mirror of
https://github.com/Tonejs/Tone.js
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convert Event to typescript
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485
Tone/event/ToneEvent.test.ts
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485
Tone/event/ToneEvent.test.ts
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import { expect } from "chai";
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import { BasicTests } from "test/helper/Basic";
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import { Offline, whenBetween } from "test/helper/Offline";
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import { Time } from "Tone/core/type/Time";
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import { noOp } from "Tone/core/util/Interface";
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import { ToneEvent } from "./ToneEvent";
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describe("ToneEvent", () => {
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BasicTests(ToneEvent);
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context("Constructor", () => {
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it("takes a callback and a value", () => {
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return Offline(() => {
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const callback = noOp;
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const note = new ToneEvent(callback, "C4");
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expect(note.callback).to.equal(callback);
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expect(note.value).to.equal("C4");
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note.dispose();
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});
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});
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it("can be constructed with no arguments", () => {
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return Offline(() => {
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const note = new ToneEvent();
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expect(note.value).to.be.null;
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note.dispose();
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});
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});
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it("can pass in arguments in options object", () => {
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return Offline(() => {
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const callback = noOp;
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const value = { a : 1 };
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const note = new ToneEvent({
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callback,
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loop : true,
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loopEnd : "4n",
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probability : 0.3,
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value,
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});
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expect(note.callback).to.equal(callback);
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expect(note.value).to.deep.equal(value);
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expect(note.loop).to.be.true;
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expect(note.loopEnd).to.equal(Time("4n").valueOf());
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expect(note.probability).to.equal(0.3);
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note.dispose();
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});
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});
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});
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context("Get/Set", () => {
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it("can set values with object", () => {
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return Offline(() => {
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const callback = noOp;
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const note = new ToneEvent();
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note.set({
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callback,
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loop : 8,
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value : "D4",
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});
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expect(note.callback).to.equal(callback);
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expect(note.value).to.equal("D4");
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expect(note.loop).to.equal(8);
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note.dispose();
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});
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});
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it("can set get a the values as an object", () => {
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return Offline(() => {
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const callback = noOp;
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const note = new ToneEvent({
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callback,
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loop : 4,
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value : "D3",
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});
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const values = note.get();
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expect(values.value).to.equal("D3");
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expect(values.loop).to.equal(4);
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note.dispose();
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});
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});
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});
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context("ToneEvent callback", () => {
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it("does not invoke get invoked until started", () => {
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return Offline(({transport}) => {
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const event = new ToneEvent(() => {
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throw new Error("shouldn't call this callback");
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}, "C4");
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transport.start();
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}, 0.3);
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});
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it("is invoked after it's started", () => {
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let invoked = false;
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return Offline(({transport}) => {
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const note = new ToneEvent(() => {
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note.dispose();
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invoked = true;
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}, "C4").start(0);
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transport.start();
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}, 0.3).then(() => {
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expect(invoked).to.be.true;
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});
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});
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it("passes in the scheduled time to the callback", () => {
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let invoked = false;
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return Offline(({transport}) => {
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const now = 0.1;
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const note = new ToneEvent((time) => {
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expect(time).to.be.a("number");
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expect(time - now).to.be.closeTo(0.3, 0.01);
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note.dispose();
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invoked = true;
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});
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note.start(0.3);
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transport.start(now);
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}, 0.5).then(() => {
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expect(invoked).to.be.true;
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});
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});
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it("passes in the value to the callback", () => {
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let invoked = false;
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return Offline(({transport}) => {
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const note = new ToneEvent((time, thing) => {
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expect(time).to.be.a("number");
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expect(thing).to.equal("thing");
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note.dispose();
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invoked = true;
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}, "thing").start();
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transport.start();
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}, 0.3).then(() => {
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expect(invoked).to.be.true;
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});
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});
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it("can mute the callback", () => {
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return Offline(({transport}) => {
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const note = new ToneEvent(() => {
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throw new Error("shouldn't call this callback");
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}, "C4").start();
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note.mute = true;
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expect(note.mute).to.be.true;
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transport.start();
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}, 0.3);
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});
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it("can trigger with some probability", () => {
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return Offline(({transport}) => {
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const note = new ToneEvent(() => {
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throw new Error("shouldn't call this callback");
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}, "C4").start();
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note.probability = 0;
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expect(note.probability).to.equal(0);
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transport.start();
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}, 0.3);
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});
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});
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context("Scheduling", () => {
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it("can be started and stopped multiple times", () => {
