define(["Tone/core/Tone", "Tone/component/Merge", "Tone/core/AudioNode"], function(Tone){ "use strict"; /** * @class Tone.Mono coerces the incoming mono or stereo signal into a mono signal * where both left and right channels have the same value. This can be useful * for [stereo imaging](https://en.wikipedia.org/wiki/Stereo_imaging). * * @extends {Tone.AudioNode} * @constructor */ Tone.Mono = function(){ Tone.AudioNode.call(this); this.createInsOuts(1, 0); /** * merge the signal * @type {Tone.Merge} * @private */ this._merge = this.output = new Tone.Merge(); this.input.connect(this._merge, 0, 0); this.input.connect(this._merge, 0, 1); this.input.gain.value = Tone.dbToGain(-10); }; Tone.extend(Tone.Mono); /** * clean up * @returns {Tone.Mono} this */ Tone.Mono.prototype.dispose = function(){ Tone.AudioNode.prototype.dispose.call(this); this._merge.dispose(); this._merge = null; return this; }; return Tone.Mono; });