var version = parse.getFixed(data, 0);
if (version === 1.0) {
font.outlinesFormat = 'truetype';
} else {
version = parse.getTag(data, 0);
if (version === 'OTTO') {
font.outlinesFormat = 'cff';
} else {
throw new Error('Unsupported OpenType version ' + version);
}
}
var numTables = parse.getUShort(data, 4);
// Offset into the table records.
var p = 12;
for (var i = 0; i < numTables; i += 1) {
var tag = parse.getTag(data, p);
var offset = parse.getULong(data, p + 8);
switch (tag) {
case 'cmap':
font.tables.cmap = cmap.parse(data, offset);
font.encoding = new encoding.CmapEncoding(font.tables.cmap);
break;
case 'fvar':
fvarOffset = offset;
break;
case 'head':
font.tables.head = head.parse(data, offset);
font.unitsPerEm = font.tables.head.unitsPerEm;
indexToLocFormat = font.tables.head.indexToLocFormat;
break;
case 'hhea':
font.tables.hhea = hhea.parse(data, offset);
font.ascender = font.tables.hhea.ascender;
font.descender = font.tables.hhea.descender;
font.numberOfHMetrics = font.tables.hhea.numberOfHMetrics;
break;
case 'hmtx':
hmtxOffset = offset;
break;
case 'ltag':
ltagTable = ltag.parse(data, offset);
break;
case 'maxp':
font.tables.maxp = maxp.parse(data, offset);
font.numGlyphs = font.tables.maxp.numGlyphs;
break;
case 'name':
nameOffset = offset;
break;
case 'OS/2':
font.tables.os2 = os2.parse(data, offset);
break;
case 'post':
font.tables.post = post.parse(data, offset);
font.glyphNames = new encoding.GlyphNames(font.tables.post);
break;
case 'glyf':
glyfOffset = offset;
break;
case 'loca':
locaOffset = offset;
break;
case 'CFF ':
cffOffset = offset;
break;
case 'kern':
kernOffset = offset;
break;
case 'GPOS':
gposOffset = offset;
break;
}
p += 16;
}
font.tables.name = _name.parse(data, nameOffset, ltagTable);
font.names = font.tables.name;
if (glyfOffset && locaOffset) {
var shortVersion = indexToLocFormat === 0;
var locaTable = loca.parse(data, locaOffset, font.numGlyphs, shortVersion);
font.glyphs = glyf.parse(data, glyfOffset, locaTable, font);
hmtx.parse(data, hmtxOffset, font.numberOfHMetrics, font.numGlyphs, font.glyphs);
encoding.addGlyphNames(font);
} else if (cffOffset) {
cff.parse(data, cffOffset, font);
encoding.addGlyphNames(font);
} else {
throw new Error('Font doesn\'t contain TrueType or CFF outlines.');
}
if (kernOffset) {
font.kerningPairs = kern.parse(data, kernOffset);
} else {
font.kerningPairs = {};
}
if (gposOffset) {
gpos.parse(data, gposOffset, font);
}
if (fvarOffset) {
font.tables.fvar = fvar.parse(data, fvarOffset, font.names);
}
return font;
}
// Asynchronously load the font from a URL or a filesystem. When done, call the callback
// with two arguments `(err, font)`. The `err` will be null on success,
// the `font` is a Font object.
//
// We use the node.js callback convention so that
// opentype.js can integrate with frameworks like async.js.
function load(url, callback) {
var isNode = typeof window === 'undefined';
var loadFn = isNode ? loadFromFile : loadFromUrl;
loadFn(url, function(err, arrayBuffer) {
if (err) {
return callback(err);
}
var font = parseBuffer(arrayBuffer);
return callback(null, font);
});
}
// Syncronously load the font from a URL or file.
// When done, return the font object or throw an error.
function loadSync(url) {
var fs = _dereq_('fs');
var buffer = fs.readFileSync(url);
return parseBuffer(toArrayBuffer(buffer));
}
exports._parse = parse;
exports.Font = _font.Font;
exports.Glyph = glyph.Glyph;
exports.Path = path.Path;
exports.parse = parseBuffer;
exports.load = load;
exports.loadSync = loadSync;
},{"./encoding":4,"./font":5,"./glyph":6,"./parse":9,"./path":10,"./tables/cff":12,"./tables/cmap":13,"./tables/fvar":14,"./tables/glyf":15,"./tables/gpos":16,"./tables/head":17,"./tables/hhea":18,"./tables/hmtx":19,"./tables/kern":20,"./tables/loca":21,"./tables/ltag":22,"./tables/maxp":23,"./tables/name":24,"./tables/os2":25,"./tables/post":26,"fs":1}],9:[function(_dereq_,module,exports){
// Parsing utility functions
'use strict';
// Retrieve an unsigned byte from the DataView.
exports.getByte = function getByte(dataView, offset) {
return dataView.getUint8(offset);
};
exports.getCard8 = exports.getByte;
// Retrieve an unsigned 16-bit short from the DataView.
// The value is stored in big endian.
exports.getUShort = function(dataView, offset) {
return dataView.getUint16(offset, false);
};
exports.getCard16 = exports.getUShort;
// Retrieve a signed 16-bit short from the DataView.
// The value is stored in big endian.
exports.getShort = function(dataView, offset) {
return dataView.getInt16(offset, false);
};
// Retrieve an unsigned 32-bit long from the DataView.
// The value is stored in big endian.
exports.getULong = function(dataView, offset) {
return dataView.getUint32(offset, false);
};
// Retrieve a 32-bit signed fixed-point number (16.16) from the DataView.
// The value is stored in big endian.
exports.getFixed = function(dataView, offset) {
var decimal = dataView.getInt16(offset, false);
var fraction = dataView.getUint16(offset + 2, false);
return decimal + fraction / 65535;
};
// Retrieve a 4-character tag from the DataView.
// Tags are used to identify tables.
exports.getTag = function(dataView, offset) {
var tag = '';
for (var i = offset; i < offset + 4; i += 1) {
tag += String.fromCharCode(dataView.getInt8(i));
}
return tag;
};
// Retrieve an offset from the DataView.
// Offsets are 1 to 4 bytes in length, depending on the offSize argument.
exports.getOffset = function(dataView, offset, offSize) {
var v = 0;
for (var i = 0; i < offSize; i += 1) {
v <<= 8;
v += dataView.getUint8(offset + i);
}
return v;
};
// Retrieve a number of bytes from start offset to the end offset from the DataView.
exports.getBytes = function(dataView, startOffset, endOffset) {
var bytes = [];
for (var i = startOffset; i < endOffset; i += 1) {
bytes.push(dataView.getUint8(i));
}
return bytes;
};
// Convert the list of bytes to a string.
exports.bytesToString = function(bytes) {
var s = '';
for (var i = 0; i < bytes.length; i += 1) {
s += String.fromCharCode(bytes[i]);
}
return s;
};
var typeOffsets = {
byte: 1,
uShort: 2,
short: 2,
uLong: 4,
fixed: 4,
longDateTime: 8,
tag: 4
};
// A stateful parser that changes the offset whenever a value is retrieved.
// The data is a DataView.
function Parser(data, offset) {
this.data = data;
this.offset = offset;
this.relativeOffset = 0;
}
Parser.prototype.parseByte = function() {
var v = this.data.getUint8(this.offset + this.relativeOffset);
this.relativeOffset += 1;
return v;
};
Parser.prototype.parseChar = function() {
var v = this.data.getInt8(this.offset + this.relativeOffset);
this.relativeOffset += 1;
return v;
};
Parser.prototype.parseCard8 = Parser.prototype.parseByte;
Parser.prototype.parseUShort = function() {
var v = this.data.getUint16(this.offset + this.relativeOffset);
this.relativeOffset += 2;
return v;
};
Parser.prototype.parseCard16 = Parser.prototype.parseUShort;
Parser.prototype.parseSID = Parser.prototype.parseUShort;
Parser.prototype.parseOffset16 = Parser.prototype.parseUShort;
Parser.prototype.parseShort = function() {
var v = this.data.getInt16(this.offset + this.relativeOffset);
this.relativeOffset += 2;
return v;
};
Parser.prototype.parseF2Dot14 = function() {
var v = this.data.getInt16(this.offset + this.relativeOffset) / 16384;
this.relativeOffset += 2;
return v;
};
Parser.prototype.parseULong = function() {
var v = exports.getULong(this.data, this.offset + this.relativeOffset);
this.relativeOffset += 4;
return v;
};
Parser.prototype.parseFixed = function() {
var v = exports.getFixed(this.data, this.offset + this.relativeOffset);
this.relativeOffset += 4;
return v;
};
Parser.prototype.parseOffset16List =
Parser.prototype.parseUShortList = function(count) {
var offsets = new Array(count);
var dataView = this.data;
var offset = this.offset + this.relativeOffset;
for (var i = 0; i < count; i++) {
offsets[i] = exports.getUShort(dataView, offset);
offset += 2;
}
this.relativeOffset += count * 2;
return offsets;
};
Parser.prototype.parseString = function(length) {
var dataView = this.data;
var offset = this.offset + this.relativeOffset;
var string = '';
this.relativeOffset += length;
for (var i = 0; i < length; i++) {
string += String.fromCharCode(dataView.getUint8(offset + i));
}
return string;
};
Parser.prototype.parseTag = function() {
return this.parseString(4);
};
// LONGDATETIME is a 64-bit integer.
// JavaScript and unix timestamps traditionally use 32 bits, so we
// only take the last 32 bits.
Parser.prototype.parseLongDateTime = function() {
var v = exports.getULong(this.data, this.offset + this.relativeOffset + 4);
this.relativeOffset += 8;
return v;
};
Parser.prototype.parseFixed = function() {
var v = exports.getULong(this.data, this.offset + this.relativeOffset);
this.relativeOffset += 4;
return v / 65536;
};
Parser.prototype.parseVersion = function() {
var major = exports.getUShort(this.data, this.offset + this.relativeOffset);
// How to interpret the minor version is very vague in the spec. 0x5000 is 5, 0x1000 is 1
// This returns the correct number if minor = 0xN000 where N is 0-9
var minor = exports.getUShort(this.data, this.offset + this.relativeOffset + 2);
this.relativeOffset += 4;
return major + minor / 0x1000 / 10;
};
Parser.prototype.skip = function(type, amount) {
if (amount === undefined) {
amount = 1;
}
this.relativeOffset += typeOffsets[type] * amount;
};
exports.Parser = Parser;
},{}],10:[function(_dereq_,module,exports){
// Geometric objects
'use strict';
// A bézier path containing a set of path commands similar to a SVG path.
// Paths can be drawn on a context using `draw`.
function Path() {
this.commands = [];
this.fill = 'black';
this.stroke = null;
this.strokeWidth = 1;
}
Path.prototype.moveTo = function(x, y) {
this.commands.push({
type: 'M',
x: x,
y: y
});
};
Path.prototype.lineTo = function(x, y) {
this.commands.push({
type: 'L',
x: x,
y: y
});
};
Path.prototype.curveTo = Path.prototype.bezierCurveTo = function(x1, y1, x2, y2, x, y) {
this.commands.push({
type: 'C',
x1: x1,
y1: y1,
x2: x2,
y2: y2,
x: x,
y: y
});
};
Path.prototype.quadTo = Path.prototype.quadraticCurveTo = function(x1, y1, x, y) {
this.commands.push({
type: 'Q',
x1: x1,
y1: y1,
x: x,
y: y
});
};
Path.prototype.close = Path.prototype.closePath = function() {
this.commands.push({
type: 'Z'
});
};
// Add the given path or list of commands to the commands of this path.
Path.prototype.extend = function(pathOrCommands) {
if (pathOrCommands.commands) {
pathOrCommands = pathOrCommands.commands;
}
Array.prototype.push.apply(this.commands, pathOrCommands);
};
// Draw the path to a 2D context.
Path.prototype.draw = function(ctx) {
ctx.beginPath();
for (var i = 0; i < this.commands.length; i += 1) {
var cmd = this.commands[i];
if (cmd.type === 'M') {
ctx.moveTo(cmd.x, cmd.y);
} else if (cmd.type === 'L') {
ctx.lineTo(cmd.x, cmd.y);
} else if (cmd.type === 'C') {
ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
} else if (cmd.type === 'Q') {
ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);
} else if (cmd.type === 'Z') {
ctx.closePath();
}
}
if (this.fill) {
ctx.fillStyle = this.fill;
ctx.fill();
}
if (this.stroke) {
ctx.strokeStyle = this.stroke;
ctx.lineWidth = this.strokeWidth;
ctx.stroke();
}
};
// Convert the Path to a string of path data instructions
// See http://www.w3.org/TR/SVG/paths.html#PathData
// Parameters:
// - decimalPlaces: The amount of decimal places for floating-point values (default: 2)
Path.prototype.toPathData = function(decimalPlaces) {
decimalPlaces = decimalPlaces !== undefined ? decimalPlaces : 2;
function floatToString(v) {
if (Math.round(v) === v) {
return '' + Math.round(v);
} else {
return v.toFixed(decimalPlaces);
}
}
function packValues() {
var s = '';
for (var i = 0; i < arguments.length; i += 1) {
var v = arguments[i];
if (v >= 0 && i > 0) {
s += ' ';
}
s += floatToString(v);
}
return s;
}
var d = '';
for (var i = 0; i < this.commands.length; i += 1) {
var cmd = this.commands[i];
if (cmd.type === 'M') {
d += 'M' + packValues(cmd.x, cmd.y);
} else if (cmd.type === 'L') {
d += 'L' + packValues(cmd.x, cmd.y);
} else if (cmd.type === 'C') {
d += 'C' + packValues(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
} else if (cmd.type === 'Q') {
d += 'Q' + packValues(cmd.x1, cmd.y1, cmd.x, cmd.y);
} else if (cmd.type === 'Z') {
d += 'Z';
}
}
return d;
};
// Convert the path to a SVG element, as a string.
// Parameters:
// - decimalPlaces: The amount of decimal places for floating-point values (default: 2)
Path.prototype.toSVG = function(decimalPlaces) {
var svg = '';
return svg;
};
exports.Path = Path;
},{}],11:[function(_dereq_,module,exports){
// Table metadata
'use strict';
var check = _dereq_('./check');
var encode = _dereq_('./types').encode;
var sizeOf = _dereq_('./types').sizeOf;
function Table(tableName, fields, options) {
var i;
for (i = 0; i < fields.length; i += 1) {
var field = fields[i];
this[field.name] = field.value;
}
this.tableName = tableName;
this.fields = fields;
if (options) {
var optionKeys = Object.keys(options);
for (i = 0; i < optionKeys.length; i += 1) {
var k = optionKeys[i];
var v = options[k];
if (this[k] !== undefined) {
this[k] = v;
}
}
}
}
Table.prototype.sizeOf = function() {
var v = 0;
for (var i = 0; i < this.fields.length; i += 1) {
var field = this.fields[i];
var value = this[field.name];
if (value === undefined) {
value = field.value;
}
if (typeof value.sizeOf === 'function') {
v += value.sizeOf();
} else {
var sizeOfFunction = sizeOf[field.type];
check.assert(typeof sizeOfFunction === 'function', 'Could not find sizeOf function for field' + field.name);
v += sizeOfFunction(value);
}
}
return v;
};
Table.prototype.encode = function() {
return encode.TABLE(this);
};
exports.Table = Table;
},{"./check":2,"./types":28}],12:[function(_dereq_,module,exports){
// The `CFF` table contains the glyph outlines in PostScript format.
// https://www.microsoft.com/typography/OTSPEC/cff.htm
// http://download.microsoft.com/download/8/0/1/801a191c-029d-4af3-9642-555f6fe514ee/cff.pdf
// http://download.microsoft.com/download/8/0/1/801a191c-029d-4af3-9642-555f6fe514ee/type2.pdf
'use strict';
var encoding = _dereq_('../encoding');
var glyphset = _dereq_('../glyphset');
var parse = _dereq_('../parse');
var path = _dereq_('../path');
var table = _dereq_('../table');
// Custom equals function that can also check lists.
function equals(a, b) {
if (a === b) {
return true;
} else if (Array.isArray(a) && Array.isArray(b)) {
if (a.length !== b.length) {
return false;
}
for (var i = 0; i < a.length; i += 1) {
if (!equals(a[i], b[i])) {
return false;
}
}
return true;
} else {
return false;
}
}
// Parse a `CFF` INDEX array.
// An index array consists of a list of offsets, then a list of objects at those offsets.
function parseCFFIndex(data, start, conversionFn) {
//var i, objectOffset, endOffset;
var offsets = [];
var objects = [];
var count = parse.getCard16(data, start);
var i;
var objectOffset;
var endOffset;
if (count !== 0) {
var offsetSize = parse.getByte(data, start + 2);
objectOffset = start + ((count + 1) * offsetSize) + 2;
var pos = start + 3;
for (i = 0; i < count + 1; i += 1) {
offsets.push(parse.getOffset(data, pos, offsetSize));
pos += offsetSize;
}
// The total size of the index array is 4 header bytes + the value of the last offset.
endOffset = objectOffset + offsets[count];
} else {
endOffset = start + 2;
}
for (i = 0; i < offsets.length - 1; i += 1) {
var value = parse.getBytes(data, objectOffset + offsets[i], objectOffset + offsets[i + 1]);
if (conversionFn) {
value = conversionFn(value);
}
objects.push(value);
}
return {objects: objects, startOffset: start, endOffset: endOffset};
}
// Parse a `CFF` DICT real value.
function parseFloatOperand(parser) {
var s = '';
var eof = 15;
var lookup = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', 'E', 'E-', null, '-'];
while (true) {
var b = parser.parseByte();
var n1 = b >> 4;
var n2 = b & 15;
if (n1 === eof) {
break;
}
s += lookup[n1];
if (n2 === eof) {
break;
}
s += lookup[n2];
}
return parseFloat(s);
}
// Parse a `CFF` DICT operand.
function parseOperand(parser, b0) {
var b1;
var b2;
var b3;
var b4;
if (b0 === 28) {
b1 = parser.parseByte();
b2 = parser.parseByte();
return b1 << 8 | b2;
}
if (b0 === 29) {
b1 = parser.parseByte();
b2 = parser.parseByte();
b3 = parser.parseByte();
b4 = parser.parseByte();
return b1 << 24 | b2 << 16 | b3 << 8 | b4;
}
if (b0 === 30) {
return parseFloatOperand(parser);
}
if (b0 >= 32 && b0 <= 246) {
return b0 - 139;
}
if (b0 >= 247 && b0 <= 250) {
b1 = parser.parseByte();
return (b0 - 247) * 256 + b1 + 108;
}
if (b0 >= 251 && b0 <= 254) {
b1 = parser.parseByte();
return -(b0 - 251) * 256 - b1 - 108;
}
throw new Error('Invalid b0 ' + b0);
}
// Convert the entries returned by `parseDict` to a proper dictionary.
// If a value is a list of one, it is unpacked.
function entriesToObject(entries) {
var o = {};
for (var i = 0; i < entries.length; i += 1) {
var key = entries[i][0];
var values = entries[i][1];
var value;
if (values.length === 1) {
value = values[0];
} else {
value = values;
}
if (o.hasOwnProperty(key)) {
throw new Error('Object ' + o + ' already has key ' + key);
}
o[key] = value;
}
return o;
}
// Parse a `CFF` DICT object.
// A dictionary contains key-value pairs in a compact tokenized format.
function parseCFFDict(data, start, size) {
start = start !== undefined ? start : 0;
var parser = new parse.Parser(data, start);
var entries = [];
var operands = [];
size = size !== undefined ? size : data.length;
while (parser.relativeOffset < size) {
var op = parser.parseByte();
// The first byte for each dict item distinguishes between operator (key) and operand (value).
// Values <= 21 are operators.
if (op <= 21) {
// Two-byte operators have an initial escape byte of 12.
if (op === 12) {
op = 1200 + parser.parseByte();
}
entries.push([op, operands]);
operands = [];
} else {
// Since the operands (values) come before the operators (keys), we store all operands in a list
// until we encounter an operator.
operands.push(parseOperand(parser, op));
}
}
return entriesToObject(entries);
}
// Given a String Index (SID), return the value of the string.
// Strings below index 392 are standard CFF strings and are not encoded in the font.
function getCFFString(strings, index) {
if (index <= 390) {
index = encoding.cffStandardStrings[index];
} else {
index = strings[index - 391];
}
return index;
}
// Interpret a dictionary and return a new dictionary with readable keys and values for missing entries.
// This function takes `meta` which is a list of objects containing `operand`, `name` and `default`.
function interpretDict(dict, meta, strings) {
var newDict = {};
// Because we also want to include missing values, we start out from the meta list
// and lookup values in the dict.
for (var i = 0; i < meta.length; i += 1) {
var m = meta[i];
var value = dict[m.op];
if (value === undefined) {
value = m.value !== undefined ? m.value : null;
}
if (m.type === 'SID') {
value = getCFFString(strings, value);
}
newDict[m.name] = value;
}
return newDict;
}
// Parse the CFF header.
function parseCFFHeader(data, start) {
var header = {};
header.formatMajor = parse.getCard8(data, start);
header.formatMinor = parse.getCard8(data, start + 1);
header.size = parse.getCard8(data, start + 2);
header.offsetSize = parse.getCard8(data, start + 3);
header.startOffset = start;
header.endOffset = start + 4;
return header;
}
var TOP_DICT_META = [
{name: 'version', op: 0, type: 'SID'},
{name: 'notice', op: 1, type: 'SID'},
{name: 'copyright', op: 1200, type: 'SID'},
{name: 'fullName', op: 2, type: 'SID'},
{name: 'familyName', op: 3, type: 'SID'},
{name: 'weight', op: 4, type: 'SID'},
{name: 'isFixedPitch', op: 1201, type: 'number', value: 0},
{name: 'italicAngle', op: 1202, type: 'number', value: 0},
{name: 'underlinePosition', op: 1203, type: 'number', value: -100},
{name: 'underlineThickness', op: 1204, type: 'number', value: 50},
{name: 'paintType', op: 1205, type: 'number', value: 0},
{name: 'charstringType', op: 1206, type: 'number', value: 2},
{name: 'fontMatrix', op: 1207, type: ['real', 'real', 'real', 'real', 'real', 'real'], value: [0.001, 0, 0, 0.001, 0, 0]},
{name: 'uniqueId', op: 13, type: 'number'},
{name: 'fontBBox', op: 5, type: ['number', 'number', 'number', 'number'], value: [0, 0, 0, 0]},
{name: 'strokeWidth', op: 1208, type: 'number', value: 0},
{name: 'xuid', op: 14, type: [], value: null},
{name: 'charset', op: 15, type: 'offset', value: 0},
{name: 'encoding', op: 16, type: 'offset', value: 0},
{name: 'charStrings', op: 17, type: 'offset', value: 0},
{name: 'private', op: 18, type: ['number', 'offset'], value: [0, 0]}
];
var PRIVATE_DICT_META = [
{name: 'subrs', op: 19, type: 'offset', value: 0},
{name: 'defaultWidthX', op: 20, type: 'number', value: 0},
{name: 'nominalWidthX', op: 21, type: 'number', value: 0}
];
// Parse the CFF top dictionary. A CFF table can contain multiple fonts, each with their own top dictionary.
// The top dictionary contains the essential metadata for the font, together with the private dictionary.
function parseCFFTopDict(data, strings) {
var dict = parseCFFDict(data, 0, data.byteLength);
return interpretDict(dict, TOP_DICT_META, strings);
}
// Parse the CFF private dictionary. We don't fully parse out all the values, only the ones we need.
function parseCFFPrivateDict(data, start, size, strings) {
var dict = parseCFFDict(data, start, size);
return interpretDict(dict, PRIVATE_DICT_META, strings);
}
// Parse the CFF charset table, which contains internal names for all the glyphs.
// This function will return a list of glyph names.
// See Adobe TN #5176 chapter 13, "Charsets".
function parseCFFCharset(data, start, nGlyphs, strings) {
var i;
var sid;
var count;
var parser = new parse.Parser(data, start);
// The .notdef glyph is not included, so subtract 1.
nGlyphs -= 1;
var charset = ['.notdef'];
var format = parser.parseCard8();
if (format === 0) {
for (i = 0; i < nGlyphs; i += 1) {
sid = parser.parseSID();
charset.push(getCFFString(strings, sid));
}
} else if (format === 1) {
while (charset.length <= nGlyphs) {
sid = parser.parseSID();
count = parser.parseCard8();
for (i = 0; i <= count; i += 1) {
charset.push(getCFFString(strings, sid));
sid += 1;
}
}
} else if (format === 2) {
while (charset.length <= nGlyphs) {
sid = parser.parseSID();
count = parser.parseCard16();
for (i = 0; i <= count; i += 1) {
charset.push(getCFFString(strings, sid));
sid += 1;
}
}
} else {
throw new Error('Unknown charset format ' + format);
}
return charset;
}
// Parse the CFF encoding data. Only one encoding can be specified per font.
// See Adobe TN #5176 chapter 12, "Encodings".
function parseCFFEncoding(data, start, charset) {
var i;
var code;
var enc = {};
var parser = new parse.Parser(data, start);
var format = parser.parseCard8();
if (format === 0) {
var nCodes = parser.parseCard8();
for (i = 0; i < nCodes; i += 1) {
code = parser.parseCard8();
enc[code] = i;
}
} else if (format === 1) {
var nRanges = parser.parseCard8();
code = 1;
for (i = 0; i < nRanges; i += 1) {
var first = parser.parseCard8();
var nLeft = parser.parseCard8();
for (var j = first; j <= first + nLeft; j += 1) {
enc[j] = code;
code += 1;
}
}
} else {
throw new Error('Unknown encoding format ' + format);
}
return new encoding.CffEncoding(enc, charset);
}
// Take in charstring code and return a Glyph object.
// The encoding is described in the Type 2 Charstring Format
// https://www.microsoft.com/typography/OTSPEC/charstr2.htm
function parseCFFCharstring(font, glyph, code) {
var c1x;
var c1y;
var c2x;
var c2y;
var p = new path.Path();
var stack = [];
var nStems = 0;
var haveWidth = false;
var width = font.defaultWidthX;
var open = false;
var x = 0;
var y = 0;
function newContour(x, y) {
if (open) {
p.closePath();
}
p.moveTo(x, y);
open = true;
}
function parseStems() {
var hasWidthArg;
// The number of stem operators on the stack is always even.
// If the value is uneven, that means a width is specified.
hasWidthArg = stack.length % 2 !== 0;
if (hasWidthArg && !haveWidth) {
width = stack.shift() + font.nominalWidthX;
}
nStems += stack.length >> 1;
stack.length = 0;
haveWidth = true;
}
function parse(code) {
var b1;
var b2;
var b3;
var b4;
var codeIndex;
var subrCode;
var jpx;
var jpy;
var c3x;
var c3y;
var c4x;
var c4y;
var i = 0;
while (i < code.length) {
var v = code[i];
i += 1;
switch (v) {
case 1: // hstem
parseStems();
break;
case 3: // vstem
parseStems();
break;
case 4: // vmoveto
if (stack.length > 1 && !haveWidth) {
width = stack.shift() + font.nominalWidthX;
haveWidth = true;
}
y += stack.pop();
newContour(x, y);
break;
case 5: // rlineto
while (stack.length > 0) {
x += stack.shift();
y += stack.shift();
p.lineTo(x, y);
}
break;
case 6: // hlineto
while (stack.length > 0) {
x += stack.shift();
p.lineTo(x, y);
if (stack.length === 0) {
break;
}
y += stack.shift();
p.lineTo(x, y);
}
break;
case 7: // vlineto
while (stack.length > 0) {
y += stack.shift();
p.lineTo(x, y);
if (stack.length === 0) {
break;
}
x += stack.shift();
p.lineTo(x, y);
}
break;
case 8: // rrcurveto
while (stack.length > 0) {
c1x = x + stack.shift();
c1y = y + stack.shift();
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x + stack.shift();
y = c2y + stack.shift();
p.curveTo(c1x, c1y, c2x, c2y, x, y);
}
break;
case 10: // callsubr
codeIndex = stack.pop() + font.subrsBias;
subrCode = font.subrs[codeIndex];
if (subrCode) {
parse(subrCode);
}
break;
case 11: // return
return;
case 12: // flex operators
v = code[i];
i += 1;
switch (v) {
case 35: // flex
// |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 dx6 dy6 fd flex (12 35) |-
c1x = x + stack.shift(); // dx1
c1y = y + stack.shift(); // dy1
c2x = c1x + stack.shift(); // dx2
c2y = c1y + stack.shift(); // dy2
jpx = c2x + stack.shift(); // dx3
jpy = c2y + stack.shift(); // dy3
c3x = jpx + stack.shift(); // dx4
c3y = jpy + stack.shift(); // dy4
c4x = c3x + stack.shift(); // dx5
c4y = c3y + stack.shift(); // dy5
x = c4x + stack.shift(); // dx6
y = c4y + stack.shift(); // dy6
stack.shift(); // flex depth
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
p.curveTo(c3x, c3y, c4x, c4y, x, y);
break;
case 34: // hflex
// |- dx1 dx2 dy2 dx3 dx4 dx5 dx6 hflex (12 34) |-
c1x = x + stack.shift(); // dx1
c1y = y; // dy1
c2x = c1x + stack.shift(); // dx2
c2y = c1y + stack.shift(); // dy2
jpx = c2x + stack.shift(); // dx3
jpy = c2y; // dy3
c3x = jpx + stack.shift(); // dx4
c3y = c2y; // dy4
c4x = c3x + stack.shift(); // dx5
c4y = y; // dy5
x = c4x + stack.shift(); // dx6
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
p.curveTo(c3x, c3y, c4x, c4y, x, y);
break;
case 36: // hflex1
// |- dx1 dy1 dx2 dy2 dx3 dx4 dx5 dy5 dx6 hflex1 (12 36) |-
c1x = x + stack.shift(); // dx1
c1y = y + stack.shift(); // dy1
c2x = c1x + stack.shift(); // dx2
c2y = c1y + stack.shift(); // dy2
jpx = c2x + stack.shift(); // dx3
jpy = c2y; // dy3
c3x = jpx + stack.shift(); // dx4
c3y = c2y; // dy4
c4x = c3x + stack.shift(); // dx5
c4y = c3y + stack.shift(); // dy5
x = c4x + stack.shift(); // dx6
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
p.curveTo(c3x, c3y, c4x, c4y, x, y);
break;
case 37: // flex1
// |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 d6 flex1 (12 37) |-
c1x = x + stack.shift(); // dx1
c1y = y + stack.shift(); // dy1
c2x = c1x + stack.shift(); // dx2
c2y = c1y + stack.shift(); // dy2
jpx = c2x + stack.shift(); // dx3
jpy = c2y + stack.shift(); // dy3
c3x = jpx + stack.shift(); // dx4
c3y = jpy + stack.shift(); // dy4
c4x = c3x + stack.shift(); // dx5
c4y = c3y + stack.shift(); // dy5
if (Math.abs(c4x - x) > Math.abs(c4y - y)) {
x = c4x + stack.shift();
} else {
y = c4y + stack.shift();
}
p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
p.curveTo(c3x, c3y, c4x, c4y, x, y);
break;
default:
console.log('Glyph ' + glyph.index + ': unknown operator ' + 1200 + v);
stack.length = 0;
}
break;
case 14: // endchar
if (stack.length > 0 && !haveWidth) {
width = stack.shift() + font.nominalWidthX;
haveWidth = true;
}
if (open) {
p.closePath();
open = false;
}
break;
case 18: // hstemhm
parseStems();
break;
case 19: // hintmask
case 20: // cntrmask
parseStems();
i += (nStems + 7) >> 3;
break;
case 21: // rmoveto
if (stack.length > 2 && !haveWidth) {
width = stack.shift() + font.nominalWidthX;
haveWidth = true;
}
y += stack.pop();
x += stack.pop();
newContour(x, y);
break;
case 22: // hmoveto
if (stack.length > 1 && !haveWidth) {
width = stack.shift() + font.nominalWidthX;
haveWidth = true;
}
x += stack.pop();
newContour(x, y);
break;
case 23: // vstemhm
parseStems();
break;
case 24: // rcurveline
while (stack.length > 2) {
c1x = x + stack.shift();
c1y = y + stack.shift();
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x + stack.shift();
y = c2y + stack.shift();
p.curveTo(c1x, c1y, c2x, c2y, x, y);
}
x += stack.shift();
y += stack.shift();
p.lineTo(x, y);
break;
case 25: // rlinecurve
while (stack.length > 6) {
x += stack.shift();
y += stack.shift();
p.lineTo(x, y);
}
c1x = x + stack.shift();
c1y = y + stack.shift();
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x + stack.shift();
y = c2y + stack.shift();
p.curveTo(c1x, c1y, c2x, c2y, x, y);
break;
case 26: // vvcurveto
if (stack.length % 2) {
x += stack.shift();
}
while (stack.length > 0) {
c1x = x;
c1y = y + stack.shift();
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x;
y = c2y + stack.shift();
p.curveTo(c1x, c1y, c2x, c2y, x, y);
}
break;
case 27: // hhcurveto
if (stack.length % 2) {
y += stack.shift();
}
while (stack.length > 0) {
c1x = x + stack.shift();
c1y = y;
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x + stack.shift();
y = c2y;
p.curveTo(c1x, c1y, c2x, c2y, x, y);
}
break;
case 28: // shortint
b1 = code[i];
b2 = code[i + 1];
stack.push(((b1 << 24) | (b2 << 16)) >> 16);
i += 2;
break;
case 29: // callgsubr
codeIndex = stack.pop() + font.gsubrsBias;
subrCode = font.gsubrs[codeIndex];
if (subrCode) {
parse(subrCode);
}
break;
case 30: // vhcurveto
while (stack.length > 0) {
c1x = x;
c1y = y + stack.shift();
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x + stack.shift();
y = c2y + (stack.length === 1 ? stack.shift() : 0);
p.curveTo(c1x, c1y, c2x, c2y, x, y);
if (stack.length === 0) {
break;
}
c1x = x + stack.shift();
c1y = y;
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
y = c2y + stack.shift();
x = c2x + (stack.length === 1 ? stack.shift() : 0);
p.curveTo(c1x, c1y, c2x, c2y, x, y);
}
break;
case 31: // hvcurveto
while (stack.length > 0) {
c1x = x + stack.shift();
c1y = y;
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
y = c2y + stack.shift();
x = c2x + (stack.length === 1 ? stack.shift() : 0);
p.curveTo(c1x, c1y, c2x, c2y, x, y);
if (stack.length === 0) {
break;
}
c1x = x;
c1y = y + stack.shift();
c2x = c1x + stack.shift();
c2y = c1y + stack.shift();
x = c2x + stack.shift();
y = c2y + (stack.length === 1 ? stack.shift() : 0);
p.curveTo(c1x, c1y, c2x, c2y, x, y);
}
break;
default:
if (v < 32) {
console.log('Glyph ' + glyph.index + ': unknown operator ' + v);
} else if (v < 247) {
stack.push(v - 139);
} else if (v < 251) {
b1 = code[i];
i += 1;
stack.push((v - 247) * 256 + b1 + 108);
} else if (v < 255) {
b1 = code[i];
i += 1;
stack.push(-(v - 251) * 256 - b1 - 108);
} else {
b1 = code[i];
b2 = code[i + 1];
b3 = code[i + 2];
b4 = code[i + 3];
i += 4;
stack.push(((b1 << 24) | (b2 << 16) | (b3 << 8) | b4) / 65536);
}
}
}
}
parse(code);
glyph.advanceWidth = width;
return p;
}
// Subroutines are encoded using the negative half of the number space.
// See type 2 chapter 4.7 "Subroutine operators".
function calcCFFSubroutineBias(subrs) {
var bias;
if (subrs.length < 1240) {
bias = 107;
} else if (subrs.length < 33900) {
bias = 1131;
} else {
bias = 32768;
}
return bias;
}
// Parse the `CFF` table, which contains the glyph outlines in PostScript format.
function parseCFFTable(data, start, font) {
font.tables.cff = {};
var header = parseCFFHeader(data, start);
var nameIndex = parseCFFIndex(data, header.endOffset, parse.bytesToString);
var topDictIndex = parseCFFIndex(data, nameIndex.endOffset);
var stringIndex = parseCFFIndex(data, topDictIndex.endOffset, parse.bytesToString);
var globalSubrIndex = parseCFFIndex(data, stringIndex.endOffset);
font.gsubrs = globalSubrIndex.objects;
font.gsubrsBias = calcCFFSubroutineBias(font.gsubrs);
var topDictData = new DataView(new Uint8Array(topDictIndex.objects[0]).buffer);
var topDict = parseCFFTopDict(topDictData, stringIndex.objects);
font.tables.cff.topDict = topDict;
var privateDictOffset = start + topDict['private'][1];
var privateDict = parseCFFPrivateDict(data, privateDictOffset, topDict['private'][0], stringIndex.objects);
font.defaultWidthX = privateDict.defaultWidthX;
font.nominalWidthX = privateDict.nominalWidthX;
if (privateDict.subrs !== 0) {
var subrOffset = privateDictOffset + privateDict.subrs;
var subrIndex = parseCFFIndex(data, subrOffset);
font.subrs = subrIndex.objects;
font.subrsBias = calcCFFSubroutineBias(font.subrs);
} else {
font.subrs = [];
font.subrsBias = 0;
}
// Offsets in the top dict are relative to the beginning of the CFF data, so add the CFF start offset.
var charStringsIndex = parseCFFIndex(data, start + topDict.charStrings);
font.nGlyphs = charStringsIndex.objects.length;
var charset = parseCFFCharset(data, start + topDict.charset, font.nGlyphs, stringIndex.objects);
if (topDict.encoding === 0) { // Standard encoding
font.cffEncoding = new encoding.CffEncoding(encoding.cffStandardEncoding, charset);
} else if (topDict.encoding === 1) { // Expert encoding
font.cffEncoding = new encoding.CffEncoding(encoding.cffExpertEncoding, charset);
} else {
font.cffEncoding = parseCFFEncoding(data, start + topDict.encoding, charset);
}
// Prefer the CMAP encoding to the CFF encoding.
font.encoding = font.encoding || font.cffEncoding;
font.glyphs = new glyphset.GlyphSet(font);
for (var i = 0; i < font.nGlyphs; i += 1) {
var charString = charStringsIndex.objects[i];
font.glyphs.push(i, glyphset.cffGlyphLoader(font, i, parseCFFCharstring, charString));
}
}
// Convert a string to a String ID (SID).
// The list of strings is modified in place.
function encodeString(s, strings) {
var sid;
// Is the string in the CFF standard strings?
var i = encoding.cffStandardStrings.indexOf(s);
if (i >= 0) {
sid = i;
}
// Is the string already in the string index?
i = strings.indexOf(s);
if (i >= 0) {
sid = i + encoding.cffStandardStrings.length;
} else {
sid = encoding.cffStandardStrings.length + strings.length;
strings.push(s);
}
return sid;
}
function makeHeader() {
return new table.Table('Header', [
{name: 'major', type: 'Card8', value: 1},
{name: 'minor', type: 'Card8', value: 0},
{name: 'hdrSize', type: 'Card8', value: 4},
{name: 'major', type: 'Card8', value: 1}
]);
}
function makeNameIndex(fontNames) {
var t = new table.Table('Name INDEX', [
{name: 'names', type: 'INDEX', value: []}
]);
t.names = [];
for (var i = 0; i < fontNames.length; i += 1) {
t.names.push({name: 'name_' + i, type: 'NAME', value: fontNames[i]});
}
return t;
}
// Given a dictionary's metadata, create a DICT structure.
function makeDict(meta, attrs, strings) {
var m = {};
for (var i = 0; i < meta.length; i += 1) {
var entry = meta[i];
var value = attrs[entry.name];
if (value !== undefined && !equals(value, entry.value)) {
if (entry.type === 'SID') {
value = encodeString(value, strings);
}
m[entry.op] = {name: entry.name, type: entry.type, value: value};
}
}
return m;
}
// The Top DICT houses the global font attributes.
function makeTopDict(attrs, strings) {
var t = new table.Table('Top DICT', [
{name: 'dict', type: 'DICT', value: {}}
]);
t.dict = makeDict(TOP_DICT_META, attrs, strings);
return t;
}
function makeTopDictIndex(topDict) {
var t = new table.Table('Top DICT INDEX', [
{name: 'topDicts', type: 'INDEX', value: []}
]);
t.topDicts = [{name: 'topDict_0', type: 'TABLE', value: topDict}];
return t;
}
function makeStringIndex(strings) {
var t = new table.Table('String INDEX', [
{name: 'strings', type: 'INDEX', value: []}
]);
t.strings = [];
for (var i = 0; i < strings.length; i += 1) {
t.strings.push({name: 'string_' + i, type: 'STRING', value: strings[i]});
}
return t;
}
function makeGlobalSubrIndex() {
// Currently we don't use subroutines.
return new table.Table('Global Subr INDEX', [
{name: 'subrs', type: 'INDEX', value: []}
]);
}
function makeCharsets(glyphNames, strings) {
var t = new table.Table('Charsets', [
{name: 'format', type: 'Card8', value: 0}
]);
for (var i = 0; i < glyphNames.length; i += 1) {
var glyphName = glyphNames[i];
var glyphSID = encodeString(glyphName, strings);
t.fields.push({name: 'glyph_' + i, type: 'SID', value: glyphSID});
}
return t;
}
function glyphToOps(glyph) {
var ops = [];
var path = glyph.path;
ops.push({name: 'width', type: 'NUMBER', value: glyph.advanceWidth});
var x = 0;
var y = 0;
for (var i = 0; i < path.commands.length; i += 1) {
var dx;
var dy;
var cmd = path.commands[i];
if (cmd.type === 'Q') {
// CFF only supports bézier curves, so convert the quad to a bézier.
var _13 = 1 / 3;
var _23 = 2 / 3;
// We're going to create a new command so we don't change the original path.
cmd = {
type: 'C',
x: cmd.x,
y: cmd.y,
x1: _13 * x + _23 * cmd.x1,
y1: _13 * y + _23 * cmd.y1,
x2: _13 * cmd.x + _23 * cmd.x1,
y2: _13 * cmd.y + _23 * cmd.y1
};
}
if (cmd.type === 'M') {
dx = Math.round(cmd.x - x);
dy = Math.round(cmd.y - y);
ops.push({name: 'dx', type: 'NUMBER', value: dx});
ops.push({name: 'dy', type: 'NUMBER', value: dy});
ops.push({name: 'rmoveto', type: 'OP', value: 21});
x = Math.round(cmd.x);
y = Math.round(cmd.y);
} else if (cmd.type === 'L') {
dx = Math.round(cmd.x - x);
dy = Math.round(cmd.y - y);
ops.push({name: 'dx', type: 'NUMBER', value: dx});
ops.push({name: 'dy', type: 'NUMBER', value: dy});
ops.push({name: 'rlineto', type: 'OP', value: 5});
x = Math.round(cmd.x);
y = Math.round(cmd.y);
} else if (cmd.type === 'C') {
var dx1 = Math.round(cmd.x1 - x);
var dy1 = Math.round(cmd.y1 - y);
var dx2 = Math.round(cmd.x2 - cmd.x1);
var dy2 = Math.round(cmd.y2 - cmd.y1);
dx = Math.round(cmd.x - cmd.x2);
dy = Math.round(cmd.y - cmd.y2);
ops.push({name: 'dx1', type: 'NUMBER', value: dx1});
ops.push({name: 'dy1', type: 'NUMBER', value: dy1});
ops.push({name: 'dx2', type: 'NUMBER', value: dx2});
ops.push({name: 'dy2', type: 'NUMBER', value: dy2});
ops.push({name: 'dx', type: 'NUMBER', value: dx});
ops.push({name: 'dy', type: 'NUMBER', value: dy});
ops.push({name: 'rrcurveto', type: 'OP', value: 8});
x = Math.round(cmd.x);
y = Math.round(cmd.y);
}
// Contours are closed automatically.
