define(["Tone/core/Tone"], function(Tone){ "use strict"; /** * @class Merge two signals into the left and right * channels of a single, stereo channel. * * @constructor * @extends {Tone} * @example * var merge = new Tone.Merge(); * sigLeft.connect(merge.left); * sigRight.connect(merge.right); */ Tone.Merge = function(){ Tone.call(this, 2, 0); /** * The left input channel. * Alias for input[0] * @type {GainNode} */ this.left = this.input[0] = this.context.createGain(); /** * The right input channel. * Alias for input[1]. * @type {GainNode} */ this.right = this.input[1] = this.context.createGain(); /** * the merger node for the two channels * @type {ChannelMergerNode} * @private */ this._merger = this.output = this.context.createChannelMerger(2); //connections this.left.connect(this._merger, 0, 0); this.right.connect(this._merger, 0, 1); }; Tone.extend(Tone.Merge); /** * Clean up. * @returns {Tone.Merge} this */ Tone.Merge.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this.left.disconnect(); this.left = null; this.right.disconnect(); this.right = null; this._merger.disconnect(); this._merger = null; return this; }; return Tone.Merge; });