define(["Tone/core/Tone", "Tone/signal/Max", "Tone/signal/Min", "Tone/signal/Signal"], function(Tone){ "use strict"; /** * @class Clip the incoming signal so that the output is always between min and max * * @constructor * @extends {Tone.SignalBase} * @param {number} min the minimum value of the outgoing signal * @param {number} max the maximum value of the outgoing signal */ Tone.Clip = function(min, max){ //make sure the args are in the right order if (min > max){ var tmp = min; min = max; max = tmp; } /** * the min clipper * @type {Tone.Min} * @private */ this._min = this.input = new Tone.Min(max); /** * the max clipper * @type {Tone.Max} * @private */ this._max = this.output = new Tone.Max(min); this._min.connect(this._max); }; Tone.extend(Tone.Clip, Tone.SignalBase); /** * The minimum value which Clip will output. * @memberOf Tone.Clip# * @type {number} * @name min */ Object.defineProperty(Tone.Clip.prototype, "min", { get : function(){ return this._min.value; }, set : function(min){ this._min.value = min; } }); /** * The maximum value which Clip will output. * @memberOf Tone.Clip# * @type {number} * @name max */ Object.defineProperty(Tone.Clip.prototype, "max", { get : function(){ return this._max.value; }, set : function(max){ this._max.value = max; } }); /** * clean up * @returns {Tone.Clip} `this` */ Tone.Clip.prototype.dispose = function(){ Tone.prototype.dispose.call(this); this._min.dispose(); this._min = null; this._max.dispose(); this._max = null; return this; }; return Tone.Clip; });