define(["Tone/core/Tone", "Tone/signal/Max", "Tone/signal/Min", "Tone/signal/Signal"], function(Tone){ "use strict"; /** * @class Clip the incoming signal so that the output is always between min and max. * * @constructor * @extends {Tone.SignalBase} * @param {number} min the minimum value of the outgoing signal * @param {number} max the maximum value of the outgoing signal * @example * var clip = new Tone.Clip(0.5, 1); * var osc = new Tone.Oscillator().connect(clip); * //clips the output of the oscillator to between 0.5 and 1. */ Tone.Clip = function(min, max){ //make sure the args are in the right order if (min > max){ var tmp = min; min = max; max = tmp; } /** * The min clip value * @type {Number} * @signal */ this.min = this.input = new Tone.Min(max); this._readOnly("min"); /** * The max clip value * @type {Number} * @signal */ this.max = this.output = new Tone.Max(min); this._readOnly("max"); this.min.connect(this.max); }; Tone.extend(Tone.Clip, Tone.SignalBase); /** * clean up * @returns {Tone.Clip} this */ Tone.Clip.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this._writable("min"); this.min.dispose(); this.min = null; this._writable("max"); this.max.dispose(); this.max = null; return this; }; return Tone.Clip; });