}
ops.push({name: 'endchar', type: 'OP', value: 14});
return ops;
}
function makeCharStringsIndex(glyphs) {
var t = new table.Table('CharStrings INDEX', [
{name: 'charStrings', type: 'INDEX', value: []}
]);
for (var i = 0; i < glyphs.length; i += 1) {
var glyph = glyphs.get(i);
var ops = glyphToOps(glyph);
t.charStrings.push({name: glyph.name, type: 'CHARSTRING', value: ops});
}
return t;
}
function makePrivateDict(attrs, strings) {
var t = new table.Table('Private DICT', [
{name: 'dict', type: 'DICT', value: {}}
]);
t.dict = makeDict(PRIVATE_DICT_META, attrs, strings);
return t;
}
function makePrivateDictIndex(privateDict) {
var t = new table.Table('Private DICT INDEX', [
{name: 'privateDicts', type: 'INDEX', value: []}
]);
t.privateDicts = [{name: 'privateDict_0', type: 'TABLE', value: privateDict}];
return t;
}
function makeCFFTable(glyphs, options) {
var t = new table.Table('CFF ', [
{name: 'header', type: 'TABLE'},
{name: 'nameIndex', type: 'TABLE'},
{name: 'topDictIndex', type: 'TABLE'},
{name: 'stringIndex', type: 'TABLE'},
{name: 'globalSubrIndex', type: 'TABLE'},
{name: 'charsets', type: 'TABLE'},
{name: 'charStringsIndex', type: 'TABLE'},
{name: 'privateDictIndex', type: 'TABLE'}
]);
var fontScale = 1 / options.unitsPerEm;
// We use non-zero values for the offsets so that the DICT encodes them.
// This is important because the size of the Top DICT plays a role in offset calculation,
// and the size shouldn't change after we've written correct offsets.
var attrs = {
version: options.version,
fullName: options.fullName,
familyName: options.familyName,
weight: options.weightName,
fontMatrix: [fontScale, 0, 0, fontScale, 0, 0],
charset: 999,
encoding: 0,
charStrings: 999,
private: [0, 999]
};
var privateAttrs = {};
var glyphNames = [];
var glyph;
// Skip first glyph (.notdef)
for (var i = 1; i < glyphs.length; i += 1) {
glyph = glyphs.get(i);
glyphNames.push(glyph.name);
}
var strings = [];
t.header = makeHeader();
t.nameIndex = makeNameIndex([options.postScriptName]);
var topDict = makeTopDict(attrs, strings);
t.topDictIndex = makeTopDictIndex(topDict);
t.globalSubrIndex = makeGlobalSubrIndex();
t.charsets = makeCharsets(glyphNames, strings);
t.charStringsIndex = makeCharStringsIndex(glyphs);
var privateDict = makePrivateDict(privateAttrs, strings);
t.privateDictIndex = makePrivateDictIndex(privateDict);
// Needs to come at the end, to encode all custom strings used in the font.
t.stringIndex = makeStringIndex(strings);
var startOffset = t.header.sizeOf() +
t.nameIndex.sizeOf() +
t.topDictIndex.sizeOf() +
t.stringIndex.sizeOf() +
t.globalSubrIndex.sizeOf();
attrs.charset = startOffset;
// We use the CFF standard encoding; proper encoding will be handled in cmap.
attrs.encoding = 0;
attrs.charStrings = attrs.charset + t.charsets.sizeOf();
attrs.private[1] = attrs.charStrings + t.charStringsIndex.sizeOf();
// Recreate the Top DICT INDEX with the correct offsets.
topDict = makeTopDict(attrs, strings);
t.topDictIndex = makeTopDictIndex(topDict);
return t;
}
exports.parse = parseCFFTable;
exports.make = makeCFFTable;
},{"../encoding":4,"../glyphset":7,"../parse":9,"../path":10,"../table":11}],13:[function(_dereq_,module,exports){
// The `cmap` table stores the mappings from characters to glyphs.
// https://www.microsoft.com/typography/OTSPEC/cmap.htm
'use strict';
var check = _dereq_('../check');
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// Parse the `cmap` table. This table stores the mappings from characters to glyphs.
// There are many available formats, but we only support the Windows format 4.
// This function returns a `CmapEncoding` object or null if no supported format could be found.
function parseCmapTable(data, start) {
var i;
var cmap = {};
cmap.version = parse.getUShort(data, start);
check.argument(cmap.version === 0, 'cmap table version should be 0.');
// The cmap table can contain many sub-tables, each with their own format.
// We're only interested in a "platform 3" table. This is a Windows format.
cmap.numTables = parse.getUShort(data, start + 2);
var offset = -1;
for (i = 0; i < cmap.numTables; i += 1) {
var platformId = parse.getUShort(data, start + 4 + (i * 8));
var encodingId = parse.getUShort(data, start + 4 + (i * 8) + 2);
if (platformId === 3 && (encodingId === 1 || encodingId === 0)) {
offset = parse.getULong(data, start + 4 + (i * 8) + 4);
break;
}
}
if (offset === -1) {
// There is no cmap table in the font that we support, so return null.
// This font will be marked as unsupported.
return null;
}
var p = new parse.Parser(data, start + offset);
cmap.format = p.parseUShort();
check.argument(cmap.format === 4, 'Only format 4 cmap tables are supported.');
// Length in bytes of the sub-tables.
cmap.length = p.parseUShort();
cmap.language = p.parseUShort();
// segCount is stored x 2.
var segCount;
cmap.segCount = segCount = p.parseUShort() >> 1;
// Skip searchRange, entrySelector, rangeShift.
p.skip('uShort', 3);
// The "unrolled" mapping from character codes to glyph indices.
cmap.glyphIndexMap = {};
var endCountParser = new parse.Parser(data, start + offset + 14);
var startCountParser = new parse.Parser(data, start + offset + 16 + segCount * 2);
var idDeltaParser = new parse.Parser(data, start + offset + 16 + segCount * 4);
var idRangeOffsetParser = new parse.Parser(data, start + offset + 16 + segCount * 6);
var glyphIndexOffset = start + offset + 16 + segCount * 8;
for (i = 0; i < segCount - 1; i += 1) {
var glyphIndex;
var endCount = endCountParser.parseUShort();
var startCount = startCountParser.parseUShort();
var idDelta = idDeltaParser.parseShort();
var idRangeOffset = idRangeOffsetParser.parseUShort();
for (var c = startCount; c <= endCount; c += 1) {
if (idRangeOffset !== 0) {
// The idRangeOffset is relative to the current position in the idRangeOffset array.
// Take the current offset in the idRangeOffset array.
glyphIndexOffset = (idRangeOffsetParser.offset + idRangeOffsetParser.relativeOffset - 2);
// Add the value of the idRangeOffset, which will move us into the glyphIndex array.
glyphIndexOffset += idRangeOffset;
// Then add the character index of the current segment, multiplied by 2 for USHORTs.
glyphIndexOffset += (c - startCount) * 2;
glyphIndex = parse.getUShort(data, glyphIndexOffset);
if (glyphIndex !== 0) {
glyphIndex = (glyphIndex + idDelta) & 0xFFFF;
}
} else {
glyphIndex = (c + idDelta) & 0xFFFF;
}
cmap.glyphIndexMap[c] = glyphIndex;
}
}
return cmap;
}
function addSegment(t, code, glyphIndex) {
t.segments.push({
end: code,
start: code,
delta: -(code - glyphIndex),
offset: 0
});
}
function addTerminatorSegment(t) {
t.segments.push({
end: 0xFFFF,
start: 0xFFFF,
delta: 1,
offset: 0
});
}
function makeCmapTable(glyphs) {
var i;
var t = new table.Table('cmap', [
{name: 'version', type: 'USHORT', value: 0},
{name: 'numTables', type: 'USHORT', value: 1},
{name: 'platformID', type: 'USHORT', value: 3},
{name: 'encodingID', type: 'USHORT', value: 1},
{name: 'offset', type: 'ULONG', value: 12},
{name: 'format', type: 'USHORT', value: 4},
{name: 'length', type: 'USHORT', value: 0},
{name: 'language', type: 'USHORT', value: 0},
{name: 'segCountX2', type: 'USHORT', value: 0},
{name: 'searchRange', type: 'USHORT', value: 0},
{name: 'entrySelector', type: 'USHORT', value: 0},
{name: 'rangeShift', type: 'USHORT', value: 0}
]);
t.segments = [];
for (i = 0; i < glyphs.length; i += 1) {
var glyph = glyphs.get(i);
for (var j = 0; j < glyph.unicodes.length; j += 1) {
addSegment(t, glyph.unicodes[j], i);
}
t.segments = t.segments.sort(function(a, b) {
return a.start - b.start;
});
}
addTerminatorSegment(t);
var segCount;
segCount = t.segments.length;
t.segCountX2 = segCount * 2;
t.searchRange = Math.pow(2, Math.floor(Math.log(segCount) / Math.log(2))) * 2;
t.entrySelector = Math.log(t.searchRange / 2) / Math.log(2);
t.rangeShift = t.segCountX2 - t.searchRange;
// Set up parallel segment arrays.
var endCounts = [];
var startCounts = [];
var idDeltas = [];
var idRangeOffsets = [];
var glyphIds = [];
for (i = 0; i < segCount; i += 1) {
var segment = t.segments[i];
endCounts = endCounts.concat({name: 'end_' + i, type: 'USHORT', value: segment.end});
startCounts = startCounts.concat({name: 'start_' + i, type: 'USHORT', value: segment.start});
idDeltas = idDeltas.concat({name: 'idDelta_' + i, type: 'SHORT', value: segment.delta});
idRangeOffsets = idRangeOffsets.concat({name: 'idRangeOffset_' + i, type: 'USHORT', value: segment.offset});
if (segment.glyphId !== undefined) {
glyphIds = glyphIds.concat({name: 'glyph_' + i, type: 'USHORT', value: segment.glyphId});
}
}
t.fields = t.fields.concat(endCounts);
t.fields.push({name: 'reservedPad', type: 'USHORT', value: 0});
t.fields = t.fields.concat(startCounts);
t.fields = t.fields.concat(idDeltas);
t.fields = t.fields.concat(idRangeOffsets);
t.fields = t.fields.concat(glyphIds);
t.length = 14 + // Subtable header
endCounts.length * 2 +
2 + // reservedPad
startCounts.length * 2 +
idDeltas.length * 2 +
idRangeOffsets.length * 2 +
glyphIds.length * 2;
return t;
}
exports.parse = parseCmapTable;
exports.make = makeCmapTable;
},{"../check":2,"../parse":9,"../table":11}],14:[function(_dereq_,module,exports){
// The `fvar` table stores font variation axes and instances.
// https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6fvar.html
'use strict';
var check = _dereq_('../check');
var parse = _dereq_('../parse');
var table = _dereq_('../table');
function addName(name, names) {
var nameString = JSON.stringify(name);
var nameID = 256;
for (var nameKey in names) {
var n = parseInt(nameKey);
if (!n || n < 256) {
continue;
}
if (JSON.stringify(names[nameKey]) === nameString) {
return n;
}
if (nameID <= n) {
nameID = n + 1;
}
}
names[nameID] = name;
return nameID;
}
function makeFvarAxis(axis, names) {
var nameID = addName(axis.name, names);
return new table.Table('fvarAxis', [
{name: 'tag', type: 'TAG', value: axis.tag},
{name: 'minValue', type: 'FIXED', value: axis.minValue << 16},
{name: 'defaultValue', type: 'FIXED', value: axis.defaultValue << 16},
{name: 'maxValue', type: 'FIXED', value: axis.maxValue << 16},
{name: 'flags', type: 'USHORT', value: 0},
{name: 'nameID', type: 'USHORT', value: nameID}
]);
}
function parseFvarAxis(data, start, names) {
var axis = {};
var p = new parse.Parser(data, start);
axis.tag = p.parseTag();
axis.minValue = p.parseFixed();
axis.defaultValue = p.parseFixed();
axis.maxValue = p.parseFixed();
p.skip('uShort', 1); // reserved for flags; no values defined
axis.name = names[p.parseUShort()] || {};
return axis;
}
function makeFvarInstance(inst, axes, names) {
var nameID = addName(inst.name, names);
var fields = [
{name: 'nameID', type: 'USHORT', value: nameID},
{name: 'flags', type: 'USHORT', value: 0}
];
for (var i = 0; i < axes.length; ++i) {
var axisTag = axes[i].tag;
fields.push({
name: 'axis ' + axisTag,
type: 'FIXED',
value: inst.coordinates[axisTag] << 16
});
}
return new table.Table('fvarInstance', fields);
}
function parseFvarInstance(data, start, axes, names) {
var inst = {};
var p = new parse.Parser(data, start);
inst.name = names[p.parseUShort()] || {};
p.skip('uShort', 1); // reserved for flags; no values defined
inst.coordinates = {};
for (var i = 0; i < axes.length; ++i) {
inst.coordinates[axes[i].tag] = p.parseFixed();
}
return inst;
}
function makeFvarTable(fvar, names) {
var result = new table.Table('fvar', [
{name: 'version', type: 'ULONG', value: 0x10000},
{name: 'offsetToData', type: 'USHORT', value: 0},
{name: 'countSizePairs', type: 'USHORT', value: 2},
{name: 'axisCount', type: 'USHORT', value: fvar.axes.length},
{name: 'axisSize', type: 'USHORT', value: 20},
{name: 'instanceCount', type: 'USHORT', value: fvar.instances.length},
{name: 'instanceSize', type: 'USHORT', value: 4 + fvar.axes.length * 4}
]);
result.offsetToData = result.sizeOf();
for (var i = 0; i < fvar.axes.length; i++) {
result.fields.push({
name: 'axis ' + i,
type: 'TABLE',
value: makeFvarAxis(fvar.axes[i], names)});
}
for (var j = 0; j < fvar.instances.length; j++) {
result.fields.push({
name: 'instance ' + j,
type: 'TABLE',
value: makeFvarInstance(fvar.instances[j], fvar.axes, names)
});
}
return result;
}
function parseFvarTable(data, start, names) {
var p = new parse.Parser(data, start);
var tableVersion = p.parseULong();
check.argument(tableVersion === 0x00010000, 'Unsupported fvar table version.');
var offsetToData = p.parseOffset16();
// Skip countSizePairs.
p.skip('uShort', 1);
var axisCount = p.parseUShort();
var axisSize = p.parseUShort();
var instanceCount = p.parseUShort();
var instanceSize = p.parseUShort();
var axes = [];
for (var i = 0; i < axisCount; i++) {
axes.push(parseFvarAxis(data, start + offsetToData + i * axisSize, names));
}
var instances = [];
var instanceStart = start + offsetToData + axisCount * axisSize;
for (var j = 0; j < instanceCount; j++) {
instances.push(parseFvarInstance(data, instanceStart + j * instanceSize, axes, names));
}
return {axes:axes, instances:instances};
}
exports.make = makeFvarTable;
exports.parse = parseFvarTable;
},{"../check":2,"../parse":9,"../table":11}],15:[function(_dereq_,module,exports){
// The `glyf` table describes the glyphs in TrueType outline format.
// http://www.microsoft.com/typography/otspec/glyf.htm
'use strict';
var check = _dereq_('../check');
var glyphset = _dereq_('../glyphset');
var parse = _dereq_('../parse');
var path = _dereq_('../path');
// Parse the coordinate data for a glyph.
function parseGlyphCoordinate(p, flag, previousValue, shortVectorBitMask, sameBitMask) {
var v;
if ((flag & shortVectorBitMask) > 0) {
// The coordinate is 1 byte long.
v = p.parseByte();
// The `same` bit is re-used for short values to signify the sign of the value.
if ((flag & sameBitMask) === 0) {
v = -v;
}
v = previousValue + v;
} else {
// The coordinate is 2 bytes long.
// If the `same` bit is set, the coordinate is the same as the previous coordinate.
if ((flag & sameBitMask) > 0) {
v = previousValue;
} else {
// Parse the coordinate as a signed 16-bit delta value.
v = previousValue + p.parseShort();
}
}
return v;
}
// Parse a TrueType glyph.
function parseGlyph(glyph, data, start) {
var p = new parse.Parser(data, start);
glyph.numberOfContours = p.parseShort();
glyph.xMin = p.parseShort();
glyph.yMin = p.parseShort();
glyph.xMax = p.parseShort();
glyph.yMax = p.parseShort();
var flags;
var flag;
if (glyph.numberOfContours > 0) {
var i;
// This glyph is not a composite.
var endPointIndices = glyph.endPointIndices = [];
for (i = 0; i < glyph.numberOfContours; i += 1) {
endPointIndices.push(p.parseUShort());
}
glyph.instructionLength = p.parseUShort();
glyph.instructions = [];
for (i = 0; i < glyph.instructionLength; i += 1) {
glyph.instructions.push(p.parseByte());
}
var numberOfCoordinates = endPointIndices[endPointIndices.length - 1] + 1;
flags = [];
for (i = 0; i < numberOfCoordinates; i += 1) {
flag = p.parseByte();
flags.push(flag);
// If bit 3 is set, we repeat this flag n times, where n is the next byte.
if ((flag & 8) > 0) {
var repeatCount = p.parseByte();
for (var j = 0; j < repeatCount; j += 1) {
flags.push(flag);
i += 1;
}
}
}
check.argument(flags.length === numberOfCoordinates, 'Bad flags.');
if (endPointIndices.length > 0) {
var points = [];
var point;
// X/Y coordinates are relative to the previous point, except for the first point which is relative to 0,0.
if (numberOfCoordinates > 0) {
for (i = 0; i < numberOfCoordinates; i += 1) {
flag = flags[i];
point = {};
point.onCurve = !!(flag & 1);
point.lastPointOfContour = endPointIndices.indexOf(i) >= 0;
points.push(point);
}
var px = 0;
for (i = 0; i < numberOfCoordinates; i += 1) {
flag = flags[i];
point = points[i];
point.x = parseGlyphCoordinate(p, flag, px, 2, 16);
px = point.x;
}
var py = 0;
for (i = 0; i < numberOfCoordinates; i += 1) {
flag = flags[i];
point = points[i];
point.y = parseGlyphCoordinate(p, flag, py, 4, 32);
py = point.y;
}
}
glyph.points = points;
} else {
glyph.points = [];
}
} else if (glyph.numberOfContours === 0) {
glyph.points = [];
} else {
glyph.isComposite = true;
glyph.points = [];
glyph.components = [];
var moreComponents = true;
while (moreComponents) {
flags = p.parseUShort();
var component = {
glyphIndex: p.parseUShort(),
xScale: 1,
scale01: 0,
scale10: 0,
yScale: 1,
dx: 0,
dy: 0
};
if ((flags & 1) > 0) {
// The arguments are words
component.dx = p.parseShort();
component.dy = p.parseShort();
} else {
// The arguments are bytes
component.dx = p.parseChar();
component.dy = p.parseChar();
}
if ((flags & 8) > 0) {
// We have a scale
component.xScale = component.yScale = p.parseF2Dot14();
} else if ((flags & 64) > 0) {
// We have an X / Y scale
component.xScale = p.parseF2Dot14();
component.yScale = p.parseF2Dot14();
} else if ((flags & 128) > 0) {
// We have a 2x2 transformation
component.xScale = p.parseF2Dot14();
component.scale01 = p.parseF2Dot14();
component.scale10 = p.parseF2Dot14();
component.yScale = p.parseF2Dot14();
}
glyph.components.push(component);
moreComponents = !!(flags & 32);
}
}
}
// Transform an array of points and return a new array.
function transformPoints(points, transform) {
var newPoints = [];
for (var i = 0; i < points.length; i += 1) {
var pt = points[i];
var newPt = {
x: transform.xScale * pt.x + transform.scale01 * pt.y + transform.dx,
y: transform.scale10 * pt.x + transform.yScale * pt.y + transform.dy,
onCurve: pt.onCurve,
lastPointOfContour: pt.lastPointOfContour
};
newPoints.push(newPt);
}
return newPoints;
}
function getContours(points) {
var contours = [];
var currentContour = [];
for (var i = 0; i < points.length; i += 1) {
var pt = points[i];
currentContour.push(pt);
if (pt.lastPointOfContour) {
contours.push(currentContour);
currentContour = [];
}
}
check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
return contours;
}
// Convert the TrueType glyph outline to a Path.
function getPath(points) {
var p = new path.Path();
if (!points) {
return p;
}
var contours = getContours(points);
for (var i = 0; i < contours.length; i += 1) {
var contour = contours[i];
var firstPt = contour[0];
var lastPt = contour[contour.length - 1];
var curvePt;
var realFirstPoint;
if (firstPt.onCurve) {
curvePt = null;
// The first point will be consumed by the moveTo command,
// so skip it in the loop.
realFirstPoint = true;
} else {
if (lastPt.onCurve) {
// If the first point is off-curve and the last point is on-curve,
// start at the last point.
firstPt = lastPt;
} else {
// If both first and last points are off-curve, start at their middle.
firstPt = { x: (firstPt.x + lastPt.x) / 2, y: (firstPt.y + lastPt.y) / 2 };
}
curvePt = firstPt;
// The first point is synthesized, so don't skip the real first point.
realFirstPoint = false;
}
p.moveTo(firstPt.x, firstPt.y);
for (var j = realFirstPoint ? 1 : 0; j < contour.length; j += 1) {
var pt = contour[j];
var prevPt = j === 0 ? firstPt : contour[j - 1];
if (prevPt.onCurve && pt.onCurve) {
// This is a straight line.
p.lineTo(pt.x, pt.y);
} else if (prevPt.onCurve && !pt.onCurve) {
curvePt = pt;
} else if (!prevPt.onCurve && !pt.onCurve) {
var midPt = { x: (prevPt.x + pt.x) / 2, y: (prevPt.y + pt.y) / 2 };
p.quadraticCurveTo(prevPt.x, prevPt.y, midPt.x, midPt.y);
curvePt = pt;
} else if (!prevPt.onCurve && pt.onCurve) {
// Previous point off-curve, this point on-curve.
p.quadraticCurveTo(curvePt.x, curvePt.y, pt.x, pt.y);
curvePt = null;
} else {
throw new Error('Invalid state.');
}
}
if (firstPt !== lastPt) {
// Connect the last and first points
if (curvePt) {
p.quadraticCurveTo(curvePt.x, curvePt.y, firstPt.x, firstPt.y);
} else {
p.lineTo(firstPt.x, firstPt.y);
}
}
}
p.closePath();
return p;
}
function buildPath(glyphs, glyph) {
if (glyph.isComposite) {
for (var j = 0; j < glyph.components.length; j += 1) {
var component = glyph.components[j];
var componentGlyph = glyphs.get(component.glyphIndex);
if (componentGlyph.points) {
var transformedPoints = transformPoints(componentGlyph.points, component);
glyph.points = glyph.points.concat(transformedPoints);
}
}
}
return getPath(glyph.points);
}
// Parse all the glyphs according to the offsets from the `loca` table.
function parseGlyfTable(data, start, loca, font) {
var glyphs = new glyphset.GlyphSet(font);
var i;
// The last element of the loca table is invalid.
for (i = 0; i < loca.length - 1; i += 1) {
var offset = loca[i];
var nextOffset = loca[i + 1];
if (offset !== nextOffset) {
glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data, start + offset, buildPath));
} else {
glyphs.push(i, glyphset.glyphLoader(font, i));
}
}
return glyphs;
}
exports.parse = parseGlyfTable;
},{"../check":2,"../glyphset":7,"../parse":9,"../path":10}],16:[function(_dereq_,module,exports){
// The `GPOS` table contains kerning pairs, among other things.
// https://www.microsoft.com/typography/OTSPEC/gpos.htm
'use strict';
var check = _dereq_('../check');
var parse = _dereq_('../parse');
// Parse ScriptList and FeatureList tables of GPOS, GSUB, GDEF, BASE, JSTF tables.
// These lists are unused by now, this function is just the basis for a real parsing.
function parseTaggedListTable(data, start) {
var p = new parse.Parser(data, start);
var n = p.parseUShort();
var list = [];
for (var i = 0; i < n; i++) {
list[p.parseTag()] = { offset: p.parseUShort() };
}
return list;
}
// Parse a coverage table in a GSUB, GPOS or GDEF table.
// Format 1 is a simple list of glyph ids,
// Format 2 is a list of ranges. It is expanded in a list of glyphs, maybe not the best idea.
function parseCoverageTable(data, start) {
var p = new parse.Parser(data, start);
var format = p.parseUShort();
var count = p.parseUShort();
if (format === 1) {
return p.parseUShortList(count);
}
else if (format === 2) {
var coverage = [];
for (; count--;) {
var begin = p.parseUShort();
var end = p.parseUShort();
var index = p.parseUShort();
for (var i = begin; i <= end; i++) {
coverage[index++] = i;
}
}
return coverage;
}
}
// Parse a Class Definition Table in a GSUB, GPOS or GDEF table.
// Returns a function that gets a class value from a glyph ID.
function parseClassDefTable(data, start) {
var p = new parse.Parser(data, start);
var format = p.parseUShort();
if (format === 1) {
// Format 1 specifies a range of consecutive glyph indices, one class per glyph ID.
var startGlyph = p.parseUShort();
var glyphCount = p.parseUShort();
var classes = p.parseUShortList(glyphCount);
return function(glyphID) {
return classes[glyphID - startGlyph] || 0;
};
}
else if (format === 2) {
// Format 2 defines multiple groups of glyph indices that belong to the same class.
var rangeCount = p.parseUShort();
var startGlyphs = [];
var endGlyphs = [];
var classValues = [];
for (var i = 0; i < rangeCount; i++) {
startGlyphs[i] = p.parseUShort();
endGlyphs[i] = p.parseUShort();
classValues[i] = p.parseUShort();
}
return function(glyphID) {
var l = 0;
var r = startGlyphs.length - 1;
while (l < r) {
var c = (l + r + 1) >> 1;
if (glyphID < startGlyphs[c]) {
r = c - 1;
} else {
l = c;
}
}
if (startGlyphs[l] <= glyphID && glyphID <= endGlyphs[l]) {
return classValues[l] || 0;
}
return 0;
};
}
}
// Parse a pair adjustment positioning subtable, format 1 or format 2
// The subtable is returned in the form of a lookup function.
function parsePairPosSubTable(data, start) {
var p = new parse.Parser(data, start);
// This part is common to format 1 and format 2 subtables
var format = p.parseUShort();
var coverageOffset = p.parseUShort();
var coverage = parseCoverageTable(data, start + coverageOffset);
// valueFormat 4: XAdvance only, 1: XPlacement only, 0: no ValueRecord for second glyph
// Only valueFormat1=4 and valueFormat2=0 is supported.
var valueFormat1 = p.parseUShort();
var valueFormat2 = p.parseUShort();
var value1;
var value2;
if (valueFormat1 !== 4 || valueFormat2 !== 0) return;
var sharedPairSets = {};
if (format === 1) {
// Pair Positioning Adjustment: Format 1
var pairSetCount = p.parseUShort();
var pairSet = [];
// Array of offsets to PairSet tables-from beginning of PairPos subtable-ordered by Coverage Index
var pairSetOffsets = p.parseOffset16List(pairSetCount);
for (var firstGlyph = 0; firstGlyph < pairSetCount; firstGlyph++) {
var pairSetOffset = pairSetOffsets[firstGlyph];
var sharedPairSet = sharedPairSets[pairSetOffset];
if (!sharedPairSet) {
// Parse a pairset table in a pair adjustment subtable format 1
sharedPairSet = {};
p.relativeOffset = pairSetOffset;
var pairValueCount = p.parseUShort();
for (; pairValueCount--;) {
var secondGlyph = p.parseUShort();
if (valueFormat1) value1 = p.parseShort();
if (valueFormat2) value2 = p.parseShort();
// We only support valueFormat1 = 4 and valueFormat2 = 0,
// so value1 is the XAdvance and value2 is empty.
sharedPairSet[secondGlyph] = value1;
}
}
pairSet[coverage[firstGlyph]] = sharedPairSet;
}
return function(leftGlyph, rightGlyph) {
var pairs = pairSet[leftGlyph];
if (pairs) return pairs[rightGlyph];
};
}
else if (format === 2) {
// Pair Positioning Adjustment: Format 2
var classDef1Offset = p.parseUShort();
var classDef2Offset = p.parseUShort();
var class1Count = p.parseUShort();
var class2Count = p.parseUShort();
var getClass1 = parseClassDefTable(data, start + classDef1Offset);
var getClass2 = parseClassDefTable(data, start + classDef2Offset);
// Parse kerning values by class pair.
var kerningMatrix = [];
for (var i = 0; i < class1Count; i++) {
var kerningRow = kerningMatrix[i] = [];
for (var j = 0; j < class2Count; j++) {
if (valueFormat1) value1 = p.parseShort();
if (valueFormat2) value2 = p.parseShort();
// We only support valueFormat1 = 4 and valueFormat2 = 0,
// so value1 is the XAdvance and value2 is empty.
kerningRow[j] = value1;
}
}
// Convert coverage list to a hash
var covered = {};
for (i = 0; i < coverage.length; i++) covered[coverage[i]] = 1;
// Get the kerning value for a specific glyph pair.
return function(leftGlyph, rightGlyph) {
if (!covered[leftGlyph]) return;
var class1 = getClass1(leftGlyph);
var class2 = getClass2(rightGlyph);
var kerningRow = kerningMatrix[class1];
if (kerningRow) {
return kerningRow[class2];
}
};
}
}
// Parse a LookupTable (present in of GPOS, GSUB, GDEF, BASE, JSTF tables).
function parseLookupTable(data, start) {
var p = new parse.Parser(data, start);
var lookupType = p.parseUShort();
var lookupFlag = p.parseUShort();
var useMarkFilteringSet = lookupFlag & 0x10;
var subTableCount = p.parseUShort();
var subTableOffsets = p.parseOffset16List(subTableCount);
var table = {
lookupType: lookupType,
lookupFlag: lookupFlag,
markFilteringSet: useMarkFilteringSet ? p.parseUShort() : -1
};
// LookupType 2, Pair adjustment
if (lookupType === 2) {
var subtables = [];
for (var i = 0; i < subTableCount; i++) {
subtables.push(parsePairPosSubTable(data, start + subTableOffsets[i]));
}
// Return a function which finds the kerning values in the subtables.
table.getKerningValue = function(leftGlyph, rightGlyph) {
for (var i = subtables.length; i--;) {
var value = subtables[i](leftGlyph, rightGlyph);
if (value !== undefined) return value;
}
return 0;
};
}
return table;
}
// Parse the `GPOS` table which contains, among other things, kerning pairs.
// https://www.microsoft.com/typography/OTSPEC/gpos.htm
function parseGposTable(data, start, font) {
var p = new parse.Parser(data, start);
var tableVersion = p.parseFixed();
check.argument(tableVersion === 1, 'Unsupported GPOS table version.');
// ScriptList and FeatureList - ignored for now
parseTaggedListTable(data, start + p.parseUShort());
// 'kern' is the feature we are looking for.
parseTaggedListTable(data, start + p.parseUShort());
// LookupList
var lookupListOffset = p.parseUShort();
p.relativeOffset = lookupListOffset;
var lookupCount = p.parseUShort();
var lookupTableOffsets = p.parseOffset16List(lookupCount);
var lookupListAbsoluteOffset = start + lookupListOffset;
for (var i = 0; i < lookupCount; i++) {
var table = parseLookupTable(data, lookupListAbsoluteOffset + lookupTableOffsets[i]);
if (table.lookupType === 2 && !font.getGposKerningValue) font.getGposKerningValue = table.getKerningValue;
}
}
exports.parse = parseGposTable;
},{"../check":2,"../parse":9}],17:[function(_dereq_,module,exports){
// The `head` table contains global information about the font.
// https://www.microsoft.com/typography/OTSPEC/head.htm
'use strict';
var check = _dereq_('../check');
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// Parse the header `head` table
function parseHeadTable(data, start) {
var head = {};
var p = new parse.Parser(data, start);
head.version = p.parseVersion();
head.fontRevision = Math.round(p.parseFixed() * 1000) / 1000;
head.checkSumAdjustment = p.parseULong();
head.magicNumber = p.parseULong();
check.argument(head.magicNumber === 0x5F0F3CF5, 'Font header has wrong magic number.');
head.flags = p.parseUShort();
head.unitsPerEm = p.parseUShort();
head.created = p.parseLongDateTime();
head.modified = p.parseLongDateTime();
head.xMin = p.parseShort();
head.yMin = p.parseShort();
head.xMax = p.parseShort();
head.yMax = p.parseShort();
head.macStyle = p.parseUShort();
head.lowestRecPPEM = p.parseUShort();
head.fontDirectionHint = p.parseShort();
head.indexToLocFormat = p.parseShort(); // 50
head.glyphDataFormat = p.parseShort();
return head;
}
function makeHeadTable(options) {
return new table.Table('head', [
{name: 'version', type: 'FIXED', value: 0x00010000},
{name: 'fontRevision', type: 'FIXED', value: 0x00010000},
{name: 'checkSumAdjustment', type: 'ULONG', value: 0},
{name: 'magicNumber', type: 'ULONG', value: 0x5F0F3CF5},
{name: 'flags', type: 'USHORT', value: 0},
{name: 'unitsPerEm', type: 'USHORT', value: 1000},
{name: 'created', type: 'LONGDATETIME', value: 0},
{name: 'modified', type: 'LONGDATETIME', value: 0},
{name: 'xMin', type: 'SHORT', value: 0},
{name: 'yMin', type: 'SHORT', value: 0},
{name: 'xMax', type: 'SHORT', value: 0},
{name: 'yMax', type: 'SHORT', value: 0},
{name: 'macStyle', type: 'USHORT', value: 0},
{name: 'lowestRecPPEM', type: 'USHORT', value: 0},
{name: 'fontDirectionHint', type: 'SHORT', value: 2},
{name: 'indexToLocFormat', type: 'SHORT', value: 0},
{name: 'glyphDataFormat', type: 'SHORT', value: 0}
], options);
}
exports.parse = parseHeadTable;
exports.make = makeHeadTable;
},{"../check":2,"../parse":9,"../table":11}],18:[function(_dereq_,module,exports){
// The `hhea` table contains information for horizontal layout.
// https://www.microsoft.com/typography/OTSPEC/hhea.htm
'use strict';
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// Parse the horizontal header `hhea` table
function parseHheaTable(data, start) {
var hhea = {};
var p = new parse.Parser(data, start);
hhea.version = p.parseVersion();
hhea.ascender = p.parseShort();
hhea.descender = p.parseShort();
hhea.lineGap = p.parseShort();
hhea.advanceWidthMax = p.parseUShort();
hhea.minLeftSideBearing = p.parseShort();
hhea.minRightSideBearing = p.parseShort();
hhea.xMaxExtent = p.parseShort();
hhea.caretSlopeRise = p.parseShort();
hhea.caretSlopeRun = p.parseShort();
hhea.caretOffset = p.parseShort();
p.relativeOffset += 8;
hhea.metricDataFormat = p.parseShort();
hhea.numberOfHMetrics = p.parseUShort();
return hhea;
}
function makeHheaTable(options) {
return new table.Table('hhea', [
{name: 'version', type: 'FIXED', value: 0x00010000},
{name: 'ascender', type: 'FWORD', value: 0},
{name: 'descender', type: 'FWORD', value: 0},
{name: 'lineGap', type: 'FWORD', value: 0},
{name: 'advanceWidthMax', type: 'UFWORD', value: 0},
{name: 'minLeftSideBearing', type: 'FWORD', value: 0},
{name: 'minRightSideBearing', type: 'FWORD', value: 0},
{name: 'xMaxExtent', type: 'FWORD', value: 0},
{name: 'caretSlopeRise', type: 'SHORT', value: 1},
{name: 'caretSlopeRun', type: 'SHORT', value: 0},
{name: 'caretOffset', type: 'SHORT', value: 0},
{name: 'reserved1', type: 'SHORT', value: 0},
{name: 'reserved2', type: 'SHORT', value: 0},
{name: 'reserved3', type: 'SHORT', value: 0},
{name: 'reserved4', type: 'SHORT', value: 0},
{name: 'metricDataFormat', type: 'SHORT', value: 0},
{name: 'numberOfHMetrics', type: 'USHORT', value: 0}
], options);
}
exports.parse = parseHheaTable;
exports.make = makeHheaTable;
},{"../parse":9,"../table":11}],19:[function(_dereq_,module,exports){
// The `hmtx` table contains the horizontal metrics for all glyphs.
// https://www.microsoft.com/typography/OTSPEC/hmtx.htm
'use strict';
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// Parse the `hmtx` table, which contains the horizontal metrics for all glyphs.
// This function augments the glyph array, adding the advanceWidth and leftSideBearing to each glyph.
function parseHmtxTable(data, start, numMetrics, numGlyphs, glyphs) {
var advanceWidth;
var leftSideBearing;
var p = new parse.Parser(data, start);
for (var i = 0; i < numGlyphs; i += 1) {
// If the font is monospaced, only one entry is needed. This last entry applies to all subsequent glyphs.
if (i < numMetrics) {
advanceWidth = p.parseUShort();
leftSideBearing = p.parseShort();
}
var glyph = glyphs.get(i);
glyph.advanceWidth = advanceWidth;
glyph.leftSideBearing = leftSideBearing;
}
}
function makeHmtxTable(glyphs) {
var t = new table.Table('hmtx', []);
for (var i = 0; i < glyphs.length; i += 1) {
var glyph = glyphs.get(i);
var advanceWidth = glyph.advanceWidth || 0;
var leftSideBearing = glyph.leftSideBearing || 0;
t.fields.push({name: 'advanceWidth_' + i, type: 'USHORT', value: advanceWidth});
t.fields.push({name: 'leftSideBearing_' + i, type: 'SHORT', value: leftSideBearing});
}
return t;
}
exports.parse = parseHmtxTable;
exports.make = makeHmtxTable;
},{"../parse":9,"../table":11}],20:[function(_dereq_,module,exports){
// The `kern` table contains kerning pairs.
// Note that some fonts use the GPOS OpenType layout table to specify kerning.
// https://www.microsoft.com/typography/OTSPEC/kern.htm
'use strict';
var check = _dereq_('../check');
var parse = _dereq_('../parse');
// Parse the `kern` table which contains kerning pairs.
function parseKernTable(data, start) {
var pairs = {};
var p = new parse.Parser(data, start);
var tableVersion = p.parseUShort();
check.argument(tableVersion === 0, 'Unsupported kern table version.');
// Skip nTables.
p.skip('uShort', 1);
var subTableVersion = p.parseUShort();
check.argument(subTableVersion === 0, 'Unsupported kern sub-table version.');
// Skip subTableLength, subTableCoverage
p.skip('uShort', 2);
var nPairs = p.parseUShort();
// Skip searchRange, entrySelector, rangeShift.
p.skip('uShort', 3);
for (var i = 0; i < nPairs; i += 1) {
var leftIndex = p.parseUShort();
var rightIndex = p.parseUShort();
var value = p.parseShort();
pairs[leftIndex + ',' + rightIndex] = value;
}
return pairs;
}
exports.parse = parseKernTable;
},{"../check":2,"../parse":9}],21:[function(_dereq_,module,exports){
// The `loca` table stores the offsets to the locations of the glyphs in the font.