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return Offline(({transport}) => {
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const note = new ToneEvent().start(0).stop(0.2).start(0.4);
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transport.start(0);
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return (time) => {
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whenBetween(time, 0, 0.19, () => {
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expect(note.state).to.equal("started");
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});
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whenBetween(time, 0.2, 0.39, () => {
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expect(note.state).to.equal("stopped");
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});
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whenBetween(time, 0.4, Infinity, () => {
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expect(note.state).to.equal("started");
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});
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};
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}, 0.5);
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});
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it("restarts when transport is restarted", () => {
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return Offline(({transport}) => {
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const note = new ToneEvent().start(0).stop(0.4);
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transport.start(0).stop(0.5).start(0.55);
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return (time) => {
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whenBetween(time, 0, 0.39, () => {
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expect(note.state).to.equal("started");
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});
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whenBetween(time, 0.4, 0.5, () => {
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expect(note.state).to.equal("stopped");
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});
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whenBetween(time, 0.55, 0.8, () => {
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expect(note.state).to.equal("started");
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});
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};
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}, 1);
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});
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it("can be cancelled", () => {
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return Offline(({transport}) => {
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const note = new ToneEvent().start(0);
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expect(note.state).to.equal("started");
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transport.start();
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let firstStop = false;
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let restarted = false;
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const tested = false;
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return (time) => {
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// stop the transport
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if (time > 0.2 && !firstStop) {
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firstStop = true;
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transport.stop();
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note.cancel();
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}
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if (time > 0.3 && !restarted) {
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restarted = true;
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transport.start();
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}
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if (time > 0.4 && !tested) {
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restarted = true;
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transport.start();
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expect(note.state).to.equal("stopped");
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}
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};
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}, 0.5);
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});
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});
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context("Looping", () => {
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it("can be set to loop", () => {
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let callCount = 0;
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return Offline(({transport}) => {
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new ToneEvent({
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callback(): void {
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callCount++;
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},
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loop : true,
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loopEnd : 0.25,
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}).start(0);
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transport.start(0);
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}, 0.8).then(() => {
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expect(callCount).to.equal(4);
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});
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});
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it("can be set to loop at a specific interval", () => {
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return Offline(({transport}) => {
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let lastCall;
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new ToneEvent({
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callback(time): void {
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if (lastCall) {
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expect(time - lastCall).to.be.closeTo(0.25, 0.01);
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}
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lastCall = time;
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},
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loop : true,
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loopEnd : 0.25,
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}).start(0);
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transport.start();
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}, 1);
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});
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it("can adjust the loop duration after starting", () => {
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return Offline(({transport}) => {
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let lastCall;
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const note = new ToneEvent({
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loop : true,
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loopEnd : 0.5,
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callback(time): void {
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if (lastCall) {
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expect(time - lastCall).to.be.closeTo(0.25, 0.01);
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} else {
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note.loopEnd = 0.25;
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}
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lastCall = time;
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},
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}).start(0);
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transport.start();
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}, 0.8);
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});
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it("can loop a specific number of times", () => {
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let callCount = 0;
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return Offline(({transport}) => {
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new ToneEvent({
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loop : 3,
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loopEnd : 0.125,
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callback(): void {
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callCount++;
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},
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}).start(0);
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transport.start();
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}, 0.8).then(() => {
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expect(callCount).to.equal(3);
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});
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});
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it("plays once when loop is 1", () => {
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let callCount = 0;
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return Offline(({transport}) => {
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new ToneEvent({
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loop : 1,
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loopEnd : 0.125,
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callback(): void {
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callCount++;
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},
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}).start(0);
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transport.start();
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}, 0.8).then(() => {
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expect(callCount).to.equal(1);
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});
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});
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it("plays once when loop is 0", () => {
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let callCount = 0;
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return Offline(({transport}) => {
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new ToneEvent({
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loop : 0,
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loopEnd : 0.125,
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callback(): void {
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callCount++;
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},
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}).start(0);
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transport.start();
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}, 0.8).then(() => {
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expect(callCount).to.equal(1);
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});
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});
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it("plays once when loop is false", () => {
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let callCount = 0;
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return Offline(({transport}) => {
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new ToneEvent({
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loop : false,
