define(["../core/Tone", "../event/Part", "../core/Transport"], function(Tone){ "use strict"; /** * @class A sequence is an alternate notation of a part. Instead * of passing in an array of [time, event] pairs, pass * in an array of events which will be spaced at the * given subdivision. Sub-arrays will subdivide that beat * by the number of items are in the array. * Sequence notation inspiration from [Tidal](http://yaxu.org/tidal/) * @param {Function} callback The callback to invoke with every note * @param {Array} events The sequence * @param {Time} subdivision The subdivision between which events are placed. * @extends {Tone.Part} * @example * var seq = new Tone.Sequence(function(time, note){ * console.log(note); * //straight quater notes * }, ["C4", "E4", "G4", "A4"], "4n"); * @example * var seq = new Tone.Sequence(function(time, note){ * console.log(note); * //subdivisions are given as subarrays * }, ["C4", ["E4", "D4", "E4"], "G4", ["A4", "G4"]]); */ Tone.Sequence = function(){ var options = Tone.defaults(arguments, ["callback", "events", "subdivision"], Tone.Sequence); //remove the events var events = options.events; delete options.events; Tone.Part.call(this, options); /** * The subdivison of each note * @type {Ticks} * @private */ this._subdivision = this.toTicks(options.subdivision); //if no time was passed in, the loop end is the end of the cycle if (Tone.isUndef(options.loopEnd) && Tone.isDefined(events)){ this._loopEnd = (events.length * this._subdivision); } //defaults to looping this._loop = true; //add all of the events if (Tone.isDefined(events)){ for (var i = 0; i < events.length; i++){ this.add(i, events[i]); } } }; Tone.extend(Tone.Sequence, Tone.Part); /** * The default values. * @type {Object} */ Tone.Sequence.defaults = { "subdivision" : "4n", }; /** * The subdivision of the sequence. This can only be * set in the constructor. The subdivision is the * interval between successive steps. * @type {Time} * @memberOf Tone.Sequence# * @name subdivision * @readOnly */ Object.defineProperty(Tone.Sequence.prototype, "subdivision", { get : function(){ return Tone.Ticks(this._subdivision).toSeconds(); } }); /** * Get/Set an index of the sequence. If the index contains a subarray, * a Tone.Sequence representing that sub-array will be returned. * @example * var sequence = new Tone.Sequence(playNote, ["E4", "C4", "F#4", ["A4", "Bb3"]]) * sequence.at(0)// => returns "E4" * //set a value * sequence.at(0, "G3"); * //get a nested sequence * sequence.at(3).at(1)// => returns "Bb3" * @param {Positive} index The index to get or set * @param {*} value Optionally pass in the value to set at the given index. */ Tone.Sequence.prototype.at = function(index, value){ //if the value is an array, if (Tone.isArray(value)){ //remove the current event at that index this.remove(index); } //call the parent's method return Tone.Part.prototype.at.call(this, this._indexTime(index), value); }; /** * Add an event at an index, if there's already something * at that index, overwrite it. If `value` is an array, * it will be parsed as a subsequence. * @param {Number} index The index to add the event to * @param {*} value The value to add at that index * @returns {Tone.Sequence} this */ Tone.Sequence.prototype.add = function(index, value){ if (value === null){ return this; } if (Tone.isArray(value)){ //make a subsequence and add that to the sequence var subSubdivision = Math.round(this._subdivision / value.length); value = new Tone.Sequence(this._tick.bind(this), value, Tone.Ticks(subSubdivision)); } Tone.Part.prototype.add.call(this, this._indexTime(index), value); return this; }; /** * Remove a value from the sequence by index * @param {Number} index The index of the event to remove * @returns {Tone.Sequence} this */ Tone.Sequence.prototype.remove = function(index, value){ Tone.Part.prototype.remove.call(this, this._indexTime(index), value); return this; }; /** * Get the time of the index given the Sequence's subdivision * @param {Number} index * @return {Time} The time of that index * @private */ Tone.Sequence.prototype._indexTime = function(index){ if (index instanceof Tone.TransportTime){ return index; } else { return Tone.Ticks(index * this._subdivision + this.startOffset).toSeconds(); } }; /** * Clean up. * @return {Tone.Sequence} this */ Tone.Sequence.prototype.dispose = function(){ Tone.Part.prototype.dispose.call(this); return this; }; return Tone.Sequence; });