// https://www.microsoft.com/typography/OTSPEC/loca.htm
'use strict';
var parse = _dereq_('../parse');
// Parse the `loca` table. This table stores the offsets to the locations of the glyphs in the font,
// relative to the beginning of the glyphData table.
// The number of glyphs stored in the `loca` table is specified in the `maxp` table (under numGlyphs)
// The loca table has two versions: a short version where offsets are stored as uShorts, and a long
// version where offsets are stored as uLongs. The `head` table specifies which version to use
// (under indexToLocFormat).
function parseLocaTable(data, start, numGlyphs, shortVersion) {
var p = new parse.Parser(data, start);
var parseFn = shortVersion ? p.parseUShort : p.parseULong;
// There is an extra entry after the last index element to compute the length of the last glyph.
// That's why we use numGlyphs + 1.
var glyphOffsets = [];
for (var i = 0; i < numGlyphs + 1; i += 1) {
var glyphOffset = parseFn.call(p);
if (shortVersion) {
// The short table version stores the actual offset divided by 2.
glyphOffset *= 2;
}
glyphOffsets.push(glyphOffset);
}
return glyphOffsets;
}
exports.parse = parseLocaTable;
},{"../parse":9}],22:[function(_dereq_,module,exports){
// The `ltag` table stores IETF BCP-47 language tags. It allows supporting
// languages for which TrueType does not assign a numeric code.
// https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6ltag.html
// http://www.w3.org/International/articles/language-tags/
// http://www.iana.org/assignments/language-subtag-registry/language-subtag-registry
'use strict';
var check = _dereq_('../check');
var parse = _dereq_('../parse');
var table = _dereq_('../table');
function makeLtagTable(tags) {
var result = new table.Table('ltag', [
{name: 'version', type: 'ULONG', value: 1},
{name: 'flags', type: 'ULONG', value: 0},
{name: 'numTags', type: 'ULONG', value: tags.length}
]);
var stringPool = '';
var stringPoolOffset = 12 + tags.length * 4;
for (var i = 0; i < tags.length; ++i) {
var pos = stringPool.indexOf(tags[i]);
if (pos < 0) {
pos = stringPool.length;
stringPool += tags[i];
}
result.fields.push({name: 'offset ' + i, type: 'USHORT', value: stringPoolOffset + pos});
result.fields.push({name: 'length ' + i, type: 'USHORT', value: tags[i].length});
}
result.fields.push({name: 'stringPool', type: 'CHARARRAY', value: stringPool});
return result;
}
function parseLtagTable(data, start) {
var p = new parse.Parser(data, start);
var tableVersion = p.parseULong();
check.argument(tableVersion === 1, 'Unsupported ltag table version.');
// The 'ltag' specification does not define any flags; skip the field.
p.skip('uLong', 1);
var numTags = p.parseULong();
var tags = [];
for (var i = 0; i < numTags; i++) {
var tag = '';
var offset = start + p.parseUShort();
var length = p.parseUShort();
for (var j = offset; j < offset + length; ++j) {
tag += String.fromCharCode(data.getInt8(j));
}
tags.push(tag);
}
return tags;
}
exports.make = makeLtagTable;
exports.parse = parseLtagTable;
},{"../check":2,"../parse":9,"../table":11}],23:[function(_dereq_,module,exports){
// The `maxp` table establishes the memory requirements for the font.
// We need it just to get the number of glyphs in the font.
// https://www.microsoft.com/typography/OTSPEC/maxp.htm
'use strict';
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// Parse the maximum profile `maxp` table.
function parseMaxpTable(data, start) {
var maxp = {};
var p = new parse.Parser(data, start);
maxp.version = p.parseVersion();
maxp.numGlyphs = p.parseUShort();
if (maxp.version === 1.0) {
maxp.maxPoints = p.parseUShort();
maxp.maxContours = p.parseUShort();
maxp.maxCompositePoints = p.parseUShort();
maxp.maxCompositeContours = p.parseUShort();
maxp.maxZones = p.parseUShort();
maxp.maxTwilightPoints = p.parseUShort();
maxp.maxStorage = p.parseUShort();
maxp.maxFunctionDefs = p.parseUShort();
maxp.maxInstructionDefs = p.parseUShort();
maxp.maxStackElements = p.parseUShort();
maxp.maxSizeOfInstructions = p.parseUShort();
maxp.maxComponentElements = p.parseUShort();
maxp.maxComponentDepth = p.parseUShort();
}
return maxp;
}
function makeMaxpTable(numGlyphs) {
return new table.Table('maxp', [
{name: 'version', type: 'FIXED', value: 0x00005000},
{name: 'numGlyphs', type: 'USHORT', value: numGlyphs}
]);
}
exports.parse = parseMaxpTable;
exports.make = makeMaxpTable;
},{"../parse":9,"../table":11}],24:[function(_dereq_,module,exports){
// The `name` naming table.
// https://www.microsoft.com/typography/OTSPEC/name.htm
'use strict';
var types = _dereq_('../types');
var decode = types.decode;
var encode = types.encode;
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// NameIDs for the name table.
var nameTableNames = [
'copyright', // 0
'fontFamily', // 1
'fontSubfamily', // 2
'uniqueID', // 3
'fullName', // 4
'version', // 5
'postScriptName', // 6
'trademark', // 7
'manufacturer', // 8
'designer', // 9
'description', // 10
'manufacturerURL', // 11
'designerURL', // 12
'licence', // 13
'licenceURL', // 14
'reserved', // 15
'preferredFamily', // 16
'preferredSubfamily', // 17
'compatibleFullName', // 18
'sampleText', // 19
'postScriptFindFontName', // 20
'wwsFamily', // 21
'wwsSubfamily' // 22
];
var macLanguages = {
0: 'en',
1: 'fr',
2: 'de',
3: 'it',
4: 'nl',
5: 'sv',
6: 'es',
7: 'da',
8: 'pt',
9: 'no',
10: 'he',
11: 'ja',
12: 'ar',
13: 'fi',
14: 'el',
15: 'is',
16: 'mt',
17: 'tr',
18: 'hr',
19: 'zh-Hant',
20: 'ur',
21: 'hi',
22: 'th',
23: 'ko',
24: 'lt',
25: 'pl',
26: 'hu',
27: 'es',
28: 'lv',
29: 'se',
30: 'fo',
31: 'fa',
32: 'ru',
33: 'zh',
34: 'nl-BE',
35: 'ga',
36: 'sq',
37: 'ro',
38: 'cz',
39: 'sk',
40: 'si',
41: 'yi',
42: 'sr',
43: 'mk',
44: 'bg',
45: 'uk',
46: 'be',
47: 'uz',
48: 'kk',
49: 'az-Cyrl',
50: 'az-Arab',
51: 'hy',
52: 'ka',
53: 'mo',
54: 'ky',
55: 'tg',
56: 'tk',
57: 'mn-CN',
58: 'mn',
59: 'ps',
60: 'ks',
61: 'ku',
62: 'sd',
63: 'bo',
64: 'ne',
65: 'sa',
66: 'mr',
67: 'bn',
68: 'as',
69: 'gu',
70: 'pa',
71: 'or',
72: 'ml',
73: 'kn',
74: 'ta',
75: 'te',
76: 'si',
77: 'my',
78: 'km',
79: 'lo',
80: 'vi',
81: 'id',
82: 'tl',
83: 'ms',
84: 'ms-Arab',
85: 'am',
86: 'ti',
87: 'om',
88: 'so',
89: 'sw',
90: 'rw',
91: 'rn',
92: 'ny',
93: 'mg',
94: 'eo',
128: 'cy',
129: 'eu',
130: 'ca',
131: 'la',
132: 'qu',
133: 'gn',
134: 'ay',
135: 'tt',
136: 'ug',
137: 'dz',
138: 'jv',
139: 'su',
140: 'gl',
141: 'af',
142: 'br',
143: 'iu',
144: 'gd',
145: 'gv',
146: 'ga',
147: 'to',
148: 'el-polyton',
149: 'kl',
150: 'az',
151: 'nn'
};
// MacOS language ID → MacOS script ID
//
// Note that the script ID is not sufficient to determine what encoding
// to use in TrueType files. For some languages, MacOS used a modification
// of a mainstream script. For example, an Icelandic name would be stored
// with smRoman in the TrueType naming table, but the actual encoding
// is a special Icelandic version of the normal Macintosh Roman encoding.
// As another example, Inuktitut uses an 8-bit encoding for Canadian Aboriginal
// Syllables but MacOS had run out of available script codes, so this was
// done as a (pretty radical) "modification" of Ethiopic.
//
// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt
var macLanguageToScript = {
0: 0, // langEnglish → smRoman
1: 0, // langFrench → smRoman
2: 0, // langGerman → smRoman
3: 0, // langItalian → smRoman
4: 0, // langDutch → smRoman
5: 0, // langSwedish → smRoman
6: 0, // langSpanish → smRoman
7: 0, // langDanish → smRoman
8: 0, // langPortuguese → smRoman
9: 0, // langNorwegian → smRoman
10: 5, // langHebrew → smHebrew
11: 1, // langJapanese → smJapanese
12: 4, // langArabic → smArabic
13: 0, // langFinnish → smRoman
14: 6, // langGreek → smGreek
15: 0, // langIcelandic → smRoman (modified)
16: 0, // langMaltese → smRoman
17: 0, // langTurkish → smRoman (modified)
18: 0, // langCroatian → smRoman (modified)
19: 2, // langTradChinese → smTradChinese
20: 4, // langUrdu → smArabic
21: 9, // langHindi → smDevanagari
22: 21, // langThai → smThai
23: 3, // langKorean → smKorean
24: 29, // langLithuanian → smCentralEuroRoman
25: 29, // langPolish → smCentralEuroRoman
26: 29, // langHungarian → smCentralEuroRoman
27: 29, // langEstonian → smCentralEuroRoman
28: 29, // langLatvian → smCentralEuroRoman
29: 0, // langSami → smRoman
30: 0, // langFaroese → smRoman (modified)
31: 4, // langFarsi → smArabic (modified)
32: 7, // langRussian → smCyrillic
33: 25, // langSimpChinese → smSimpChinese
34: 0, // langFlemish → smRoman
35: 0, // langIrishGaelic → smRoman (modified)
36: 0, // langAlbanian → smRoman
37: 0, // langRomanian → smRoman (modified)
38: 29, // langCzech → smCentralEuroRoman
39: 29, // langSlovak → smCentralEuroRoman
40: 0, // langSlovenian → smRoman (modified)
41: 5, // langYiddish → smHebrew
42: 7, // langSerbian → smCyrillic
43: 7, // langMacedonian → smCyrillic
44: 7, // langBulgarian → smCyrillic
45: 7, // langUkrainian → smCyrillic (modified)
46: 7, // langByelorussian → smCyrillic
47: 7, // langUzbek → smCyrillic
48: 7, // langKazakh → smCyrillic
49: 7, // langAzerbaijani → smCyrillic
50: 4, // langAzerbaijanAr → smArabic
51: 24, // langArmenian → smArmenian
52: 23, // langGeorgian → smGeorgian
53: 7, // langMoldavian → smCyrillic
54: 7, // langKirghiz → smCyrillic
55: 7, // langTajiki → smCyrillic
56: 7, // langTurkmen → smCyrillic
57: 27, // langMongolian → smMongolian
58: 7, // langMongolianCyr → smCyrillic
59: 4, // langPashto → smArabic
60: 4, // langKurdish → smArabic
61: 4, // langKashmiri → smArabic
62: 4, // langSindhi → smArabic
63: 26, // langTibetan → smTibetan
64: 9, // langNepali → smDevanagari
65: 9, // langSanskrit → smDevanagari
66: 9, // langMarathi → smDevanagari
67: 13, // langBengali → smBengali
68: 13, // langAssamese → smBengali
69: 11, // langGujarati → smGujarati
70: 10, // langPunjabi → smGurmukhi
71: 12, // langOriya → smOriya
72: 17, // langMalayalam → smMalayalam
73: 16, // langKannada → smKannada
74: 14, // langTamil → smTamil
75: 15, // langTelugu → smTelugu
76: 18, // langSinhalese → smSinhalese
77: 19, // langBurmese → smBurmese
78: 20, // langKhmer → smKhmer
79: 22, // langLao → smLao
80: 30, // langVietnamese → smVietnamese
81: 0, // langIndonesian → smRoman
82: 0, // langTagalog → smRoman
83: 0, // langMalayRoman → smRoman
84: 4, // langMalayArabic → smArabic
85: 28, // langAmharic → smEthiopic
86: 28, // langTigrinya → smEthiopic
87: 28, // langOromo → smEthiopic
88: 0, // langSomali → smRoman
89: 0, // langSwahili → smRoman
90: 0, // langKinyarwanda → smRoman
91: 0, // langRundi → smRoman
92: 0, // langNyanja → smRoman
93: 0, // langMalagasy → smRoman
94: 0, // langEsperanto → smRoman
128: 0, // langWelsh → smRoman (modified)
129: 0, // langBasque → smRoman
130: 0, // langCatalan → smRoman
131: 0, // langLatin → smRoman
132: 0, // langQuechua → smRoman
133: 0, // langGuarani → smRoman
134: 0, // langAymara → smRoman
135: 7, // langTatar → smCyrillic
136: 4, // langUighur → smArabic
137: 26, // langDzongkha → smTibetan
138: 0, // langJavaneseRom → smRoman
139: 0, // langSundaneseRom → smRoman
140: 0, // langGalician → smRoman
141: 0, // langAfrikaans → smRoman
142: 0, // langBreton → smRoman (modified)
143: 28, // langInuktitut → smEthiopic (modified)
144: 0, // langScottishGaelic → smRoman (modified)
145: 0, // langManxGaelic → smRoman (modified)
146: 0, // langIrishGaelicScript → smRoman (modified)
147: 0, // langTongan → smRoman
148: 6, // langGreekAncient → smRoman
149: 0, // langGreenlandic → smRoman
150: 0, // langAzerbaijanRoman → smRoman
151: 0 // langNynorsk → smRoman
};
// While Microsoft indicates a region/country for all its language
// IDs, we omit the region code if it's equal to the "most likely
// region subtag" according to Unicode CLDR. For scripts, we omit
// the subtag if it is equal to the Suppress-Script entry in the
// IANA language subtag registry for IETF BCP 47.
//
// For example, Microsoft states that its language code 0x041A is
// Croatian in Croatia. We transform this to the BCP 47 language code 'hr'
// and not 'hr-HR' because Croatia is the default country for Croatian,
// according to Unicode CLDR. As another example, Microsoft states
// that 0x101A is Croatian (Latin) in Bosnia-Herzegovina. We transform
// this to 'hr-BA' and not 'hr-Latn-BA' because Latin is the default script
// for the Croatian language, according to IANA.
//
// http://www.unicode.org/cldr/charts/latest/supplemental/likely_subtags.html
// http://www.iana.org/assignments/language-subtag-registry/language-subtag-registry
var windowsLanguages = {
0x0436: 'af',
0x041C: 'sq',
0x0484: 'gsw',
0x045E: 'am',
0x1401: 'ar-DZ',
0x3C01: 'ar-BH',
0x0C01: 'ar',
0x0801: 'ar-IQ',
0x2C01: 'ar-JO',
0x3401: 'ar-KW',
0x3001: 'ar-LB',
0x1001: 'ar-LY',
0x1801: 'ary',
0x2001: 'ar-OM',
0x4001: 'ar-QA',
0x0401: 'ar-SA',
0x2801: 'ar-SY',
0x1C01: 'aeb',
0x3801: 'ar-AE',
0x2401: 'ar-YE',
0x042B: 'hy',
0x044D: 'as',
0x082C: 'az-Cyrl',
0x042C: 'az',
0x046D: 'ba',
0x042D: 'eu',
0x0423: 'be',
0x0845: 'bn',
0x0445: 'bn-IN',
0x201A: 'bs-Cyrl',
0x141A: 'bs',
0x047E: 'br',
0x0402: 'bg',
0x0403: 'ca',
0x0C04: 'zh-HK',
0x1404: 'zh-MO',
0x0804: 'zh',
0x1004: 'zh-SG',
0x0404: 'zh-TW',
0x0483: 'co',
0x041A: 'hr',
0x101A: 'hr-BA',
0x0405: 'cs',
0x0406: 'da',
0x048C: 'prs',
0x0465: 'dv',
0x0813: 'nl-BE',
0x0413: 'nl',
0x0C09: 'en-AU',
0x2809: 'en-BZ',
0x1009: 'en-CA',
0x2409: 'en-029',
0x4009: 'en-IN',
0x1809: 'en-IE',
0x2009: 'en-JM',
0x4409: 'en-MY',
0x1409: 'en-NZ',
0x3409: 'en-PH',
0x4809: 'en-SG',
0x1C09: 'en-ZA',
0x2C09: 'en-TT',
0x0809: 'en-GB',
0x0409: 'en',
0x3009: 'en-ZW',
0x0425: 'et',
0x0438: 'fo',
0x0464: 'fil',
0x040B: 'fi',
0x080C: 'fr-BE',
0x0C0C: 'fr-CA',
0x040C: 'fr',
0x140C: 'fr-LU',
0x180C: 'fr-MC',
0x100C: 'fr-CH',
0x0462: 'fy',
0x0456: 'gl',
0x0437: 'ka',
0x0C07: 'de-AT',
0x0407: 'de',
0x1407: 'de-LI',
0x1007: 'de-LU',
0x0807: 'de-CH',
0x0408: 'el',
0x046F: 'kl',
0x0447: 'gu',
0x0468: 'ha',
0x040D: 'he',
0x0439: 'hi',
0x040E: 'hu',
0x040F: 'is',
0x0470: 'ig',
0x0421: 'id',
0x045D: 'iu',
0x085D: 'iu-Latn',
0x083C: 'ga',
0x0434: 'xh',
0x0435: 'zu',
0x0410: 'it',
0x0810: 'it-CH',
0x0411: 'ja',
0x044B: 'kn',
0x043F: 'kk',
0x0453: 'km',
0x0486: 'quc',
0x0487: 'rw',
0x0441: 'sw',
0x0457: 'kok',
0x0412: 'ko',
0x0440: 'ky',
0x0454: 'lo',
0x0426: 'lv',
0x0427: 'lt',
0x082E: 'dsb',
0x046E: 'lb',
0x042F: 'mk',
0x083E: 'ms-BN',
0x043E: 'ms',
0x044C: 'ml',
0x043A: 'mt',
0x0481: 'mi',
0x047A: 'arn',
0x044E: 'mr',
0x047C: 'moh',
0x0450: 'mn',
0x0850: 'mn-CN',
0x0461: 'ne',
0x0414: 'nb',
0x0814: 'nn',
0x0482: 'oc',
0x0448: 'or',
0x0463: 'ps',
0x0415: 'pl',
0x0416: 'pt',
0x0816: 'pt-PT',
0x0446: 'pa',
0x046B: 'qu-BO',
0x086B: 'qu-EC',
0x0C6B: 'qu',
0x0418: 'ro',
0x0417: 'rm',
0x0419: 'ru',
0x243B: 'smn',
0x103B: 'smj-NO',
0x143B: 'smj',
0x0C3B: 'se-FI',
0x043B: 'se',
0x083B: 'se-SE',
0x203B: 'sms',
0x183B: 'sma-NO',
0x1C3B: 'sms',
0x044F: 'sa',
0x1C1A: 'sr-Cyrl-BA',
0x0C1A: 'sr',
0x181A: 'sr-Latn-BA',
0x081A: 'sr-Latn',
0x046C: 'nso',
0x0432: 'tn',
0x045B: 'si',
0x041B: 'sk',
0x0424: 'sl',
0x2C0A: 'es-AR',
0x400A: 'es-BO',
0x340A: 'es-CL',
0x240A: 'es-CO',
0x140A: 'es-CR',
0x1C0A: 'es-DO',
0x300A: 'es-EC',
0x440A: 'es-SV',
0x100A: 'es-GT',
0x480A: 'es-HN',
0x080A: 'es-MX',
0x4C0A: 'es-NI',
0x180A: 'es-PA',
0x3C0A: 'es-PY',
0x280A: 'es-PE',
0x500A: 'es-PR',
// Microsoft has defined two different language codes for
// “Spanish with modern sorting” and “Spanish with traditional
// sorting”. This makes sense for collation APIs, and it would be
// possible to express this in BCP 47 language tags via Unicode
// extensions (eg., es-u-co-trad is Spanish with traditional
// sorting). However, for storing names in fonts, the distinction
// does not make sense, so we give “es” in both cases.
0x0C0A: 'es',
0x040A: 'es',
0x540A: 'es-US',
0x380A: 'es-UY',
0x200A: 'es-VE',
0x081D: 'sv-FI',
0x041D: 'sv',
0x045A: 'syr',
0x0428: 'tg',
0x085F: 'tzm',
0x0449: 'ta',
0x0444: 'tt',
0x044A: 'te',
0x041E: 'th',
0x0451: 'bo',
0x041F: 'tr',
0x0442: 'tk',
0x0480: 'ug',
0x0422: 'uk',
0x042E: 'hsb',
0x0420: 'ur',
0x0843: 'uz-Cyrl',
0x0443: 'uz',
0x042A: 'vi',
0x0452: 'cy',
0x0488: 'wo',
0x0485: 'sah',
0x0478: 'ii',
0x046A: 'yo'
};
// Returns a IETF BCP 47 language code, for example 'zh-Hant'
// for 'Chinese in the traditional script'.
function getLanguageCode(platformID, languageID, ltag) {
switch (platformID) {
case 0: // Unicode
if (languageID === 0xFFFF) {
return 'und';
} else if (ltag) {
return ltag[languageID];
}
break;
case 1: // Macintosh
return macLanguages[languageID];
case 3: // Windows
return windowsLanguages[languageID];
}
return undefined;
}
var utf16 = 'utf-16';
// MacOS script ID → encoding. This table stores the default case,
// which can be overridden by macLanguageEncodings.
var macScriptEncodings = {
0: 'macintosh', // smRoman
1: 'x-mac-japanese', // smJapanese
2: 'x-mac-chinesetrad', // smTradChinese
3: 'x-mac-korean', // smKorean
6: 'x-mac-greek', // smGreek
7: 'x-mac-cyrillic', // smCyrillic
9: 'x-mac-devanagai', // smDevanagari
10: 'x-mac-gurmukhi', // smGurmukhi
11: 'x-mac-gujarati', // smGujarati
12: 'x-mac-oriya', // smOriya
13: 'x-mac-bengali', // smBengali
14: 'x-mac-tamil', // smTamil
15: 'x-mac-telugu', // smTelugu
16: 'x-mac-kannada', // smKannada
17: 'x-mac-malayalam', // smMalayalam
18: 'x-mac-sinhalese', // smSinhalese
19: 'x-mac-burmese', // smBurmese
20: 'x-mac-khmer', // smKhmer
21: 'x-mac-thai', // smThai
22: 'x-mac-lao', // smLao
23: 'x-mac-georgian', // smGeorgian
24: 'x-mac-armenian', // smArmenian
25: 'x-mac-chinesesimp', // smSimpChinese
26: 'x-mac-tibetan', // smTibetan
27: 'x-mac-mongolian', // smMongolian
28: 'x-mac-ethiopic', // smEthiopic
29: 'x-mac-ce', // smCentralEuroRoman
30: 'x-mac-vietnamese', // smVietnamese
31: 'x-mac-extarabic' // smExtArabic
};
// MacOS language ID → encoding. This table stores the exceptional
// cases, which override macScriptEncodings. For writing MacOS naming
// tables, we need to emit a MacOS script ID. Therefore, we cannot
// merge macScriptEncodings into macLanguageEncodings.
//
// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt
var macLanguageEncodings = {
15: 'x-mac-icelandic', // langIcelandic
17: 'x-mac-turkish', // langTurkish
18: 'x-mac-croatian', // langCroatian
24: 'x-mac-ce', // langLithuanian
25: 'x-mac-ce', // langPolish
26: 'x-mac-ce', // langHungarian
27: 'x-mac-ce', // langEstonian
28: 'x-mac-ce', // langLatvian
30: 'x-mac-icelandic', // langFaroese
37: 'x-mac-romanian', // langRomanian
38: 'x-mac-ce', // langCzech
39: 'x-mac-ce', // langSlovak
40: 'x-mac-ce', // langSlovenian
143: 'x-mac-inuit', // langInuktitut
146: 'x-mac-gaelic' // langIrishGaelicScript
};
function getEncoding(platformID, encodingID, languageID) {
switch (platformID) {
case 0: // Unicode
return utf16;
case 1: // Apple Macintosh
return macLanguageEncodings[languageID] || macScriptEncodings[encodingID];
case 3: // Microsoft Windows
if (encodingID === 1 || encodingID === 10) {
return utf16;
}
break;
}
return undefined;
}
// Parse the naming `name` table.
// FIXME: Format 1 additional fields are not supported yet.
// ltag is the content of the `ltag' table, such as ['en', 'zh-Hans', 'de-CH-1904'].
function parseNameTable(data, start, ltag) {
var name = {};
var p = new parse.Parser(data, start);
var format = p.parseUShort();
var count = p.parseUShort();
var stringOffset = p.offset + p.parseUShort();
for (var i = 0; i < count; i++) {
var platformID = p.parseUShort();
var encodingID = p.parseUShort();
var languageID = p.parseUShort();
var nameID = p.parseUShort();
var property = nameTableNames[nameID] || nameID;
var byteLength = p.parseUShort();
var offset = p.parseUShort();
var language = getLanguageCode(platformID, languageID, ltag);
var encoding = getEncoding(platformID, encodingID, languageID);
if (encoding !== undefined && language !== undefined) {
var text;
if (encoding === utf16) {
text = decode.UTF16(data, stringOffset + offset, byteLength);
} else {
text = decode.MACSTRING(data, stringOffset + offset, byteLength, encoding);
}
if (text) {
var translations = name[property];
if (translations === undefined) {
translations = name[property] = {};
}
translations[language] = text;
}
}
}
var langTagCount = 0;
if (format === 1) {
// FIXME: Also handle Microsoft's 'name' table 1.
langTagCount = p.parseUShort();
}
return name;
}
// {23: 'foo'} → {'foo': 23}
// ['bar', 'baz'] → {'bar': 0, 'baz': 1}
function reverseDict(dict) {
var result = {};
for (var key in dict) {
result[dict[key]] = parseInt(key);
}
return result;
}
function makeNameRecord(platformID, encodingID, languageID, nameID, length, offset) {
return new table.Table('NameRecord', [
{name: 'platformID', type: 'USHORT', value: platformID},
{name: 'encodingID', type: 'USHORT', value: encodingID},
{name: 'languageID', type: 'USHORT', value: languageID},
{name: 'nameID', type: 'USHORT', value: nameID},
{name: 'length', type: 'USHORT', value: length},
{name: 'offset', type: 'USHORT', value: offset}
]);
}
// Finds the position of needle in haystack, or -1 if not there.
// Like String.indexOf(), but for arrays.
function findSubArray(needle, haystack) {
var needleLength = needle.length;
var limit = haystack.length - needleLength + 1;
loop:
for (var pos = 0; pos < limit; pos++) {
for (; pos < limit; pos++) {
for (var k = 0; k < needleLength; k++) {
if (haystack[pos + k] !== needle[k]) {
continue loop;
}
}
return pos;
}
}
return -1;
}
function addStringToPool(s, pool) {
var offset = findSubArray(s, pool);
if (offset < 0) {
offset = pool.length;
for (var i = 0, len = s.length; i < len; ++i) {
pool.push(s[i]);
}
}
return offset;
}
function makeNameTable(names, ltag) {
var nameID;
var nameIDs = [];
var namesWithNumericKeys = {};
var nameTableIds = reverseDict(nameTableNames);
for (var key in names) {
var id = nameTableIds[key];
if (id === undefined) {
id = key;
}
nameID = parseInt(id);
namesWithNumericKeys[nameID] = names[key];
nameIDs.push(nameID);
}
var macLanguageIds = reverseDict(macLanguages);
var windowsLanguageIds = reverseDict(windowsLanguages);
var nameRecords = [];
var stringPool = [];
for (var i = 0; i < nameIDs.length; i++) {
nameID = nameIDs[i];
var translations = namesWithNumericKeys[nameID];
for (var lang in translations) {
var text = translations[lang];
// For MacOS, we try to emit the name in the form that was introduced
// in the initial version of the TrueType spec (in the late 1980s).
// However, this can fail for various reasons: the requested BCP 47
// language code might not have an old-style Mac equivalent;
// we might not have a codec for the needed character encoding;
// or the name might contain characters that cannot be expressed
// in the old-style Macintosh encoding. In case of failure, we emit
// the name in a more modern fashion (Unicode encoding with BCP 47
// language tags) that is recognized by MacOS 10.5, released in 2009.
// If fonts were only read by operating systems, we could simply
// emit all names in the modern form; this would be much easier.
// However, there are many applications and libraries that read
// 'name' tables directly, and these will usually only recognize
// the ancient form (silently skipping the unrecognized names).
var macPlatform = 1; // Macintosh
var macLanguage = macLanguageIds[lang];
var macScript = macLanguageToScript[macLanguage];
var macEncoding = getEncoding(macPlatform, macScript, macLanguage);
var macName = encode.MACSTRING(text, macEncoding);
if (macName === undefined) {
macPlatform = 0; // Unicode
macLanguage = ltag.indexOf(lang);
if (macLanguage < 0) {
macLanguage = ltag.length;
ltag.push(lang);
}
macScript = 4; // Unicode 2.0 and later
macName = encode.UTF16(text);
}
var macNameOffset = addStringToPool(macName, stringPool);
nameRecords.push(makeNameRecord(macPlatform, macScript, macLanguage,
nameID, macName.length, macNameOffset));
var winLanguage = windowsLanguageIds[lang];
if (winLanguage !== undefined) {
var winName = encode.UTF16(text);
var winNameOffset = addStringToPool(winName, stringPool);
nameRecords.push(makeNameRecord(3, 1, winLanguage,
nameID, winName.length, winNameOffset));
}
}
}
nameRecords.sort(function(a, b) {
return ((a.platformID - b.platformID) ||
(a.encodingID - b.encodingID) ||
(a.languageID - b.languageID) ||
(a.nameID - b.nameID));
});
var t = new table.Table('name', [
{name: 'format', type: 'USHORT', value: 0},
{name: 'count', type: 'USHORT', value: nameRecords.length},
{name: 'stringOffset', type: 'USHORT', value: 6 + nameRecords.length * 12}
]);
for (var r = 0; r < nameRecords.length; r++) {
t.fields.push({name: 'record_' + r, type: 'TABLE', value: nameRecords[r]});
}
t.fields.push({name: 'strings', type: 'LITERAL', value: stringPool});
return t;
}
exports.parse = parseNameTable;
exports.make = makeNameTable;
},{"../parse":9,"../table":11,"../types":28}],25:[function(_dereq_,module,exports){
// The `OS/2` table contains metrics required in OpenType fonts.
// https://www.microsoft.com/typography/OTSPEC/os2.htm
'use strict';
var parse = _dereq_('../parse');
var table = _dereq_('../table');
var unicodeRanges = [
{begin: 0x0000, end: 0x007F}, // Basic Latin
{begin: 0x0080, end: 0x00FF}, // Latin-1 Supplement
{begin: 0x0100, end: 0x017F}, // Latin Extended-A
{begin: 0x0180, end: 0x024F}, // Latin Extended-B
{begin: 0x0250, end: 0x02AF}, // IPA Extensions
{begin: 0x02B0, end: 0x02FF}, // Spacing Modifier Letters
{begin: 0x0300, end: 0x036F}, // Combining Diacritical Marks
{begin: 0x0370, end: 0x03FF}, // Greek and Coptic
{begin: 0x2C80, end: 0x2CFF}, // Coptic
{begin: 0x0400, end: 0x04FF}, // Cyrillic
{begin: 0x0530, end: 0x058F}, // Armenian
{begin: 0x0590, end: 0x05FF}, // Hebrew
{begin: 0xA500, end: 0xA63F}, // Vai
{begin: 0x0600, end: 0x06FF}, // Arabic
{begin: 0x07C0, end: 0x07FF}, // NKo
{begin: 0x0900, end: 0x097F}, // Devanagari
{begin: 0x0980, end: 0x09FF}, // Bengali
{begin: 0x0A00, end: 0x0A7F}, // Gurmukhi
{begin: 0x0A80, end: 0x0AFF}, // Gujarati
{begin: 0x0B00, end: 0x0B7F}, // Oriya
{begin: 0x0B80, end: 0x0BFF}, // Tamil
{begin: 0x0C00, end: 0x0C7F}, // Telugu
{begin: 0x0C80, end: 0x0CFF}, // Kannada
{begin: 0x0D00, end: 0x0D7F}, // Malayalam
{begin: 0x0E00, end: 0x0E7F}, // Thai
{begin: 0x0E80, end: 0x0EFF}, // Lao
{begin: 0x10A0, end: 0x10FF}, // Georgian
{begin: 0x1B00, end: 0x1B7F}, // Balinese
{begin: 0x1100, end: 0x11FF}, // Hangul Jamo
{begin: 0x1E00, end: 0x1EFF}, // Latin Extended Additional
{begin: 0x1F00, end: 0x1FFF}, // Greek Extended
{begin: 0x2000, end: 0x206F}, // General Punctuation
{begin: 0x2070, end: 0x209F}, // Superscripts And Subscripts
{begin: 0x20A0, end: 0x20CF}, // Currency Symbol
{begin: 0x20D0, end: 0x20FF}, // Combining Diacritical Marks For Symbols
{begin: 0x2100, end: 0x214F}, // Letterlike Symbols
{begin: 0x2150, end: 0x218F}, // Number Forms
{begin: 0x2190, end: 0x21FF}, // Arrows
{begin: 0x2200, end: 0x22FF}, // Mathematical Operators
{begin: 0x2300, end: 0x23FF}, // Miscellaneous Technical
{begin: 0x2400, end: 0x243F}, // Control Pictures
{begin: 0x2440, end: 0x245F}, // Optical Character Recognition
{begin: 0x2460, end: 0x24FF}, // Enclosed Alphanumerics
{begin: 0x2500, end: 0x257F}, // Box Drawing
{begin: 0x2580, end: 0x259F}, // Block Elements
{begin: 0x25A0, end: 0x25FF}, // Geometric Shapes
{begin: 0x2600, end: 0x26FF}, // Miscellaneous Symbols
{begin: 0x2700, end: 0x27BF}, // Dingbats
{begin: 0x3000, end: 0x303F}, // CJK Symbols And Punctuation
{begin: 0x3040, end: 0x309F}, // Hiragana
{begin: 0x30A0, end: 0x30FF}, // Katakana
{begin: 0x3100, end: 0x312F}, // Bopomofo
{begin: 0x3130, end: 0x318F}, // Hangul Compatibility Jamo
{begin: 0xA840, end: 0xA87F}, // Phags-pa
{begin: 0x3200, end: 0x32FF}, // Enclosed CJK Letters And Months
{begin: 0x3300, end: 0x33FF}, // CJK Compatibility
{begin: 0xAC00, end: 0xD7AF}, // Hangul Syllables
{begin: 0xD800, end: 0xDFFF}, // Non-Plane 0 *
{begin: 0x10900, end: 0x1091F}, // Phoenicia
{begin: 0x4E00, end: 0x9FFF}, // CJK Unified Ideographs
{begin: 0xE000, end: 0xF8FF}, // Private Use Area (plane 0)
{begin: 0x31C0, end: 0x31EF}, // CJK Strokes
{begin: 0xFB00, end: 0xFB4F}, // Alphabetic Presentation Forms
{begin: 0xFB50, end: 0xFDFF}, // Arabic Presentation Forms-A
{begin: 0xFE20, end: 0xFE2F}, // Combining Half Marks
{begin: 0xFE10, end: 0xFE1F}, // Vertical Forms
{begin: 0xFE50, end: 0xFE6F}, // Small Form Variants
{begin: 0xFE70, end: 0xFEFF}, // Arabic Presentation Forms-B
{begin: 0xFF00, end: 0xFFEF}, // Halfwidth And Fullwidth Forms
{begin: 0xFFF0, end: 0xFFFF}, // Specials
{begin: 0x0F00, end: 0x0FFF}, // Tibetan
{begin: 0x0700, end: 0x074F}, // Syriac
{begin: 0x0780, end: 0x07BF}, // Thaana
{begin: 0x0D80, end: 0x0DFF}, // Sinhala
{begin: 0x1000, end: 0x109F}, // Myanmar
{begin: 0x1200, end: 0x137F}, // Ethiopic
{begin: 0x13A0, end: 0x13FF}, // Cherokee
{begin: 0x1400, end: 0x167F}, // Unified Canadian Aboriginal Syllabics
{begin: 0x1680, end: 0x169F}, // Ogham
{begin: 0x16A0, end: 0x16FF}, // Runic
{begin: 0x1780, end: 0x17FF}, // Khmer
{begin: 0x1800, end: 0x18AF}, // Mongolian
{begin: 0x2800, end: 0x28FF}, // Braille Patterns
{begin: 0xA000, end: 0xA48F}, // Yi Syllables
{begin: 0x1700, end: 0x171F}, // Tagalog
{begin: 0x10300, end: 0x1032F}, // Old Italic
{begin: 0x10330, end: 0x1034F}, // Gothic
{begin: 0x10400, end: 0x1044F}, // Deseret
{begin: 0x1D000, end: 0x1D0FF}, // Byzantine Musical Symbols
{begin: 0x1D400, end: 0x1D7FF}, // Mathematical Alphanumeric Symbols
{begin: 0xFF000, end: 0xFFFFD}, // Private Use (plane 15)
{begin: 0xFE00, end: 0xFE0F}, // Variation Selectors
{begin: 0xE0000, end: 0xE007F}, // Tags
{begin: 0x1900, end: 0x194F}, // Limbu
{begin: 0x1950, end: 0x197F}, // Tai Le
{begin: 0x1980, end: 0x19DF}, // New Tai Lue
{begin: 0x1A00, end: 0x1A1F}, // Buginese
{begin: 0x2C00, end: 0x2C5F}, // Glagolitic
{begin: 0x2D30, end: 0x2D7F}, // Tifinagh
{begin: 0x4DC0, end: 0x4DFF}, // Yijing Hexagram Symbols
{begin: 0xA800, end: 0xA82F}, // Syloti Nagri
{begin: 0x10000, end: 0x1007F}, // Linear B Syllabary
{begin: 0x10140, end: 0x1018F}, // Ancient Greek Numbers
{begin: 0x10380, end: 0x1039F}, // Ugaritic
{begin: 0x103A0, end: 0x103DF}, // Old Persian
{begin: 0x10450, end: 0x1047F}, // Shavian
{begin: 0x10480, end: 0x104AF}, // Osmanya
{begin: 0x10800, end: 0x1083F}, // Cypriot Syllabary
{begin: 0x10A00, end: 0x10A5F}, // Kharoshthi
{begin: 0x1D300, end: 0x1D35F}, // Tai Xuan Jing Symbols
{begin: 0x12000, end: 0x123FF}, // Cuneiform
{begin: 0x1D360, end: 0x1D37F}, // Counting Rod Numerals
{begin: 0x1B80, end: 0x1BBF}, // Sundanese
{begin: 0x1C00, end: 0x1C4F}, // Lepcha
{begin: 0x1C50, end: 0x1C7F}, // Ol Chiki
{begin: 0xA880, end: 0xA8DF}, // Saurashtra
{begin: 0xA900, end: 0xA92F}, // Kayah Li
{begin: 0xA930, end: 0xA95F}, // Rejang
{begin: 0xAA00, end: 0xAA5F}, // Cham
{begin: 0x10190, end: 0x101CF}, // Ancient Symbols
{begin: 0x101D0, end: 0x101FF}, // Phaistos Disc
{begin: 0x102A0, end: 0x102DF}, // Carian
{begin: 0x1F030, end: 0x1F09F} // Domino Tiles
];
function getUnicodeRange(unicode) {
for (var i = 0; i < unicodeRanges.length; i += 1) {
var range = unicodeRanges[i];
if (unicode >= range.begin && unicode < range.end) {
return i;
}
}
return -1;
}
// Parse the OS/2 and Windows metrics `OS/2` table
function parseOS2Table(data, start) {
var os2 = {};
var p = new parse.Parser(data, start);
os2.version = p.parseUShort();
os2.xAvgCharWidth = p.parseShort();
os2.usWeightClass = p.parseUShort();
os2.usWidthClass = p.parseUShort();
os2.fsType = p.parseUShort();
os2.ySubscriptXSize = p.parseShort();
os2.ySubscriptYSize = p.parseShort();
os2.ySubscriptXOffset = p.parseShort();
os2.ySubscriptYOffset = p.parseShort();
os2.ySuperscriptXSize = p.parseShort();
os2.ySuperscriptYSize = p.parseShort();
os2.ySuperscriptXOffset = p.parseShort();
os2.ySuperscriptYOffset = p.parseShort();
os2.yStrikeoutSize = p.parseShort();
os2.yStrikeoutPosition = p.parseShort();
os2.sFamilyClass = p.parseShort();
os2.panose = [];
for (var i = 0; i < 10; i++) {
os2.panose[i] = p.parseByte();
}
os2.ulUnicodeRange1 = p.parseULong();
os2.ulUnicodeRange2 = p.parseULong();
os2.ulUnicodeRange3 = p.parseULong();
os2.ulUnicodeRange4 = p.parseULong();
os2.achVendID = String.fromCharCode(p.parseByte(), p.parseByte(), p.parseByte(), p.parseByte());
os2.fsSelection = p.parseUShort();
os2.usFirstCharIndex = p.parseUShort();
os2.usLastCharIndex = p.parseUShort();
os2.sTypoAscender = p.parseShort();
os2.sTypoDescender = p.parseShort();
os2.sTypoLineGap = p.parseShort();
os2.usWinAscent = p.parseUShort();
os2.usWinDescent = p.parseUShort();
if (os2.version >= 1) {
os2.ulCodePageRange1 = p.parseULong();
os2.ulCodePageRange2 = p.parseULong();
}
if (os2.version >= 2) {
os2.sxHeight = p.parseShort();
os2.sCapHeight = p.parseShort();
os2.usDefaultChar = p.parseUShort();
os2.usBreakChar = p.parseUShort();
os2.usMaxContent = p.parseUShort();
}
return os2;
}
function makeOS2Table(options) {
return new table.Table('OS/2', [
{name: 'version', type: 'USHORT', value: 0x0003},
{name: 'xAvgCharWidth', type: 'SHORT', value: 0},
{name: 'usWeightClass', type: 'USHORT', value: 0},
{name: 'usWidthClass', type: 'USHORT', value: 0},
{name: 'fsType', type: 'USHORT', value: 0},
{name: 'ySubscriptXSize', type: 'SHORT', value: 650},
{name: 'ySubscriptYSize', type: 'SHORT', value: 699},
{name: 'ySubscriptXOffset', type: 'SHORT', value: 0},
{name: 'ySubscriptYOffset', type: 'SHORT', value: 140},
{name: 'ySuperscriptXSize', type: 'SHORT', value: 650},
{name: 'ySuperscriptYSize', type: 'SHORT', value: 699},
{name: 'ySuperscriptXOffset', type: 'SHORT', value: 0},
{name: 'ySuperscriptYOffset', type: 'SHORT', value: 479},
{name: 'yStrikeoutSize', type: 'SHORT', value: 49},
{name: 'yStrikeoutPosition', type: 'SHORT', value: 258},
{name: 'sFamilyClass', type: 'SHORT', value: 0},
{name: 'bFamilyType', type: 'BYTE', value: 0},
{name: 'bSerifStyle', type: 'BYTE', value: 0},
{name: 'bWeight', type: 'BYTE', value: 0},
{name: 'bProportion', type: 'BYTE', value: 0},
{name: 'bContrast', type: 'BYTE', value: 0},
{name: 'bStrokeVariation', type: 'BYTE', value: 0},
{name: 'bArmStyle', type: 'BYTE', value: 0},
{name: 'bLetterform', type: 'BYTE', value: 0},
{name: 'bMidline', type: 'BYTE', value: 0},
{name: 'bXHeight', type: 'BYTE', value: 0},
{name: 'ulUnicodeRange1', type: 'ULONG', value: 0},
{name: 'ulUnicodeRange2', type: 'ULONG', value: 0},
{name: 'ulUnicodeRange3', type: 'ULONG', value: 0},
{name: 'ulUnicodeRange4', type: 'ULONG', value: 0},
{name: 'achVendID', type: 'CHARARRAY', value: 'XXXX'},
{name: 'fsSelection', type: 'USHORT', value: 0},
{name: 'usFirstCharIndex', type: 'USHORT', value: 0},
{name: 'usLastCharIndex', type: 'USHORT', value: 0},
{name: 'sTypoAscender', type: 'SHORT', value: 0},
{name: 'sTypoDescender', type: 'SHORT', value: 0},
{name: 'sTypoLineGap', type: 'SHORT', value: 0},
{name: 'usWinAscent', type: 'USHORT', value: 0},
{name: 'usWinDescent', type: 'USHORT', value: 0},
{name: 'ulCodePageRange1', type: 'ULONG', value: 0},
{name: 'ulCodePageRange2', type: 'ULONG', value: 0},
{name: 'sxHeight', type: 'SHORT', value: 0},
{name: 'sCapHeight', type: 'SHORT', value: 0},
{name: 'usDefaultChar', type: 'USHORT', value: 0},
{name: 'usBreakChar', type: 'USHORT', value: 0},
{name: 'usMaxContext', type: 'USHORT', value: 0}
], options);
}
exports.unicodeRanges = unicodeRanges;
exports.getUnicodeRange = getUnicodeRange;
exports.parse = parseOS2Table;
exports.make = makeOS2Table;
},{"../parse":9,"../table":11}],26:[function(_dereq_,module,exports){
// The `post` table stores additional PostScript information, such as glyph names.