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loopEnd : 0.125,
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callback(): void {
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callCount++;
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},
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}).start(0);
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transport.start();
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}, 0.8).then(() => {
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expect(callCount).to.equal(1);
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});
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});
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it("can be started and stopped multiple times", () => {
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return Offline(({transport}) => {
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const eventTimes = [0.3, 0.4, 0.9, 1.0, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9];
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let eventTimeIndex = 0;
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new ToneEvent({
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loop : true,
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loopEnd : 0.1,
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callback(time): void {
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expect(eventTimes.length).to.be.gt(eventTimeIndex);
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expect(eventTimes[eventTimeIndex]).to.be.closeTo(time, 0.05);
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eventTimeIndex++;
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},
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}).start(0.1).stop(0.2).start(0.5).stop(1.1);
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transport.start(0.2).stop(0.5).start(0.8);
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}, 2);
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});
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it("loops the correct amount of times when the event is started in the transport's past", () => {
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let callCount = 0;
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return Offline(({transport}) => {
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const note = new ToneEvent({
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loop : 3,
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loopEnd : 0.2,
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callback(): void {
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callCount++;
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},
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});
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transport.start();
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let wasCalled = false;
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return (time) => {
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if (time > 0.1 && !wasCalled) {
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wasCalled = true;
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note.start(0);
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}
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};
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}, 1).then(() => {
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expect(callCount).to.equal(2);
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});
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});
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it("reports the progress of the loop", () => {
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return Offline(({transport}) => {
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const note = new ToneEvent({
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loop : true,
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loopEnd : 1,
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});
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expect(note.progress).to.equal(0);
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note.start(0);
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transport.start();
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return (time) => {
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expect(note.progress).to.be.closeTo(time, 0.05);
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};
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}, 0.8);
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});
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it("progress is 0 when not looping", () => {
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Offline(({transport}) => {
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const note = new ToneEvent({
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loop : false,
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loopEnd : 0.25,
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}).start(0);
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transport.start();
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return () => {
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expect(note.progress).to.equal(0);
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};
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}, 0.2);
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});
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});
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context("playbackRate and humanize", () => {
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it("can adjust the playbackRate", () => {
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return Offline(({transport}) => {
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let lastCall;
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new ToneEvent({
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loop : true,
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loopEnd : 0.5,
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playbackRate : 2,
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callback(time): void {
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if (lastCall) {
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expect(time - lastCall).to.be.closeTo(0.25, 0.01);
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}
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lastCall = time;
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},
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}).start(0);
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transport.start();
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}, 0.7);
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});
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it("can adjust the playbackRate after starting", () => {
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return Offline(({transport}) => {
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let lastCall;
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const note = new ToneEvent({
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loop : true,
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loopEnd : 0.25,
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playbackRate : 1,
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callback(time): void {
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if (lastCall) {
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expect(time - lastCall).to.be.closeTo(0.5, 0.01);
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} else {
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note.playbackRate = 0.5;
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}
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lastCall = time;
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},
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}).start(0);
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transport.start();
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}, 1.2);
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});
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it("can humanize the callback by some amount", () => {
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return Offline(({transport}) => {
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let lastCall;
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const note = new ToneEvent({
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humanize : 0.05,
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loop : true,
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loopEnd : 0.25,
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callback(time): void {
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if (lastCall) {
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expect(time - lastCall).to.be.within(0.2, 0.3);
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}
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lastCall += 0.25;
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},
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}).start(0);
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transport.start();
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}, 0.6);
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});
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});
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});
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384
Tone/event/ToneEvent.ts
Normal file
384
Tone/event/ToneEvent.ts
Normal file
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@ -0,0 +1,384 @@
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import "../core/clock/Transport";
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import { ToneWithContext, ToneWithContextOptions } from "../core/context/ToneWithContext";
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import { TicksClass } from "../core/type/Ticks";
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import { defaultArg, optionsFromArguments } from "../core/util/Defaults";
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import { noOp } from "../core/util/Interface";
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import { PlaybackState, StateTimeline } from "../core/util/StateTimeline";
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import { isBoolean, isDefined, isNumber } from "../core/util/TypeCheck";
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type ToneEventCallback = (time: Seconds, value: any) => void;
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interface ToneEventOptions extends ToneWithContextOptions {
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callback: ToneEventCallback;
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loop: boolean | number;
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loopEnd: Time;
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loopStart: Time;
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playbackRate: Positive;
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value: any;
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probability: NormalRange;
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mute: boolean;
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humanize: boolean | Time;
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}
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/**
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* ToneEvent abstracts away this.context.transport.schedule and provides a schedulable
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* callback for a single or repeatable events along the timeline.
