define(["Tone/core/Tone", "Tone/core/Timeline", "Tone/core/Type"], function (Tone) {
"use strict";
/**
* @class A Timeline State. Provides the methods: setStateAtTime("state", time)
* and getStateAtTime(time)
.
*
* @extends {Tone.Timeline}
* @param {String} initial The initial state of the TimelineState.
* Defaults to undefined
*/
Tone.TimelineState = function(initial){
Tone.Timeline.call(this);
/**
* The initial state
* @private
* @type {String}
*/
this._initial = initial;
};
Tone.extend(Tone.TimelineState, Tone.Timeline);
/**
* Returns the scheduled state scheduled before or at
* the given time.
* @param {Time} time The time to query.
* @return {String} The name of the state input in setStateAtTime.
*/
Tone.TimelineState.prototype.getStateAtTime = function(time){
var event = this.getEvent(time);
if (event !== null){
return event.state;
} else {
return this._initial;
}
};
/**
* Returns the scheduled state scheduled before or at
* the given time.
* @param {String} state The name of the state to set.
* @param {Time} time The time to query.
*/
Tone.TimelineState.prototype.setStateAtTime = function(state, time){
this.addEvent({
"state" : state,
"time" : this.toSeconds(time)
});
};
return Tone.TimelineState;
});