// https://www.microsoft.com/typography/OTSPEC/post.htm
'use strict';
var encoding = _dereq_('../encoding');
var parse = _dereq_('../parse');
var table = _dereq_('../table');
// Parse the PostScript `post` table
function parsePostTable(data, start) {
var post = {};
var p = new parse.Parser(data, start);
var i;
post.version = p.parseVersion();
post.italicAngle = p.parseFixed();
post.underlinePosition = p.parseShort();
post.underlineThickness = p.parseShort();
post.isFixedPitch = p.parseULong();
post.minMemType42 = p.parseULong();
post.maxMemType42 = p.parseULong();
post.minMemType1 = p.parseULong();
post.maxMemType1 = p.parseULong();
switch (post.version) {
case 1:
post.names = encoding.standardNames.slice();
break;
case 2:
post.numberOfGlyphs = p.parseUShort();
post.glyphNameIndex = new Array(post.numberOfGlyphs);
for (i = 0; i < post.numberOfGlyphs; i++) {
post.glyphNameIndex[i] = p.parseUShort();
}
post.names = [];
for (i = 0; i < post.numberOfGlyphs; i++) {
if (post.glyphNameIndex[i] >= encoding.standardNames.length) {
var nameLength = p.parseChar();
post.names.push(p.parseString(nameLength));
}
}
break;
case 2.5:
post.numberOfGlyphs = p.parseUShort();
post.offset = new Array(post.numberOfGlyphs);
for (i = 0; i < post.numberOfGlyphs; i++) {
post.offset[i] = p.parseChar();
}
break;
}
return post;
}
function makePostTable() {
return new table.Table('post', [
{name: 'version', type: 'FIXED', value: 0x00030000},
{name: 'italicAngle', type: 'FIXED', value: 0},
{name: 'underlinePosition', type: 'FWORD', value: 0},
{name: 'underlineThickness', type: 'FWORD', value: 0},
{name: 'isFixedPitch', type: 'ULONG', value: 0},
{name: 'minMemType42', type: 'ULONG', value: 0},
{name: 'maxMemType42', type: 'ULONG', value: 0},
{name: 'minMemType1', type: 'ULONG', value: 0},
{name: 'maxMemType1', type: 'ULONG', value: 0}
]);
}
exports.parse = parsePostTable;
exports.make = makePostTable;
},{"../encoding":4,"../parse":9,"../table":11}],27:[function(_dereq_,module,exports){
// The `sfnt` wrapper provides organization for the tables in the font.
// It is the top-level data structure in a font.
// https://www.microsoft.com/typography/OTSPEC/otff.htm
// Recommendations for creating OpenType Fonts:
// http://www.microsoft.com/typography/otspec140/recom.htm
'use strict';
var check = _dereq_('../check');
var table = _dereq_('../table');
var cmap = _dereq_('./cmap');
var cff = _dereq_('./cff');
var head = _dereq_('./head');
var hhea = _dereq_('./hhea');
var hmtx = _dereq_('./hmtx');
var ltag = _dereq_('./ltag');
var maxp = _dereq_('./maxp');
var _name = _dereq_('./name');
var os2 = _dereq_('./os2');
var post = _dereq_('./post');
function log2(v) {
return Math.log(v) / Math.log(2) | 0;
}
function computeCheckSum(bytes) {
while (bytes.length % 4 !== 0) {
bytes.push(0);
}
var sum = 0;
for (var i = 0; i < bytes.length; i += 4) {
sum += (bytes[i] << 24) +
(bytes[i + 1] << 16) +
(bytes[i + 2] << 8) +
(bytes[i + 3]);
}
sum %= Math.pow(2, 32);
return sum;
}
function makeTableRecord(tag, checkSum, offset, length) {
return new table.Table('Table Record', [
{name: 'tag', type: 'TAG', value: tag !== undefined ? tag : ''},
{name: 'checkSum', type: 'ULONG', value: checkSum !== undefined ? checkSum : 0},
{name: 'offset', type: 'ULONG', value: offset !== undefined ? offset : 0},
{name: 'length', type: 'ULONG', value: length !== undefined ? length : 0}
]);
}
function makeSfntTable(tables) {
var sfnt = new table.Table('sfnt', [
{name: 'version', type: 'TAG', value: 'OTTO'},
{name: 'numTables', type: 'USHORT', value: 0},
{name: 'searchRange', type: 'USHORT', value: 0},
{name: 'entrySelector', type: 'USHORT', value: 0},
{name: 'rangeShift', type: 'USHORT', value: 0}
]);
sfnt.tables = tables;
sfnt.numTables = tables.length;
var highestPowerOf2 = Math.pow(2, log2(sfnt.numTables));
sfnt.searchRange = 16 * highestPowerOf2;
sfnt.entrySelector = log2(highestPowerOf2);
sfnt.rangeShift = sfnt.numTables * 16 - sfnt.searchRange;
var recordFields = [];
var tableFields = [];
var offset = sfnt.sizeOf() + (makeTableRecord().sizeOf() * sfnt.numTables);
while (offset % 4 !== 0) {
offset += 1;
tableFields.push({name: 'padding', type: 'BYTE', value: 0});
}
for (var i = 0; i < tables.length; i += 1) {
var t = tables[i];
check.argument(t.tableName.length === 4, 'Table name' + t.tableName + ' is invalid.');
var tableLength = t.sizeOf();
var tableRecord = makeTableRecord(t.tableName, computeCheckSum(t.encode()), offset, tableLength);
recordFields.push({name: tableRecord.tag + ' Table Record', type: 'TABLE', value: tableRecord});
tableFields.push({name: t.tableName + ' table', type: 'TABLE', value: t});
offset += tableLength;
check.argument(!isNaN(offset), 'Something went wrong calculating the offset.');
while (offset % 4 !== 0) {
offset += 1;
tableFields.push({name: 'padding', type: 'BYTE', value: 0});
}
}
// Table records need to be sorted alphabetically.
recordFields.sort(function(r1, r2) {
if (r1.value.tag > r2.value.tag) {
return 1;
} else {
return -1;
}
});
sfnt.fields = sfnt.fields.concat(recordFields);
sfnt.fields = sfnt.fields.concat(tableFields);
return sfnt;
}
// Get the metrics for a character. If the string has more than one character
// this function returns metrics for the first available character.
// You can provide optional fallback metrics if no characters are available.
function metricsForChar(font, chars, notFoundMetrics) {
for (var i = 0; i < chars.length; i += 1) {
var glyphIndex = font.charToGlyphIndex(chars[i]);
if (glyphIndex > 0) {
var glyph = font.glyphs.get(glyphIndex);
return glyph.getMetrics();
}
}
return notFoundMetrics;
}
function average(vs) {
var sum = 0;
for (var i = 0; i < vs.length; i += 1) {
sum += vs[i];
}
return sum / vs.length;
}
// Convert the font object to a SFNT data structure.
// This structure contains all the necessary tables and metadata to create a binary OTF file.
function fontToSfntTable(font) {
var xMins = [];
var yMins = [];
var xMaxs = [];
var yMaxs = [];
var advanceWidths = [];
var leftSideBearings = [];
var rightSideBearings = [];
var firstCharIndex;
var lastCharIndex = 0;
var ulUnicodeRange1 = 0;
var ulUnicodeRange2 = 0;
var ulUnicodeRange3 = 0;
var ulUnicodeRange4 = 0;
for (var i = 0; i < font.glyphs.length; i += 1) {
var glyph = font.glyphs.get(i);
var unicode = glyph.unicode | 0;
if (firstCharIndex > unicode || firstCharIndex === null) {
firstCharIndex = unicode;
}
if (lastCharIndex < unicode) {
lastCharIndex = unicode;
}
var position = os2.getUnicodeRange(unicode);
if (position < 32) {
ulUnicodeRange1 |= 1 << position;
} else if (position < 64) {
ulUnicodeRange2 |= 1 << position - 32;
} else if (position < 96) {
ulUnicodeRange3 |= 1 << position - 64;
} else if (position < 123) {
ulUnicodeRange4 |= 1 << position - 96;
} else {
throw new Error('Unicode ranges bits > 123 are reserved for internal usage');
}
// Skip non-important characters.
if (glyph.name === '.notdef') continue;
var metrics = glyph.getMetrics();
xMins.push(metrics.xMin);
yMins.push(metrics.yMin);
xMaxs.push(metrics.xMax);
yMaxs.push(metrics.yMax);
leftSideBearings.push(metrics.leftSideBearing);
rightSideBearings.push(metrics.rightSideBearing);
advanceWidths.push(glyph.advanceWidth);
}
var globals = {
xMin: Math.min.apply(null, xMins),
yMin: Math.min.apply(null, yMins),
xMax: Math.max.apply(null, xMaxs),
yMax: Math.max.apply(null, yMaxs),
advanceWidthMax: Math.max.apply(null, advanceWidths),
advanceWidthAvg: average(advanceWidths),
minLeftSideBearing: Math.min.apply(null, leftSideBearings),
maxLeftSideBearing: Math.max.apply(null, leftSideBearings),
minRightSideBearing: Math.min.apply(null, rightSideBearings)
};
globals.ascender = font.ascender !== undefined ? font.ascender : globals.yMax;
globals.descender = font.descender !== undefined ? font.descender : globals.yMin;
var headTable = head.make({
unitsPerEm: font.unitsPerEm,
xMin: globals.xMin,
yMin: globals.yMin,
xMax: globals.xMax,
yMax: globals.yMax
});
var hheaTable = hhea.make({
ascender: globals.ascender,
descender: globals.descender,
advanceWidthMax: globals.advanceWidthMax,
minLeftSideBearing: globals.minLeftSideBearing,
minRightSideBearing: globals.minRightSideBearing,
xMaxExtent: globals.maxLeftSideBearing + (globals.xMax - globals.xMin),
numberOfHMetrics: font.glyphs.length
});
var maxpTable = maxp.make(font.glyphs.length);
var os2Table = os2.make({
xAvgCharWidth: Math.round(globals.advanceWidthAvg),
usWeightClass: 500, // Medium FIXME Make this configurable
usWidthClass: 5, // Medium (normal) FIXME Make this configurable
usFirstCharIndex: firstCharIndex,
usLastCharIndex: lastCharIndex,
ulUnicodeRange1: ulUnicodeRange1,
ulUnicodeRange2: ulUnicodeRange2,
ulUnicodeRange3: ulUnicodeRange3,
ulUnicodeRange4: ulUnicodeRange4,
// See http://typophile.com/node/13081 for more info on vertical metrics.
// We get metrics for typical characters (such as "x" for xHeight).
// We provide some fallback characters if characters are unavailable: their
// ordering was chosen experimentally.
sTypoAscender: globals.ascender,
sTypoDescender: globals.descender,
sTypoLineGap: 0,
usWinAscent: globals.ascender,
usWinDescent: -globals.descender,
sxHeight: metricsForChar(font, 'xyvw', {yMax: 0}).yMax,
sCapHeight: metricsForChar(font, 'HIKLEFJMNTZBDPRAGOQSUVWXY', globals).yMax,
usBreakChar: font.hasChar(' ') ? 32 : 0 // Use space as the break character, if available.
});
var hmtxTable = hmtx.make(font.glyphs);
var cmapTable = cmap.make(font.glyphs);
var englishFamilyName = font.getEnglishName('fontFamily');
var englishStyleName = font.getEnglishName('fontSubfamily');
var englishFullName = englishFamilyName + ' ' + englishStyleName;
var postScriptName = font.getEnglishName('postScriptName');
if (!postScriptName) {
postScriptName = englishFamilyName.replace(/\s/g, '') + '-' + englishStyleName;
}
var names = {};
for (var n in font.names) {
names[n] = font.names[n];
}
if (!names.uniqueID) {
names.uniqueID = {en: font.getEnglishName('manufacturer') + ':' + englishFullName};
}
if (!names.postScriptName) {
names.postScriptName = {en: postScriptName};
}
if (!names.preferredFamily) {
names.preferredFamily = font.names.fontFamily;
}
if (!names.preferredSubfamily) {
names.preferredSubfamily = font.names.fontSubfamily;
}
var languageTags = [];
var nameTable = _name.make(names, languageTags);
var ltagTable = (languageTags.length > 0 ? ltag.make(languageTags) : undefined);
var postTable = post.make();
var cffTable = cff.make(font.glyphs, {
version: font.getEnglishName('version'),
fullName: englishFullName,
familyName: englishFamilyName,
weightName: englishStyleName,
postScriptName: postScriptName,
unitsPerEm: font.unitsPerEm
});
// The order does not matter because makeSfntTable() will sort them.
var tables = [headTable, hheaTable, maxpTable, os2Table, nameTable, cmapTable, postTable, cffTable, hmtxTable];
if (ltagTable) {
tables.push(ltagTable);
}
var sfntTable = makeSfntTable(tables);
// Compute the font's checkSum and store it in head.checkSumAdjustment.
var bytes = sfntTable.encode();
var checkSum = computeCheckSum(bytes);
var tableFields = sfntTable.fields;
var checkSumAdjusted = false;
for (i = 0; i < tableFields.length; i += 1) {
if (tableFields[i].name === 'head table') {
tableFields[i].value.checkSumAdjustment = 0xB1B0AFBA - checkSum;
checkSumAdjusted = true;
break;
}
}
if (!checkSumAdjusted) {
throw new Error('Could not find head table with checkSum to adjust.');
}
return sfntTable;
}
exports.computeCheckSum = computeCheckSum;
exports.make = makeSfntTable;
exports.fontToTable = fontToSfntTable;
},{"../check":2,"../table":11,"./cff":12,"./cmap":13,"./head":17,"./hhea":18,"./hmtx":19,"./ltag":22,"./maxp":23,"./name":24,"./os2":25,"./post":26}],28:[function(_dereq_,module,exports){
// Data types used in the OpenType font file.
// All OpenType fonts use Motorola-style byte ordering (Big Endian)
/* global WeakMap */
'use strict';
var check = _dereq_('./check');
var LIMIT16 = 32768; // The limit at which a 16-bit number switches signs == 2^15
var LIMIT32 = 2147483648; // The limit at which a 32-bit number switches signs == 2 ^ 31
var decode = {};
var encode = {};
var sizeOf = {};
// Return a function that always returns the same value.
function constant(v) {
return function() {
return v;
};
}
// OpenType data types //////////////////////////////////////////////////////
// Convert an 8-bit unsigned integer to a list of 1 byte.
encode.BYTE = function(v) {
check.argument(v >= 0 && v <= 255, 'Byte value should be between 0 and 255.');
return [v];
};
sizeOf.BYTE = constant(1);
// Convert a 8-bit signed integer to a list of 1 byte.
encode.CHAR = function(v) {
return [v.charCodeAt(0)];
};
sizeOf.CHAR = constant(1);
// Convert an ASCII string to a list of bytes.
encode.CHARARRAY = function(v) {
var b = [];
for (var i = 0; i < v.length; i += 1) {
b.push(v.charCodeAt(i));
}
return b;
};
sizeOf.CHARARRAY = function(v) {
return v.length;
};
// Convert a 16-bit unsigned integer to a list of 2 bytes.
encode.USHORT = function(v) {
return [(v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.USHORT = constant(2);
// Convert a 16-bit signed integer to a list of 2 bytes.
encode.SHORT = function(v) {
// Two's complement
if (v >= LIMIT16) {
v = -(2 * LIMIT16 - v);
}
return [(v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.SHORT = constant(2);
// Convert a 24-bit unsigned integer to a list of 3 bytes.
encode.UINT24 = function(v) {
return [(v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.UINT24 = constant(3);
// Convert a 32-bit unsigned integer to a list of 4 bytes.
encode.ULONG = function(v) {
return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.ULONG = constant(4);
// Convert a 32-bit unsigned integer to a list of 4 bytes.
encode.LONG = function(v) {
// Two's complement
if (v >= LIMIT32) {
v = -(2 * LIMIT32 - v);
}
return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.LONG = constant(4);
encode.FIXED = encode.ULONG;
sizeOf.FIXED = sizeOf.ULONG;
encode.FWORD = encode.SHORT;
sizeOf.FWORD = sizeOf.SHORT;
encode.UFWORD = encode.USHORT;
sizeOf.UFWORD = sizeOf.USHORT;
// FIXME Implement LONGDATETIME
encode.LONGDATETIME = function() {
return [0, 0, 0, 0, 0, 0, 0, 0];
};
sizeOf.LONGDATETIME = constant(8);
// Convert a 4-char tag to a list of 4 bytes.
encode.TAG = function(v) {
check.argument(v.length === 4, 'Tag should be exactly 4 ASCII characters.');
return [v.charCodeAt(0),
v.charCodeAt(1),
v.charCodeAt(2),
v.charCodeAt(3)];
};
sizeOf.TAG = constant(4);
// CFF data types ///////////////////////////////////////////////////////////
encode.Card8 = encode.BYTE;
sizeOf.Card8 = sizeOf.BYTE;
encode.Card16 = encode.USHORT;
sizeOf.Card16 = sizeOf.USHORT;
encode.OffSize = encode.BYTE;
sizeOf.OffSize = sizeOf.BYTE;
encode.SID = encode.USHORT;
sizeOf.SID = sizeOf.USHORT;
// Convert a numeric operand or charstring number to a variable-size list of bytes.
encode.NUMBER = function(v) {
if (v >= -107 && v <= 107) {
return [v + 139];
} else if (v >= 108 && v <= 1131) {
v = v - 108;
return [(v >> 8) + 247, v & 0xFF];
} else if (v >= -1131 && v <= -108) {
v = -v - 108;
return [(v >> 8) + 251, v & 0xFF];
} else if (v >= -32768 && v <= 32767) {
return encode.NUMBER16(v);
} else {
return encode.NUMBER32(v);
}
};
sizeOf.NUMBER = function(v) {
return encode.NUMBER(v).length;
};
// Convert a signed number between -32768 and +32767 to a three-byte value.
// This ensures we always use three bytes, but is not the most compact format.
encode.NUMBER16 = function(v) {
return [28, (v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.NUMBER16 = constant(3);
// Convert a signed number between -(2^31) and +(2^31-1) to a five-byte value.
// This is useful if you want to be sure you always use four bytes,
// at the expense of wasting a few bytes for smaller numbers.
encode.NUMBER32 = function(v) {
return [29, (v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
};
sizeOf.NUMBER32 = constant(5);
encode.REAL = function(v) {
var value = v.toString();
// Some numbers use an epsilon to encode the value. (e.g. JavaScript will store 0.0000001 as 1e-7)
// This code converts it back to a number without the epsilon.
var m = /\.(\d*?)(?:9{5,20}|0{5,20})\d{0,2}(?:e(.+)|$)/.exec(value);
if (m) {
var epsilon = parseFloat('1e' + ((m[2] ? +m[2] : 0) + m[1].length));
value = (Math.round(v * epsilon) / epsilon).toString();
}
var nibbles = '';
var i;
var ii;
for (i = 0, ii = value.length; i < ii; i += 1) {
var c = value[i];
if (c === 'e') {
nibbles += value[++i] === '-' ? 'c' : 'b';
} else if (c === '.') {
nibbles += 'a';
} else if (c === '-') {
nibbles += 'e';
} else {
nibbles += c;
}
}
nibbles += (nibbles.length & 1) ? 'f' : 'ff';
var out = [30];
for (i = 0, ii = nibbles.length; i < ii; i += 2) {
out.push(parseInt(nibbles.substr(i, 2), 16));
}
return out;
};
sizeOf.REAL = function(v) {
return encode.REAL(v).length;
};
encode.NAME = encode.CHARARRAY;
sizeOf.NAME = sizeOf.CHARARRAY;
encode.STRING = encode.CHARARRAY;
sizeOf.STRING = sizeOf.CHARARRAY;
decode.UTF16 = function(data, offset, numBytes) {
var codePoints = [];
var numChars = numBytes / 2;
for (var j = 0; j < numChars; j++, offset += 2) {
codePoints[j] = data.getUint16(offset);
}
return String.fromCharCode.apply(null, codePoints);
};
// Convert a JavaScript string to UTF16-BE.
encode.UTF16 = function(v) {
var b = [];
for (var i = 0; i < v.length; i += 1) {
var codepoint = v.charCodeAt(i);
b.push((codepoint >> 8) & 0xFF);
b.push(codepoint & 0xFF);
}
return b;
};
sizeOf.UTF16 = function(v) {
return v.length * 2;
};
// Data for converting old eight-bit Macintosh encodings to Unicode.
// This representation is optimized for decoding; encoding is slower
// and needs more memory. The assumption is that all opentype.js users
// want to open fonts, but saving a font will be comperatively rare
// so it can be more expensive. Keyed by IANA character set name.
//
// Python script for generating these strings:
//
// s = u''.join([chr(c).decode('mac_greek') for c in range(128, 256)])
// print(s.encode('utf-8'))
var eightBitMacEncodings = {
'x-mac-croatian': // Python: 'mac_croatian'
'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®Š™´¨≠ŽØ∞±≤≥∆µ∂∑∏š∫ªºΩžø' +
'¿¡¬√ƒ≈Ć«Č… ÀÃÕŒœĐ—“”‘’÷◊©⁄€‹›Æ»–·‚„‰ÂćÁčÈÍÎÏÌÓÔđÒÚÛÙıˆ˜¯πË˚¸Êæˇ',
'x-mac-cyrillic': // Python: 'mac_cyrillic'
'АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ†°Ґ£§•¶І®©™Ђђ≠Ѓѓ∞±≤≥іµґЈЄєЇїЉљЊњ' +
'јЅ¬√ƒ≈∆«»… ЋћЌќѕ–—“”‘’÷„ЎўЏџ№Ёёяабвгдежзийклмнопрстуфхцчшщъыьэю',
'x-mac-gaelic':
// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/GAELIC.TXT
'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØḂ±≤≥ḃĊċḊḋḞḟĠġṀæø' +
'ṁṖṗɼƒſṠ«»… ÀÃÕŒœ–—“”‘’ṡẛÿŸṪ€‹›Ŷŷṫ·Ỳỳ⁊ÂÊÁËÈÍÎÏÌÓÔ♣ÒÚÛÙıÝýŴŵẄẅẀẁẂẃ',
'x-mac-greek': // Python: 'mac_greek'
'Ĺ²É³ÖÜ΅àâä΄¨çéèê룙î‰ôö¦€ùûü†ΓΔΘΛΞΠß®©ΣΪ§≠°·Α±≤≥¥ΒΕΖΗΙΚΜΦΫΨΩ' +
'άΝ¬ΟΡ≈Τ«»… ΥΧΆΈœ–―“”‘’÷ΉΊΌΎέήίόΏύαβψδεφγηιξκλμνοπώρστθωςχυζϊϋΐΰ\u00AD',
'x-mac-icelandic': // Python: 'mac_iceland'
'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûüÝ°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +
'¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€ÐðÞþý·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',
'x-mac-inuit':
// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/INUIT.TXT
'ᐃᐄᐅᐆᐊᐋᐱᐲᐳᐴᐸᐹᑉᑎᑏᑐᑑᑕᑖᑦᑭᑮᑯᑰᑲᑳᒃᒋᒌᒍᒎᒐᒑ°ᒡᒥᒦ•¶ᒧ®©™ᒨᒪᒫᒻᓂᓃᓄᓅᓇᓈᓐᓯᓰᓱᓲᓴᓵᔅᓕᓖᓗ' +
'ᓘᓚᓛᓪᔨᔩᔪᔫᔭ… ᔮᔾᕕᕖᕗ–—“”‘’ᕘᕙᕚᕝᕆᕇᕈᕉᕋᕌᕐᕿᖀᖁᖂᖃᖄᖅᖏᖐᖑᖒᖓᖔᖕᙱᙲᙳᙴᙵᙶᖖᖠᖡᖢᖣᖤᖥᖦᕼŁł',
'x-mac-ce': // Python: 'mac_latin2'
'ÄĀāÉĄÖÜáąČäčĆć鏟ĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅ' +
'ņѬ√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ',
macintosh: // Python: 'mac_roman'
'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +
'¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›fifl‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',
'x-mac-romanian': // Python: 'mac_romanian'
'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ĂȘ∞±≤≥¥µ∂∑∏π∫ªºΩăș' +
'¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›Țț‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',
'x-mac-turkish': // Python: 'mac_turkish'
'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +
'¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸĞğİıŞş‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙˆ˜¯˘˙˚¸˝˛ˇ'
};
// Decodes an old-style Macintosh string. Returns either a Unicode JavaScript
// string, or 'undefined' if the encoding is unsupported. For example, we do
// not support Chinese, Japanese or Korean because these would need large
// mapping tables.
decode.MACSTRING = function(dataView, offset, dataLength, encoding) {
var table = eightBitMacEncodings[encoding];
if (table === undefined) {
return undefined;
}
var result = '';
for (var i = 0; i < dataLength; i++) {
var c = dataView.getUint8(offset + i);
// In all eight-bit Mac encodings, the characters 0x00..0x7F are
// mapped to U+0000..U+007F; we only need to look up the others.
if (c <= 0x7F) {
result += String.fromCharCode(c);
} else {
result += table[c & 0x7F];
}
}
return result;
};
// Helper function for encode.MACSTRING. Returns a dictionary for mapping
// Unicode character codes to their 8-bit MacOS equivalent. This table
// is not exactly a super cheap data structure, but we do not care because
// encoding Macintosh strings is only rarely needed in typical applications.
var macEncodingTableCache = typeof WeakMap === 'function' && new WeakMap();
var macEncodingCacheKeys;
var getMacEncodingTable = function(encoding) {
// Since we use encoding as a cache key for WeakMap, it has to be
// a String object and not a literal. And at least on NodeJS 2.10.1,
// WeakMap requires that the same String instance is passed for cache hits.
if (!macEncodingCacheKeys) {
macEncodingCacheKeys = {};
for (var e in eightBitMacEncodings) {
/*jshint -W053 */ // Suppress "Do not use String as a constructor."
macEncodingCacheKeys[e] = new String(e);
}
}
var cacheKey = macEncodingCacheKeys[encoding];
if (cacheKey === undefined) {
return undefined;
}
// We can't do "if (cache.has(key)) {return cache.get(key)}" here:
// since garbage collection may run at any time, it could also kick in
// between the calls to cache.has() and cache.get(). In that case,
// we would return 'undefined' even though we do support the encoding.
if (macEncodingTableCache) {
var cachedTable = macEncodingTableCache.get(cacheKey);
if (cachedTable !== undefined) {
return cachedTable;
}
}
var decodingTable = eightBitMacEncodings[encoding];
if (decodingTable === undefined) {
return undefined;
}
var encodingTable = {};
for (var i = 0; i < decodingTable.length; i++) {
encodingTable[decodingTable.charCodeAt(i)] = i + 0x80;
}
if (macEncodingTableCache) {
macEncodingTableCache.set(cacheKey, encodingTable);
}
return encodingTable;
};
// Encodes an old-style Macintosh string. Returns a byte array upon success.
// If the requested encoding is unsupported, or if the input string contains
// a character that cannot be expressed in the encoding, the function returns
// 'undefined'.
encode.MACSTRING = function(str, encoding) {
var table = getMacEncodingTable(encoding);
if (table === undefined) {
return undefined;
}
var result = [];
for (var i = 0; i < str.length; i++) {
var c = str.charCodeAt(i);
// In all eight-bit Mac encodings, the characters 0x00..0x7F are
// mapped to U+0000..U+007F; we only need to look up the others.
if (c >= 0x80) {
c = table[c];
if (c === undefined) {
// str contains a Unicode character that cannot be encoded
// in the requested encoding.
return undefined;
}
}
result.push(c);
}
return result;
};
sizeOf.MACSTRING = function(str, encoding) {
var b = encode.MACSTRING(str, encoding);
if (b !== undefined) {
return b.length;
} else {
return 0;
}
};
// Convert a list of values to a CFF INDEX structure.
// The values should be objects containing name / type / value.
encode.INDEX = function(l) {
var i;
//var offset, offsets, offsetEncoder, encodedOffsets, encodedOffset, data,
// dataSize, i, v;
// Because we have to know which data type to use to encode the offsets,
// we have to go through the values twice: once to encode the data and
// calculate the offets, then again to encode the offsets using the fitting data type.
var offset = 1; // First offset is always 1.
var offsets = [offset];
var data = [];
var dataSize = 0;
for (i = 0; i < l.length; i += 1) {
var v = encode.OBJECT(l[i]);
Array.prototype.push.apply(data, v);
dataSize += v.length;
offset += v.length;
offsets.push(offset);
}
if (data.length === 0) {
return [0, 0];
}
var encodedOffsets = [];
var offSize = (1 + Math.floor(Math.log(dataSize) / Math.log(2)) / 8) | 0;
var offsetEncoder = [undefined, encode.BYTE, encode.USHORT, encode.UINT24, encode.ULONG][offSize];
for (i = 0; i < offsets.length; i += 1) {
var encodedOffset = offsetEncoder(offsets[i]);
Array.prototype.push.apply(encodedOffsets, encodedOffset);
}
return Array.prototype.concat(encode.Card16(l.length),
encode.OffSize(offSize),
encodedOffsets,
data);
};
sizeOf.INDEX = function(v) {
return encode.INDEX(v).length;
};
// Convert an object to a CFF DICT structure.
// The keys should be numeric.
// The values should be objects containing name / type / value.
encode.DICT = function(m) {
var d = [];
var keys = Object.keys(m);
var length = keys.length;
for (var i = 0; i < length; i += 1) {
// Object.keys() return string keys, but our keys are always numeric.
var k = parseInt(keys[i], 0);
var v = m[k];
// Value comes before the key.
d = d.concat(encode.OPERAND(v.value, v.type));
d = d.concat(encode.OPERATOR(k));
}
return d;
};
sizeOf.DICT = function(m) {
return encode.DICT(m).length;
};
encode.OPERATOR = function(v) {
if (v < 1200) {
return [v];
} else {
return [12, v - 1200];
}
};
encode.OPERAND = function(v, type) {
var d = [];
if (Array.isArray(type)) {
for (var i = 0; i < type.length; i += 1) {
check.argument(v.length === type.length, 'Not enough arguments given for type' + type);
d = d.concat(encode.OPERAND(v[i], type[i]));
}
} else {
if (type === 'SID') {
d = d.concat(encode.NUMBER(v));
} else if (type === 'offset') {
// We make it easy for ourselves and always encode offsets as
// 4 bytes. This makes offset calculation for the top dict easier.
d = d.concat(encode.NUMBER32(v));
} else if (type === 'number') {
d = d.concat(encode.NUMBER(v));
} else if (type === 'real') {
d = d.concat(encode.REAL(v));
} else {
throw new Error('Unknown operand type ' + type);
// FIXME Add support for booleans
}
}
return d;
};
encode.OP = encode.BYTE;
sizeOf.OP = sizeOf.BYTE;
// memoize charstring encoding using WeakMap if available
var wmm = typeof WeakMap === 'function' && new WeakMap();
// Convert a list of CharString operations to bytes.
encode.CHARSTRING = function(ops) {
// See encode.MACSTRING for why we don't do "if (wmm && wmm.has(ops))".
if (wmm) {
var cachedValue = wmm.get(ops);
if (cachedValue !== undefined) {
return cachedValue;
}
}
var d = [];
var length = ops.length;
for (var i = 0; i < length; i += 1) {
var op = ops[i];
d = d.concat(encode[op.type](op.value));
}
if (wmm) {
wmm.set(ops, d);
}
return d;
};
sizeOf.CHARSTRING = function(ops) {
return encode.CHARSTRING(ops).length;
};
// Utility functions ////////////////////////////////////////////////////////
// Convert an object containing name / type / value to bytes.
encode.OBJECT = function(v) {
var encodingFunction = encode[v.type];
check.argument(encodingFunction !== undefined, 'No encoding function for type ' + v.type);
return encodingFunction(v.value);
};
sizeOf.OBJECT = function(v) {
var sizeOfFunction = sizeOf[v.type];
check.argument(sizeOfFunction !== undefined, 'No sizeOf function for type ' + v.type);
return sizeOfFunction(v.value);
};
// Convert a table object to bytes.
// A table contains a list of fields containing the metadata (name, type and default value).
// The table itself has the field values set as attributes.
encode.TABLE = function(table) {
var d = [];
var length = table.fields.length;
for (var i = 0; i < length; i += 1) {
var field = table.fields[i];
var encodingFunction = encode[field.type];
check.argument(encodingFunction !== undefined, 'No encoding function for field type ' + field.type);
var value = table[field.name];
if (value === undefined) {
value = field.value;
}
var bytes = encodingFunction(value);
d = d.concat(bytes);
}
return d;
};
sizeOf.TABLE = function(table) {
var numBytes = 0;
var length = table.fields.length;
for (var i = 0; i < length; i += 1) {
var field = table.fields[i];
var sizeOfFunction = sizeOf[field.type];
check.argument(sizeOfFunction !== undefined, 'No sizeOf function for field type ' + field.type);
var value = table[field.name];
if (value === undefined) {
value = field.value;
}
numBytes += sizeOfFunction(value);
}
return numBytes;
};
// Merge in a list of bytes.
encode.LITERAL = function(v) {
return v;
};
sizeOf.LITERAL = function(v) {
return v.length;
};
exports.decode = decode;
exports.encode = encode;
exports.sizeOf = sizeOf;
},{"./check":2}],29:[function(_dereq_,module,exports){
/*!
