import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode"; import { SignalOperator } from "./SignalOperator"; import { WaveShaper } from "./WaveShaper"; /** * AudioToGain converts an input in AudioRange [-1,1] to NormalRange [0,1]. * See [[GainToAudio]]. * @category Signal */ export class AudioToGain extends SignalOperator { readonly name: string = "AudioToGain"; /** * The node which converts the audio ranges */ private _norm = new WaveShaper({ context: this.context, mapping: x => (x + 1) / 2, }); /** * The AudioRange input [-1, 1] */ input = this._norm; /** * The GainRange output [0, 1] */ output = this._norm; /** * clean up */ dispose(): this { super.dispose(); this._norm.dispose(); return this; } }