import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode"; import { SignalOperator } from "./SignalOperator"; import { WaveShaper } from "./WaveShaper"; /** * GainToAudio converts an input in NormalRange [0,1] to AudioRange [-1,1]. * See {@link AudioToGain}. * @category Signal */ export class GainToAudio extends SignalOperator { readonly name: string = "GainToAudio"; /** * The node which converts the audio ranges */ private _norm = new WaveShaper({ context: this.context, mapping: x => Math.abs(x) * 2 - 1, }); /** * The NormalRange input [0, 1] */ input = this._norm; /** * The AudioRange output [-1, 1] */ output = this._norm; /** * clean up */ dispose(): this { super.dispose(); this._norm.dispose(); return this; } }