import { EffectOptions } from "./Effect"; import { OutputNode, ToneAudioNode } from "../core/context/ToneAudioNode"; import { connect, connectSeries } from "../core/Connect"; import { CrossFade } from "../component/channel/CrossFade"; import { Signal } from "../signal/Signal"; import { Split } from "../component/channel/Split"; import { Gain } from "../core/context/Gain"; import { Merge } from "../component"; import { readOnly } from "../core/util/Interface"; export type StereoEffectOptions = EffectOptions; /** * Base class for Stereo effects. */ export class StereoEffect extends ToneAudioNode { readonly name: string = "StereoEffect"; readonly input: Gain; readonly output: CrossFade; /** * the drywet knob to control the amount of effect */ private _dryWet: CrossFade; /** * The wet control, i.e. how much of the effected * will pass through to the output. */ readonly wet: Signal<"normalRange">; /** * Split it */ protected _split: Split; /** * the stereo effect merger */ protected _merge: Merge; constructor(options: StereoEffectOptions) { super(options); this.input = new Gain({ context: this.context }); // force mono sources to be stereo this.input.channelCount = 2; this.input.channelCountMode = "explicit"; this._dryWet = this.output = new CrossFade({ context: this.context, fade: options.wet }); this.wet = this._dryWet.fade; this._split = new Split({ context: this.context, channels: 2 }); this._merge = new Merge({ context: this.context, channels: 2 }); // connections this.input.connect(this._split); // dry wet connections this.input.connect(this._dryWet.a); this._merge.connect(this._dryWet.b); readOnly(this, ["wet"]); } /** * Connect the left part of the effect */ protected connectEffectLeft(...nodes: OutputNode[]): void{ this._split.connect(nodes[0], 0, 0); connectSeries(...nodes); connect(nodes[nodes.length-1], this._merge, 0, 0); } /** * Connect the right part of the effect */ protected connectEffectRight(...nodes: OutputNode[]): void{ this._split.connect(nodes[0], 1, 0); connectSeries(...nodes); connect(nodes[nodes.length-1], this._merge, 0, 1); } static getDefaults(): StereoEffectOptions { return Object.assign(ToneAudioNode.getDefaults(), { wet: 1, }); } dispose(): this { super.dispose(); this._dryWet.dispose(); this._split.dispose(); this._merge.dispose(); return this; } }