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*
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* @extends {Tone}
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* @param callback The callback to invoke at the time.
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* @param value The value or values which should be passed to the callback function on invocation.
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* @example
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* var chord = new ToneEvent(function(time, chord){
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* //the chord as well as the exact time of the event
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* //are passed in as arguments to the callback function
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* }, ["D4", "E4", "F4"]);
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* //start the chord at the beginning of the transport timeline
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||||
* chord.start();
|
||||
* //loop it every measure for 8 measures
|
||||
* chord.loop = 8;
|
||||
* chord.loopEnd = "1m";
|
||||
*/
|
||||
export class ToneEvent extends ToneWithContext<ToneEventOptions> {
|
||||
|
||||
name = "ToneEvent";
|
||||
|
||||
/**
|
||||
* Loop value
|
||||
*/
|
||||
private _loop: boolean | number;
|
||||
|
||||
/**
|
||||
* The callback to invoke.
|
||||
*/
|
||||
callback: ToneEventCallback;
|
||||
|
||||
/**
|
||||
* The value which is passed to the
|
||||
* callback function.
|
||||
*/
|
||||
value: any;
|
||||
|
||||
/**
|
||||
* When the note is scheduled to start.
|
||||
*/
|
||||
private _loopStart: Ticks;
|
||||
|
||||
/**
|
||||
* When the note is scheduled to start.
|
||||
*/
|
||||
private _loopEnd: Ticks;
|
||||
|
||||
/**
|
||||
* Tracks the scheduled events
|
||||
*/
|
||||
private _state: StateTimeline = new StateTimeline("stopped");
|
||||
|
||||
/**
|
||||
* The playback speed of the note. A speed of 1
|
||||
* is no change.
|
||||
*/
|
||||
private _playbackRate: Positive;
|
||||
|
||||
/**
|
||||
* A delay time from when the event is scheduled to start
|
||||
*/
|
||||
private _startOffset: Ticks = 0;
|
||||
|
||||
/**
|
||||
* private holder of probability value
|
||||
*/
|
||||
private _probability: NormalRange;
|
||||
|
||||
/**
|
||||
* the amount of variation from the given time.
|
||||
*/
|
||||
private _humanize: boolean | Time;
|
||||
|
||||
/**
|
||||
* If mute is true, the callback won't be invoked.
|
||||
*/
|
||||
mute: boolean;
|
||||
|
||||
constructor(options?: Partial<ToneEventOptions>);
|
||||
constructor(callback?: ToneEventCallback, value?: any);
|
||||
constructor() {
|
||||
|
||||
super(optionsFromArguments(ToneEvent.getDefaults(), arguments, ["callback", "value"]));
|
||||
const options = optionsFromArguments(ToneEvent.getDefaults(), arguments, ["callback", "value"]);
|
||||
|
||||
this._loop = options.loop;
|
||||
this.callback = options.callback;
|
||||
this.value = options.value;
|
||||
this._loopStart = this.toTicks(options.loopStart);
|
||||
this._loopEnd = this.toTicks(options.loopEnd);
|
||||
this._playbackRate = options.playbackRate;
|
||||
this._probability = options.probability;
|
||||
this._humanize = options.humanize;
|
||||
this.mute = options.mute;
|
||||
this.playbackRate = options.playbackRate;
|
||||
}
|
||||
|
||||
static getDefaults(): ToneEventOptions {
|
||||
return Object.assign(ToneWithContext.getDefaults(), {
|
||||
callback : noOp,
|
||||
humanize : false,
|
||||
loop : false,
|
||||
loopEnd : "1m",
|
||||
loopStart : 0,
|
||||
mute : false,
|
||||
playbackRate : 1,
|
||||
probability : 1,
|
||||
value : null,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reschedule all of the events along the timeline
|
||||
* with the updated values.
|
||||
* @param after Only reschedules events after the given time.
