<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
	<title>Noise</title>

	<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
	<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">

	<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
	<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
	<script src="../build/Tone.js"></script>
	<script src="./js/tone-ui.js"></script>
	<script src="./js/components.js"></script>
</head>
<body>
	<style>
		tone-trigger, tone-oscilloscope {
			margin-bottom: 10px;
		}
		tone-oscilloscope {
			background-color: black;
			height: 60px;
			width: 100%;
		}
	</style>
	<tone-example label="Noise">
		<div slot="explanation">
			<a href="https://tonejs.github.io/docs/Noise">Tone.Noise</a>
			has 3 different types of noise. Careful, it's loud!
		</div>

		<div id="content">
			<tone-momentary-button></tone-momentary-button>
		</div>
	</tone-example>

	<script type="text/javascript">
		// make the noise and connect it to the output
		const noise = new Tone.Noise({
			volume: -10,
			type: "brown"
		}).toDestination();

		const toneWaveform = new Tone.Waveform();
		noise.connect(toneWaveform);

		waveform({
			parent: document.querySelector("#content"),
			tone: toneWaveform,
		});
		
		ui({
			parent: document.querySelector("#content"),
			tone: noise,
		});

		// bind the inteface
		document.querySelector("tone-momentary-button").addEventListener("down", () => noise.start());
		document.querySelector("tone-momentary-button").addEventListener("up", () => noise.stop());
	</script>
</body>
</html>