define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/Effect"], function(Tone){ "use strict"; /** * @class Convolver wrapper for reverb and emulation. * NB: currently, this class only supports 1 buffer member. * Future iterations will include a this.buffers collection for multi buffer mode. * * @constructor * @extends {Tone.Effect} * @param {string|Object|AudioBuffer=} url * @param {function=} callback function */ Tone.Convolver = function(url){ Tone.Effect.apply(this, arguments); /** * convolver node * @type {ConvolverNode} * @private */ this._convolver = this.context.createConvolver(); /** * the convolution buffer * @type {Tone.Buffer} * @private */ this._buffer = new Tone.Buffer(url, this.setBuffer.bind(this)); this.connectEffect(this._convolver); }; Tone.extend(Tone.Convolver, Tone.Effect); /** * the default parameters * @static * @const * @type {Object} */ Tone.Convolver.defaults = {}; /** * Load the impulse response url as an audio buffer. * Decodes the audio asynchronously and invokes * the callback once the audio buffer loads. * @param {string} url the url of the buffer to load. * filetype support depends on the * browser. * @param {function(Tone.Convolver)=} callback */ Tone.Convolver.prototype.load = function(url, callback){ var self = this; this._buffer.load(url, function(buff){ self.setBuffer(buff); if (callback){ callback(this); } }); }; /** * set the buffer * @param {AudioBuffer} buffer the impulse response */ Tone.Convolver.prototype.setBuffer = function(buffer){ this._buffer.set(buffer); this._convolver.buffer = this._buffer.get(); }; /** * set multiple parameters at once with an object * @param {Object} params the parameters as an object */ Tone.Convolver.prototype.set = function(params){ if (!this.isUndef(params.buffer)) this.setBuffer(params.buffer); Tone.Effect.prototype.set.call(this, params); }; /** * dispose and disconnect */ Tone.Convolver.prototype.dispose = function(){ Tone.Effect.prototype.dispose.call(this); this._convolver.disconnect(); this._convolver = null; this._buffer.dispose(); this._buffer = null; }; return Tone.Convolver; });