* Reqwest! A general purpose XHR connection manager
* license MIT (c) Dustin Diaz 2014
* https://github.com/ded/reqwest
*/
!function (name, context, definition) {
if (typeof module != 'undefined' && module.exports) module.exports = definition()
else if (typeof define == 'function' && define.amd) define(definition)
else context[name] = definition()
}('reqwest', this, function () {
var win = window
, doc = document
, httpsRe = /^http/
, protocolRe = /(^\w+):\/\//
, twoHundo = /^(20\d|1223)$/ //http://stackoverflow.com/questions/10046972/msie-returns-status-code-of-1223-for-ajax-request
, byTag = 'getElementsByTagName'
, readyState = 'readyState'
, contentType = 'Content-Type'
, requestedWith = 'X-Requested-With'
, head = doc[byTag]('head')[0]
, uniqid = 0
, callbackPrefix = 'reqwest_' + (+new Date())
, lastValue // data stored by the most recent JSONP callback
, xmlHttpRequest = 'XMLHttpRequest'
, xDomainRequest = 'XDomainRequest'
, noop = function () {}
, isArray = typeof Array.isArray == 'function'
? Array.isArray
: function (a) {
return a instanceof Array
}
, defaultHeaders = {
'contentType': 'application/x-www-form-urlencoded'
, 'requestedWith': xmlHttpRequest
, 'accept': {
'*': 'text/javascript, text/html, application/xml, text/xml, */*'
, 'xml': 'application/xml, text/xml'
, 'html': 'text/html'
, 'text': 'text/plain'
, 'json': 'application/json, text/javascript'
, 'js': 'application/javascript, text/javascript'
}
}
, xhr = function(o) {
// is it x-domain
if (o['crossOrigin'] === true) {
var xhr = win[xmlHttpRequest] ? new XMLHttpRequest() : null
if (xhr && 'withCredentials' in xhr) {
return xhr
} else if (win[xDomainRequest]) {
return new XDomainRequest()
} else {
throw new Error('Browser does not support cross-origin requests')
}
} else if (win[xmlHttpRequest]) {
return new XMLHttpRequest()
} else {
return new ActiveXObject('Microsoft.XMLHTTP')
}
}
, globalSetupOptions = {
dataFilter: function (data) {
return data
}
}
function succeed(r) {
var protocol = protocolRe.exec(r.url);
protocol = (protocol && protocol[1]) || window.location.protocol;
return httpsRe.test(protocol) ? twoHundo.test(r.request.status) : !!r.request.response;
}
function handleReadyState(r, success, error) {
return function () {
// use _aborted to mitigate against IE err c00c023f
// (can't read props on aborted request objects)
if (r._aborted) return error(r.request)
if (r._timedOut) return error(r.request, 'Request is aborted: timeout')
if (r.request && r.request[readyState] == 4) {
r.request.onreadystatechange = noop
if (succeed(r)) success(r.request)
else
error(r.request)
}
}
}
function setHeaders(http, o) {
var headers = o['headers'] || {}
, h
headers['Accept'] = headers['Accept']
|| defaultHeaders['accept'][o['type']]
|| defaultHeaders['accept']['*']
var isAFormData = typeof FormData === 'function' && (o['data'] instanceof FormData);
// breaks cross-origin requests with legacy browsers
if (!o['crossOrigin'] && !headers[requestedWith]) headers[requestedWith] = defaultHeaders['requestedWith']
if (!headers[contentType] && !isAFormData) headers[contentType] = o['contentType'] || defaultHeaders['contentType']
for (h in headers)
headers.hasOwnProperty(h) && 'setRequestHeader' in http && http.setRequestHeader(h, headers[h])
}
function setCredentials(http, o) {
if (typeof o['withCredentials'] !== 'undefined' && typeof http.withCredentials !== 'undefined') {
http.withCredentials = !!o['withCredentials']
}
}
function generalCallback(data) {
lastValue = data
}
function urlappend (url, s) {
return url + (/\?/.test(url) ? '&' : '?') + s
}
function handleJsonp(o, fn, err, url) {
var reqId = uniqid++
, cbkey = o['jsonpCallback'] || 'callback' // the 'callback' key
, cbval = o['jsonpCallbackName'] || reqwest.getcallbackPrefix(reqId)
, cbreg = new RegExp('((^|\\?|&)' + cbkey + ')=([^&]+)')
, match = url.match(cbreg)
, script = doc.createElement('script')
, loaded = 0
, isIE10 = navigator.userAgent.indexOf('MSIE 10.0') !== -1
if (match) {
if (match[3] === '?') {
url = url.replace(cbreg, '$1=' + cbval) // wildcard callback func name
} else {
cbval = match[3] // provided callback func name
}
} else {
url = urlappend(url, cbkey + '=' + cbval) // no callback details, add 'em
}
win[cbval] = generalCallback
script.type = 'text/javascript'
script.src = url
script.async = true
if (typeof script.onreadystatechange !== 'undefined' && !isIE10) {
// need this for IE due to out-of-order onreadystatechange(), binding script
// execution to an event listener gives us control over when the script
// is executed. See http://jaubourg.net/2010/07/loading-script-as-onclick-handler-of.html
script.htmlFor = script.id = '_reqwest_' + reqId
}
script.onload = script.onreadystatechange = function () {
if ((script[readyState] && script[readyState] !== 'complete' && script[readyState] !== 'loaded') || loaded) {
return false
}
script.onload = script.onreadystatechange = null
script.onclick && script.onclick()
// Call the user callback with the last value stored and clean up values and scripts.
fn(lastValue)
lastValue = undefined
head.removeChild(script)
loaded = 1
}
// Add the script to the DOM head
head.appendChild(script)
// Enable JSONP timeout
return {
abort: function () {
script.onload = script.onreadystatechange = null
err({}, 'Request is aborted: timeout', {})
lastValue = undefined
head.removeChild(script)
loaded = 1
}
}
}
function getRequest(fn, err) {
var o = this.o
, method = (o['method'] || 'GET').toUpperCase()
, url = typeof o === 'string' ? o : o['url']
// convert non-string objects to query-string form unless o['processData'] is false
, data = (o['processData'] !== false && o['data'] && typeof o['data'] !== 'string')
? reqwest.toQueryString(o['data'])
: (o['data'] || null)
, http
, sendWait = false
// if we're working on a GET request and we have data then we should append
// query string to end of URL and not post data
if ((o['type'] == 'jsonp' || method == 'GET') && data) {
url = urlappend(url, data)
data = null
}
if (o['type'] == 'jsonp') return handleJsonp(o, fn, err, url)
// get the xhr from the factory if passed
// if the factory returns null, fall-back to ours
http = (o.xhr && o.xhr(o)) || xhr(o)
http.open(method, url, o['async'] === false ? false : true)
setHeaders(http, o)
setCredentials(http, o)
if (win[xDomainRequest] && http instanceof win[xDomainRequest]) {
http.onload = fn
http.onerror = err
// NOTE: see
// http://social.msdn.microsoft.com/Forums/en-US/iewebdevelopment/thread/30ef3add-767c-4436-b8a9-f1ca19b4812e
http.onprogress = function() {}
sendWait = true
} else {
http.onreadystatechange = handleReadyState(this, fn, err)
}
o['before'] && o['before'](http)
if (sendWait) {
setTimeout(function () {
http.send(data)
}, 200)
} else {
http.send(data)
}
return http
}
function Reqwest(o, fn) {
this.o = o
this.fn = fn
init.apply(this, arguments)
}
function setType(header) {
// json, javascript, text/plain, text/html, xml
if (header.match('json')) return 'json'
if (header.match('javascript')) return 'js'
if (header.match('text')) return 'html'
if (header.match('xml')) return 'xml'
}
function init(o, fn) {
this.url = typeof o == 'string' ? o : o['url']
this.timeout = null
// whether request has been fulfilled for purpose
// of tracking the Promises
this._fulfilled = false
// success handlers
this._successHandler = function(){}
this._fulfillmentHandlers = []
// error handlers
this._errorHandlers = []
// complete (both success and fail) handlers
this._completeHandlers = []
this._erred = false
this._responseArgs = {}
var self = this
fn = fn || function () {}
if (o['timeout']) {
this.timeout = setTimeout(function () {
timedOut()
}, o['timeout'])
}
if (o['success']) {
this._successHandler = function () {
o['success'].apply(o, arguments)
}
}
if (o['error']) {
this._errorHandlers.push(function () {
o['error'].apply(o, arguments)
})
}
if (o['complete']) {
this._completeHandlers.push(function () {
o['complete'].apply(o, arguments)
})
}
function complete (resp) {
o['timeout'] && clearTimeout(self.timeout)
self.timeout = null
while (self._completeHandlers.length > 0) {
self._completeHandlers.shift()(resp)
}
}
function success (resp) {
var type = o['type'] || resp && setType(resp.getResponseHeader('Content-Type')) // resp can be undefined in IE
resp = (type !== 'jsonp') ? self.request : resp
// use global data filter on response text
var filteredResponse = globalSetupOptions.dataFilter(resp.responseText, type)
, r = filteredResponse
try {
resp.responseText = r
} catch (e) {
// can't assign this in IE<=8, just ignore
}
if (r) {
switch (type) {
case 'json':
try {
resp = win.JSON ? win.JSON.parse(r) : eval('(' + r + ')')
} catch (err) {
return error(resp, 'Could not parse JSON in response', err)
}
break
case 'js':
resp = eval(r)
break
case 'html':
resp = r
break
case 'xml':
resp = resp.responseXML
&& resp.responseXML.parseError // IE trololo
&& resp.responseXML.parseError.errorCode
&& resp.responseXML.parseError.reason
? null
: resp.responseXML
break
}
}
self._responseArgs.resp = resp
self._fulfilled = true
fn(resp)
self._successHandler(resp)
while (self._fulfillmentHandlers.length > 0) {
resp = self._fulfillmentHandlers.shift()(resp)
}
complete(resp)
}
function timedOut() {
self._timedOut = true
self.request.abort()
}
function error(resp, msg, t) {
resp = self.request
self._responseArgs.resp = resp
self._responseArgs.msg = msg
self._responseArgs.t = t
self._erred = true
while (self._errorHandlers.length > 0) {
self._errorHandlers.shift()(resp, msg, t)
}
complete(resp)
}
this.request = getRequest.call(this, success, error)
}
Reqwest.prototype = {
abort: function () {
this._aborted = true
this.request.abort()
}
, retry: function () {
init.call(this, this.o, this.fn)
}
/**
* Small deviation from the Promises A CommonJs specification
* http://wiki.commonjs.org/wiki/Promises/A
*/
/**
* `then` will execute upon successful requests
*/
, then: function (success, fail) {
success = success || function () {}
fail = fail || function () {}
if (this._fulfilled) {
this._responseArgs.resp = success(this._responseArgs.resp)
} else if (this._erred) {
fail(this._responseArgs.resp, this._responseArgs.msg, this._responseArgs.t)
} else {
this._fulfillmentHandlers.push(success)
this._errorHandlers.push(fail)
}
return this
}
/**
* `always` will execute whether the request succeeds or fails
*/
, always: function (fn) {
if (this._fulfilled || this._erred) {
fn(this._responseArgs.resp)
} else {
this._completeHandlers.push(fn)
}
return this
}
/**
* `fail` will execute when the request fails
*/
, fail: function (fn) {
if (this._erred) {
fn(this._responseArgs.resp, this._responseArgs.msg, this._responseArgs.t)
} else {
this._errorHandlers.push(fn)
}
return this
}
, 'catch': function (fn) {
return this.fail(fn)
}
}
function reqwest(o, fn) {
return new Reqwest(o, fn)
}
// normalize newline variants according to spec -> CRLF
function normalize(s) {
return s ? s.replace(/\r?\n/g, '\r\n') : ''
}
function serial(el, cb) {
var n = el.name
, t = el.tagName.toLowerCase()
, optCb = function (o) {
// IE gives value="" even where there is no value attribute
// 'specified' ref: http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-862529273
if (o && !o['disabled'])
cb(n, normalize(o['attributes']['value'] && o['attributes']['value']['specified'] ? o['value'] : o['text']))
}
, ch, ra, val, i
// don't serialize elements that are disabled or without a name
if (el.disabled || !n) return
switch (t) {
case 'input':
if (!/reset|button|image|file/i.test(el.type)) {
ch = /checkbox/i.test(el.type)
ra = /radio/i.test(el.type)
val = el.value
// WebKit gives us "" instead of "on" if a checkbox has no value, so correct it here
;(!(ch || ra) || el.checked) && cb(n, normalize(ch && val === '' ? 'on' : val))
}
break
case 'textarea':
cb(n, normalize(el.value))
break
case 'select':
if (el.type.toLowerCase() === 'select-one') {
optCb(el.selectedIndex >= 0 ? el.options[el.selectedIndex] : null)
} else {
for (i = 0; el.length && i < el.length; i++) {
el.options[i].selected && optCb(el.options[i])
}
}
break
}
}
// collect up all form elements found from the passed argument elements all
// the way down to child elements; pass a '
*
* When passing in multiple options, pass them in as separate parameters,
* seperated by commas. For example:
*
*
* loadTable("my_csv_file.csv", "csv", "header")
*
*
*
* All files loaded and saved use UTF-8 encoding.
*
* This method is asynchronous, meaning it may not finish before the next
* line in your sketch is executed. Calling loadTable() inside preload()
* guarantees to complete the operation before setup() and draw() are called.
* Outside preload(), you may supply a callback function to handle the object.
*
*
* @method loadTable
* @param {String} filename name of the file or URL to load
* @param {String|Strings} [options] "header" "csv" "tsv"
* @param {Function} [callback] function to be executed after
* loadTable() completes, Table object is
* passed in as first argument
* @return {Object} Table object containing data
*
* @example
*
*
* // Given the following CSV file called "mammals.csv"
* // located in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* //the file can be remote
* //table = loadTable("http://p5js.org/reference/assets/mammals.csv",
* // "csv", "header");
* }
*
* function setup() {
* //count the columns
* print(table.getRowCount() + " total rows in table");
* print(table.getColumnCount() + " total columns in table");
*
* print(table.getColumn("name"));
* //["Goat", "Leopard", "Zebra"]
*
* //cycle through the table
* for (var r = 0; r < table.getRowCount(); r++)
* for (var c = 0; c < table.getColumnCount(); c++) {
* print(table.getString(r, c));
* }
* }
*
*
*/
p5.prototype.loadTable = function (path) {
var callback = null;
var options = [];
var header = false;
var sep = ',';
var separatorSet = false;
for (var i = 1; i < arguments.length; i++) {
if (typeof(arguments[i]) === 'function' ){
callback = arguments[i];
}
else if (typeof(arguments[i]) === 'string') {
options.push(arguments[i]);
if (arguments[i] === 'header') {
header = true;
}
if (arguments[i] === 'csv') {
if (separatorSet) {
throw new Error('Cannot set multiple separator types.');
}
else {
sep = ',';
separatorSet = true;
}
}
else if (arguments[i] === 'tsv') {
if (separatorSet) {
throw new Error('Cannot set multiple separator types.');
}
else {
sep = '\t';
separatorSet = true;
}
}
}
}
var t = new p5.Table();
reqwest({url: path, crossOrigin: true, type: 'csv'})
.then(function(resp) {
resp = resp.responseText;
var state = {};
// define constants
var PRE_TOKEN = 0,
MID_TOKEN = 1,
POST_TOKEN = 2,
POST_RECORD = 4;
var QUOTE = '\"',
CR = '\r',
LF = '\n';
var records = [];
var offset = 0;
var currentRecord = null;
var currentChar;
var recordBegin = function () {
state.escaped = false;
currentRecord = [];
tokenBegin();
};
var recordEnd = function () {
state.currentState = POST_RECORD;
records.push(currentRecord);
currentRecord = null;
};
var tokenBegin = function() {
state.currentState = PRE_TOKEN;
state.token = '';
};
var tokenEnd = function() {
currentRecord.push(state.token);
tokenBegin();
};
while(true) {
currentChar = resp[offset++];
// EOF
if(currentChar == null) {
if (state.escaped) {
throw new Error('Unclosed quote in file.');
}
if (currentRecord){
tokenEnd();
recordEnd();
break;
}
}
if(currentRecord === null) {
recordBegin();
}
// Handle opening quote
if (state.currentState === PRE_TOKEN) {
if (currentChar === QUOTE) {
state.escaped = true;
state.currentState = MID_TOKEN;
continue;
}
state.currentState = MID_TOKEN;
}
// mid-token and escaped, look for sequences and end quote
if (state.currentState === MID_TOKEN && state.escaped) {
if (currentChar === QUOTE) {
if (resp[offset] === QUOTE) {
state.token += QUOTE;
offset++;
}
else {
state.escaped = false;
state.currentState = POST_TOKEN;
}
}
else {
state.token += currentChar;
}
continue;
}
// fall-through: mid-token or post-token, not escaped
if (currentChar === CR ) {
if( resp[offset] === LF ) {
offset++;
}
tokenEnd();
recordEnd();
}
else if (currentChar === LF) {
tokenEnd();
recordEnd();
}
else if (currentChar === sep) {
tokenEnd();
}
else if( state.currentState === MID_TOKEN ){
state.token += currentChar;
}
}
// set up column names
if (header) {
t.columns = records.shift();
}
else {
for (i = 0; i < records.length; i++){
t.columns[i] = i.toString();
}
}
var row;
for (i =0; i saveJSON, saveStrings, saveTable
// filename, [extension] [canvas] --> saveImage
/**
* Save an image, text, json, csv, wav, or html. Prompts download to
* the client's computer. Note that it is not recommended to call save()
* within draw if it's looping, as the save() function will open a new save
* dialog every frame.
* The default behavior is to save the canvas as an image. You can
* optionally specify a filename.
* For example:
*
* save();
* save('myCanvas.jpg'); // save a specific canvas with a filename
*
*
* Alternately, the first parameter can be a pointer to a canvas
* p5.Element, an Array of Strings,
* an Array of JSON, a JSON object, a p5.Table, a p5.Image, or a
* p5.SoundFile (requires p5.sound). The second parameter is a filename
* (including extension). The third parameter is for options specific
* to this type of object. This method will save a file that fits the
* given paramaters. For example:
*
*
*
* save('myCanvas.jpg'); // Saves canvas as an image
*
* var cnv = createCanvas(100, 100);
* save(cnv, 'myCanvas.jpg'); // Saves canvas as an image
*
* var gb = createGraphics(100, 100);
* save(gb, 'myGraphics.jpg'); // Saves p5.Renderer object as an image
*
* save(myTable, 'myTable.html'); // Saves table as html file
* save(myTable, 'myTable.csv',); // Comma Separated Values
* save(myTable, 'myTable.tsv'); // Tab Separated Values
*
* save(myJSON, 'my.json'); // Saves pretty JSON
* save(myJSON, 'my.json', true); // Optimizes JSON filesize
*
* save(img, 'my.png'); // Saves pImage as a png image
*
* save(arrayOfStrings, 'my.txt'); // Saves strings to a text file with line
* // breaks after each item in the array
*
*
* @method save
* @param {[Object|String]} objectOrFilename If filename is provided, will
* save canvas as an image with
* either png or jpg extension
* depending on the filename.
* If object is provided, will
* save depending on the object
* and filename (see examples
* above).
* @param {[String]} filename If an object is provided as the first
* parameter, then the second parameter
* indicates the filename,
* and should include an appropriate
* file extension (see examples above).
* @param {[Boolean/String]} options Additional options depend on
* filetype. For example, when saving JSON,
* true
indicates that the
* output will be optimized for filesize,
* rather than readability.
*/
p5.prototype.save = function(object, _filename, _options) {
// parse the arguments and figure out which things we are saving
var args = arguments;
// =================================================
// OPTION 1: saveCanvas...
// if no arguments are provided, save canvas
var cnv = this._curElement.elt;
if (args.length === 0) {
p5.prototype.saveCanvas(cnv);
return;
}
// otherwise, parse the arguments
// if first param is a p5Graphics, then saveCanvas
else if (args[0] instanceof p5.Renderer ||
args[0] instanceof p5.Graphics) {
p5.prototype.saveCanvas(args[0].elt, args[1], args[2]);
return;
}
// if 1st param is String and only one arg, assume it is canvas filename
else if (args.length === 1 && typeof(args[0]) === 'string') {
p5.prototype.saveCanvas(cnv, args[0]);
}
// =================================================
// OPTION 2: extension clarifies saveStrings vs. saveJSON
else {
var extension = _checkFileExtension(args[1], args[2])[1];
switch(extension){
case 'json':
p5.prototype.saveJSON(args[0], args[1], args[2]);
return;
case 'txt':
p5.prototype.saveStrings(args[0], args[1], args[2]);
return;
// =================================================
// OPTION 3: decide based on object...
default:
if (args[0] instanceof Array) {
p5.prototype.saveStrings(args[0], args[1], args[2]);
}
else if (args[0] instanceof p5.Table) {
p5.prototype.saveTable(args[0], args[1], args[2], args[3]);
}
else if (args[0] instanceof p5.Image) {
p5.prototype.saveCanvas(args[0].canvas, args[1]);
}
else if (args[0] instanceof p5.SoundFile) {
p5.prototype.saveSound(args[0], args[1], args[2], args[3]);
}
}
}
};
/**
* Writes the contents of an Array or a JSON object to a .json file.
* The file saving process and location of the saved file will
* vary between web browsers.
*
* @method saveJSON
* @param {Array|Object} json
* @param {String} filename
* @param {Boolean} [optimize] If true, removes line breaks
* and spaces from the output
* file to optimize filesize
* (but not readability).
* @example
*
* var json;
*
* function setup() {
*
* json = {}; // new JSON Object
*
* json.id = 0;
* json.species = 'Panthera leo';
* json.name = 'Lion';
*
* // To save, un-comment the line below, then click 'run'
* // saveJSONObject(json, 'lion.json');
* }
*
* // Saves the following to a file called "lion.json":
* // {
* // "id": 0,
* // "species": "Panthera leo",
* // "name": "Lion"
* // }
*
*/
p5.prototype.saveJSON = function(json, filename, opt) {
var stringify;
if (opt){
stringify = JSON.stringify( json );
} else {
stringify = JSON.stringify( json, undefined, 2);
}
console.log(stringify);
this.saveStrings(stringify.split('\n'), filename, 'json');
};
p5.prototype.saveJSONObject = p5.prototype.saveJSON;
p5.prototype.saveJSONArray = p5.prototype.saveJSON;
p5.prototype.saveStream = function() {
// TODO
throw 'not yet implemented';
};
/**
* Writes an array of Strings to a text file, one line per String.
* The file saving process and location of the saved file will
* vary between web browsers.
*
* @method saveStrings
* @param {Array} list string array to be written
* @param {String} filename filename for output
* @example
*
* var words = 'apple bear cat dog';
*
* // .split() outputs an Array
* var list = split(words, ' ');
*
* // To save the file, un-comment next line and click 'run'
* // saveStrings(list, 'nouns.txt');
*
* // Saves the following to a file called 'nouns.txt':
* //
* // apple
* // bear
* // cat
* // dog
*
*/
p5.prototype.saveStrings = function(list, filename, extension) {
var ext = extension || 'txt';
var pWriter = this.createWriter(filename, ext);
for (var i in list) {
if (i < list.length - 1) {
pWriter.println(list[i]);
} else {
pWriter.print(list[i]);
}
}
pWriter.close();
pWriter.flush();
};
p5.prototype.saveXML = function() {
// TODO
throw 'not yet implemented';
};
p5.prototype.selectOutput = function() {
// TODO
throw 'not yet implemented';
};
// =======
// HELPERS
// =======
function escapeHelper(content) {
return content
.replace(/&/g, '&')
.replace(//g, '>')
.replace(/"/g, '"')
.replace(/'/g, ''');
}
/**
* Writes the contents of a Table object to a file. Defaults to a
* text file with comma-separated-values ('csv') but can also
* use tab separation ('tsv'), or generate an HTML table ('html').
* The file saving process and location of the saved file will
* vary between web browsers.
*
* @method saveTable
* @param {p5.Table} Table the Table object to save to a file
* @param {String} filename the filename to which the Table should be saved
* @param {[String]} options can be one of "tsv", "csv", or "html"
* @example
*
* var table;
*
* function setup() {
* table = new p5.Table();
*
* table.addColumn('id');
* table.addColumn('species');
* table.addColumn('name');
*
* var newRow = table.addRow();
* newRow.setNum('id', table.getRowCount() - 1);
* newRow.setString('species', 'Panthera leo');
* newRow.setString('name', 'Lion');
*
* // To save, un-comment next line then click 'run'
* // saveTable(table, 'new.csv');
* }
*
* // Saves the following to a file called 'new.csv':
* // id,species,name
* // 0,Panthera leo,Lion
*
*/
p5.prototype.saveTable = function(table, filename, options) {
var pWriter = this.createWriter(filename, options);
var header = table.columns;
var sep = ','; // default to CSV
if (options === 'tsv') {
sep = '\t';
}
if (options !== 'html') {
// make header if it has values
if (header[0] !== '0') {
for (var h = 0; h < header.length; h++ ) {
if (h < header.length - 1){
pWriter.print(header[h] + sep);
} else {
pWriter.println(header[h]);
}
}
}
// make rows
for (var i = 0; i < table.rows.length; i++ ) {
var j;
for (j = 0; j < table.rows[i].arr.length; j++) {
if (j < table.rows[i].arr.length - 1) {
pWriter.print(table.rows[i].arr[j] + sep);
}
else if (i < table.rows.length - 1) {
pWriter.println(table.rows[i].arr[j]);
} else {
pWriter.print(table.rows[i].arr[j]); // no line break
}
}
}
}
// otherwise, make HTML
else {
pWriter.println('');
pWriter.println('');
var str = ' ';
pWriter.println(str);
pWriter.println('');
pWriter.println('');
pWriter.println(' ');
// make header if it has values
if (header[0] !== '0') {
pWriter.println(' ');
for (var k = 0; k < header.length; k++ ) {
var e = escapeHelper(header[k]);
pWriter.println(' ' +e);
pWriter.println(' | ');
}
pWriter.println('
');
}
// make rows
for (var row = 0; row < table.rows.length; row++) {
pWriter.println(' ');
for (var col = 0; col < table.columns.length; col++) {
var entry = table.rows[row].getString(col);
var htmlEntry = escapeHelper(entry);
pWriter.println(' ' +htmlEntry);
pWriter.println(' | ');
}
pWriter.println('
');
}
pWriter.println('
');
pWriter.println('');
pWriter.print('');
}
// close and flush the pWriter
pWriter.close();
pWriter.flush();
}; // end saveTable()
/**
* Generate a blob of file data as a url to prepare for download.
* Accepts an array of data, a filename, and an extension (optional).
* This is a private function because it does not do any formatting,
* but it is used by saveStrings, saveJSON, saveTable etc.
*
* @param {Array} dataToDownload
* @param {String} filename
* @param {[String]} extension
* @private
*/
p5.prototype.writeFile = function(dataToDownload, filename, extension) {
var type = 'application\/octet-stream';
if (p5.prototype._isSafari() ) {
type = 'text\/plain';
}
var blob = new Blob(dataToDownload, {'type': type});
var href = window.URL.createObjectURL(blob);
p5.prototype.downloadFile(href, filename, extension);
};
/**
* Forces download. Accepts a url to filedata/blob, a filename,
* and an extension (optional).
* This is a private function because it does not do any formatting,
* but it is used by saveStrings, saveJSON, saveTable etc.
*
* @param {String} href i.e. an href generated by createObjectURL
* @param {[String]} filename
* @param {[String]} extension
*/
p5.prototype.downloadFile = function(href, fName, extension) {
var fx = _checkFileExtension(fName, extension);
var filename = fx[0];
var ext = fx[1];
var a = document.createElement('a');
a.href = href;
a.download = filename;
// Firefox requires the link to be added to the DOM before click()
a.onclick = destroyClickedElement;
a.style.display = 'none';
document.body.appendChild(a);
// Safari will open this file in the same page as a confusing Blob.
if (p5.prototype._isSafari() ) {
var aText = 'Hello, Safari user! To download this file...\n';
aText += '1. Go to File --> Save As.\n';
aText += '2. Choose "Page Source" as the Format.\n';
aText += '3. Name it with this extension: .\"' + ext+'\"';
alert(aText);
}
a.click();
href = null;
};
/**
* Returns a file extension, or another string
* if the provided parameter has no extension.
*
* @param {String} filename
* @return {Array} [fileName, fileExtension]
*
* @private
*/
function _checkFileExtension(filename, extension) {
if (!extension || extension === true || extension === 'true') {
extension = '';
}
if (!filename) {
filename = 'untitled';
}
var ext = '';
// make sure the file will have a name, see if filename needs extension
if (filename && filename.indexOf('.') > -1) {
ext = filename.split('.').pop();
}
// append extension if it doesn't exist
if (extension) {
if (ext !== extension) {
ext = extension;
filename = filename + '.' + ext;
}
}
return [filename, ext];
}
p5.prototype._checkFileExtension = _checkFileExtension;
/**
* Returns true if the browser is Safari, false if not.
* Safari makes trouble for downloading files.
*
* @return {Boolean} [description]
* @private
*/
p5.prototype._isSafari = function() {
var x = Object.prototype.toString.call(window.HTMLElement);
return x.indexOf('Constructor') > 0;
};
/**
* Helper function, a callback for download that deletes
* an invisible anchor element from the DOM once the file
* has been automatically downloaded.
*
* @private
*/
function destroyClickedElement(event) {
document.body.removeChild(event.target);
}
module.exports = p5;
},{"../core/core":49,"../core/error_helpers":52,"opentype.js":8,"reqwest":29}],72:[function(_dereq_,module,exports){
/**
* @module IO
* @submodule Table
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* Table Options
* Generic class for handling tabular data, typically from a
* CSV, TSV, or other sort of spreadsheet file.
* CSV files are
*
* comma separated values, often with the data in quotes. TSV
* files use tabs as separators, and usually don't bother with the
* quotes.
* File names should end with .csv if they're comma separated.
* A rough "spec" for CSV can be found
* here.
* To load files, use the loadTable method.
* To save tables to your computer, use the save method
* or the saveTable method.
*
* Possible options include:
*
* - csv - parse the table as comma-separated values
*
- tsv - parse the table as tab-separated values
*
- header - this table has a header (title) row
*
*/
/**
* Table objects store data with multiple rows and columns, much
* like in a traditional spreadsheet. Tables can be generated from
* scratch, dynamically, or using data from an existing file.
*
* @class p5.Table
* @constructor
* @param {Array} [rows] An array of p5.TableRow objects
* @return {p5.Table} p5.Table generated
*/
p5.Table = function (rows) {
/**
* @property columns
* @type {Array}
*/
this.columns = [];
/**
* @property rows
* @type {Array}
*/
this.rows = [];
};
/**
* Use addRow() to add a new row of data to a p5.Table object. By default,
* an empty row is created. Typically, you would store a reference to
* the new row in a TableRow object (see newRow in the example above),
* and then set individual values using set().
*
* If a p5.TableRow object is included as a parameter, then that row is
* duplicated and added to the table.
*
* @method addRow
* @param {p5.TableRow} [row] row to be added to the table
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* //add a row
* var newRow = table.addRow();
* newRow.setString("id", table.getRowCount() - 1);
* newRow.setString("species", "Canis Lupus");
* newRow.setString("name", "Wolf");
*
* //print the results
* for (var r = 0; r < table.getRowCount(); r++)
* for (var c = 0; c < table.getColumnCount(); c++)
* print(table.getString(r, c));
* }
*
*
*/
p5.Table.prototype.addRow = function(row) {
// make sure it is a valid TableRow
var r = row || new p5.TableRow();
if (typeof(r.arr) === 'undefined' || typeof(r.obj) === 'undefined') {
//r = new p5.prototype.TableRow(r);
throw 'invalid TableRow: ' + r;
}
r.table = this;
this.rows.push(r);
return r;
};
/**
* Removes a row from the table object.
*
* @method removeRow
* @param {Number} id ID number of the row to remove
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* //remove the first row
* var r = table.removeRow(0);
*
* //print the results
* for (var r = 0; r < table.getRowCount(); r++)
* for (var c = 0; c < table.getColumnCount(); c++)
* print(table.getString(r, c));
* }
*
*
*/
p5.Table.prototype.removeRow = function(id) {
this.rows[id].table = null; // remove reference to table
var chunk = this.rows.splice(id+1, this.rows.length);
this.rows.pop();
this.rows = this.rows.concat(chunk);
};
/**
* Returns a reference to the specified p5.TableRow. The reference
* can then be used to get and set values of the selected row.
*
* @method getRow
* @param {Number} rowID ID number of the row to get
* @return {TableRow} p5.TableRow object
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* var row = table.getRow(1);
* //print it column by column
* //note: a row is an object, not an array
* for (var c = 0; c < table.getColumnCount(); c++)
* print(row.getString(c));
* }
*
*
*/
p5.Table.prototype.getRow = function(r) {
return this.rows[r];
};
/**
* Gets all rows from the table. Returns an array of p5.TableRows.
*
* @method getRows
* @return {Array} Array of p5.TableRows
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* var rows = table.getRows();
*
* //warning: rows is an array of objects
* for (var r = 0; r < rows.length; r++)
* rows[r].set("name", "Unicorn");
*
* //print the results
* for (var r = 0; r < table.getRowCount(); r++)
* for (var c = 0; c < table.getColumnCount(); c++)
* print(table.getString(r, c));
* }
*
*
*/
p5.Table.prototype.getRows = function() {
return this.rows;
};
/**
* Finds the first row in the Table that contains the value
* provided, and returns a reference to that row. Even if
* multiple rows are possible matches, only the first matching
* row is returned. The column to search may be specified by
* either its ID or title.
*
* @method findRow
* @param {String} value The value to match
* @param {Number|String} column ID number or title of the
* column to search
* @return {TableRow}
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* //find the animal named zebra
* var row = table.findRow("Zebra", "name");
* //find the corresponding species
* print(row.getString("species"));
* }
*
*
*/
p5.Table.prototype.findRow = function(value, column) {
// try the Object
if (typeof(column) === 'string') {
for (var i = 0; i < this.rows.length; i++){
if (this.rows[i].obj[column] === value) {
return this.rows[i];
}
}
}
// try the Array
else {
for (var j = 0; j < this.rows.length; j++){
if (this.rows[j].arr[column] === value) {
return this.rows[j];
}
}
}
// otherwise...
return null;
};
/**
* Finds the rows in the Table that contain the value
* provided, and returns references to those rows. Returns an
* Array, so for must be used to iterate through all the rows,
* as shown in the example above. The column to search may be
* specified by either its ID or title.
*
* @method findRows
* @param {String} value The value to match
* @param {Number|String} column ID number or title of the
* column to search
* @return {Array} An Array of TableRow objects
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* //add another goat
* var newRow = table.addRow();
* newRow.setString("id", table.getRowCount() - 1);
* newRow.setString("species", "Scape Goat");
* newRow.setString("name", "Goat");
*
* //find the rows containing animals named Goat
* var rows = table.findRows("Goat", "name");
* print(rows.length + " Goats found");
* }
*
*
*/
p5.Table.prototype.findRows = function(value, column) {
var ret = [];
if (typeof(column) === 'string') {
for (var i = 0; i < this.rows.length; i++){
if (this.rows[i].obj[column] === value) {
ret.push( this.rows[i] );
}
}
}
// try the Array
else {
for (var j = 0; j < this.rows.length; j++){
if (this.rows[j].arr[column] === value) {
ret.push( this.rows[j] );
}
}
}
return ret;
};
/**
* Finds the first row in the Table that matches the regular
* expression provided, and returns a reference to that row.
* Even if multiple rows are possible matches, only the first
* matching row is returned. The column to search may be
* specified by either its ID or title.
*
* @method matchRow
* @param {String} regexp The regular expression to match
* @param {String|Number} column The column ID (number) or
* title (string)
* @return {TableRow} TableRow object
*/
p5.Table.prototype.matchRow = function(regexp, column) {
if (typeof(column) === 'number') {
for (var j = 0; j < this.rows.length; j++) {
if ( this.rows[j].arr[column].match(regexp) ) {
return this.rows[j];
}
}
}
else {
for (var i = 0; i < this.rows.length; i++) {
if ( this.rows[i].obj[column].match(regexp) ) {
return this.rows[i];
}
}
}
return null;
};
/**
* Finds the first row in the Table that matches the regular
* expression provided, and returns a reference to that row.
* Even if multiple rows are possible matches, only the first
* matching row is returned. The column to search may be specified
* by either its ID or title.
*
* @method matchRows
* @param {String} regexp The regular expression to match
* @param {String|Number} [column] The column ID (number) or
* title (string)
* @return {Array} An Array of TableRow objects
*/
p5.Table.prototype.matchRows = function(regexp, column) {
var ret = [];
if (typeof(column) === 'number') {
for (var j = 0; j < this.rows.length; j++) {
if ( this.rows[j].arr[column].match(regexp) ) {
ret.push( this.rows[j] );
}
}
}
else {
for (var i = 0; i < this.rows.length; i++) {
if ( this.rows[i].obj[column].match(regexp) ) {
ret.push( this.rows[i] );
}
}
}
return ret;
};
/**
* Retrieves all values in the specified column, and returns them
* as an array. The column may be specified by either its ID or title.
*
* @method getColumn
* @param {String|Number} column String or Number of the column to return
* @return {Array} Array of column values
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* //getColumn returns an array that can be printed directly
* print(table.getColumn("species"));
* //outputs ["Capra hircus", "Panthera pardus", "Equus zebra"]
* }
*
*
*/
p5.Table.prototype.getColumn = function(value) {
var ret = [];
if (typeof(value) === 'string'){
for (var i = 0; i < this.rows.length; i++){
ret.push (this.rows[i].obj[value]);
}
} else {
for (var j = 0; j < this.rows.length; j++){
ret.push (this.rows[j].arr[value]);
}
}
return ret;
};
/**
* Removes all rows from a Table. While all rows are removed,
* columns and column titles are maintained.
*
* @method clearRows
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* table.clearRows();
* print(table.getRowCount() + " total rows in table");
* print(table.getColumnCount() + " total columns in table");
* }
*
*
*/
p5.Table.prototype.clearRows = function() {
delete this.rows;
this.rows = [];
};
/**
* Use addColumn() to add a new column to a Table object.
* Typically, you will want to specify a title, so the column
* may be easily referenced later by name. (If no title is
* specified, the new column's title will be null.)
*
* @method addColumn
* @param {String} [title] title of the given column
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* table.addColumn("carnivore");
* table.set(0, "carnivore", "no");
* table.set(1, "carnivore", "yes");
* table.set(2, "carnivore", "no");
*
* //print the results
* for (var r = 0; r < table.getRowCount(); r++)
* for (var c = 0; c < table.getColumnCount(); c++)
* print(table.getString(r, c));
* }
*
*
*/
p5.Table.prototype.addColumn = function(title) {
var t = title || null;
this.columns.push(t);
};
/**
* Returns the total number of columns in a Table.
*
* @return {Number} Number of columns in this table
*/
p5.Table.prototype.getColumnCount = function() {
return this.columns.length;
};
/**
* Returns the total number of rows in a Table.
*
* @method getRowCount
* @return {Number} Number of rows in this table
*/
p5.Table.prototype.getRowCount = function() {
return this.rows.length;
};
/**
* Removes any of the specified characters (or "tokens").
*
* If no column is specified, then the values in all columns and
* rows are processed. A specific column may be referenced by
* either its ID or title.
*
* @method removeTokens
* @param {String} chars String listing characters to be removed
* @param {String|Number} [column] Column ID (number)
* or name (string)
*/
p5.Table.prototype.removeTokens = function(chars, column) {
var escape= function(s) {
return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&');
};
var charArray = [];
for (var i = 0; i < chars.length; i++) {
charArray.push( escape( chars.charAt(i) ) );
}
var regex = new RegExp(charArray.join('|'), 'g');
if (typeof(column) === 'undefined'){
for (var c = 0; c < this.columns.length; c++) {
for (var d = 0; d < this.rows.length; d++) {
var s = this.rows[d].arr[c];
s = s.replace(regex, '');
this.rows[d].arr[c] = s;
this.rows[d].obj[this.columns[c]] = s;
}
}
}
else if (typeof(column) === 'string'){
for (var j = 0; j < this.rows.length; j++) {
var val = this.rows[j].obj[column];
val = val.replace(regex, '');
this.rows[j].obj[column] = val;
var pos = this.columns.indexOf(column);
this.rows[j].arr[pos] = val;
}
}
else {
for (var k = 0; k < this.rows.length; k++) {
var str = this.rows[k].arr[column];
str = str.replace(regex, '');
this.rows[k].arr[column] = str;
this.rows[k].obj[this.columns[column]] = str;
}
}
};
/**
* Trims leading and trailing whitespace, such as spaces and tabs,
* from String table values. If no column is specified, then the
* values in all columns and rows are trimmed. A specific column
* may be referenced by either its ID or title.
*
* @method trim
* @param {String|Number} column Column ID (number)
* or name (string)
*/
p5.Table.prototype.trim = function(column) {
var regex = new RegExp( (' '), 'g');
if (typeof(column) === 'undefined'){
for (var c = 0; c < this.columns.length; c++) {
for (var d = 0; d < this.rows.length; d++) {
var s = this.rows[d].arr[c];
s = s.replace(regex, '');
this.rows[d].arr[c] = s;
this.rows[d].obj[this.columns[c]] = s;
}
}
}
else if (typeof(column) === 'string'){
for (var j = 0; j < this.rows.length; j++) {
var val = this.rows[j].obj[column];
val = val.replace(regex, '');
this.rows[j].obj[column] = val;
var pos = this.columns.indexOf(column);
this.rows[j].arr[pos] = val;
}
}
else {
for (var k = 0; k < this.rows.length; k++) {
var str = this.rows[k].arr[column];
str = str.replace(regex, '');
this.rows[k].arr[column] = str;
this.rows[k].obj[this.columns[column]] = str;
}
}
};
/**
* Use removeColumn() to remove an existing column from a Table
* object. The column to be removed may be identified by either
* its title (a String) or its index value (an int).
* removeColumn(0) would remove the first column, removeColumn(1)
* would remove the second column, and so on.
*
* @method removeColumn
* @param {String|Number} column columnName (string) or ID (number)
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* table.removeColumn("id");
* print(table.getColumnCount());
* }
*
*
*/
p5.Table.prototype.removeColumn = function(c) {
var cString;
var cNumber;
if (typeof(c) === 'string') {
// find the position of c in the columns
cString = c;
cNumber = this.columns.indexOf(c);
console.log('string');
}
else{
cNumber = c;
cString = this.columns[c];
}
var chunk = this.columns.splice(cNumber+1, this.columns.length);
this.columns.pop();
this.columns = this.columns.concat(chunk);
for (var i = 0; i < this.rows.length; i++){
var tempR = this.rows[i].arr;
var chip = tempR.splice(cNumber+1, tempR.length);
tempR.pop();
this.rows[i].arr = tempR.concat(chip);
delete this.rows[i].obj[cString];
}
};
/**
* Stores a value in the Table's specified row and column.
* The row is specified by its ID, while the column may be specified
* by either its ID or title.
*
* @method set
* @param {String|Number} column column ID (Number)
* or title (String)
* @param {String|Number} value value to assign
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* table.set(0, "species", "Canis Lupus");
* table.set(0, "name", "Wolf");
*
* //print the results
* for (var r = 0; r < table.getRowCount(); r++)
* for (var c = 0; c < table.getColumnCount(); c++)
* print(table.getString(r, c));
* }
*
*
*/
p5.Table.prototype.set = function(row, column, value) {
this.rows[row].set(column, value);
};
/**
* Stores a Float value in the Table's specified row and column.
* The row is specified by its ID, while the column may be specified
* by either its ID or title.
*
* @method setNum
* @param {Number} row row ID
* @param {String|Number} column column ID (Number)
* or title (String)
* @param {Number} value value to assign
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* table.setNum(1, "id", 1);
*
* print(table.getColumn(0));
* //["0", 1, "2"]
* }
*
*
*/
p5.Table.prototype.setNum = function(row, column, value){
this.rows[row].set(column, value);
};
/**
* Stores a String value in the Table's specified row and column.
