define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Subtract", "Tone/signal/EqualPowerGain", "Tone/core/Gain", "Tone/core/AudioNode"], function(Tone){ "use strict"; /** * @class Tone.Crossfade provides equal power fading between two inputs. * More on crossfading technique [here](https://en.wikipedia.org/wiki/Fade_(audio_engineering)#Crossfading). * * @constructor * @extends {Tone.AudioNode} * @param {NormalRange} [initialFade=0.5] * @example * var crossFade = new Tone.CrossFade(0.5); * //connect effect A to crossfade from * //effect output 0 to crossfade input 0 * effectA.connect(crossFade, 0, 0); * //connect effect B to crossfade from * //effect output 0 to crossfade input 1 * effectB.connect(crossFade, 0, 1); * crossFade.fade.value = 0; * // ^ only effectA is output * crossFade.fade.value = 1; * // ^ only effectB is output * crossFade.fade.value = 0.5; * // ^ the two signals are mixed equally. */ Tone.CrossFade = function(initialFade){ Tone.AudioNode.call(this); this.createInsOuts(2, 1); /** * Alias for input[0]. * @type {Tone.Gain} */ this.a = this.input[0] = new Tone.Gain(); /** * Alias for input[1]. * @type {Tone.Gain} */ this.b = this.input[1] = new Tone.Gain(); /** * The mix between the two inputs. A fade value of 0 * will output 100% input[0] and * a value of 1 will output 100% input[1]. * @type {NormalRange} * @signal */ this.fade = new Tone.Signal(Tone.defaultArg(initialFade, 0.5), Tone.Type.NormalRange); /** * equal power gain cross fade * @private * @type {Tone.EqualPowerGain} */ this._equalPowerA = new Tone.EqualPowerGain(); /** * equal power gain cross fade * @private * @type {Tone.EqualPowerGain} */ this._equalPowerB = new Tone.EqualPowerGain(); /** * invert the incoming signal * @private * @type {Tone} */ this._one = this.context.getConstant(1); /** * invert the incoming signal * @private * @type {Tone.Subtract} */ this._invert = new Tone.Subtract(); //connections this.a.connect(this.output); this.b.connect(this.output); this.fade.chain(this._equalPowerB, this.b.gain); this._one.connect(this._invert, 0, 0); this.fade.connect(this._invert, 0, 1); this._invert.chain(this._equalPowerA, this.a.gain); this._readOnly("fade"); }; Tone.extend(Tone.CrossFade, Tone.AudioNode); /** * clean up * @returns {Tone.CrossFade} this */ Tone.CrossFade.prototype.dispose = function(){ Tone.AudioNode.prototype.dispose.call(this); this._writable("fade"); this._equalPowerA.dispose(); this._equalPowerA = null; this._equalPowerB.dispose(); this._equalPowerB = null; this.fade.dispose(); this.fade = null; this._invert.dispose(); this._invert = null; this._one = null; this.a.dispose(); this.a = null; this.b.dispose(); this.b = null; return this; }; return Tone.CrossFade; });