define(["Tone/core/Tone", "Tone/instrument/Instrument", "Tone/source/Noise", "Tone/component/LowpassCombFilter"], function(Tone){ "use strict"; /** * @class Karplus-String string synthesis. * * @constructor * @extends {Tone.Instrument} * @param {Object} options see the defaults * @example * var plucky = new Tone.PluckSynth(); */ Tone.PluckSynth = function(options){ options = this.defaultArg(options, Tone.PluckSynth.defaults); Tone.Instrument.call(this); /** * @type {Tone.Noise} * @private */ this._noise = new Tone.Noise("pink"); /** * The amount of noise at the attack. * Nominal range of [0.1, 20] * @type {number} */ this.attackNoise = 1; /** * the LFCF * @type {Tone.LowpassCombFilter} * @private */ this._lfcf = new Tone.LowpassCombFilter(1 / 440); /** * the resonance control * @type {Tone.Signal} */ this.resonance = this._lfcf.resonance; /** * the dampening control. i.e. the lowpass filter frequency of the comb filter * @type {Tone.Signal} */ this.dampening = this._lfcf.dampening; //connections this._noise.connect(this._lfcf); this._lfcf.connect(this.output); this._readOnly(["resonance", "dampening"]); }; Tone.extend(Tone.PluckSynth, Tone.Instrument); /** * @static * @const * @type {Object} */ Tone.PluckSynth.defaults = { "attackNoise" : 1, "dampening" : 4000, "resonance" : 0.5 }; /** * trigger the attack portion * @param {string|number} note the note name or frequency * @param {Tone.Time} [time=now] the time of the note * @returns {Tone.PluckSynth} `this` */ Tone.PluckSynth.prototype.triggerAttack = function(note, time) { note = this.toFrequency(note); time = this.toSeconds(time); var delayAmount = 1 / note; this._lfcf.delayTime.setValueAtTime(delayAmount, time); this._noise.start(time); this._noise.stop(time + delayAmount * this.attackNoise); return this; }; /** * clean up * @returns {Tone.PluckSynth} `this` */ Tone.PluckSynth.prototype.dispose = function(){ Tone.Instrument.prototype.dispose.call(this); this._noise.dispose(); this._lfcf.dispose(); this._noise = null; this._lfcf = null; this._writable(["resonance", "dampening"]); this.dampening = null; this.resonance = null; return this; }; return Tone.PluckSynth; });