* The row is specified by its ID, while the column may be specified
* by either its ID or title.
*
* @method setString
* @param {Number} row row ID
* @param {String|Number} column column ID (Number)
* or title (String)
* @param {String} value value to assign
*/
p5.Table.prototype.setString = function(row, column, value){
this.rows[row].set(column, value);
};
/**
* Retrieves a value from the Table's specified row and column.
* The row is specified by its ID, while the column may be specified by
* either its ID or title.
*
* @method get
* @param {Number} row row ID
* @param {String|Number} column columnName (string) or
* ID (number)
* @return {String|Number}
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* print(table.get(0, 1));
* //Capra hircus
* print(table.get(0, "species"));
* //Capra hircus
* }
*
*
*/
p5.Table.prototype.get = function(row, column) {
return this.rows[row].get(column);
};
/**
* Retrieves a Float value from the Table's specified row and column.
* The row is specified by its ID, while the column may be specified by
* either its ID or title.
*
* @method getNum
* @param {Number} row row ID
* @param {String|Number} column columnName (string) or
* ID (number)
* @return {Number}
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* print(table.getNum(1, 0) + 100);
* //id 1 + 100 = 101
* }
*
*
*/
p5.Table.prototype.getNum = function(row, column) {
return this.rows[row].getNum(column);
};
/**
* Retrieves a String value from the Table's specified row and column.
* The row is specified by its ID, while the column may be specified by
* either its ID or title.
*
* @method getString
* @param {Number} row row ID
* @param {String|Number} column columnName (string) or
* ID (number)
* @return {String}
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* var tableArray = table.getArray();
*
* //output each row as array
* for (var i = 0; i < tableArray.length; i++)
* print(tableArray[i]);
* }
*
*
*/
p5.Table.prototype.getString = function(row, column) {
return this.rows[row].getString(column);
};
/**
* Retrieves all table data and returns as an object. If a column name is
* passed in, each row object will be stored with that attribute as its
* title.
*
* @method getObject
* @param {String} headerColumn Name of the column which should be used to
* title each row object (optional)
* @return {Object}
*
* @example
*
*
* // Given the CSV file "mammals.csv"
* // in the project's "assets" folder:
* //
* // id,species,name
* // 0,Capra hircus,Goat
* // 1,Panthera pardus,Leopard
* // 2,Equus zebra,Zebra
*
* var table;
*
* function preload() {
* //my table is comma separated value "csv"
* //and has a header specifying the columns labels
* table = loadTable("assets/mammals.csv", "csv", "header");
* }
*
* function setup() {
* var tableObject = table.getObject();
*
* print(tableObject);
* //outputs an object
* }
*
*
*/
p5.Table.prototype.getObject = function (headerColumn) {
var tableObject = {};
var obj, cPos, index;
for(var i = 0; i < this.rows.length; i++) {
obj = this.rows[i].obj;
if (typeof(headerColumn) === 'string'){
cPos = this.columns.indexOf(headerColumn); // index of columnID
if (cPos >= 0) {
index = obj[headerColumn];
tableObject[index] = obj;
} else {
throw 'This table has no column named "' + headerColumn +'"';
}
} else {
tableObject[i] = this.rows[i].obj;
}
}
return tableObject;
};
/**
* Retrieves all table data and returns it as a multidimensional array.
*
* @method getArray
* @return {Array}
*/
p5.Table.prototype.getArray = function () {
var tableArray = [];
for(var i = 0; i < this.rows.length; i++) {
tableArray.push(this.rows[i].arr);
}
return tableArray;
};
module.exports = p5.Table;
},{"../core/core":49}],73:[function(_dereq_,module,exports){
/**
* @module IO
* @submodule Table
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* A TableRow object represents a single row of data values,
* stored in columns, from a table.
*
* A Table Row contains both an ordered array, and an unordered
* JSON object.
*
* @class p5.TableRow
* @constructor
* @param {String} [str] optional: populate the row with a
* string of values, separated by the
* separator
* @param {String} [separator] comma separated values (csv) by default
*/
p5.TableRow = function (str, separator) {
var arr = [];
var obj = {};
if (str){
separator = separator || ',';
arr = str.split(separator);
}
for (var i = 0; i < arr.length; i++){
var key = i;
var val = arr[i];
obj[key] = val;
}
this.arr = arr;
this.obj = obj;
this.table = null;
};
/**
* Stores a value in the TableRow's specified column.
* The column may be specified by either its ID or title.
*
* @method set
* @param {String|Number} column Column ID (Number)
* or Title (String)
* @param {String|Number} value The value to be stored
*/
p5.TableRow.prototype.set = function(column, value) {
// if typeof column is string, use .obj
if (typeof(column) === 'string'){
var cPos = this.table.columns.indexOf(column); // index of columnID
if (cPos >= 0) {
this.obj[column] = value;
this.arr[cPos] = value;
}
else {
throw 'This table has no column named "' + column +'"';
}
}
// if typeof column is number, use .arr
else {
if (column < this.table.columns.length) {
this.arr[column] = value;
var cTitle = this.table.columns[column];
this.obj[cTitle] = value;
}
else {
throw 'Column #' + column + ' is out of the range of this table';
}
}
};
/**
* Stores a Float value in the TableRow's specified column.
* The column may be specified by either its ID or title.
*
* @method setNum
* @param {String|Number} column Column ID (Number)
* or Title (String)
* @param {Number} value The value to be stored
* as a Float
*/
p5.TableRow.prototype.setNum = function(column, value){
var floatVal = parseFloat(value, 10);
this.set(column, floatVal);
};
/**
* Stores a String value in the TableRow's specified column.
* The column may be specified by either its ID or title.
*
* @method setString
* @param {String|Number} column Column ID (Number)
* or Title (String)
* @param {String} value The value to be stored
* as a String
*/
p5.TableRow.prototype.setString = function(column, value){
var stringVal = value.toString();
this.set(column, stringVal);
};
/**
* Retrieves a value from the TableRow's specified column.
* The column may be specified by either its ID or title.
*
* @method get
* @param {String|Number} column columnName (string) or
* ID (number)
* @return {String|Number}
*/
p5.TableRow.prototype.get = function(column) {
if (typeof(column) === 'string'){
return this.obj[column];
} else {
return this.arr[column];
}
};
/**
* Retrieves a Float value from the TableRow's specified
* column. The column may be specified by either its ID or
* title.
*
* @method getNum
* @param {String|Number} column columnName (string) or
* ID (number)
* @return {Number} Float Floating point number
*/
p5.TableRow.prototype.getNum = function(column) {
var ret;
if (typeof(column) === 'string'){
ret = parseFloat(this.obj[column], 10);
} else {
ret = parseFloat(this.arr[column], 10);
}
if (ret.toString() === 'NaN') {
throw 'Error: ' + this.obj[column]+ ' is NaN (Not a Number)';
}
return ret;
};
/**
* Retrieves an String value from the TableRow's specified
* column. The column may be specified by either its ID or
* title.
*
* @method getString
* @param {String|Number} column columnName (string) or
* ID (number)
* @return {String} String
*/
p5.TableRow.prototype.getString = function(column) {
if (typeof(column) === 'string'){
return this.obj[column].toString();
} else {
return this.arr[column].toString();
}
};
module.exports = p5.TableRow;
},{"../core/core":49}],74:[function(_dereq_,module,exports){
/**
* @module Math
* @submodule Calculation
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* Calculates the absolute value (magnitude) of a number. Maps to Math.abs().
* The absolute value of a number is always positive.
*
* @method abs
* @param {Number} n number to compute
* @return {Number} absolute value of given number
* @example
*
* function setup() {
* var x = -3;
* var y = abs(x);
*
* print(x); // -3
* print(y); // 3
* }
*
*/
p5.prototype.abs = Math.abs;
/**
* Calculates the closest int value that is greater than or equal to the
* value of the parameter. Maps to Math.ceil(). For example, ceil(9.03)
* returns the value 10.
*
* @method ceil
* @param {Number} n number to round up
* @return {Number} rounded up number
* @example
*
* function draw() {
* background(200);
* // map, mouseX between 0 and 5.
* var ax = map(mouseX, 0, 100, 0, 5);
* var ay = 66;
*
* //Get the ceiling of the mapped number.
* var bx = ceil(map(mouseX, 0, 100, 0,5));
* var by = 33;
*
* // Multiply the mapped numbers by 20 to more easily
* // see the changes.
* stroke(0);
* fill(0);
* line(0, ay, ax * 20, ay);
* line(0, by, bx * 20, by);
*
* // Reformat the float returned by map and draw it.
* noStroke();
* text(nfc(ax, 2,2), ax, ay - 5);
* text(nfc(bx,1,1), bx, by - 5);
* }
*
*/
p5.prototype.ceil = Math.ceil;
/**
* Constrains a value between a minimum and maximum value.
*
* @method constrain
* @param {Number} n number to constrain
* @param {Number} low minimum limit
* @param {Number} high maximum limit
* @return {Number} constrained number
* @example
*
* function draw() {
* background(200);
*
* var leftWall = 25;
* var rightWall = 75;
*
* // xm is just the mouseX, while
* // xc is the mouseX, but constrained
* // between the leftWall and rightWall!
* var xm = mouseX;
* var xc = constrain(mouseX, leftWall, rightWall);
*
* // Draw the walls.
* stroke(150);
* line(leftWall, 0, leftWall, height);
* line(rightWall, 0, rightWall, height);
*
* // Draw xm and xc as circles.
* noStroke();
* fill(150);
* ellipse(xm, 33, 9,9); // Not Constrained
* fill(0);
* ellipse(xc, 66, 9,9); // Constrained
* }
*
*/
p5.prototype.constrain = function(n, low, high) {
return Math.max(Math.min(n, high), low);
};
/**
* Calculates the distance between two points.
*
* @method dist
* @param {Number} x1 x-coordinate of the first point
* @param {Number} y1 y-coordinate of the first point
* @param {Number} x2 x-coordinate of the second point
* @param {Number} y2 y-coordinate of the second point
* @return {Number} distance between the two points
* @example
*
* // Move your mouse inside the canvas to see the
* // change in distance between two points!
* function draw() {
* background(200);
* fill(0);
*
* var x1 = 10;
* var y1 = 90;
* var x2 = mouseX;
* var y2 = mouseY;
*
* line(x1, y1, x2, y2);
* ellipse(x1, y1, 7, 7);
* ellipse(x2, y2, 7, 7);
*
* // d is the length of the line
* // the distance from point 1 to point 2.
* var d = int(dist(x1, y1, x2, y2));
*
* // Let's write d along the line we are drawing!
* push();
* translate( (x1+x2)/2, (y1+y2)/2 );
* rotate( atan2(y2-y1,x2-x1) );
* text(nfc(d,1,1), 0, -5);
* pop();
* // Fancy!
* }
*
*/
p5.prototype.dist = function(x1, y1, x2, y2) {
return Math.sqrt( (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) );
};
/**
* Returns Euler's number e (2.71828...) raised to the power of the n
* parameter. Maps to Math.exp().
*
* @method exp
* @param {Number} n exponent to raise
* @return {Number} e^n
* @example
*
* function draw() {
* background(200);
*
* // Compute the exp() function with a value between 0 and 2
* var xValue = map(mouseX, 0, width, 0, 2);
* var yValue = exp(xValue);
*
* var y = map(yValue, 0, 8, height, 0);
*
* var legend = "exp (" + nfc(xValue, 3) +")\n= " + nf(yValue, 1, 4);
* stroke(150);
* line(mouseX, y, mouseX, height);
* fill(0);
* text(legend, 5, 15);
* noStroke();
* ellipse (mouseX,y, 7, 7);
*
* // Draw the exp(x) curve,
* // over the domain of x from 0 to 2
* noFill();
* stroke(0);
* beginShape();
* for (var x = 0; x < width; x++) {
* xValue = map(x, 0, width, 0, 2);
* yValue = exp(xValue);
* y = map(yValue, 0, 8, height, 0);
* vertex(x, y);
* }
*
* endShape();
* line(0, 0, 0, height);
* line(0, height-1, width, height-1);
* }
*
*/
p5.prototype.exp = Math.exp;
/**
* Calculates the closest int value that is less than or equal to the
* value of the parameter. Maps to Math.floor().
*
* @method floor
* @param {Number} n number to round down
* @return {Number} rounded down number
* @example
*
* function draw() {
* background(200);
* //map, mouseX between 0 and 5.
* var ax = map(mouseX, 0, 100, 0, 5);
* var ay = 66;
*
* //Get the floor of the mapped number.
* var bx = floor(map(mouseX, 0, 100, 0,5));
* var by = 33;
*
* // Multiply the mapped numbers by 20 to more easily
* // see the changes.
* stroke(0);
* fill(0);
* line(0, ay, ax * 20, ay);
* line(0, by, bx * 20, by);
*
* // Reformat the float returned by map and draw it.
* noStroke();
* text(nfc(ax, 2,2), ax, ay - 5);
* text(nfc(bx,1,1), bx, by - 5);
* }
*
*/
p5.prototype.floor = Math.floor;
/**
* Calculates a number between two numbers at a specific increment. The amt
* parameter is the amount to interpolate between the two values where 0.0
* equal to the first point, 0.1 is very near the first point, 0.5 is
* half-way in between, etc. The lerp function is convenient for creating
* motion along a straight path and for drawing dotted lines.
*
* @method lerp
* @param {Number} start first value
* @param {Number} stop second value
* @param {Number} amt number between 0.0 and 1.0
* @return {Number} lerped value
* @example
*
* function setup() {
* background(200);
* var a = 20;
* var b = 80;
* var c = lerp(a,b, .2);
* var d = lerp(a,b, .5);
* var e = lerp(a,b, .8);
*
* var y = 50
*
* strokeWeight(5);
* stroke(0); // Draw the original points in black
* point(a, y);
* point(b, y);
*
* stroke(100); // Draw the lerp points in gray
* point(c, y);
* point(d, y);
* point(e, y);
* }
*
*/
p5.prototype.lerp = function(start, stop, amt) {
return amt*(stop-start)+start;
};
/**
* Calculates the natural logarithm (the base-e logarithm) of a number. This
* function expects the n parameter to be a value greater than 0.0. Maps to
* Math.log().
*
* @method log
* @param {Number} n number greater than 0
* @return {Number} natural logarithm of n
* @example
*
* function draw() {
* background(200);
* var maxX = 2.8;
* var maxY = 1.5;
*
* // Compute the natural log of a value between 0 and maxX
* var xValue = map(mouseX, 0, width, 0, maxX);
* if (xValue > 0) { // Cannot take the log of a negative number.
* var yValue = log(xValue);
* var y = map(yValue, -maxY, maxY, height, 0);
*
* // Display the calculation occurring.
* var legend = "log(" + nf(xValue, 1, 2) + ")\n= " + nf(yValue, 1, 3);
* stroke(150);
* line(mouseX, y, mouseX, height);
* fill(0);
* text (legend, 5, 15);
* noStroke();
* ellipse (mouseX, y, 7, 7);
* }
*
* // Draw the log(x) curve,
* // over the domain of x from 0 to maxX
* noFill();
* stroke(0);
* beginShape();
* for(var x=0; x
*/
p5.prototype.log = Math.log;
/**
* Calculates the magnitude (or length) of a vector. A vector is a direction
* in space commonly used in computer graphics and linear algebra. Because it
* has no "start" position, the magnitude of a vector can be thought of as
* the distance from the coordinate 0,0 to its x,y value. Therefore, mag() is
* a shortcut for writing dist(0, 0, x, y).
*
* @method mag
* @param {Number} a first value
* @param {Number} b second value
* @return {Number} magnitude of vector from (0,0) to (a,b)
* @example
*
* function setup() {
* var x1 = 20;
* var x2 = 80;
* var y1 = 30;
* var y2 = 70;
*
* line(0, 0, x1, y1);
* print(mag(x1, y1)); // Prints "36.05551"
* line(0, 0, x2, y1);
* print(mag(x2, y1)); // Prints "85.44004"
* line(0, 0, x1, y2);
* print(mag(x1, y2)); // Prints "72.8011"
* line(0, 0, x2, y2);
* print(mag(x2, y2)); // Prints "106.30146"
* }
*
*/
p5.prototype.mag = function(x, y) {
return Math.sqrt(x*x+y*y);
};
/**
* Re-maps a number from one range to another.
* In the first example above, the number 25 is converted from a value in the
* range of 0 to 100 into a value that ranges from the left edge of the
* window (0) to the right edge (width).
*
* @method map
* @param {Number} value the incoming value to be converted
* @param {Number} start1 lower bound of the value's current range
* @param {Number} stop1 upper bound of the value's current range
* @param {Number} start2 lower bound of the value's target range
* @param {Number} stop upper bound of the value's target range
* @return {Number} remapped number
* @example
*
* createCanvas(200, 200);
* var value = 25;
* var m = map(value, 0, 100, 0, width);
* ellipse(m, 200, 10, 10);
*
*
*
* function setup() {
* createCanvs(200, 200);
* noStroke();
* }
*
* function draw() {
* background(204);
* var x1 = map(mouseX, 0, width, 50, 150);
* ellipse(x1, 75, 50, 50);
* var x2 = map(mouseX, 0, width, 0, 200);
* ellipse(x2, 125, 50, 50);
* }
*
*/
p5.prototype.map = function(n, start1, stop1, start2, stop2) {
return ((n-start1)/(stop1-start1))*(stop2-start2)+start2;
};
/**
* Determines the largest value in a sequence of numbers, and then returns
* that value. max() accepts any number of Number parameters, or an Array
* of any length.
*
* @method max
* @param {Number|Array} n0 Numbers to compare
* @return {Number} maximum Number
* @example
*
* function setup() {
* // Change the elements in the array and run the sketch
* // to show how max() works!
* numArray = new Array(2,1,5,4,8,9);
* fill(0);
* noStroke();
* text("Array Elements", 0, 10);
* // Draw all numbers in the array
* var spacing = 15;
* var elemsY = 25;
* for(var i = 0; i < numArray.length; i++) {
* text(numArray[i], i * spacing, elemsY);
* }
* maxX = 33;
* maxY = 80;
* // Draw the Maximum value in the array.
* textSize(32);
* text(max(numArray), maxX, maxY);
* }
*
*/
p5.prototype.max = function() {
if (arguments[0] instanceof Array) {
return Math.max.apply(null,arguments[0]);
} else {
return Math.max.apply(null,arguments);
}
};
/**
* Determines the smallest value in a sequence of numbers, and then returns
* that value. min() accepts any number of Number parameters, or an Array
* of any length.
*
* @method min
* @param {Number|Array} n0 Numbers to compare
* @return {Number} minimum Number
* @example
*
* function setup() {
* // Change the elements in the array and run the sketch
* // to show how min() works!
* numArray = new Array(2,1,5,4,8,9);
* fill(0);
* noStroke();
* text("Array Elements", 0, 10);
* // Draw all numbers in the array
* var spacing = 15;
* var elemsY = 25;
* for(var i = 0; i < numArray.length; i++) {
* text(numArray[i], i * spacing, elemsY);
* }
* maxX = 33;
* maxY = 80;
* // Draw the Minimum value in the array.
* textSize(32);
* text(min(numArray), maxX, maxY);
* }
*
*/
p5.prototype.min = function() {
if (arguments[0] instanceof Array) {
return Math.min.apply(null,arguments[0]);
} else {
return Math.min.apply(null,arguments);
}
};
/**
* Normalizes a number from another range into a value between 0 and 1.
* Identical to map(value, low, high, 0, 1).
* Numbers outside of the range are not clamped to 0 and 1, because
* out-of-range values are often intentional and useful. (See the second
* example above.)
*
* @method norm
* @param {Number} value incoming value to be normalized
* @param {Number} start lower bound of the value's current range
* @param {Number} stop upper bound of the value's current range
* @return {Number} normalized number
* @example
*
* function draw() {
* background(200);
* currentNum = mouseX;
* lowerBound = 0;
* upperBound = width; //100;
* normalized = norm(currentNum, lowerBound, upperBound);
* lineY = 70
* line(0, lineY, width, lineY);
* //Draw an ellipse mapped to the non-normalized value.
* noStroke();
* fill(50)
* var s = 7; // ellipse size
* ellipse(currentNum, lineY, s, s);
*
* // Draw the guide
* guideY = lineY + 15;
* text("0", 0, guideY);
* textAlign(RIGHT);
* text("100", width, guideY);
*
* // Draw the normalized value
* textAlign(LEFT);
* fill(0);
* textSize(32);
* normalY = 40;
* normalX = 20;
* text(normalized, normalX, normalY);
* }
*
*/
p5.prototype.norm = function(n, start, stop) {
return this.map(n, start, stop, 0, 1);
};
/**
* Facilitates exponential expressions. The pow() function is an efficient
* way of multiplying numbers by themselves (or their reciprocals) in large
* quantities. For example, pow(3, 5) is equivalent to the expression
* 3*3*3*3*3 and pow(3, -5) is equivalent to 1 / 3*3*3*3*3. Maps to
* Math.pow().
*
* @method pow
* @param {Number} n base of the exponential expression
* @param {Number} e power by which to raise the base
* @return {Number} n^e
* @example
*
* function setup() {
* //Exponentially increase the size of an ellipse.
* eSize = 3; // Original Size
* eLoc = 10; // Original Location
*
* ellipse(eLoc, eLoc, eSize, eSize);
*
* ellipse(eLoc*2, eLoc*2, pow(eSize, 2), pow(eSize, 2));
*
* ellipse(eLoc*4, eLoc*4, pow(eSize, 3), pow(eSize, 3));
*
* ellipse(eLoc*8, eLoc*8, pow(eSize, 4), pow(eSize, 4));
* }
*
*/
p5.prototype.pow = Math.pow;
/**
* Calculates the integer closest to the n parameter. For example,
* round(133.8) returns the value 134. Maps to Math.round().
*
* @method round
* @param {Number} n number to round
* @return {Number} rounded number
* @example
*
* function draw() {
* background(200);
* //map, mouseX between 0 and 5.
* var ax = map(mouseX, 0, 100, 0, 5);
* var ay = 66;
*
* // Round the mapped number.
* var bx = round(map(mouseX, 0, 100, 0,5));
* var by = 33;
*
* // Multiply the mapped numbers by 20 to more easily
* // see the changes.
* stroke(0);
* fill(0);
* line(0, ay, ax * 20, ay);
* line(0, by, bx * 20, by);
*
* // Reformat the float returned by map and draw it.
* noStroke();
* text(nfc(ax, 2,2), ax, ay - 5);
* text(nfc(bx,1,1), bx, by - 5);
* }
*
*/
p5.prototype.round = Math.round;
/**
* Squares a number (multiplies a number by itself). The result is always a
* positive number, as multiplying two negative numbers always yields a
* positive result. For example, -1 * -1 = 1.
*
* @method sq
* @param {Number} n number to square
* @return {Number} squared number
* @example
*
* function draw() {
* background(200);
* eSize = 7;
* x1 = map(mouseX, 0, width, 0, 10);
* y1 = 80;
* x2 = sq(x1);
* y2 = 20;
*
* // Draw the non-squared.
* line(0, y1, width, y1);
* ellipse(x1, y1, eSize, eSize);
*
* // Draw the squared.
* line(0, y2, width, y2);
* ellipse(x2, y2, eSize, eSize);
*
* // Draw dividing line.
* stroke(100)
* line(0, height/2, width, height/2);
*
* // Draw text.
* noStroke();
* fill(0);
* text("x = " + x1, 0, y1 + spacing);
* text("sqrt(x) = " + x2, 0, y2 + spacing);
* }
*
*/
p5.prototype.sq = function(n) { return n*n; };
/**
* Calculates the square root of a number. The square root of a number is
* always positive, even though there may be a valid negative root. The
* square root s of number a is such that s*s = a. It is the opposite of
* squaring. Maps to Math.sqrt().
*
* @method sqrt
* @param {Number} n non-negative number to square root
* @return {Number} square root of number
* @example
*
* function draw() {
* background(200);
* eSize = 7;
* x1 = mouseX;
* y1 = 80;
* x2 = sqrt(x1);
* y2 = 20;
*
* // Draw the non-squared.
* line(0, y1, width, y1);
* ellipse(x1, y1, eSize, eSize);
*
* // Draw the squared.
* line(0, y2, width, y2);
* ellipse(x2, y2, eSize, eSize);
*
* // Draw dividing line.
* stroke(100)
* line(0, height/2, width, height/2);
*
* // Draw text.
* noStroke();
* fill(0);
* var spacing = 15;
* text("x = " + x1, 0, y1 + spacing);
* text("sqrt(x) = " + x2, 0, y2 + spacing);
* }
*
*/
p5.prototype.sqrt = Math.sqrt;
module.exports = p5;
},{"../core/core":49}],75:[function(_dereq_,module,exports){
/**
* @module Math
* @submodule Math
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* Creates a new p5.Vector (the datatype for storing vectors). This provides a
* two or three dimensional vector, specifically a Euclidean (also known as
* geometric) vector. A vector is an entity that has both magnitude and
* direction.
*
* @method createVector
* @param {Number} [x] x component of the vector
* @param {Number} [y] y component of the vector
* @param {Number} [z] z component of the vector
*/
p5.prototype.createVector = function (x, y, z) {
if (this instanceof p5) {
return new p5.Vector(this, arguments);
} else {
return new p5.Vector(x, y, z);
}
};
module.exports = p5;
},{"../core/core":49}],76:[function(_dereq_,module,exports){
//////////////////////////////////////////////////////////////
// http://mrl.nyu.edu/~perlin/noise/
// Adapting from PApplet.java
// which was adapted from toxi
// which was adapted from the german demo group farbrausch
// as used in their demo "art": http://www.farb-rausch.de/fr010src.zip
// someday we might consider using "improved noise"
// http://mrl.nyu.edu/~perlin/paper445.pdf
// See: https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/
// blob/master/introduction/Noise1D/noise.js
/**
* @module Math
* @submodule Noise
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
var PERLIN_YWRAPB = 4;
var PERLIN_YWRAP = 1<
>= 1;
var perlin;
/**
* Returns the Perlin noise value at specified coordinates. Perlin noise is
* a random sequence generator producing a more natural ordered, harmonic
* succession of numbers compared to the standard random() function.
* It was invented by Ken Perlin in the 1980s and been used since in
* graphical applications to produce procedural textures, natural motion,
* shapes, terrains etc.
The main difference to the
* random() function is that Perlin noise is defined in an infinite
* n-dimensional space where each pair of coordinates corresponds to a
* fixed semi-random value (fixed only for the lifespan of the program).
* The resulting value will always be between 0.0 and 1.0. p5.js can
* compute 1D, 2D and 3D noise, depending on the number of coordinates
* given. The noise value can be animated by moving through the noise space
* as demonstrated in the example above. The 2nd and 3rd dimension can also
* be interpreted as time.
The actual noise is structured
* similar to an audio signal, in respect to the function's use of
* frequencies. Similar to the concept of harmonics in physics, perlin
* noise is computed over several octaves which are added together for the
* final result.
Another way to adjust the character of the
* resulting sequence is the scale of the input coordinates. As the
* function works within an infinite space the value of the coordinates
* doesn't matter as such, only the distance between successive coordinates
* does (eg. when using noise() within a loop). As a general rule
* the smaller the difference between coordinates, the smoother the
* resulting noise sequence will be. Steps of 0.005-0.03 work best for most
* applications, but this will differ depending on use.
*
*
* @method noise
* @param {Number} x x-coordinate in noise space
* @param {Number} y y-coordinate in noise space
* @param {Number} z z-coordinate in noise space
* @return {Number} Perlin noise value (between 0 and 1) at specified
* coordinates
* @example
*
* var xoff = 0.0;
*
* function draw() {
* background(204);
* xoff = xoff + .01;
* var n = noise(xoff) * width;
* line(n, 0, n, height);
* }
*
*
*
* var noiseScale=0.02;
*
* function draw() {
* background(0);
* for (var x=0; x < width; x++) {
* var noiseVal = noise((mouseX+x)*noiseScale, mouseY*noiseScale);
* stroke(noiseVal*255);
* line(x, mouseY+noiseVal*80, x, height);
* }
* }
*
*
*/
p5.prototype.noise = function(x,y,z) {
// is this legit?
y = y || 0;
z = z || 0;
if (perlin == null) {
// need to deal with seeding?
//if (perlinRandom == null) {
// perlinRandom = new Random();
//}
perlin = new Array(PERLIN_SIZE + 1);
for (var i = 0; i < PERLIN_SIZE + 1; i++) {
perlin[i] = Math.random();
}
}
if (x<0) { x=-x; }
if (y<0) { y=-y; }
if (z<0) { z=-z; }
var xi=Math.floor(x), yi=Math.floor(y), zi=Math.floor(z);
var xf = x - xi;
var yf = y - yi;
var zf = z - zi;
var rxf, ryf;
var r=0;
var ampl=0.5;
var n1,n2,n3;
// Is this right do just have this here?
var noise_fsc = function(i) {
// using cosine lookup table
return 0.5*(1.0-cosLUT[Math.floor(i*perlin_PI)%SINCOS_LENGTH]);
};
for (var o=0; o=1.0) { xi++; xf--; }
if (yf>=1.0) { yi++; yf--; }
if (zf>=1.0) { zi++; zf--; }
}
return r;
};
// [toxi 040903]
// make perlin noise quality user controlled to allow
// for different levels of detail. lower values will produce
// smoother results as higher octaves are suppressed
/**
*
* Adjusts the character and level of detail produced by the Perlin noise
* function. Similar to harmonics in physics, noise is computed over
* several octaves. Lower octaves contribute more to the output signal and
* as such define the overall intensity of the noise, whereas higher octaves
* create finer grained details in the noise sequence. By default, noise is
* computed over 4 octaves with each octave contributing exactly half than
* its predecessor, starting at 50% strength for the 1st octave. This
* falloff amount can be changed by adding an additional function
* parameter. Eg. a falloff factor of 0.75 means each octave will now have
* 75% impact (25% less) of the previous lower octave. Any value between
* 0.0 and 1.0 is valid, however note that values greater than 0.5 might
* result in greater than 1.0 values returned by noise().
By changing these parameters, the signal created by the noise()
* function can be adapted to fit very specific needs and characteristics.
*
* @method noiseDetail
* @param {Number} lod number of octaves to be used by the noise
* @param {Number} falloff falloff factor for each octave
* @example
*
*
*
* var noiseVal;
* var noiseScale=0.02;
*
* function setup() {
* createCanvas(100,100);
* }
*
* function draw() {
* background(0);
* for (var y = 0; y < height; y++) {
* for (var x = 0; x < width/2; x++) {
* noiseDetail(2,0.2);
* noiseVal = noise((mouseX+x) * noiseScale,
* (mouseY+y) * noiseScale);
* stroke(noiseVal*255);
* point(x,y);
* noiseDetail(8,0.65);
* noiseVal = noise((mouseX + x + width/2) * noiseScale,
* (mouseY + y) * noiseScale);
* stroke(noiseVal*255);
* point(x + width/2, y);
* }
* }
* }
*
*
*/
p5.prototype.noiseDetail = function(lod, falloff) {
if (lod>0) { perlin_octaves=lod; }
if (falloff>0) { perlin_amp_falloff=falloff; }
};
/**
* Sets the seed value for noise(). By default, noise()
* produces different results each time the program is run. Set the
* value parameter to a constant to return the same pseudo-random
* numbers each time the software is run.
*
* @method noiseSeed
* @param {Number} seed the seed value
* @example
*
* var xoff = 0.0;
*
* function setup() {
* noiseSeed(99);
* stroke(0, 10);
* }
*
* function draw() {
* xoff = xoff + .01;
* var n = noise(xoff) * width;
* line(n, 0, n, height);
* }
*
*
*/
p5.prototype.noiseSeed = function(seed) {
// Linear Congruential Generator
// Variant of a Lehman Generator
var lcg = (function() {
// Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes
// m is basically chosen to be large (as it is the max period)
// and for its relationships to a and c
var m = 4294967296,
// a - 1 should be divisible by m's prime factors
a = 1664525,
// c and m should be co-prime
c = 1013904223,
seed, z;
return {
setSeed : function(val) {
// pick a random seed if val is undefined or null
// the >>> 0 casts the seed to an unsigned 32-bit integer
z = seed = (val == null ? Math.random() * m : val) >>> 0;
},
getSeed : function() {
return seed;
},
rand : function() {
// define the recurrence relationship
z = (a * z + c) % m;
// return a float in [0, 1)
// if z = m then z / m = 0 therefore (z % m) / m < 1 always
return z / m;
}
};
}());
lcg.setSeed(seed);
perlin = new Array(PERLIN_SIZE + 1);
for (var i = 0; i < PERLIN_SIZE + 1; i++) {
perlin[i] = lcg.rand();
}
};
module.exports = p5;
},{"../core/core":49}],77:[function(_dereq_,module,exports){
/**
* @module Math
* @submodule Math
* @requires constants
*/
'use strict';
var p5 = _dereq_('../core/core');
var polarGeometry = _dereq_('./polargeometry');
var constants = _dereq_('../core/constants');
/**
* A class to describe a two or three dimensional vector, specifically
* a Euclidean (also known as geometric) vector. A vector is an entity
* that has both magnitude and direction. The datatype, however, stores
* the components of the vector (x,y for 2D, and x,y,z for 3D). The magnitude
* and direction can be accessed via the methods mag() and heading(). In many
* of the p5.js examples, you will see p5.Vector used to describe a position,
* velocity, or acceleration. For example, if you consider a rectangle moving
* across the screen, at any given instant it has a position (a vector that
* points from the origin to its location), a velocity (the rate at which the
* object's position changes per time unit, expressed as a vector), and
* acceleration (the rate at which the object's velocity changes per time
* unit, expressed as a vector). Since vectors represent groupings of values,
* we cannot simply use traditional addition/multiplication/etc. Instead,
* we'll need to do some "vector" math, which is made easy by the methods
* inside the p5.Vector class.
*
* @class p5.Vector
* @constructor
* @param {Number} [x] x component of the vector
* @param {Number} [y] y component of the vector
* @param {Number} [z] z component of the vector
* @example
*
*
* var v1 = createVector(40, 50);
* var v2 = createVector(40, 50);
*
* ellipse(v1.x, v1.y, 50, 50);
* ellipse(v2.x, v2.y, 50, 50);
* v1.add(v2);
* ellipse(v1.x, v1.y, 50, 50);
*
*
*/
p5.Vector = function() {
var x,y,z;
// This is how it comes in with createVector()
if(arguments[0] instanceof p5) {
// save reference to p5 if passed in
this.p5 = arguments[0];
x = arguments[1][0] || 0;
y = arguments[1][1] || 0;
z = arguments[1][2] || 0;
// This is what we'll get with new p5.Vector()
} else {
x = arguments[0] || 0;
y = arguments[1] || 0;
z = arguments[2] || 0;
}
/**
* The x component of the vector
* @property x
* @type {Number}
*/
this.x = x;
/**
* The y component of the vector
* @property y
* @type {Number}
*/
this.y = y;
/**
* The z component of the vector
* @property z
* @type {Number}
*/
this.z = z;
};
/**
* Returns a string representation of a vector v by calling String(v)
* or v.toString(). This method is useful for logging vectors in the
* console.
* @method toString
* @example
*
* function setup() {
* var v = createVector(20,30);
* print(String(v)); // prints "p5.Vector Object : [20, 30, 0]"
* }
*
*
*/
p5.Vector.prototype.toString = function p5VectorToString() {
return 'p5.Vector Object : ['+ this.x +', '+ this.y +', '+ this.z + ']';
};
/**
* Sets the x, y, and z component of the vector using two or three separate
* variables, the data from a p5.Vector, or the values from a float array.
* @method set
*
* @param {Number|p5.Vector|Array} [x] the x component of the vector or a
* p5.Vector or an Array
* @param {Number} [y] the y component of the vector
* @param {Number} [z] the z component of the vector
* @example
*
*
* function setup() {
* var v = createVector(1, 2, 3);
* v.set(4,5,6); // Sets vector to [4, 5, 6]
*
* var v1 = createVector(0, 0, 0);
* var arr = [1, 2, 3];
* v1.set(arr); // Sets vector to [1, 2, 3]
* }
*
*
*/
p5.Vector.prototype.set = function (x, y, z) {
if (x instanceof p5.Vector) {
this.x = x.x || 0;
this.y = x.y || 0;
this.z = x.z || 0;
return this;
}
if (x instanceof Array) {
this.x = x[0] || 0;
this.y = x[1] || 0;
this.z = x[2] || 0;
return this;
}
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
return this;
};
/**
* Gets a copy of the vector, returns a p5.Vector object.
*
* @method copy
* @return {p5.Vector} the copy of the p5.Vector object
* @example
*
*
* var v1 = createVector(1, 2, 3);
* var v2 = v.copy();
* print(v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
* // Prints "true"
*
*
*/
p5.Vector.prototype.copy = function () {
if (this.p5) {
return new p5.Vector(this.p5,[this.x, this.y, this.z]);
} else {
return new p5.Vector(this.x,this.y,this.z);
}
};
/**
* Adds x, y, and z components to a vector, adds one vector to another, or
* adds two independent vectors together. The version of the method that adds
* two vectors together is a static method and returns a p5.Vector, the others
* acts directly on the vector. See the examples for more context.
*
* @method add
* @chainable
* @param {Number|p5.Vector|Array} x the x component of the vector to be
* added or a p5.Vector or an Array
* @param {Number} [y] the y component of the vector to be
* added
* @param {Number} [z] the z component of the vector to be
* added
* @return {p5.Vector} the p5.Vector object.
* @example
*
*
* var v = createVector(1, 2, 3);
* v.add(4,5,6);
* // v's compnents are set to [5, 7, 9]
*
*
*
*
* // Static method
* var v1 = createVector(1, 2, 3);
* var v2 = createVector(2, 3, 4);
*
* var v3 = p5.Vector.add(v1, v2);
* // v3 has components [3, 5, 7]
*
*
*/
p5.Vector.prototype.add = function (x, y, z) {
if (x instanceof p5.Vector) {
this.x += x.x || 0;
this.y += x.y || 0;
this.z += x.z || 0;
return this;
}
if (x instanceof Array) {
this.x += x[0] || 0;
this.y += x[1] || 0;
this.z += x[2] || 0;
return this;
}
this.x += x || 0;
this.y += y || 0;
this.z += z || 0;
return this;
};
/**
* Subtracts x, y, and z components from a vector, subtracts one vector from
* another, or subtracts two independent vectors. The version of the method
* that subtracts two vectors is a static method and returns a p5.Vector, the
* other acts directly on the vector. See the examples for more context.
*
* @method sub
* @chainable
* @param {Number|p5.Vector|Array} x the x component of the vector or a
* p5.Vector or an Array
* @param {Number} [y] the y component of the vector
* @param {Number} [z] the z component of the vector
* @return {p5.Vector} p5.Vector object.
* @example
*
*
* var v = createVector(4, 5, 6);
* v.sub(1, 1, 1);
* // v's compnents are set to [3, 4, 5]
*
*
*
*
*
* // Static method
* var v1 = createVector(2, 3, 4);
* var v2 = createVector(1, 2, 3);
*
* var v3 = p5.Vector.sub(v1, v2);
* // v3 has compnents [1, 1, 1]
*
*
*/
p5.Vector.prototype.sub = function (x, y, z) {
if (x instanceof p5.Vector) {
this.x -= x.x || 0;
this.y -= x.y || 0;
this.z -= x.z || 0;
return this;
}
if (x instanceof Array) {
this.x -= x[0] || 0;
this.y -= x[1] || 0;
this.z -= x[2] || 0;
return this;
}
this.x -= x || 0;
this.y -= y || 0;
this.z -= z || 0;
return this;
};
/**
* Multiply the vector by a scalar. The static version of this method
* creates a new p5.Vector while the non static version acts on the vector
* directly. See the examples for more context.
*
* @method mult
* @chainable
* @param {Number} n the number to multiply with the vector
* @return {p5.Vector} a reference to the p5.Vector object (allow chaining)
* @example
*
*
* var v = createVector(1, 2, 3);
* v.mult(2);
* // v's compnents are set to [2, 4, 6]
*
*
*
*
*
* // Static method
* var v1 = createVector(1, 2, 3);
* var v2 = p5.Vector.mult(v1, 2);
* // v2 has compnents [2, 4, 6]
*
*
*/
p5.Vector.prototype.mult = function (n) {
this.x *= n || 0;
this.y *= n || 0;
this.z *= n || 0;
return this;
};
/**
* Divide the vector by a scalar. The static version of this method creates a
* new p5.Vector while the non static version acts on the vector directly.
* See the examples for more context.
*
* @method div
* @chainable
* @param {number} n the number to divide the vector by
* @return {p5.Vector} a reference to the p5.Vector object (allow chaining)
* @example
*
*
* var v = createVector(6, 4, 2);
* v.div(2); //v's compnents are set to [3, 2, 1]
*
*
*
*
*
* // Static method
* var v1 = createVector(6, 4, 2);
* var v2 = p5.Vector.div(v, 2);
* // v2 has compnents [3, 2, 1]
*
*
*/
p5.Vector.prototype.div = function (n) {
this.x /= n;
this.y /= n;
this.z /= n;
return this;
};
/**
* Calculates the magnitude (length) of the vector and returns the result as
* a float (this is simply the equation sqrt(x*x + y*y + z*z).)
