define(["Tone/core/Tone", "Tone/core/Transport", "Tone/component/Volume", "Tone/core/Master", "Tone/type/Type", "Tone/core/TimelineState", "Tone/signal/Signal"], function(Tone){ "use strict"; /** * @class Base class for sources. Sources have start/stop methods * and the ability to be synced to the * start/stop of Tone.Transport. * * @constructor * @extends {Tone} * @example * //Multiple state change events can be chained together, * //but must be set in the correct order and with ascending times * * // OK * state.start().stop("+0.2"); * // AND * state.start().stop("+0.2").start("+0.4").stop("+0.7") * * // BAD * state.stop("+0.2").start(); * // OR * state.start("+0.3").stop("+0.2"); * */ Tone.Source = function(options){ //Sources only have an output and no input Tone.call(this); options = this.defaultArg(options, Tone.Source.defaults); /** * The output volume node * @type {Tone.Volume} * @private */ this._volume = this.output = new Tone.Volume(options.volume); /** * The volume of the output in decibels. * @type {Decibels} * @signal * @example * source.volume.value = -6; */ this.volume = this._volume.volume; this._readOnly("volume"); /** * Keep track of the scheduled state. * @type {Tone.TimelineState} * @private */ this._state = new Tone.TimelineState(Tone.State.Stopped); /** * The synced `start` callback function from the transport * @type {Function} * @private */ this._syncStart = function(time, offset){ time = this.toSeconds(time); time += this.toSeconds(this._startDelay); this.start(time, offset); }.bind(this); /** * The synced `stop` callback function from the transport * @type {Function} * @private */ this._syncStop = this.stop.bind(this); /** * The offset from the start of the Transport `start` * @type {Time} * @private */ this._startDelay = 0; //make the output explicitly stereo this._volume.output.output.channelCount = 2; this._volume.output.output.channelCountMode = "explicit"; }; Tone.extend(Tone.Source); /** * The default parameters * @static * @const * @type {Object} */ Tone.Source.defaults = { "volume" : 0, }; /** * Returns the playback state of the source, either "started" or "stopped". * @type {Tone.State} * @readOnly * @memberOf Tone.Source# * @name state */ Object.defineProperty(Tone.Source.prototype, "state", { get : function(){ return this._state.getStateAtTime(this.now()); } }); /** * Start the source at the specified time. If no time is given, * start the source now. * @param {Time} [time=now] When the source should be started. * @returns {Tone.Source} this * @example * source.start("+0.5"); //starts the source 0.5 seconds from now */ Tone.Source.prototype.start = function(time){ time = this.toSeconds(time); if (this._state.getStateAtTime(time) !== Tone.State.Started || this.retrigger){ this._state.setStateAtTime(Tone.State.Started, time); if (this._start){ this._start.apply(this, arguments); } } return this; }; /** * Stop the source at the specified time. If no time is given, * stop the source now. * @param {Time} [time=now] When the source should be stopped. * @returns {Tone.Source} this * @example * source.stop(); // stops the source immediately */ Tone.Source.prototype.stop = function(time){ time = this.toSeconds(time); this._state.cancel(time); this._state.setStateAtTime(Tone.State.Stopped, time); if (this._stop){ this._stop.apply(this, arguments); } return this; }; /** * Sync the source to the Transport so that when the transport * is started, this source is started and when the transport is stopped * or paused, so is the source. * * @param {Time} [delay=0] Delay time before starting the source after the * Transport has started. * @returns {Tone.Source} this * @example * //sync the source to start 1 measure after the transport starts * source.sync("1m"); * //start the transport. the source will start 1 measure later. * Tone.Transport.start(); */ Tone.Source.prototype.sync = function(delay){ this._startDelay = this.defaultArg(delay, 0); Tone.Transport.on("start", this._syncStart); Tone.Transport.on("stop pause", this._syncStop); return this; }; /** * Unsync the source to the Transport. See Tone.Source.sync * @returns {Tone.Source} this */ Tone.Source.prototype.unsync = function(){ this._startDelay = 0; Tone.Transport.off("start", this._syncStart); Tone.Transport.off("stop pause", this._syncStop); return this; }; /** * Clean up. * @return {Tone.Source} this */ Tone.Source.prototype.dispose = function(){ this.stop(); Tone.prototype.dispose.call(this); this.unsync(); this._writable("volume"); this._volume.dispose(); this._volume = null; this.volume = null; this._state.dispose(); this._state = null; this._syncStart = null; this._syncStart = null; }; return Tone.Source; });