import Tone from "../core/Tone"; import "../signal/GreaterThanZero"; import "../signal/Subtract"; import "../signal/Signal"; /** * @class Output 1 if the signal is greater than the value, otherwise outputs 0. * can compare two signals or a signal and a number. * * @constructor * @extends {Tone.Signal} * @param {number} [value=0] the value to compare to the incoming signal * @example * var gt = new Tone.GreaterThan(2); * var sig = new Tone.Signal(4).connect(gt); * //output of gt is equal 1. */ Tone.GreaterThan = function(value){ Tone.Signal.call(this); this.createInsOuts(2, 0); /** * subtract the amount from the incoming signal * @type {Tone.Subtract} * @private */ this._param = this.input[0] = new Tone.Subtract(value); this.input[1] = this._param.input[1]; /** * compare that amount to zero * @type {Tone.GreaterThanZero} * @private */ this._gtz = this.output = new Tone.GreaterThanZero(); //connect this._param.connect(this._gtz); }; Tone.extend(Tone.GreaterThan, Tone.Signal); /** * dispose method * @returns {Tone.GreaterThan} this */ Tone.GreaterThan.prototype.dispose = function(){ Tone.Signal.prototype.dispose.call(this); this._gtz.dispose(); this._gtz = null; return this; }; export default Tone.GreaterThan;