import { Gain } from "../core/context/Gain"; import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode"; import { GainFactor, Seconds, Time } from "../core/type/Units"; import { noOp } from "../core/util/Interface"; import { BasicPlaybackState } from "../core/util/StateTimeline"; export type OneShotSourceCurve = "linear" | "exponential"; type onEndedCallback = (source: OneShotSource) => void; export interface OneShotSourceOptions extends ToneAudioNodeOptions { onended: onEndedCallback; fadeIn: Time; fadeOut: Time; curve: OneShotSourceCurve; } /** * Base class for fire-and-forget nodes */ export abstract class OneShotSource extends ToneAudioNode { /** * The callback to invoke after the * source is done playing. */ onended: onEndedCallback = noOp; /** * Sources do not have input nodes */ input: undefined; /** * The start time */ protected _startTime: number = -1; /** * The stop time */ protected _stopTime: number = -1; /** * The id of the timeout */ private _timeout: number = -1; /** * The public output node */ output: Gain = new Gain({ context: this.context, gain: 0, }); /** * The output gain node. */ protected _gainNode = this.output; /** * The fadeIn time of the amplitude envelope. */ protected _fadeIn: Time; /** * The fadeOut time of the amplitude envelope. */ protected _fadeOut: Time; /** * The curve applied to the fades, either "linear" or "exponential" */ protected _curve: OneShotSourceCurve; constructor(options: OneShotSourceOptions) { super(options); this._fadeIn = options.fadeIn; this._fadeOut = options.fadeOut; this._curve = options.curve; this.onended = options.onended; } static getDefaults(): OneShotSourceOptions { return Object.assign(ToneAudioNode.getDefaults(), { curve: "linear" as OneShotSourceCurve, fadeIn: 0, fadeOut: 0, onended: noOp, }); } /** * Stop the source node */ protected abstract _stopSource(time: Seconds): void; /** * Start the source node at the given time * @param time When to start the node */ protected abstract start(time?: Time): this; /** * Start the source at the given time * @param time When to start the source */ protected _startGain(time: Seconds, gain: GainFactor = 1): this { this.assert(this._startTime === -1, "Source cannot be started more than once"); // apply a fade in envelope const fadeInTime = this.toSeconds(this._fadeIn); // record the start time this._startTime = time + fadeInTime; this._startTime = Math.max(this._startTime, this.context.currentTime); // schedule the envelope if (fadeInTime > 0) { this._gainNode.gain.setValueAtTime(0, time); if (this._curve === "linear") { this._gainNode.gain.linearRampToValueAtTime(gain, time + fadeInTime); } else { this._gainNode.gain.exponentialApproachValueAtTime(gain, time, fadeInTime); } } else { this._gainNode.gain.setValueAtTime(gain, time); } return this; } /** * Stop the source node at the given time. * @param time When to stop the source */ stop(time?: Time): this { this.log("stop", time); this._stopGain(this.toSeconds(time)); return this; } /** * Stop the source at the given time * @param time When to stop the source */ protected _stopGain(time: Seconds): this { this.assert(this._startTime !== -1, "'start' must be called before 'stop'"); // cancel the previous stop this.cancelStop(); // the fadeOut time const fadeOutTime = this.toSeconds(this._fadeOut); // schedule the stop callback this._stopTime = this.toSeconds(time) + fadeOutTime; this._stopTime = Math.max(this._stopTime, this.context.currentTime); if (fadeOutTime > 0) { // start the fade out curve at the given time if (this._curve === "linear") { this._gainNode.gain.linearRampTo(0, fadeOutTime, time); } else { this._gainNode.gain.targetRampTo(0, fadeOutTime, time); } } else { // stop any ongoing ramps, and set the value to 0 this._gainNode.gain.cancelAndHoldAtTime(time); this._gainNode.gain.setValueAtTime(0, time); } this.context.clearTimeout(this._timeout); this._timeout = this.context.setTimeout(() => { // allow additional time for the exponential curve to fully decay const additionalTail = this._curve === "exponential" ? fadeOutTime * 2 : 0; this._stopSource(this.now() + additionalTail); this._onended(); }, this._stopTime - this.context.now()); return this; } /** * Invoke the onended callback */ protected _onended(): void { if (this.onended !== noOp) { this.onended(this); // overwrite onended to make sure it only is called once this.onended = noOp; // dispose when it's ended to free up for garbage collection only in the online context if (!this.context.isOffline) { setTimeout(() => this.dispose(), 1000); } } } /** * Get the playback state at the given time */ getStateAtTime = function(time: Time): BasicPlaybackState { const computedTime = this.toSeconds(time); if (this._startTime !== -1 && computedTime >= this._startTime && (this._stopTime === -1 || computedTime <= this._stopTime)) { return "started"; } else { return "stopped"; } }; /** * Get the playback state at the current time */ get state(): BasicPlaybackState { return this.getStateAtTime(this.now()); } /** * Cancel a scheduled stop event */ cancelStop(): this { this.log("cancelStop"); this.assert(this._startTime !== -1, "Source is not started"); // cancel the stop envelope this._gainNode.gain.cancelScheduledValues(this._startTime + this.sampleTime); this.context.clearTimeout(this._timeout); this._stopTime = -1; return this; } dispose(): this { super.dispose(); this._gainNode.disconnect(); return this; } }