*
* @method mag
* @return {Number} magnitude of the vector
* @example
*
*
* var v = createVector(20.0, 30.0, 40.0);
* var m = v.mag(10);
* print(m); // Prints "53.85164807134504"
*
*
*/
p5.Vector.prototype.mag = function () {
return Math.sqrt(this.magSq());
};
/**
* Calculates the squared magnitude of the vector and returns the result
* as a float (this is simply the equation (x*x + y*y + z*z).)
* Faster if the real length is not required in the
* case of comparing vectors, etc.
*
* @method magSq
* @return {number} squared magnitude of the vector
* @example
*
*
* // Static method
* var v1 = createVector(6, 4, 2);
* print(v1.magSq()); // Prints "56"
*
*
*/
p5.Vector.prototype.magSq = function () {
var x = this.x, y = this.y, z = this.z;
return (x * x + y * y + z * z);
};
/**
* Calculates the dot product of two vectors. The version of the method
* that computes the dot product of two independent vectors is a static
* method. See the examples for more context.
*
*
* @method dot
* @param {Number|p5.Vector} x x component of the vector or a p5.Vector
* @param {Number} [y] y component of the vector
* @param {Number} [z] z component of the vector
* @return {Number} the dot product
*
* @example
*
*
* var v1 = createVector(1, 2, 3);
* var v2 = createVector(2, 3, 4);
*
* print(v1.dot(v2)); // Prints "20"
*
*
*
*
*
* //Static method
* var v1 = createVector(1, 2, 3);
* var v2 = createVector(3, 2, 1);
* print (p5.Vector.dot(v1, v2)); // Prints "10"
*
*
*/
p5.Vector.prototype.dot = function (x, y, z) {
if (x instanceof p5.Vector) {
return this.dot(x.x, x.y, x.z);
}
return this.x * (x || 0) +
this.y * (y || 0) +
this.z * (z || 0);
};
/**
* Calculates and returns a vector composed of the cross product between
* two vectors. Both the static and non static methods return a new p5.Vector.
* See the examples for more context.
*
* @method cross
* @param {p5.Vector} v p5.Vector to be crossed
* @return {p5.Vector} p5.Vector composed of cross product
* @example
*
*
* var v1 = createVector(1, 2, 3);
* var v2 = createVector(1, 2, 3);
*
* v1.cross(v2); // v's components are [0, 0, 0]
*
*
*
*
*
* // Static method
* var v1 = createVector(1, 0, 0);
* var v2 = createVector(0, 1, 0);
*
* var crossProduct = p5.Vector.cross(v1, v2);
* // crossProduct has components [0, 0, 1]
*
*
*/
p5.Vector.prototype.cross = function (v) {
var x = this.y * v.z - this.z * v.y;
var y = this.z * v.x - this.x * v.z;
var z = this.x * v.y - this.y * v.x;
if (this.p5) {
return new p5.Vector(this.p5,[x,y,z]);
} else {
return new p5.Vector(x,y,z);
}
};
/**
* Calculates the Euclidean distance between two points (considering a
* point as a vector object).
*
* @method dist
* @param {p5.Vector} v the x, y, and z coordinates of a p5.Vector
* @return {Number} the distance
* @example
*
*
* var v1 = createVector(1, 0, 0);
* var v2 = createVector(0, 1, 0);
*
* var distance = v1.dist(v2); // distance is 1.4142...
*
*
*
*
* // Static method
* var v1 = createVector(1, 0, 0);
* var v2 = createVector(0, 1, 0);
*
* var distance = p5.Vector.dist(v1,v2);
* // distance is 1.4142...
*
*
*/
p5.Vector.prototype.dist = function (v) {
var d = v.copy().sub(this);
return d.mag();
};
/**
* Normalize the vector to length 1 (make it a unit vector).
*
* @method normalize
* @return {p5.Vector} normalized p5.Vector
* @example
*
*
* var v = createVector(10, 20, 2);
* // v has compnents [10.0, 20.0, 2.0]
* v.normalize();
* // v's compnents are set to
* // [0.4454354, 0.8908708, 0.089087084]
*
*
*
*/
p5.Vector.prototype.normalize = function () {
return this.div(this.mag());
};
/**
* Limit the magnitude of this vector to the value used for the max
* parameter.
*
* @method limit
* @param {Number} max the maximum magnitude for the vector
* @return {p5.Vector} the modified p5.Vector
* @example
*
*
* var v = createVector(10, 20, 2);
* // v has compnents [10.0, 20.0, 2.0]
* v.limit(5);
* // v's compnents are set to
* // [2.2271771, 4.4543543, 0.4454354]
*
*
*/
p5.Vector.prototype.limit = function (l) {
var mSq = this.magSq();
if(mSq > l*l) {
this.div(Math.sqrt(mSq)); //normalize it
this.mult(l);
}
return this;
};
/**
* Set the magnitude of this vector to the value used for the len
* parameter.
*
* @method setMag
* @param {number} len the new length for this vector
* @return {p5.Vector} the modified p5.Vector
* @example
*
*
* var v1 = createVector(10, 20, 2);
* // v has compnents [10.0, 20.0, 2.0]
* v1.setMag(10);
* // v's compnents are set to [6.0, 8.0, 0.0]
*
*
*/
p5.Vector.prototype.setMag = function (n) {
return this.normalize().mult(n);
};
/**
* Calculate the angle of rotation for this vector (only 2D vectors)
*
* @method heading
* @return {Number} the angle of rotation
* @example
*
* function setup() {
* var v1 = createVector(30,50);
* print(v1.heading()); // 1.0303768265243125
*
* var v1 = createVector(40,50);
* print(v1.heading()); // 0.8960553845713439
*
* var v1 = createVector(30,70);
* print(v1.heading()); // 1.1659045405098132
* }
*
*/
p5.Vector.prototype.heading = function () {
var h = Math.atan2(this.y, this.x);
if (this.p5) {
if (this.p5._angleMode === constants.RADIANS) {
return h;
} else {
return polarGeometry.radiansToDegrees(h);
}
} else {
return h;
}
};
/**
* Rotate the vector by an angle (only 2D vectors), magnitude remains the
* same
*
* @method rotate
* @param {number} angle the angle of rotation
* @return {p5.Vector} the modified p5.Vector
* @example
*
*
* var v = createVector(10.0, 20.0);
* // v has compnents [10.0, 20.0, 0.0]
* v.rotate(HALF_PI);
* // v's compnents are set to [-20.0, 9.999999, 0.0]
*
*
*/
p5.Vector.prototype.rotate = function (a) {
if (this.p5) {
if (this.p5._angleMode === constants.DEGREES) {
a = polarGeometry.degreesToRadians(a);
}
}
var newHeading = this.heading() + a;
var mag = this.mag();
this.x = Math.cos(newHeading) * mag;
this.y = Math.sin(newHeading) * mag;
return this;
};
/**
* Linear interpolate the vector to another vector
*
* @method lerp
* @param {p5.Vector} x the x component or the p5.Vector to lerp to
* @param {p5.Vector} [y] y the y component
* @param {p5.Vector} [z] z the z component
* @param {Number} amt the amount of interpolation; some value between 0.0
* (old vector) and 1.0 (new vector). 0.1 is very near
* the new vector. 0.5 is halfway in between.
* @return {p5.Vector} the modified p5.Vector
* @example
*
*
* var v = createVector(1, 1, 0);
*
* v.lerp(3, 3, 0, 0.5); // v now has components [2,2,0]
*
*
*
*
*
* var v1 = createVector(0, 0, 0);
* var v2 = createVector(100, 100, 0);
*
* var v3 = p5.Vector.lerp(v1, v2, 0.5);
* // v3 has components [50,50,0]
*
*
*/
p5.Vector.prototype.lerp = function (x, y, z, amt) {
if (x instanceof p5.Vector) {
return this.lerp(x.x, x.y, x.z, y);
}
this.x += (x - this.x) * amt || 0;
this.y += (y - this.y) * amt || 0;
this.z += (z - this.z) * amt || 0;
return this;
};
/**
* Return a representation of this vector as a float array. This is only
* for temporary use. If used in any other fashion, the contents should be
* copied by using the p5.Vector.copy() method to copy into your own
* array.
*
* @method array
* @return {Array} an Array with the 3 values
* @example
*
* function setup() {
* var v = createVector(20,30);
* print(v.array()); // Prints : Array [20, 30, 0]
* }
*
*
*
* var v = createVector(10.0, 20.0, 30.0);
* var f = v.array();
* print(f[0]); // Prints "10.0"
* print(f[1]); // Prints "20.0"
* print(f[2]); // Prints "30.0"
*
*
*/
p5.Vector.prototype.array = function () {
return [this.x || 0, this.y || 0, this.z || 0];
};
/**
* Equality check against a p5.Vector
*
* @method equals
* @param {Number|p5.Vector|Array} [x] the x component of the vector or a
* p5.Vector or an Array
* @param {Number} [y] the y component of the vector
* @param {Number} [z] the z component of the vector
* @return {Boolean} whether the vectors are equals
* @example
*
* v1 = createVector(5,10,20);
* v2 = createVector(5,10,20);
* v3 = createVector(13,10,19);
*
* print(v1.equals(v2.x,v2.y,v2.z)); // true
* print(v1.equals(v3.x,v3.y,v3.z)); // false
*
*
*
* var v1 = createVector(10.0, 20.0, 30.0);
* var v2 = createVector(10.0, 20.0, 30.0);
* var v3 = createVector(0.0, 0.0, 0.0);
* print (v1.equals(v2)) // true
* print (v1.equals(v3)) // false
*
*
*/
p5.Vector.prototype.equals = function (x, y, z) {
var a, b, c;
if (x instanceof p5.Vector) {
a = x.x || 0;
b = x.y || 0;
c = x.z || 0;
} else if (x instanceof Array) {
a = x[0] || 0;
b = x[1] || 0;
c = x[2] || 0;
} else {
a = x || 0;
b = y || 0;
c = z || 0;
}
return this.x === a && this.y === b && this.z === c;
};
// Static Methods
/**
* Make a new 2D unit vector from an angle
*
* @method fromAngle
* @static
* @param {Number} angle the desired angle
* @return {p5.Vector} the new p5.Vector object
* @example
*
*
* function draw() {
* background (200);
*
* // Create a variable, proportional to the mouseX,
* // varying from 0-360, to represent an angle in degrees.
* angleMode(DEGREES);
* var myDegrees = map(mouseX, 0,width, 0,360);
*
* // Display that variable in an onscreen text.
* // (Note the nfc() function to truncate additional decimal places,
* // and the "\xB0" character for the degree symbol.)
* var readout = "angle = " + nfc(myDegrees,1,1) + "\xB0"
* noStroke();
* fill (0);
* text (readout, 5, 15);
*
* // Create a p5.Vector using the fromAngle function,
* // and extract its x and y components.
* var v = p5.Vector.fromAngle(radians(myDegrees));
* var vx = v.x;
* var vy = v.y;
*
* push();
* translate (width/2, height/2);
* noFill();
* stroke (150);
* line (0,0, 30,0);
* stroke (0);
* line (0,0, 30*vx, 30*vy);
* pop()
* }
*
*
*/
p5.Vector.fromAngle = function(angle) {
if (this.p5) {
if (this.p5._angleMode === constants.DEGREES) {
angle = polarGeometry.degreesToRadians(angle);
}
}
if (this.p5) {
return new p5.Vector(this.p5,[Math.cos(angle),Math.sin(angle),0]);
} else {
return new p5.Vector(Math.cos(angle),Math.sin(angle),0);
}
};
/**
* Make a new 2D unit vector from a random angle
*
* @method random2D
* @static
* @return {p5.Vector} the new p5.Vector object
* @example
*
*
* var v = p5.Vector.random2D();
* // May make v's attributes something like:
* // [0.61554617, -0.51195765, 0.0] or
* // [-0.4695841, -0.14366731, 0.0] or
* // [0.6091097, -0.22805278, 0.0]
*
*
*/
p5.Vector.random2D = function () {
var angle;
// A lot of nonsense to determine if we know about a
// p5 sketch and whether we should make a random angle in degrees or radians
if (this.p5) {
if (this.p5._angleMode === constants.DEGREES) {
angle = this.p5.random(360);
} else {
angle = this.p5.random(constants.TWO_PI);
}
} else {
angle = Math.random()*Math.PI*2;
}
return this.fromAngle(angle);
};
/**
* Make a new random 3D unit vector.
*
* @method random3D
* @static
* @return {p5.Vector} the new p5.Vector object
* @example
*
*
* var v = p5.Vector.random3D();
* // May make v's attributes something like:
* // [0.61554617, -0.51195765, 0.599168] or
* // [-0.4695841, -0.14366731, -0.8711202] or
* // [0.6091097, -0.22805278, -0.7595902]
*
*
*/
p5.Vector.random3D = function () {
var angle,vz;
// If we know about p5
if (this.p5) {
angle = this.p5.random(0,constants.TWO_PI);
vz = this.p5.random(-1,1);
} else {
angle = Math.random()*Math.PI*2;
vz = Math.random()*2-1;
}
var vx = Math.sqrt(1-vz*vz)*Math.cos(angle);
var vy = Math.sqrt(1-vz*vz)*Math.sin(angle);
if (this.p5) {
return new p5.Vector(this.p5,[vx,vy,vz]);
} else {
return new p5.Vector(vx,vy,vz);
}
};
/**
* Adds two vectors together and returns a new one.
*
* @static
* @param {p5.Vector} v1 a p5.Vector to add
* @param {p5.Vector} v2 a p5.Vector to add
* @param {p5.Vector} target if undefined a new vector will be created
* @return {p5.Vector} the resulting p5.Vector
*
*/
p5.Vector.add = function (v1, v2, target) {
if (!target) {
target = v1.copy();
} else {
target.set(v1);
}
target.add(v2);
return target;
};
/**
* Subtracts one p5.Vector from another and returns a new one. The second
* vector (v2) is subtracted from the first (v1), resulting in v1-v2.
*
* @static
* @param {p5.Vector} v1 a p5.Vector to subtract from
* @param {p5.Vector} v2 a p5.Vector to subtract
* @param {p5.Vector} target if undefined a new vector will be created
* @return {p5.Vector} the resulting p5.Vector
*/
p5.Vector.sub = function (v1, v2, target) {
if (!target) {
target = v1.copy();
} else {
target.set(v1);
}
target.sub(v2);
return target;
};
/**
* Multiplies a vector by a scalar and returns a new vector.
*
* @static
* @param {p5.Vector} v the p5.Vector to multiply
* @param {Number} n the scalar
* @param {p5.Vector} target if undefined a new vector will be created
* @return {p5.Vector} the resulting new p5.Vector
*/
p5.Vector.mult = function (v, n, target) {
if (!target) {
target = v.copy();
} else {
target.set(v);
}
target.mult(n);
return target;
};
/**
* Divides a vector by a scalar and returns a new vector.
*
* @static
* @param {p5.Vector} v the p5.Vector to divide
* @param {Number} n the scalar
* @param {p5.Vector} target if undefined a new vector will be created
* @return {p5.Vector} the resulting new p5.Vector
*/
p5.Vector.div = function (v, n, target) {
if (!target) {
target = v.copy();
} else {
target.set(v);
}
target.div(n);
return target;
};
/**
* Calculates the dot product of two vectors.
*
* @static
* @param {p5.Vector} v1 the first p5.Vector
* @param {p5.Vector} v2 the second p5.Vector
* @return {Number} the dot product
*/
p5.Vector.dot = function (v1, v2) {
return v1.dot(v2);
};
/**
* Calculates the cross product of two vectors.
*
* @static
* @param {p5.Vector} v1 the first p5.Vector
* @param {p5.Vector} v2 the second p5.Vector
* @return {Number} the cross product
*/
p5.Vector.cross = function (v1, v2) {
return v1.cross(v2);
};
/**
* Calculates the Euclidean distance between two points (considering a
* point as a vector object).
*
* @static
* @param {p5.Vector} v1 the first p5.Vector
* @param {p5.Vector} v2 the second p5.Vector
* @return {Number} the distance
*/
p5.Vector.dist = function (v1,v2) {
return v1.dist(v2);
};
/**
* Linear interpolate a vector to another vector and return the result as a
* new vector.
*
* @static
* @param {p5.Vector} v1 a starting p5.Vector
* @param {p5.Vector} v2 the p5.Vector to lerp to
* @param {Number} the amount of interpolation; some value between 0.0
* (old vector) and 1.0 (new vector). 0.1 is very near
* the new vector. 0.5 is halfway in between.
*/
p5.Vector.lerp = function (v1, v2, amt, target) {
if (!target) {
target = v1.copy();
} else {
target.set(v1);
}
target.lerp(v2, amt);
return target;
};
/**
* Calculates and returns the angle (in radians) between two vectors.
* @method angleBetween
* @static
* @param {p5.Vector} v1 the x, y, and z components of a p5.Vector
* @param {p5.Vector} v2 the x, y, and z components of a p5.Vector
* @return {Number} the angle between (in radians)
* @example
*
*
* var v1 = createVector(1, 0, 0);
* var v2 = createVector(0, 1, 0);
*
* var angle = p5.Vector.angleBetween(v1, v2);
* // angle is PI/2
*
*
*/
p5.Vector.angleBetween = function (v1, v2) {
var angle = Math.acos(v1.dot(v2) / (v1.mag() * v2.mag()));
if (this.p5) {
if (this.p5._angleMode === constants.DEGREES) {
angle = polarGeometry.radiansToDegrees(angle);
}
}
return angle;
};
module.exports = p5.Vector;
},{"../core/constants":48,"../core/core":49,"./polargeometry":78}],78:[function(_dereq_,module,exports){
module.exports = {
degreesToRadians: function(x) {
return 2 * Math.PI * x / 360;
},
radiansToDegrees: function(x) {
return 360 * x / (2 * Math.PI);
}
};
},{}],79:[function(_dereq_,module,exports){
/**
* @module Math
* @submodule Random
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
var seeded = false;
// Linear Congruential Generator
// Variant of a Lehman Generator
var lcg = (function() {
// Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes
// m is basically chosen to be large (as it is the max period)
// and for its relationships to a and c
var m = 4294967296,
// a - 1 should be divisible by m's prime factors
a = 1664525,
// c and m should be co-prime
c = 1013904223,
seed, z;
return {
setSeed : function(val) {
// pick a random seed if val is undefined or null
// the >>> 0 casts the seed to an unsigned 32-bit integer
z = seed = (val == null ? Math.random() * m : val) >>> 0;
},
getSeed : function() {
return seed;
},
rand : function() {
// define the recurrence relationship
z = (a * z + c) % m;
// return a float in [0, 1)
// if z = m then z / m = 0 therefore (z % m) / m < 1 always
return z / m;
}
};
}());
/**
* Sets the seed value for random().
*
* By default, random() produces different results each time the program
* is run. Set the seed parameter to a constant to return the same
* pseudo-random numbers each time the software is run.
*
* @method randomSeed
* @param {Number} seed the seed value
* @example
*
*
* randomSeed(99);
* for (var i=0; i < 100; i++) {
* var r = random(0, 255);
* stroke(r);
* line(i, 0, i, 100);
* }
*
*
*/
p5.prototype.randomSeed = function(seed) {
lcg.setSeed(seed);
seeded = true;
};
/**
* Return a random number.
*
* Takes either 0, 1 or 2 arguments.
* If no argument is given, returns a random number between 0 and 1.
* If one argument is given, returns a random number between 0 and the number.
* If two arguments are given, returns a random number between them,
* inclusive.
*
* @method random
* @param {Number} min the lower bound
* @param {Number} max the upper bound
* @return {Number} the random number
* @example
*
*
* for (var i = 0; i < 100; i++) {
* var r = random(50);
* stroke(r*5);
* line(50, i, 50+r, i);
* }
*
*
*
*
* for (var i = 0; i < 100; i++) {
* var r = random(-50, 50);
* line(50,i,50+r,i);
* }
*
*
*
*
* // Get a random element from an array
* var words = [ "apple", "bear", "cat", "dog" ];
* var index = floor(random(words.length)); // Convert to integer
* text(words[index],10,50); // Displays one of the four words
*
*
*/
p5.prototype.random = function (min, max) {
var rand;
if (seeded) {
rand = lcg.rand();
} else {
rand = Math.random();
}
if (arguments.length === 0) {
return rand;
} else
if (arguments.length === 1) {
return rand * min;
} else {
if (min > max) {
var tmp = min;
min = max;
max = tmp;
}
return rand * (max-min) + min;
}
};
/**
*
* Returns a random number fitting a Gaussian, or
* normal, distribution. There is theoretically no minimum or maximum
* value that randomGaussian() might return. Rather, there is
* just a very low probability that values far from the mean will be
* returned; and a higher probability that numbers near the mean will
* be returned.
* Takes either 0, 1 or 2 arguments.
* If no args, returns a mean of 0 and standard deviation of 1
* If one arg, that arg is the mean (standard deviation is 1)
* If two args, first is mean, second is standard deviation
*
* @method randomGaussian
* @param {Number} mean the mean
* @param {Number} sd the standard deviation
* @return {Number} the random number
* @example
*
* for (var y = 0; y < 100; y++) {
* var x = randomGaussian(50,15);
* line(50, y, x, y);
*}
*
*
*
*
*var distribution = new Array(360);
*
*function setup() {
* createCanvas(100, 100);
* for (var i = 0; i < distribution.length; i++) {
* distribution[i] = floor(randomGaussian(0,15));
* }
*}
*
*function draw() {
* background(204);
*
* translate(width/2, width/2);
*
* for (var i = 0; i < distribution.length; i++) {
* rotate(TWO_PI/distribution.length);
* stroke(0);
* var dist = abs(distribution[i]);
* line(0, 0, dist, 0);
* }
*}
*
*
*/
var y2;
var previous = false;
p5.prototype.randomGaussian = function(mean, sd) {
var y1,x1,x2,w;
if (previous) {
y1 = y2;
previous = false;
} else {
do {
x1 = this.random(2) - 1;
x2 = this.random(2) - 1;
w = x1 * x1 + x2 * x2;
} while (w >= 1);
w = Math.sqrt((-2 * Math.log(w))/w);
y1 = x1 * w;
y2 = x2 * w;
previous = true;
}
var m = mean || 0;
var s = sd || 1;
return y1*s + m;
};
module.exports = p5;
},{"../core/core":49}],80:[function(_dereq_,module,exports){
/**
* @module Math
* @submodule Trigonometry
* @for p5
* @requires core
* @requires polargeometry
* @requires constants
*/
'use strict';
var p5 = _dereq_('../core/core');
var polarGeometry = _dereq_('./polargeometry');
var constants = _dereq_('../core/constants');
p5.prototype._angleMode = constants.RADIANS;
/**
* The inverse of cos(), returns the arc cosine of a value. This function
* expects the values in the range of -1 to 1 and values are returned in
* the range 0 to PI (3.1415927).
*
* @method acos
* @param {Number} value the value whose arc cosine is to be returned
* @return {Number} the arc cosine of the given value
*
* @example
*
*
* var a = PI;
* var c = cos(a);
* var ac = acos(c);
* // Prints: "3.1415927 : -1.0 : 3.1415927"
* println(a + " : " + c + " : " + ac);
*
*
*
*
*
* var a = PI + PI/4.0;
* var c = cos(a);
* var ac = acos(c);
* // Prints: "3.926991 : -0.70710665 : 2.3561943"
* println(a + " : " + c + " : " + ac);
*
*
*/
p5.prototype.acos = function(ratio) {
if (this._angleMode === constants.RADIANS) {
return Math.acos(ratio);
} else {
return polarGeometry.radiansToDegrees(Math.acos(ratio));
}
};
/**
* The inverse of sin(), returns the arc sine of a value. This function
* expects the values in the range of -1 to 1 and values are returned
* in the range -PI/2 to PI/2.
*
* @method asin
* @param {Number} value the value whose arc sine is to be returned
* @return {Number} the arc sine of the given value
*
* @example
*
*
* var a = PI + PI/3;
* var s = sin(a);
* var as = asin(s);
* // Prints: "1.0471976 : 0.86602545 : 1.0471976"
* println(a + " : " + s + " : " + as);
*
*
*
*
*
* var a = PI + PI/3.0;
* var s = sin(a);
* var as = asin(s);
* // Prints: "4.1887903 : -0.86602545 : -1.0471976"
* println(a + " : " + s + " : " + as);
*
*
*
*/
p5.prototype.asin = function(ratio) {
if (this._angleMode === constants.RADIANS) {
return Math.asin(ratio);
} else {
return polarGeometry.radiansToDegrees(Math.asin(ratio));
}
};
/**
* The inverse of tan(), returns the arc tangent of a value. This function
* expects the values in the range of -Infinity to Infinity (exclusive) and
* values are returned in the range -PI/2 to PI/2.
*
* @method atan
* @param {Number} value the value whose arc tangent is to be returned
* @return {Number} the arc tangent of the given value
*
* @example
*
*
* var a = PI + PI/3;
* var t = tan(a);
* var at = atan(t);
* // Prints: "1.0471976 : 1.7320509 : 1.0471976"
* println(a + " : " + t + " : " + at);
*
*
*
*
*
* var a = PI + PI/3.0;
* var t = tan(a);
* var at = atan(t);
* // Prints: "4.1887903 : 1.7320513 : 1.0471977"
* println(a + " : " + t + " : " + at);
*
*
*
*/
p5.prototype.atan = function(ratio) {
if (this._angleMode === constants.RADIANS) {
return Math.atan(ratio);
} else {
return polarGeometry.radiansToDegrees(Math.atan(ratio));
}
};
/**
* Calculates the angle (in radians) from a specified point to the coordinate
* origin as measured from the positive x-axis. Values are returned as a
* float in the range from PI to -PI. The atan2() function is most often used
* for orienting geometry to the position of the cursor. Note: The
* y-coordinate of the point is the first parameter, and the x-coordinate is
* the second parameter, due the the structure of calculating the tangent.
*
* @method atan2
* @param {Number} y y-coordinate of the point
* @param {Number} x x-coordinate of the point
* @return {Number} the arc tangent of the given point
*
* @example
*
*
* function draw() {
* background(204);
* translate(width/2, height/2);
* var a = atan2(mouseY-height/2, mouseX-width/2);
* rotate(a);
* rect(-30, -5, 60, 10);
* }
*
*
*/
p5.prototype.atan2 = function (y, x) {
if (this._angleMode === constants.RADIANS) {
return Math.atan2(y, x);
} else {
return polarGeometry.radiansToDegrees(Math.atan2(y, x));
}
};
/**
* Calculates the cosine of an angle. This function takes into account the
* current angleMode. Values are returned in the range -1 to 1.
*
* @method cos
* @param {Number} angle the angle
* @return {Number} the cosine of the angle
*
* @example
*
*
* var a = 0.0;
* var inc = TWO_PI/25.0;
* for (var i = 0; i < 25; i++) {
* line(i*4, 50, i*4, 50+cos(a)*40.0);
* a = a + inc;
* }
*
*
*
*/
p5.prototype.cos = function(angle) {
if (this._angleMode === constants.RADIANS) {
return Math.cos(angle);
} else {
return Math.cos(this.radians(angle));
}
};
/**
* Calculates the sine of an angle. This function takes into account the
* current angleMode. Values are returned in the range -1 to 1.
*
* @method sin
* @param {Number} angle the angle
* @return {Number} the sine of the angle
*
* @example
*
*
* var a = 0.0;
* var inc = TWO_PI/25.0;
* for (var i = 0; i < 25; i++) {
* line(i*4, 50, i*4, 50+sin(a)*40.0);
* a = a + inc;
* }
*
*
*/
p5.prototype.sin = function(angle) {
if (this._angleMode === constants.RADIANS) {
return Math.sin(angle);
} else {
return Math.sin(this.radians(angle));
}
};
/**
* Calculates the tangent of an angle. This function takes into account
* the current angleMode. Values are returned in the range -1 to 1.
*
* @method tan
* @param {Number} angle the angle
* @return {Number} the tangent of the angle
*
* @example
*
*
* var a = 0.0;
* var inc = TWO_PI/50.0;
* for (var i = 0; i < 100; i = i+2) {
* line(i, 50, i, 50+tan(a)*2.0);
* a = a + inc;
* }
*
*
*
*/
p5.prototype.tan = function(angle) {
if (this._angleMode === constants.RADIANS) {
return Math.tan(angle);
} else {
return Math.tan(this.radians(angle));
}
};
/**
* Converts a radian measurement to its corresponding value in degrees.
* Radians and degrees are two ways of measuring the same thing. There are
* 360 degrees in a circle and 2*PI radians in a circle. For example,
* 90° = PI/2 = 1.5707964.
*
* @method degrees
* @param {Number} radians the radians value to convert to degrees
* @return {Number} the converted angle
*
*
* @example
*
*
* var rad = PI/4;
* var deg = degrees(rad);
* println(rad + " radians is " + deg + " degrees");
* // Prints: 45 degrees is 0.7853981633974483 radians
*
*
*
*/
p5.prototype.degrees = function(angle) {
return polarGeometry.radiansToDegrees(angle);
};
/**
* Converts a degree measurement to its corresponding value in radians.
* Radians and degrees are two ways of measuring the same thing. There are
* 360 degrees in a circle and 2*PI radians in a circle. For example,
* 90° = PI/2 = 1.5707964.
*
* @method radians
* @param {Number} degrees the degree value to convert to radians
* @return {Number} the converted angle
*
* @example
*
*
* var deg = 45.0;
* var rad = radians(deg);
* println(deg + " degrees is " + rad + " radians");
* // Prints: 45 degrees is 0.7853981633974483 radians
*
*
*/
p5.prototype.radians = function(angle) {
return polarGeometry.degreesToRadians(angle);
};
/**
* Sets the current mode of p5 to given mode. Default mode is RADIANS.
*
* @method angleMode
* @param {Number/Constant} mode either RADIANS or DEGREES
*
* @example
*
*
* function draw(){
* background(204);
* angleMode(DEGREES); // Change the mode to DEGREES
* var a = atan2(mouseY-height/2, mouseX-width/2);
* translate(width/2, height/2);
* push();
* rotate(a);
* rect(-20, -5, 40, 10); // Larger rectangle is rotating in degrees
* pop();
* angleMode(RADIANS); // Change the mode to RADIANS
* rotate(a); // var a stays the same
* rect(-40, -5, 20, 10); // Smaller rectangle is rotating in radians
* }
*
*
*
*/
p5.prototype.angleMode = function(mode) {
if (mode === constants.DEGREES || mode === constants.RADIANS) {
this._angleMode = mode;
}
};
module.exports = p5;
},{"../core/constants":48,"../core/core":49,"./polargeometry":78}],81:[function(_dereq_,module,exports){
/**
* @module Typography
* @submodule Attributes
* @for p5
* @requires core
* @requires constants
*/
'use strict';
var p5 = _dereq_('../core/core');
var constants = _dereq_('../core/constants');
p5.prototype._textSize = 12;
p5.prototype._textLeading = 15;
p5.prototype._textFont = 'sans-serif';
p5.prototype._textStyle = constants.NORMAL;
p5.prototype._textAscent = null;
p5.prototype._textDescent = null;
/**
* Sets the current alignment for drawing text. The parameters LEFT, CENTER,
* and RIGHT set the display characteristics of the letters in relation to
* the values for the x and y parameters of the text() function.
*
* @method textAlign
* @param {Number/Constant} h horizontal alignment, either LEFT,
* CENTER, or RIGHT
* @param {Number/Constant} v vertical alignment, either TOP,
* BOTTOM, CENTER, or BASELINE
* @return {Number}
* @example
*
*
* textSize(16);
* textAlign(RIGHT);
* text("ABCD", 50, 30);
* textAlign(CENTER);
* text("EFGH", 50, 50);
* textAlign(LEFT);
* text("IJKL", 50, 70);
*
*
*/
p5.prototype.textAlign = function(h, v) {
return this._graphics.textAlign(h,v);
};
/**
* Sets/gets the spacing between lines of text in units of pixels. This
* setting will be used in all subsequent calls to the text() function.
*
* @method textLeading
* @param {Number} l the size in pixels for spacing between lines
* @return {Object|Number}
* @example
*
*
* // Text to display. The "\n" is a "new line" character
* lines = "L1\nL2\nL3";
* textSize(12);
* fill(0); // Set fill to black
*
* textLeading(10); // Set leading to 10
* text(lines, 10, 25);
*
* textLeading(20); // Set leading to 20
* text(lines, 40, 25);
*
* textLeading(30); // Set leading to 30
* text(lines, 70, 25);
*
*
*/
p5.prototype.textLeading = function(l) {
if (arguments.length) {
this._setProperty('_textLeading', l);
return this;
}
return this._textLeading;
};
/**
* Sets/gets the current font size. This size will be used in all subsequent
* calls to the text() function. Font size is measured in units of pixels.
*
* @method textSize
* @param {Number} s the size of the letters in units of pixels
* @return {Object|Number}
* @example
*
*
* textSize(12);
* text("Font Size 12", 10, 30);
* textSize(14);
* text("Font Size 14", 10, 60);
* textSize(16);
* text("Font Size 16", 10, 90);
*
*
*/
p5.prototype.textSize = function(s) {
if (arguments.length) {
this._setProperty('_textSize', s);
this._setProperty('_textLeading', s * constants._DEFAULT_LEADMULT);
return this._graphics._applyTextProperties();
}
return this._textSize;
};
/**
* Sets/gets the style of the text to NORMAL, ITALIC, or BOLD. Note this is
* overridden by CSS styling.
* (Style only apply to system font, for custom fonts, please load styled
* fonts instead.)
*
* @method textStyle
* @param {Number/Constant} s styling for text, either NORMAL,
* ITALIC, or BOLD
* @return {Object|String}
* @example
*
*
* fill(0);
* strokeWeight(0);
* textSize(12);
* textStyle(NORMAL);
* text("Font Style Normal", 10, 30);
* textStyle(ITALIC);
* text("Font Style Italic", 10, 60);
* textStyle(BOLD);
* text("Font Style Bold", 10, 90);
*
*
*/
p5.prototype.textStyle = function(s) {
if (arguments.length) {
if (s === constants.NORMAL ||
s === constants.ITALIC ||
s === constants.BOLD) {
this._setProperty('_textStyle', s);
}
return this._graphics._applyTextProperties();
}
return this._textStyle;
};
/**
* Calculates and returns the width of any character or text string.
*
* @method textWidth
* @param {String} s the String of characters to measure
* @return {Number}
* @example
*
*
* textSize(28);
*
* var c = 'P';
* var cw = textWidth(c);
* text(c, 0, 40);
* line(cw, 0, cw, 50);
*
* var s = "p5.js";
* var sw = textWidth(s);
* text(s, 0, 85);
* line(sw, 50, sw, 100);
*
*
*/
p5.prototype.textWidth = function(s) {
return this._graphics.textWidth(s);
};
/**
* Returns ascent of the current font at its current size.
* @return {Number}
* @example
*
*
* var base = height * 0.75;
* var scalar = 0.8; // Different for each font
*
* textSize(32); // Set initial text size
* var a = textAscent() * scalar; // Calc ascent
* line(0, base-a, width, base-a);
* text("dp", 0, base); // Draw text on baseline
*
* textSize(64); // Increase text size
* a = textAscent() * scalar; // Recalc ascent
* line(40, base-a, width, base-a);
* text("dp", 40, base); // Draw text on baseline
*
*
*/
p5.prototype.textAscent = function() {
if (this._textAscent === null) {
this._updateTextMetrics();
}
return this._textAscent;
};
/*p5.prototype.fontMetrics = function(font, text, x, y, fontSize) {
var xMins = [], yMins = [], xMaxs= [], yMaxs = [], p5 = this;
//font = font || this._textFont;
fontSize = fontSize || p5._textSize;
font.forEachGlyph(text, x, y, fontSize,
{}, function(glyph, gX, gY, gFontSize) {
var gm = glyph.getMetrics();
gX = gX !== undefined ? gX : 0;
gY = gY !== undefined ? gY : 0;
fontSize = fontSize !== undefined ? fontSize : 24;
var scale = 1 / font.unitsPerEm * fontSize;
p5.noFill();
p5.rectMode(p5.CORNERS);
p5.rect(gX + (gm.xMin * scale), gY + (-gm.yMin * scale),
gX + (gm.xMax * scale), gY + (-gm.yMax * scale));
p5.rectMode(p5.CORNER);
});
return { // metrics
xMin: Math.min.apply(null, xMins),
yMin: Math.min.apply(null, yMins),
xMax: Math.max.apply(null, xMaxs),
yMax: Math.max.apply(null, yMaxs)
};
};*/
/**
* Returns descent of the current font at its current size.
* @return {Number}
* @example
*
*
* var base = height * 0.75;
* var scalar = 0.8; // Different for each font
*
* textSize(32); // Set initial text size
* var a = textDescent() * scalar; // Calc ascent
* line(0, base+a, width, base+a);
* text("dp", 0, base); // Draw text on baseline
*
* textSize(64); // Increase text size
* a = textDescent() * scalar; // Recalc ascent
* line(40, base+a, width, base+a);
* text("dp", 40, base); // Draw text on baseline
*
*
*/
p5.prototype.textDescent = function() {
if (this._textDescent === null) {
this._updateTextMetrics();
}
return this._textDescent;
};
/**
* Helper fxn to check font type (system or otf)
*/
p5.prototype._isOpenType = function(f) {
f = f || this._textFont;
return (typeof f === 'object' && f.font && f.font.supported);
};
/**
* Helper fxn to measure ascent and descent.
*/
p5.prototype._updateTextMetrics = function() {
if (this._isOpenType()) {
this._setProperty('_textAscent', this._textFont._textAscent());
this._setProperty('_textDescent', this._textFont._textDescent());
return this;
}
// Adapted from http://stackoverflow.com/a/25355178
var text = document.createElement('span');
text.style.fontFamily = this._textFont;
text.style.fontSize = this._textSize + 'px';
text.innerHTML = 'ABCjgq|';
var block = document.createElement('div');
block.style.display = 'inline-block';
block.style.width = '1px';
block.style.height = '0px';
var container = document.createElement('div');
container.appendChild(text);
container.appendChild(block);
container.style.height = '0px';
container.style.overflow = 'hidden';
document.body.appendChild(container);
block.style.verticalAlign = 'baseline';
var blockOffset = this._calculateOffset(block);
var textOffset = this._calculateOffset(text);
var ascent = blockOffset[1] - textOffset[1];
block.style.verticalAlign = 'bottom';
blockOffset = this._calculateOffset(block);
textOffset = this._calculateOffset(text);
var height = blockOffset[1] - textOffset[1];
var descent = height - ascent;
document.body.removeChild(container);
this._setProperty('_textAscent', ascent);
this._setProperty('_textDescent', descent);
return this;
};
/**
* Helper fxn to measure ascent and descent.
* Adapted from http://stackoverflow.com/a/25355178
*/
p5.prototype._calculateOffset = function(object) {
var currentLeft = 0,
currentTop = 0;
if (object.offsetParent) {
do {
currentLeft += object.offsetLeft;
currentTop += object.offsetTop;
} while (object = object.offsetParent);
} else {
currentLeft += object.offsetLeft;
currentTop += object.offsetTop;
}
return [currentLeft, currentTop];
};
module.exports = p5;
},{"../core/constants":48,"../core/core":49}],82:[function(_dereq_,module,exports){
/**
* @module Typography
* @submodule Loading & Displaying
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
var constants = _dereq_('../core/constants');
_dereq_('../core/error_helpers');
/**
* Draws text to the screen. Displays the information specified in the first
* parameter on the screen in the position specified by the additional
* parameters. A default font will be used unless a font is set with the
* textFont() function and a default size will be used unless a font is set
* with textSize(). Change the color of the text with the fill() function.
* Change the outline of the text with the stroke() and strokeWeight()
* functions.
*
* The text displays in relation to the textAlign() function, which gives the
* option to draw to the left, right, and center of the coordinates.
*
* The x2 and y2 parameters define a rectangular area to display within and
* may only be used with string data. When these parameters are specified,
* they are interpreted based on the current rectMode() setting. Text that
* does not fit completely within the rectangle specified will not be drawn
* to the screen.
*
* @method text
* @param {String} str the alphanumeric symbols to be displayed
* @param {Number} x x-coordinate of text
* @param {Number} y y-coordinate of text
* @param {Number} x2 by default, the width of the text box,
* see rectMode() for more info
* @param {Number} y2 by default, the height of the text box,
* see rectMode() for more info
* @return {Object} this
* @example
*
*
* textSize(32);
* text("word", 10, 30);
* fill(0, 102, 153);
* text("word", 10, 60);
* fill(0, 102, 153, 51);
* text("word", 10, 90);
*
*
*
*
* s = "The quick brown fox jumped over the lazy dog.";
* fill(50);
* text(s, 10, 10, 70, 80); // Text wraps within text box
*
*
*/
p5.prototype.text = function(str, x, y, maxWidth, maxHeight) {
this._validateParameters(
'text',
arguments,
[
['*', 'Number', 'Number'],
['*', 'Number', 'Number', 'Number', 'Number']
]
);
return (!(this._doFill || this._doStroke)) ? this :
this._graphics.text.apply(this._graphics, arguments);
};
/**
* Sets the current font that will be drawn with the text() function.
