define(["Tone/core/Tone", "Tone/core/Transport"], function(Tone){ "use strict"; /** * @class A timed note. Creating a note will register a callback * which will be invoked on the channel at the time with * whatever value was specified. * * @constructor * @param {number|string} channel the channel name of the note * @param {Time} time the time when the note will occur * @param {string|number|Object|Array} value the value of the note */ Tone.Note = function(channel, time, value){ /** * the value of the note. This value is returned * when the channel callback is invoked. * * @type {string|number|Object} */ this.value = value; /** * the channel name or number * * @type {string|number} * @private */ this._channel = channel; /** * an internal reference to the id of the timeline * callback which is set. * * @type {number} * @private */ this._timelineID = Tone.Transport.setTimeline(this._trigger.bind(this), time); }; /** * invoked by the timeline * @private * @param {number} time the time at which the note should play */ Tone.Note.prototype._trigger = function(time){ //invoke the callback channelCallbacks(this._channel, time, this.value); }; /** * clean up * @returns {Tone.Note} this */ Tone.Note.prototype.dispose = function(){ Tone.Transport.clearTimeline(this._timelineID); this.value = null; return this; }; /** * @private * @static * @type {Object} */ var NoteChannels = {}; /** * invoke all of the callbacks on a specific channel * @private */ function channelCallbacks(channel, time, value){ if (NoteChannels.hasOwnProperty(channel)){ var callbacks = NoteChannels[channel]; for (var i = 0, len = callbacks.length; i < len; i++){ var callback = callbacks[i]; if (Array.isArray(value)){ callback.apply(window, [time].concat(value)); } else { callback(time, value); } } } } /** * listen to a specific channel, get all of the note callbacks * @static * @param {string|number} channel the channel to route note events from * @param {function(*)} callback callback to be invoked when a note will occur * on the specified channel */ Tone.Note.route = function(channel, callback){ if (NoteChannels.hasOwnProperty(channel)){ NoteChannels[channel].push(callback); } else { NoteChannels[channel] = [callback]; } }; /** * Remove a previously routed callback from a channel. * @static * @param {string|number} channel The channel to unroute note events from * @param {function(*)} callback Callback which was registered to the channel. */ Tone.Note.unroute = function(channel, callback){ if (NoteChannels.hasOwnProperty(channel)){ var channelCallback = NoteChannels[channel]; var index = channelCallback.indexOf(callback); if (index !== -1){ NoteChannels[channel].splice(index, 1); } } }; /** * Parses a score and registers all of the notes along the timeline. *

* Scores are a JSON object with instruments at the top level * and an array of time and values. The value of a note can be 0 or more * parameters. *

* The only requirement for the score format is that the time is the first (or only) * value in the array. All other values are optional and will be passed into the callback * function registered using `Note.route(channelName, callback)`. *

* To convert MIDI files to score notation, take a look at utils/MidiToScore.js * * @example * //an example JSON score which sets up events on channels * var score = { * "synth" : [["0", "C3"], ["0:1", "D3"], ["0:2", "E3"], ... ], * "bass" : [["0", "C2"], ["1:0", "A2"], ["2:0", "C2"], ["3:0", "A2"], ... ], * "kick" : ["0", "0:2", "1:0", "1:2", "2:0", ... ], * //... * }; * //parse the score into Notes * Tone.Note.parseScore(score); * //route all notes on the "synth" channel * Tone.Note.route("synth", function(time, note){ * //trigger synth * }); * @static * @param {Object} score * @return {Array} an array of all of the notes that were created */ Tone.Note.parseScore = function(score){ var notes = []; for (var inst in score){ var part = score[inst]; if (inst === "tempo"){ Tone.Transport.bpm.value = part; } else if (inst === "timeSignature"){ Tone.Transport.timeSignature = part[0] / (part[1] / 4); } else if (Array.isArray(part)){ for (var i = 0; i < part.length; i++){ var noteDescription = part[i]; var note; if (Array.isArray(noteDescription)){ var time = noteDescription[0]; var value = noteDescription.slice(1); note = new Tone.Note(inst, time, value); } else if (typeof noteDescription === "object"){ note = new Tone.Note(inst, noteDescription.time, noteDescription); } else { note = new Tone.Note(inst, noteDescription); } notes.push(note); } } else { throw new TypeError("score parts must be Arrays"); } } return notes; }; return Tone.Note; });