import { AmplitudeEnvelope } from "../component/envelope/AmplitudeEnvelope"; import { NormalRange, Time } from "../core/type/Units"; import { omitFromObject, optionsFromArguments } from "../core/util/Defaults"; import { RecursivePartial } from "../core/util/Interface"; import { Noise, NoiseOptions } from "../source/Noise"; import { Instrument, InstrumentOptions } from "./Instrument"; import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode"; import { Envelope, EnvelopeOptions } from "../component/envelope/Envelope"; import { Source } from "../source/Source"; export interface NoiseSynthOptions extends InstrumentOptions { envelope: Omit; noise: Omit; } /** * Tone.NoiseSynth is composed of [[Noise]] through an [[AmplitudeEnvelope]]. * ``` * +-------+ +-------------------+ * | Noise +>--> AmplitudeEnvelope +>--> Output * +-------+ +-------------------+ * ``` * @example * const noiseSynth = new Tone.NoiseSynth().toDestination(); * noiseSynth.triggerAttackRelease("8n", 0.05); * @category Instrument */ export class NoiseSynth extends Instrument { readonly name = "NoiseSynth"; /** * The noise source. */ readonly noise: Noise; /** * The amplitude envelope. */ readonly envelope: AmplitudeEnvelope; constructor(options?: RecursivePartial) constructor() { super(optionsFromArguments(NoiseSynth.getDefaults(), arguments)); const options = optionsFromArguments(NoiseSynth.getDefaults(), arguments); this.noise = new Noise(Object.assign({ context: this.context, }, options.noise)); this.envelope = new AmplitudeEnvelope(Object.assign({ context: this.context, }, options.envelope)); // connect the noise to the output this.noise.chain(this.envelope, this.output); } static getDefaults(): NoiseSynthOptions { return Object.assign(Instrument.getDefaults(), { envelope: Object.assign( omitFromObject(Envelope.getDefaults(), Object.keys(ToneAudioNode.getDefaults())), { decay: 0.1, sustain: 0.0, }, ), noise: Object.assign( omitFromObject(Noise.getDefaults(), Object.keys(Source.getDefaults())), { type: "white", }, ), }); } /** * Start the attack portion of the envelopes. Unlike other * instruments, Tone.NoiseSynth doesn't have a note. * @example * const noiseSynth = new Tone.NoiseSynth().toDestination(); * noiseSynth.triggerAttack(); */ triggerAttack(time?: Time, velocity: NormalRange = 1): this { time = this.toSeconds(time); // the envelopes this.envelope.triggerAttack(time, velocity); // start the noise this.noise.start(time); if (this.envelope.sustain === 0) { this.noise.stop(time + this.toSeconds(this.envelope.attack) + this.toSeconds(this.envelope.decay)); } return this; } /** * Start the release portion of the envelopes. */ triggerRelease(time?: Time): this { time = this.toSeconds(time); this.envelope.triggerRelease(time); this.noise.stop(time + this.toSeconds(this.envelope.release)); return this; } sync(): this { if (this._syncState()) { this._syncMethod("triggerAttack", 0); this._syncMethod("triggerRelease", 0); } return this; } triggerAttackRelease(duration: Time, time?: Time, velocity: NormalRange = 1): this { time = this.toSeconds(time); duration = this.toSeconds(duration); this.triggerAttack(time, velocity); this.triggerRelease(time + duration); return this; } dispose(): this { super.dispose(); this.noise.dispose(); this.envelope.dispose(); return this; } }