define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/source/Source"], function(Tone){ "use strict"; /** * @class Oscilator with start, pause, stop and sync to Transport methods * * @constructor * @extends {Tone.Source} * @param {number|string} [frequency=440] starting frequency * @param {string} [type="sine"] type of oscillator (sine|square|triangle|sawtooth) */ Tone.Oscillator = function(){ Tone.Source.call(this); var options = this.optionsObject(arguments, ["frequency", "type"], Tone.Oscillator.defaults); /** * the main oscillator * @type {OscillatorNode} * @private */ this._oscillator = null; /** * the frequency control signal * @type {Tone.Signal} */ this.frequency = new Tone.Signal(this.toFrequency(options.frequency)); /** * the detune control signal * @type {Tone.Signal} */ this.detune = new Tone.Signal(options.detune); /** * callback which is invoked when the oscillator is stoped * @type {function()} */ this.onended = options.onended; /** * the periodic wave * @type {PeriodicWave} * @private */ this._wave = null; /** * the phase of the oscillator * between 0 - 360 * @type {number} * @private */ this._phase = options.phase; /** * the type of the oscillator * @type {string} * @private */ this._type = options.type; //setup this.setPhase(this._phase); }; Tone.extend(Tone.Oscillator, Tone.Source); /** * the default parameters * * @static * @const * @type {Object} */ Tone.Oscillator.defaults = { "type" : "sine", "frequency" : 440, "onended" : function(){}, "detune" : 0, "phase" : 0 }; /** * start the oscillator * * @param {Tone.Time} [time=now] */ Tone.Oscillator.prototype.start = function(time){ if (this.state === Tone.Source.State.STOPPED){ this.state = Tone.Source.State.STARTED; //get previous values //new oscillator with previous values this._oscillator = this.context.createOscillator(); this._oscillator.setPeriodicWave(this._wave); //connect the control signal to the oscillator frequency & detune this._oscillator.connect(this.output); this.frequency.connect(this._oscillator.frequency); this.detune.connect(this._oscillator.detune); //start the oscillator this._oscillator.onended = this.onended; this._oscillator.start(this.toSeconds(time)); } }; /** * stop the oscillator * @param {Tone.Time} [time=now] (optional) timing parameter */ Tone.Oscillator.prototype.stop = function(time){ if (this.state === Tone.Source.State.STARTED){ this.state = Tone.Source.State.STOPPED; this._oscillator.stop(this.toSeconds(time)); } }; /** * exponentially ramp the frequency of the oscillator over the rampTime * * @param {Tone.Time} val * @param {Tone.Time=} rampTime when the oscillator will arrive at the frequency */ Tone.Oscillator.prototype.setFrequency = function(val, rampTime){ val = this.toFrequency(val); if (rampTime){ this.frequency.exponentialRampToValueAtTime(val, this.toSeconds(rampTime)); } else { this.frequency.setValue(val); } }; /** * set the oscillator type * * uses PeriodicWave even for native types so that it can set the phase * * the the PeriodicWave equations are from the Web Audio Source code * here: https://code.google.com/p/chromium/codesearch#chromium/src/third_party/WebKit/Source/modules/webaudio/PeriodicWave.cpp&sq=package:chromium * * @param {string} type (sine|square|triangle|sawtooth) */ Tone.Oscillator.prototype.setType = function(type){ var fftSize = 4096; var halfSize = fftSize / 2; var real = new Float32Array(halfSize); var imag = new Float32Array(halfSize); // Clear DC and Nyquist. real[0] = 0; imag[0] = 0; var shift = this._phase; for (var n = 1; n < halfSize; ++n) { var piFactor = 2 / (n * Math.PI); var b; switch (type) { case "sine": b = (n === 1) ? 1 : 0; break; case "square": b = (n & 1) ? 2 * piFactor : 0; break; case "sawtooth": b = piFactor * ((n & 1) ? 1 : -1); break; case "triangle": if (n & 1) { b = 2 * (piFactor * piFactor) * ((((n - 1) >> 1) & 1) ? -1 : 1); } else { b = 0; } break; default: throw new TypeError("invalid oscillator type: "+type); } if (b !== 0){ real[n] = -b * Math.sin(shift); imag[n] = b * Math.cos(shift); } else { real[n] = 0; imag[n] = 0; } } var periodicWave = this.context.createPeriodicWave(real, imag); this._wave = periodicWave; if (this._oscillator !== null){ this._oscillator.setPeriodicWave(this._wave); } this._type = type; }; /** * @return {string} the type of oscillator */ Tone.Oscillator.prototype.getType = function() { return this._type; }; /** * set the phase of the oscillator (in degrees) * @param {number} degrees the phase in degrees */ Tone.Oscillator.prototype.setPhase = function(phase) { this._phase = phase * Math.PI / 180; this.setType(this._type); }; /** * set the parameters at once * @param {Object} params */ Tone.Oscillator.prototype.set = function(params){ if (!this.isUndef(params.type)) this.setType(params.type); if (!this.isUndef(params.phase)) this.setPhase(params.phase); if (!this.isUndef(params.frequency)) this.frequency.setValue(params.frequency); if (!this.isUndef(params.onended)) this.onended = params.onended; if (!this.isUndef(params.detune)) this.detune.setValue(params.detune); Tone.Source.prototype.set.call(this, params); }; /** * dispose and disconnect */ Tone.Oscillator.prototype.dispose = function(){ Tone.Source.prototype.dispose.call(this); this.stop(); if (this._oscillator !== null){ this._oscillator.disconnect(); this._oscillator = null; } this.frequency.dispose(); this.detune.dispose(); this._wave = null; this.detune = null; this.frequency = null; }; return Tone.Oscillator; });