*
* @method textFont
* @param {Object|String} f a font loaded via loadFont(), or a String
* representing a browser-based dfault font.
* @return {Object} this
* @example
*
*
* fill(0);
* textSize(12);
* textFont("Georgia");
* text("Georgia", 12, 30);
* textFont("Helvetica");
* text("Helvetica", 12, 60);
*
*
*
*
* var fontRegular, fontItalic, fontBold;
* function preload() {
* fontRegular = loadFont("assets/Regular.otf");
* fontItalic = loadFont("assets/Italic.ttf");
* fontBold = loadFont("assets/Bold.ttf");
* }
* function setup() {
* background(210);
* fill(0).strokeWeight(0).textSize(10);
* textFont(fontRegular);
* text("Font Style Normal", 10, 30);
* textFont(fontItalic);
* text("Font Style Italic", 10, 50);
* textFont(fontBold);
* text("Font Style Bold", 10, 70);
* }
*
*
*/
p5.prototype.textFont = function(theFont, theSize) {
if (arguments.length) {
if (!theFont) {
throw Error('null font passed to textFont');
}
this._setProperty('_textFont', theFont);
if (theSize) {
this._setProperty('_textSize', theSize);
this._setProperty('_textLeading',
theSize * constants._DEFAULT_LEADMULT);
}
return this._graphics._applyTextProperties();
}
return this;
};
module.exports = p5;
},{"../core/constants":48,"../core/core":49,"../core/error_helpers":52}],83:[function(_dereq_,module,exports){
/**
* This module defines the p5.Font class and functions for
* drawing text to the display canvas.
* @module Typography
* @submodule Font
* @requires core
* @requires constants
*/
'use strict';
var p5 = _dereq_('../core/core');
var constants = _dereq_('../core/constants');
/*
* TODO:
*
* API:
* -- textBounds()
* -- getPath()
* -- getPoints()
*
* ===========================================
* -- PFont functions:
* PFont.list()
*
* -- kerning
* -- alignment: justified?
* -- integrate p5.dom? (later)
*/
/**
* Base class for font handling
* @class p5.Font
* @constructor
* @param {Object} [pInst] pointer to p5 instance
*/
p5.Font = function(p) {
this.parent = p;
this.cache = {};
/**
* Underlying opentype font implementation
* @property font
*/
this.font = undefined;
};
p5.Font.prototype.list = function() {
// TODO
throw 'not yet implemented';
};
/**
* Returns a tight bounding box for the given text string using this
* font (currently only supports single lines)
*
* @method textBounds
* @param {String} line a line of text
* @param {Number} x x-position
* @param {Number} y y-position
* @param {Number} fontSize font size to use (optional)
* @param {Object} options opentype options (optional)
*
* @return {Object} a rectangle object with properties: x, y, w, h
*
* @example
*
*
* var font;
* var text = 'Lorem ipsum dolor sit amet.';
* function preload() {
* font = loadFont('./assets/fonts/Regular.otf');
* };
* function setup() {
* background(210);
* var bbox = font.textBounds(text, 10, 30, 12);
* fill(255);
* stroke(0);
* rect(bbox.x, bbox.y, bbox.w, bbox.h);
* fill(0);
* noStroke();
* * textFont(font);
* textSize(12);
* text(text, 10, 30);
* };
*
*
*/
p5.Font.prototype.textBounds = function(str, x, y, fontSize, options) {
x = x !== undefined ? x : 0;
y = y !== undefined ? y : 0;
fontSize = fontSize || this.parent._textSize;
var result = this.cache[cacheKey('textBounds', str, x, y, fontSize)];
if (!result) {
var xCoords = [], yCoords = [], self = this,
scale = this._scale(fontSize), minX, minY, maxX, maxY;
this.font.forEachGlyph(str, x, y, fontSize, options,
function(glyph, gX, gY, gFontSize) {
xCoords.push(gX);
yCoords.push(gY);
if (glyph.name !== 'space') {
var gm = glyph.getMetrics();
xCoords.push(gX + (gm.xMax * scale));
yCoords.push(gY + (-gm.yMin * scale));
yCoords.push(gY + (-gm.yMax * scale));
} else {
xCoords.push(gX + self.font.charToGlyph(' ').advanceWidth *
self._scale(fontSize));
}
});
minX = Math.max(0, Math.min.apply(null, xCoords));
minY = Math.max(0, Math.min.apply(null, yCoords));
maxX = Math.max(0, Math.max.apply(null, xCoords));
maxY = Math.max(0, Math.max.apply(null, yCoords));
result = {
x: minX,
y: minY,
h: maxY - minY,
w: maxX - minX,
advance: minX - x
};
this.cache[cacheKey('textBounds', str, x, y, fontSize)] = result;
}
//else console.log('cache-hit');
return result;
};
// ----------------------------- End API ------------------------------
/**
* Returns the set of opentype glyphs for the supplied string.
*
* Note that there is not a strict one-to-one mapping between characters
* and glyphs, so the list of returned glyphs can be larger or smaller
* than the length of the given string.
*
* @param {String} str the string to be converted
* @return {array} the opentype glyphs
*/
p5.Font.prototype._getGlyphs = function(str) {
return this.font.stringToGlyphs(str);
};
/**
* Returns an opentype path for the supplied string and position.
*
* @param {String} line a line of text
* @param {Number} x x-position
* @param {Number} y y-position
* @param {Object} options opentype options (optional)
* @return {Object} the opentype path
*/
p5.Font.prototype._getPath = function(line, x, y, options) {
var p = this.parent,
ctx = p._graphics.drawingContext,
pos = this._handleAlignment(p, ctx, line, x, y);
return this.font.getPath(line, pos.x, pos.y, p._textSize, options);
};
/*
* Creates an SVG-formatted path-data string
* (See http://www.w3.org/TR/SVG/paths.html#PathData)
* from the given opentype path or string/position
*
* @param {Object} path an opentype path, OR the following:
*
* @param {String} line a line of text
* @param {Number} x x-position
* @param {Number} y y-position
* @param {Object} options opentype options (optional), set options.decimals
* to set the decimal precision of the path-data
*
* @return {Object} this p5.Font object
*/
p5.Font.prototype._getPathData = function(line, x, y, options) {
var decimals = 3;
// create path from string/position
if (typeof line === 'string' && arguments.length > 2) {
line = this._getPath(line, x, y, options);
}
// handle options specified in 2nd arg
else if (typeof x === 'object') {
options = x;
}
// handle svg arguments
if (options && typeof options.decimals === 'number') {
decimals = options.decimals;
}
return line.toPathData(decimals);
};
/*
* Creates an SVG element, as a string,
* from the given opentype path or string/position
*
* @param {Object} path an opentype path, OR the following:
*
* @param {String} line a line of text
* @param {Number} x x-position
* @param {Number} y y-position
* @param {Object} options opentype options (optional), set options.decimals
* to set the decimal precision of the path-data in the element,
* options.fill to set the fill color for the element,
* options.stroke to set the stroke color for the element,
* options.strokeWidth to set the strokeWidth for the element.
*
* @return {Object} this p5.Font object
*/
p5.Font.prototype._getSVG = function(line, x, y, options) {
var decimals = 3;
// create path from string/position
if (typeof line === 'string' && arguments.length > 2) {
line = this._getPath(line, x, y, options);
}
// handle options specified in 2nd arg
else if (typeof x === 'object') {
options = x;
}
// handle svg arguments
if (options) {
if (typeof options.decimals === 'number') {
decimals = options.decimals;
}
if (typeof options.strokeWidth === 'number') {
line.strokeWidth = options.strokeWidth;
}
if (typeof options.fill !== 'undefined') {
line.fill = options.fill;
}
if (typeof options.stroke !== 'undefined') {
line.stroke = options.stroke;
}
}
return line.toSVG(decimals);
};
/*
* Renders an opentype path or string/position
* to the current graphics context
*
* @param {Object} path an opentype path, OR the following:
*
* @param {String} line a line of text
* @param {Number} x x-position
* @param {Number} y y-position
* @param {Object} options opentype options (optional)
*
* @return {Object} this p5.Font object
*/
p5.Font.prototype._renderPath = function(line, x, y, options) {
// /console.log('_renderPath', typeof line);
var pdata, p = this.parent,
pg = p._graphics,
ctx = pg.drawingContext;
if (typeof line === 'object' && line.commands) {
pdata = line.commands;
} else {
//pos = handleAlignment(p, ctx, line, x, y);
pdata = this._getPath(line, x, y, p._textSize, options).commands;
}
ctx.beginPath();
for (var i = 0; i < pdata.length; i += 1) {
var cmd = pdata[i];
if (cmd.type === 'M') {
ctx.moveTo(cmd.x, cmd.y);
} else if (cmd.type === 'L') {
ctx.lineTo(cmd.x, cmd.y);
} else if (cmd.type === 'C') {
ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
} else if (cmd.type === 'Q') {
ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);
} else if (cmd.type === 'Z') {
ctx.closePath();
}
}
// only draw stroke if manually set by user
if (p._doStroke && p._strokeSet) {
ctx.stroke();
}
if (p._doFill) {
// if fill hasn't been set by user, use default-text-fill
ctx.fillStyle = p._fillSet ? ctx.fillStyle : constants._DEFAULT_TEXT_FILL;
ctx.fill();
}
return this;
};
p5.Font.prototype._textWidth = function(str, fontSize) {
if (str === ' ') { // special case for now
return this.font.charToGlyph(' ').advanceWidth * this._scale(fontSize);
}
var bounds = this.textBounds(str, 0, 0, fontSize);
return bounds.w + bounds.advance;
};
p5.Font.prototype._textAscent = function(fontSize) {
return this.font.ascender * this._scale(fontSize);
};
p5.Font.prototype._textDescent = function(fontSize) {
return -this.font.descender * this._scale(fontSize);
};
p5.Font.prototype._scale = function(fontSize) {
return (1 / this.font.unitsPerEm) * (fontSize || this.parent._textSize);
};
p5.Font.prototype._handleAlignment = function(p, ctx, line, x, y) {
var textWidth = this._textWidth(line),
textAscent = this._textAscent(),
textDescent = this._textDescent(),
textHeight = textAscent + textDescent;
if (ctx.textAlign === constants.CENTER) {
x -= textWidth / 2;
} else if (ctx.textAlign === constants.RIGHT) {
x -= textWidth;
}
if (ctx.textBaseline === constants.TOP) {
y += textHeight;
} else if (ctx.textBaseline === constants._CTX_MIDDLE) {
y += textHeight / 2 - textDescent;
} else if (ctx.textBaseline === constants.BOTTOM) {
y -= textDescent;
}
return { x: x, y: y };
};
function cacheKey() {
var args = Array.prototype.slice.call(arguments),
i = args.length,
hash = '';
while (i--) {
hash += (args[i] === Object(args[i])) ?
JSON.stringify(args[i]) : args[i];
}
return hash;
}
module.exports = p5.Font;
},{"../core/constants":48,"../core/core":49}],84:[function(_dereq_,module,exports){
/**
* @module Data
* @submodule Array Functions
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* Adds a value to the end of an array. Extends the length of
* the array by one. Maps to Array.push().
*
* @method append
* @param {Array} array Array to append
* @param {any} value to be added to the Array
* @example
*
* function setup() {
*
* var myArray = new Array("Mango", "Apple", "Papaya")
* print(myArray) // ["Mango", "Apple", "Papaya"]
*
* append(myArray, "Peach")
* print(myArray) // ["Mango", "Apple", "Papaya", "Peach"]
*
* }
*
*/
p5.prototype.append = function(array, value) {
array.push(value);
return array;
};
/**
* Copies an array (or part of an array) to another array. The src array is
* copied to the dst array, beginning at the position specified by
* srcPosition and into the position specified by dstPosition. The number of
* elements to copy is determined by length. Note that copying values
* overwrites existing values in the destination array. To append values
* instead of overwriting them, use concat().
*
* The simplified version with only two arguments — arrayCopy(src, dst) —
* copies an entire array to another of the same size. It is equivalent to
* arrayCopy(src, 0, dst, 0, src.length).
*
* Using this function is far more efficient for copying array data than
* iterating through a for() loop and copying each element individually.
*
* @method arrayCopy
* @param {Array} src the source Array
* @param {Number} [srcPosition] starting position in the source Array
* @param {Array} dst the destination Array
* @param {Number} [dstPosition] starting position in the destination Array
* @param {Nimber} [length] number of Array elements to be copied
*
* @example
*
* function setup() {
*
* var src = new Array("A", "B", "C");
* var dst = new Array( 1 , 2 , 3 );
* var srcPosition = 1;
* var dstPosition = 0;
* var length = 2;
*
* print(src); // ["A", "B", "C"]
* print(dst); // [ 1 , 2 , 3 ]
*
* arrayCopy(src, srcPosition, dst, dstPosition, length);
* print(dst); // ["B", "C", 3]
*
* }
*
*/
p5.prototype.arrayCopy = function(
src,
srcPosition,
dst,
dstPosition,
length) {
// the index to begin splicing from dst array
var start,
end;
if (typeof length !== 'undefined') {
end = Math.min(length, src.length);
start = dstPosition;
src = src.slice(srcPosition, end + srcPosition);
} else {
if (typeof dst !== 'undefined') { // src, dst, length
// rename so we don't get confused
end = dst;
end = Math.min(end, src.length);
} else { // src, dst
end = src.length;
}
start = 0;
// rename so we don't get confused
dst = srcPosition;
src = src.slice(0, end);
}
// Since we are not returning the array and JavaScript is pass by reference
// we must modify the actual values of the array
// instead of reassigning arrays
Array.prototype.splice.apply(dst, [start, end].concat(src));
};
/**
* Concatenates two arrays, maps to Array.concat(). Does not modify the
* input arrays.
*
* @method concat
* @param {Array} a first Array to concatenate
* @param {Array} b second Array to concatenate
* @return {Array} concatenated array
*
* @example
*
* function setup() {
* var arr1 = new Array("A", "B", "C");
* var arr2 = new Array( 1 , 2 , 3 );
*
* print(arr1); // ["A","B","C"]
* print(arr2); // [1,2,3]
*
* var arr3 = concat(arr1, arr2);
*
* print(arr1); // ["A","B","C"]
* print(arr2); // [1,2,3]
* print(arr3); // ["A","B","C",1,2,3]
*
* }
*
*/
p5.prototype.concat = function(list0, list1) {
return list0.concat(list1);
};
/**
* Reverses the order of an array, maps to Array.reverse()
*
* @method reverse
* @param {Array} list Array to reverse
* @example
*
* function setup() {
* var myArray = new Array("A", "B", "C");
* print(myArray); // ["A","B","C"]
*
* reverse(myArray);
* print(myArray); // ["C","B","A"]
* }
*
*/
p5.prototype.reverse = function(list) {
return list.reverse();
};
/**
* Decreases an array by one element and returns the shortened array,
* maps to Array.pop().
*
* @method shorten
* @param {Array} list Array to shorten
* @return {Array} shortened Array
* @example
*
* function setup() {
* var myArray = new Array("A", "B", "C");
* print(myArray); // ["A","B","C"]
*
* var newArray = shorten(myArray);
* print(myArray); // ["A","B","C"]
* print(newArray); // ["A","B"]
* }
*
*/
p5.prototype.shorten = function(list) {
list.pop();
return list;
};
/**
* Randomizes the order of the elements of an array.
* Implements Fisher-Yates Shuffle Algorithm
* http://Bost.Ocks.org/mike/shuffle/
* http://en.Wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
*
* @method shuffle
* @param {Array} array Array to shuffle
* @param {Boolean} [bool] modify passed array
* @return {Array} shuffled Array
* @example
*
* function setup() {
* var regularArr = ['ABC', 'def', createVector(), TAU, Math.E];
* print(regularArr);
* shuffle(regularArr, true); // force modifications to passed array
* print(regularArr);
*
* // By default shuffle() returns a shuffled cloned array:
* var newArr = shuffle(regularArr);
* print(regularArr);
* print(newArr);
* }
*
*/
p5.prototype.shuffle = function(arr, bool) {
arr = bool || ArrayBuffer.isView(arr)? arr : arr.slice();
var rnd, tmp, idx = arr.length;
while (idx > 1) {
rnd = Math.random()*idx | 0;
tmp = arr[--idx];
arr[idx] = arr[rnd];
arr[rnd] = tmp;
}
return arr;
};
/**
* Sorts an array of numbers from smallest to largest, or puts an array of
* words in alphabetical order. The original array is not modified; a
* re-ordered array is returned. The count parameter states the number of
* elements to sort. For example, if there are 12 elements in an array and
* count is set to 5, only the first 5 elements in the array will be sorted.
*
* @method sort
* @param {Array} list Array to sort
* @param {Number} [count] number of elements to sort, starting from 0
*
* @example
*
* function setup() {
* var words = new Array("banana", "apple", "pear","lime");
* print(words); // ["banana", "apple", "pear", "lime"]
* var count = 4; // length of array
*
* sort(words, count);
* print(words); // ["apple", "banana", "lime", "pear"]
* }
*
*
* function setup() {
* var numbers = new Array(2,6,1,5,14,9,8,12);
* print(numbers); // [2,6,1,5,14,9,8,12]
* var count = 5; // Less than the length of the array
*
* sort(numbers, count);
* print(numbers); // [1,2,5,6,14,9,8,12]
* }
*
*/
p5.prototype.sort = function(list, count) {
var arr = count ? list.slice(0, Math.min(count, list.length)) : list;
var rest = count ? list.slice(Math.min(count, list.length)) : [];
if (typeof arr[0] === 'string') {
arr = arr.sort();
} else {
arr = arr.sort(function(a,b){return a-b;});
}
return arr.concat(rest);
};
/**
* Inserts a value or an array of values into an existing array. The first
* parameter specifies the initial array to be modified, and the second
* parameter defines the data to be inserted. The third parameter is an index
* value which specifies the array position from which to insert data.
* (Remember that array index numbering starts at zero, so the first position
* is 0, the second position is 1, and so on.)
*
* @method splice
* @param {Array} list Array to splice into
* @param {any} value value to be spliced in
* @param {Number} position in the array from which to insert data
*
* @example
*
* function setup() {
* var myArray = new Array(0,1,2,3,4);
* var insArray = new Array("A","B","C");
* print(myArray); // [0,1,2,3,4]
* print(insArray); // ["A","B","C"]
*
* splice(myArray, insArray, 3);
* print(myArray); // [0,1,2,"A","B","C",3,4]
* }
*
*/
p5.prototype.splice = function(list, value, index) {
// note that splice returns spliced elements and not an array
Array.prototype.splice.apply(list, [index, 0].concat(value));
return list;
};
/**
* Extracts an array of elements from an existing array. The list parameter
* defines the array from which the elements will be copied, and the start
* and count parameters specify which elements to extract. If no count is
* given, elements will be extracted from the start to the end of the array.
* When specifying the start, remember that the first array element is 0.
* This function does not change the source array.
*
* @method subset
* @param {Array} list Array to extract from
* @param {Number} start position to begin
* @param {Number} [count] number of values to extract
* @return {Array} Array of extracted elements
*
* @example
*
* function setup() {
* var myArray = new Array(1,2,3,4,5);
* print(myArray); // [1,2,3,4,5]
*
* var sub1 = subset(myArray, 0, 3);
* var sub2 = subset(myArray, 2, 2);
* print(sub1); // [1,2,3]
* print(sub2); // [3,4]
* }
*
*/
p5.prototype.subset = function(list, start, count) {
if (typeof count !== 'undefined') {
return list.slice(start, start + count);
} else {
return list.slice(start, list.length);
}
};
module.exports = p5;
},{"../core/core":49}],85:[function(_dereq_,module,exports){
/**
* @module Data
* @submodule Conversion
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* Converts a string to its floating point representation. The contents of a
* string must resemble a number, or NaN (not a number) will be returned.
* For example, float("1234.56") evaluates to 1234.56, but float("giraffe")
* will return NaN.
*
* @method float
* @param {String} str float string to parse
* @return {Number} floating point representation of string
* @example
*
* var str = '20';
* var diameter = float(str);
* ellipse(width/2, height/2, diameter, diameter);
*
*/
p5.prototype.float = function(str) {
return parseFloat(str);
};
/**
* Converts a boolean, string, or float to its integer representation.
* When an array of values is passed in, then an int array of the same length
* is returned.
*
* @method int
* @param {String|Boolean|Number|Array} n value to parse
* @return {Number} integer representation of value
* @example
*
* print(int("10")); // 10
* print(int(10.31)); // 10
* print(int(-10)); // -10
* print(int(true)); // 1
* print(int(false)); // 0
* print(int([false, true, "10.3", 9.8])); // [0, 1, 10, 9]
*
*/
p5.prototype.int = function(n, radix) {
if (typeof n === 'string') {
radix = radix || 10;
return parseInt(n, radix);
} else if (typeof n === 'number') {
return n | 0;
} else if (typeof n === 'boolean') {
return n ? 1 : 0;
} else if (n instanceof Array) {
return n.map(function(n) { return p5.prototype.int(n, radix); });
}
};
/**
* Converts a boolean, string or number to its string representation.
* When an array of values is passed in, then an array of strings of the same
* length is returned.
*
* @method str
* @param {String|Boolean|Number|Array} n value to parse
* @return {String} string representation of value
* @example
*
* print(str("10")); // "10"
* print(str(10.31)); // "10.31"
* print(str(-10)); // "-10"
* print(str(true)); // "true"
* print(str(false)); // "false"
* print(str([true, "10.3", 9.8])); // [ "true", "10.3", "9.8" ]
*
*/
p5.prototype.str = function(n) {
if (n instanceof Array) {
return n.map(p5.prototype.str);
} else {
return String(n);
}
};
/**
* Converts a number or string to its boolean representation.
* For a number, any non-zero value (positive or negative) evaluates to true,
* while zero evaluates to false. For a string, the value "true" evaluates to
* true, while any other value evaluates to false. When an array of number or
* string values is passed in, then a array of booleans of the same length is
* returned.
*
* @method boolean
* @param {String|Boolean|Number|Array} n value to parse
* @return {Boolean} boolean representation of value
* @example
*
* print(boolean(0)); // false
* print(boolean(1)); // true
* print(boolean("true")); // true
* print(boolean("abcd")); // false
* print(boolean([0, 12, "true"])); // [false, true, false]
*
*/
p5.prototype.boolean = function(n) {
if (typeof n === 'number') {
return n !== 0;
} else if (typeof n === 'string') {
return n.toLowerCase() === 'true';
} else if (typeof n === 'boolean') {
return n;
} else if (n instanceof Array) {
return n.map(p5.prototype.boolean);
}
};
/**
* Converts a number, string or boolean to its byte representation.
* A byte can be only a whole number between -128 and 127, so when a value
* outside of this range is converted, it wraps around to the corresponding
* byte representation. When an array of number, string or boolean values is
* passed in, then an array of bytes the same length is returned.
*
* @method byte
* @param {String|Boolean|Number|Array} n value to parse
* @return {Number} byte representation of value
* @example
*
* print(byte(127)); // 127
* print(byte(128)); // -128
* print(byte(23.4)); // 23
* print(byte("23.4")); // 23
* print(byte(true)); // 1
* print(byte([0, 255, "100"])); // [0, -1, 100]
*
*/
p5.prototype.byte = function(n) {
var nn = p5.prototype.int(n, 10);
if (typeof nn === 'number') {
return ((nn + 128) % 256) - 128;
} else if (nn instanceof Array) {
return nn.map(p5.prototype.byte);
}
};
/**
* Converts a number or string to its corresponding single-character
* string representation. If a string parameter is provided, it is first
* parsed as an integer and then translated into a single-character string.
* When an array of number or string values is passed in, then an array of
* single-character strings of the same length is returned.
*
* @method char
* @param {String|Number|Array} n value to parse
* @return {String} string representation of value
* @example
*
* print(char(65)); // "A"
* print(char("65")); // "A"
* print(char([65, 66, 67])); // [ "A", "B", "C" ]
* print(join(char([65, 66, 67]), '')); // "ABC"
*
*/
p5.prototype.char = function(n) {
if (typeof n === 'number' && !isNaN(n)) {
return String.fromCharCode(n);
} else if (n instanceof Array) {
return n.map(p5.prototype.char);
} else if (typeof n === 'string') {
return p5.prototype.char(parseInt(n, 10));
}
};
/**
* Converts a single-character string to its corresponding integer
* representation. When an array of single-character string values is passed
* in, then an array of integers of the same length is returned.
*
* @method unchar
* @param {String|Array} n value to parse
* @return {Number} integer representation of value
* @example
*
* print(unchar("A")); // 65
* print(unchar(["A", "B", "C"])); // [ 65, 66, 67 ]
* print(unchar(split("ABC", ""))); // [ 65, 66, 67 ]
*
*/
p5.prototype.unchar = function(n) {
if (typeof n === 'string' && n.length === 1) {
return n.charCodeAt(0);
} else if (n instanceof Array) {
return n.map(p5.prototype.unchar);
}
};
/**
* Converts a number to a string in its equivalent hexadecimal notation. If a
* second parameter is passed, it is used to set the number of characters to
* generate in the hexadecimal notation. When an array is passed in, an
* array of strings in hexadecimal notation of the same length is returned.
*
* @method hex
* @param {Number|Array} n value to parse
* @return {String} hexadecimal string representation of value
* @example
*
* print(hex(255)); // "000000FF"
* print(hex(255, 6)); // "0000FF"
* print(hex([0, 127, 255], 6)); // [ "000000", "00007F", "0000FF" ]
*
*/
p5.prototype.hex = function(n, digits) {
digits = (digits === undefined || digits === null) ? digits = 8 : digits;
if (n instanceof Array) {
return n.map(function(n) { return p5.prototype.hex(n, digits); });
} else if (typeof n === 'number') {
if (n < 0) {
n = 0xFFFFFFFF + n + 1;
}
var hex = Number(n).toString(16).toUpperCase();
while (hex.length < digits) {
hex = '0' + hex;
}
if (hex.length >= digits) {
hex = hex.substring(hex.length - digits, hex.length);
}
return hex;
}
};
/**
* Converts a string representation of a hexadecimal number to its equivalent
* integer value. When an array of strings in hexadecimal notation is passed
* in, an array of integers of the same length is returned.
*
* @method unhex
* @param {String|Array} n value to parse
* @return {Number} integer representation of hexadecimal value
* @example
*
* print(unhex("A")); // 10
* print(unhex("FF")); // 255
* print(unhex(["FF", "AA", "00"])); // [ 255, 170, 0 ]
*
*/
p5.prototype.unhex = function(n) {
if (n instanceof Array) {
return n.map(p5.prototype.unhex);
} else {
return parseInt('0x' + n, 16);
}
};
module.exports = p5;
},{"../core/core":49}],86:[function(_dereq_,module,exports){
/**
* @module Data
* @submodule String Functions
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
//return p5; //LM is this a mistake?
/**
* Combines an array of Strings into one String, each separated by the
* character(s) used for the separator parameter. To join arrays of ints or
* floats, it's necessary to first convert them to Strings using nf() or
* nfs().
*
* @method join
* @param {Array} list array of Strings to be joined
* @param {String} separator String to be placed between each item
* @return {String} joined String
* @example
*
*
* var array = ["Hello", "world!"]
* var separator = " "
* var message = join(array, separator);
* text(message, 5, 50);
*
*
*/
p5.prototype.join = function(list, separator) {
return list.join(separator);
};
/**
* This function is used to apply a regular expression to a piece of text,
* and return matching groups (elements found inside parentheses) as a
* String array. If there are no matches, a null value will be returned.
* If no groups are specified in the regular expression, but the sequence
* matches, an array of length 1 (with the matched text as the first element
* of the array) will be returned.
*
* To use the function, first check to see if the result is null. If the
* result is null, then the sequence did not match at all. If the sequence
* did match, an array is returned.
*
* If there are groups (specified by sets of parentheses) in the regular
* expression, then the contents of each will be returned in the array.
* Element [0] of a regular expression match returns the entire matching
* string, and the match groups start at element [1] (the first group is [1],
* the second [2], and so on).
*
* @method match
* @param {String} str the String to be searched
* @param {String} regexp the regexp to be used for matching
* @return {Array} Array of Strings found
* @example
*
*
* var string = "Hello p5js*!"
* var regexp = "p5js\\*"
* var match = match(string, regexp);
* text(match, 5, 50);
*
*
*/
p5.prototype.match = function(str, reg) {
return str.match(reg);
};
/**
* This function is used to apply a regular expression to a piece of text,
* and return a list of matching groups (elements found inside parentheses)
* as a two-dimensional String array. If there are no matches, a null value
* will be returned. If no groups are specified in the regular expression,
* but the sequence matches, a two dimensional array is still returned, but
* the second dimension is only of length one.
*
* To use the function, first check to see if the result is null. If the
* result is null, then the sequence did not match at all. If the sequence
* did match, a 2D array is returned.
*
* If there are groups (specified by sets of parentheses) in the regular
* expression, then the contents of each will be returned in the array.
* Assuming a loop with counter variable i, element [i][0] of a regular
* expression match returns the entire matching string, and the match groups
* start at element [i][1] (the first group is [i][1], the second [i][2],
* and so on).
*
* @method matchAll
* @param {String} str the String to be searched
* @param {String} regexp the regexp to be used for matching
* @return {Array} 2d Array of Strings found
* @example
*
*
* var string = "Hello p5js*! Hello world!"
* var regexp = "Hello"
* matchAll(string, regexp);
*
*
*/
p5.prototype.matchAll = function(str, reg) {
var re = new RegExp(reg, 'g');
var match = re.exec(str);
var matches = [];
while (match !== null) {
matches.push(match);
// matched text: match[0]
// match start: match.index
// capturing group n: match[n]
match = re.exec(str);
}
return matches;
};
/**
* Utility function for formatting numbers into strings. There are two
* versions: one for formatting floats, and one for formatting ints.
* The values for the digits, left, and right parameters should always
* be positive integers.
*
* @method nf
* @param {Number|Array} num the Number to format
* @param {Number} [left] number of digits to the left of the
* decimal point
* @param {Number} [right] number of digits to the right of the
* decimal point
* @return {String|Array} formatted String
* @example
*
*
* function setup() {
* background(200);
* var num = 112.53106115;
*
* noStroke();
* fill(0);
* textSize(14);
* // Draw formatted numbers
* text(nf(num, 5, 2), 10, 20);
*
* text(nf(num, 4, 3), 10, 55);
*
* text(nf(num, 3, 6), 10, 85);
*
* // Draw dividing lines
* stroke(120);
* line(0, 30, width, 30);
* line(0, 65, width, 65);
* }
*
*
*/
p5.prototype.nf = function () {
if (arguments[0] instanceof Array) {
var a = arguments[1];
var b = arguments[2];
return arguments[0].map(function (x) {
return doNf(x, a, b);
});
}
else{
var typeOfFirst = Object.prototype.toString.call(arguments[0]);
if(typeOfFirst === '[object Arguments]'){
if(arguments[0].length===3){
return this.nf(arguments[0][0],arguments[0][1],arguments[0][2]);
}
else if(arguments[0].length===2){
return this.nf(arguments[0][0],arguments[0][1]);
}
else{
return this.nf(arguments[0][0]);
}
}
else {
return doNf.apply(this, arguments);
}
}
};
function doNf() {
var num = arguments[0];
var neg = num < 0;
var n = neg ? num.toString().substring(1) : num.toString();
var decimalInd = n.indexOf('.');
var intPart = decimalInd !== -1 ? n.substring(0, decimalInd) : n;
var decPart = decimalInd !== -1 ? n.substring(decimalInd + 1) : '';
var str = neg ? '-' : '';
if (arguments.length === 3) {
var decimal = '';
if(decimalInd !== -1 || arguments[2] - decPart.length > 0){
decimal = '.';
}
if (decPart.length > arguments[2]) {
decPart = decPart.substring(0, arguments[2]);
}
for (var i = 0; i < arguments[1] - intPart.length; i++) {
str += '0';
}
str += intPart;
str += decimal;
str += decPart;
for (var j = 0; j < arguments[2] - decPart.length; j++) {
str += '0';
}
return str;
}
else {
for (var k = 0; k < Math.max(arguments[1] - intPart.length, 0); k++) {
str += '0';
}
str += n;
return str;
}
}
/**
* Utility function for formatting numbers into strings and placing
* appropriate commas to mark units of 1000. There are two versions: one
* for formatting ints, and one for formatting an array of ints. The value
* for the right parameter should always be a positive integer.
*
* @method nfc
* @param {Number|Array} num the Number to format
* @param {Number} [right] number of digits to the right of the
* decimal point
* @return {String|Array} formatted String
* @example
*
*
* function setup() {
* background(200);
* var num = 11253106.115;
* var numArr = new Array(1,1,2);
*
* noStroke();
* fill(0);
* textSize(12);
*
* // Draw formatted numbers
* text(nfc(num, 4, 2), 10, 30);
* text(nfc(numArr, 2, 1), 10, 80);
*
* // Draw dividing line
* stroke(120);
* line(0, 50, width, 50);
* }
*
*
*/
p5.prototype.nfc = function () {
if (arguments[0] instanceof Array) {
var a = arguments[1];
return arguments[0].map(function (x) {
return doNfc(x, a);
});
} else {
return doNfc.apply(this, arguments);
}
};
function doNfc() {
var num = arguments[0].toString();
var dec = num.indexOf('.');
var rem = dec !== -1 ? num.substring(dec) : '';
var n = dec !== -1 ? num.substring(0, dec) : num;
n = n.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
if (arguments[1] === 0) {
rem = '';
}
else if(arguments[1] !== undefined){
if(arguments[1] > rem.length){
rem+= dec === -1 ? '.' : '';
var len = arguments[1] - rem.length + 1;
for(var i =0; i< len; i++){
rem += '0';
}
}
else{
rem = rem.substring(0, arguments[1] + 1);
}
}
return n + rem;
}
/**
* Utility function for formatting numbers into strings. Similar to nf() but
* puts a "+" in front of positive numbers and a "-" in front of negative
* numbers. There are two versions: one for formatting floats, and one for
* formatting ints. The values for left, and right parameters
* should always be positive integers.
*
* @method nfp
* @param {Number|Array} num the Number to format
* @param {Number} [left] number of digits to the left of the decimal
* point
* @param {Number} [right] number of digits to the right of the
* decimal point
* @return {String|Array} formatted String
* @example
*
*
* function setup() {
* background(200);
* var num1 = 11253106.115;
* var num2 = -11253106.115;
*
* noStroke();
* fill(0);
* textSize(12);
*
* // Draw formatted numbers
* text(nfp(num1, 4, 2), 10, 30);
* text(nfp(num2, 4, 2), 10, 80);
*
* // Draw dividing line
* stroke(120);
* line(0, 50, width, 50);
* }
*
*
*/
p5.prototype.nfp = function() {
var nfRes = this.nf.apply(this, arguments);
if (nfRes instanceof Array) {
return nfRes.map(addNfp);
} else {
return addNfp(nfRes);
}
};
function addNfp() {
return (
parseFloat(arguments[0]) > 0) ?
'+'+arguments[0].toString() :
arguments[0].toString();
}
/**
* Utility function for formatting numbers into strings. Similar to nf() but
* puts a " " (space) in front of positive numbers and a "-" in front of
* negative numbers. There are two versions: one for formatting floats, and
* one for formatting ints. The values for the digits, left, and right
* parameters should always be positive integers.
*
* @method nfs
* @param {Number|Array} num the Number to format
* @param {Number} [left] number of digits to the left of the decimal
* point
* @param {Number} [right] number of digits to the right of the
* decimal point
* @return {String|Array} formatted String
* @example
*
*
* function setup() {
* background(200);
* var num1 = 11253106.115;
* var num2 = -11253106.115;
*
* noStroke();
* fill(0);
* textSize(12);
* // Draw formatted numbers
* text(nfs(num1, 4, 2), 10, 30);
*
* text(nfs(num2, 4, 2), 10, 80);
*
* // Draw dividing line
* stroke(120);
* line(0, 50, width, 50);
* }
*
*
*/
p5.prototype.nfs = function() {
var nfRes = this.nf.apply(this, arguments);
if (nfRes instanceof Array) {
return nfRes.map(addNfs);
} else {
return addNfs(nfRes);
}
};
function addNfs() {
return (
parseFloat(arguments[0]) > 0) ?
' '+arguments[0].toString() :
arguments[0].toString();
}
/**
* The split() function maps to String.split(), it breaks a String into
* pieces using a character or string as the delimiter. The delim parameter
* specifies the character or characters that mark the boundaries between
* each piece. A String[] array is returned that contains each of the pieces.
*
* The splitTokens() function works in a similar fashion, except that it
* splits using a range of characters instead of a specific character or
* sequence.
*
* @method split
* @param {String} value the String to be split
* @param {String} delim the String used to separate the data
* @return {Array} Array of Strings
* @example
*
*
*var names = "Pat,Xio,Alex"
* var splitString = split(names, ",");
* text(splitString[0], 5, 30);
* text(splitString[1], 5, 50);
* text(splitString[2], 5, 70);
*
*
*/
p5.prototype.split = function(str, delim) {
return str.split(delim);
};
/**
* The splitTokens() function splits a String at one or many character
* delimiters or "tokens." The delim parameter specifies the character or
* characters to be used as a boundary.
*
* If no delim characters are specified, any whitespace character is used to
* split. Whitespace characters include tab (\t), line feed (\n), carriage
* return (\r), form feed (\f), and space.
*
* @method splitTokens
* @param {String} value the String to be split
* @param {String} [delim] list of individual Strings that will be used as
* separators
* @return {Array} Array of Strings
* @example
*
*
* function setup() {
* var myStr = "Mango, Banana, Lime";
* var myStrArr = splitTokens(myStr, ",");
*
* print(myStrArr); // prints : ["Mango"," Banana"," Lime"]
* }
*
*
*/
p5.prototype.splitTokens = function() {
var d = (arguments.length > 0) ? arguments[1] : /\s/g;
return arguments[0].split(d).filter(function(n){return n;});
};
/**
* Removes whitespace characters from the beginning and end of a String. In
* addition to standard whitespace characters such as space, carriage return,
* and tab, this function also removes the Unicode "nbsp" character.
*
* @method trim
* @param {String|Array} [str] a String or Array of Strings to be trimmed
* @return {String|Array} a trimmed String or Array of Strings
* @example
*
*
* var string = trim(" No new lines\n ");
* text(string +" here", 2, 50);
*
*
*/
p5.prototype.trim = function(str) {
if (str instanceof Array) {
return str.map(this.trim);
} else {
return str.trim();
}
};
module.exports = p5;
},{"../core/core":49}],87:[function(_dereq_,module,exports){
/**
* @module Input
* @submodule Time & Date
* @for p5
* @requires core
*/
'use strict';
var p5 = _dereq_('../core/core');
/**
* p5.js communicates with the clock on your computer. The day() function
* returns the current day as a value from 1 - 31.
*
* @method day
* @return {Number} the current day
* @example
*
*
* var day = day();
* text("Current day: \n"+day, 5, 50);
*
*
*/
p5.prototype.day = function() {
return new Date().getDate();
};
/**
* p5.js communicates with the clock on your computer. The hour() function
* returns the current hour as a value from 0 - 23.
*
* @method hour
* @return {Number} the current hour
* @example
*
*
* var hour = hour();
* text("Current hour:\n"+hour, 5, 50);
*
*
*/
p5.prototype.hour = function() {
return new Date().getHours();
};
/**
* p5.js communicates with the clock on your computer. The minute() function
* returns the current minute as a value from 0 - 59.
*
* @method minute
* @return {Number} the current minute
* @example
*
*
* var minute = minute();
* text("Current minute: \n:"+minute, 5, 50);
*
*
*/
p5.prototype.minute = function() {
return new Date().getMinutes();
};
/**
* Returns the number of milliseconds (thousandths of a second) since
* starting the program. This information is often used for timing events and
* animation sequences.
*
* @method millis
* @return {Number} the number of milliseconds since starting the program
* @example
*
*
* var millisecond = millis();
* text("Milliseconds \nrunning: "+millisecond, 5, 50);
*
*
*/
p5.prototype.millis = function() {
return window.performance.now();
};
/**
* p5.js communicates with the clock on your computer. The month() function
* returns the current month as a value from 1 - 12.
*
* @method month
* @return {Number} the current month
* @example
*
*
* var month = month();
* text("Current month: \n"+month, 5, 50);
*
*
*/
p5.prototype.month = function() {
return new Date().getMonth() + 1; //January is 0!
};
/**
* p5.js communicates with the clock on your computer. The second() function
* returns the current second as a value from 0 - 59.
*
* @method second
* @return {Number} the current second
* @example
*
*
* var second = second();
* text("Current second: \n" +second, 5, 50);
*
*
*/
p5.prototype.second = function() {
return new Date().getSeconds();
};
/**
* p5.js communicates with the clock on your computer. The year() function
* returns the current year as an integer (2014, 2015, 2016, etc).
*
* @method year
* @return {Number} the current year
* @example
*
*
* var year = year();
* text("Current year: \n" +year, 5, 50);
*
*
*/
p5.prototype.year = function() {
return new Date().getFullYear();
};
module.exports = p5;
},{"../core/core":49}]},{},[40])(40)
});