<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Noise</title> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> <link rel="icon" type="image/png" sizes="174x174" href="./favicon.png"> <script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script> <link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/> <script src="../build/Tone.js"></script> <script src="./js/tone-ui.js"></script> <script src="./js/components.js"></script> </head> <body> <style> tone-trigger, tone-oscilloscope { margin-bottom: 10px; } tone-oscilloscope { background-color: black; height: 60px; width: 100%; } </style> <tone-example label="Noise"> <div slot="explanation"> <a href="https://tonejs.github.io/docs/Noise">Tone.Noise</a> has 3 different types of noise. Careful, it's loud! </div> <div id="content"> <tone-momentary-button></tone-momentary-button> </div> </tone-example> <script type="text/javascript"> // make the noise and connect it to the output const noise = new Tone.Noise({ volume: -10, type: "brown" }).toDestination(); const toneWaveform = new Tone.Waveform(); noise.connect(toneWaveform); waveform({ parent: document.querySelector("#content"), tone: toneWaveform, }); ui({ parent: document.querySelector("#content"), tone: noise, }); // bind the inteface document.querySelector("tone-momentary-button").addEventListener("down", () => noise.start()); document.querySelector("tone-momentary-button").addEventListener("up", () => noise.stop()); </script> </body> </html>