<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Ping Pong Delay</title> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> <link rel="icon" type="image/png" sizes="174x174" href="./favicon.png"> <script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script> <link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/> <script src="../build/Tone.js"></script> <script src="./js/tone-ui.js"></script> <script src="./js/components.js"></script> </head> <body> <tone-example label="Ping Pong Delay"> <tone-loader></tone-loader> <div slot="explanation"> A Ping Pong Delay is a stereo feedback delay where the delay bounces back and forth between the left and right channels. Hit the button to trigger a snare sample into the effect. <br><br> <a href="https://tonejs.github.io/docs/PingPongDelay">Tone.PingPongDelay</a> docs. </div> <div id="content"> <tone-momentary-button></tone-momentary-button> </div> </tone-example> <script type="text/javascript"> //the feedback delay var feedbackDelay = new Tone.PingPongDelay({ "delayTime" : "8n", "feedback" : 0.6, "wet" : 0.5 }).toDestination(); //play a snare sound through it const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/CR78/snare.mp3").connect(feedbackDelay); const toneMeter = new Tone.Meter({channels: 2}) feedbackDelay.connect(toneMeter) meter({ tone: toneMeter, parent: document.querySelector('#content') }) document.querySelector("tone-momentary-button").addEventListener('down', () => player.start()) document.querySelector("tone-momentary-button").addEventListener('up', () => player.stop()) </script> </body> </html>