|
||||
* @private
|
||||
*/
|
||||
private _rescheduleEvents(after: Ticks = -1): void {
|
||||
// if no argument is given, schedules all of the events
|
||||
this._state.forEachFrom(after, event => {
|
||||
let duration;
|
||||
if (event.state === "started") {
|
||||
if (isDefined(event.id)) {
|
||||
this.context.transport.clear(event.id);
|
||||
}
|
||||
const startTick = event.time + Math.round(this.startOffset / this._playbackRate);
|
||||
if (this._loop === true || isNumber(this._loop) && this._loop > 1) {
|
||||
duration = Infinity;
|
||||
if (isNumber(this._loop)) {
|
||||
duration = (this._loop) * this._getLoopDuration();
|
||||
}
|
||||
const nextEvent = this._state.getAfter(startTick);
|
||||
if (nextEvent !== null) {
|
||||
duration = Math.min(duration, nextEvent.time - startTick);
|
||||
}
|
||||
if (duration !== Infinity) {
|
||||
// schedule a stop since it's finite duration
|
||||
this._state.setStateAtTime("stopped", startTick + duration + 1);
|
||||
duration = new TicksClass(this.context, duration);
|
||||
}
|
||||
const interval = new TicksClass(this.context, this._getLoopDuration());
|
||||
event.id = this.context.transport.scheduleRepeat(
|
||||
this._tick.bind(this), interval, new TicksClass(this.context, startTick), duration);
|
||||
} else {
|
||||
event.id = this.context.transport.schedule(this._tick.bind(this), new TicksClass(this.context, startTick));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the playback state of the note, either "started" or "stopped".
|
||||
*/
|
||||
get state(): PlaybackState {
|
||||
return this._state.getValueAtTime(this.context.transport.ticks);
|
||||
}
|
||||
|
||||
/**
|
||||
* The start from the scheduled start time
|
||||
*/
|
||||
protected get startOffset(): Ticks {
|
||||
return this._startOffset;
|
||||
}
|
||||
protected set startOffset(offset) {
|
||||
this._startOffset = offset;
|
||||
}
|
||||
|
||||
/**
|
||||
* The probability of the notes being triggered.
|
||||
*/
|
||||
get probability(): NormalRange {
|
||||
return this._probability;
|
||||
}
|
||||
set probability(prob) {
|
||||
this._probability = prob;
|
||||
}
|
||||
|
||||
/**
|
||||
* If set to true, will apply small random variation
|
||||
* to the callback time. If the value is given as a time, it will randomize
|
||||
* by that amount.
|
||||
* @example
|
||||
* event.humanize = true;
|
||||
*/
|
||||
get humanize(): Time | boolean {
|
||||
return this._humanize;
|
||||
}
|
||||
|
||||
set humanize(variation) {
|
||||
this._humanize = variation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the note at the given time.
|
||||
* @param time When the event should start.
|
||||
*/
|
||||
start(time?: TransportTime): this {
|
||||
time = this.toTicks(time);
|
||||
if (this._state.getValueAtTime(time) === "stopped") {
|
||||
this._state.add({
|
||||
id : undefined,
|
||||
state : "started",
|
||||
time,
|
||||
});
|
||||
this._rescheduleEvents(time);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the Event at the given time.
|
||||
* @param time When the event should stop.
|
||||
*/
|
||||
stop(time?: TransportTime): this {
|
||||
this.cancel(time);
|
||||
time = this.toTicks(time);
|
||||
if (this._state.getValueAtTime(time) === "started") {
|
||||
this._state.setStateAtTime("stopped", time);
|
||||
const previousEvent = this._state.getBefore(time);
|
||||
let reschedulTime = time;
|
||||
if (previousEvent !== null) {
|
||||
reschedulTime = previousEvent.time;
|
||||
}
|
||||
this._rescheduleEvents(reschedulTime);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel all scheduled events greater than or equal to the given time
|
||||
* @param time The time after which events will be cancel.
|
||||
*/
|
||||
cancel(time?: TransportTime): this {
|
||||
time = defaultArg(time, -Infinity);
|
||||
time = this.toTicks(time);
|
||||
this._state.forEachFrom(time, event => {
|
||||
this.context.transport.clear(event.id as number);
|
||||
});
|
||||
this._state.cancel(time);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* The callback function invoker. Also
|
||||
* checks if the Event is done playing
|
||||
* @param time The time of the event in seconds
|
||||
* @private
|
||||
*/
|
||||
private _tick(time: Seconds): void {
|
||||
const ticks = this.context.transport.getTicksAtTime(time);
|
||||
if (!this.mute && this._state.getValueAtTime(ticks) === "started") {
|
||||
if (this.probability < 1 && Math.random() > this.probability) {
|
||||
return;
|
||||
}
|
||||
if (this.humanize) {
|
||||
let variation = 0.02;
|
||||
if (!isBoolean(this.humanize)) {
|
||||
variation = this.toSeconds(this.humanize);
|
||||
}
|
||||
time += (Math.random() * 2 - 1) * variation;
|
||||
}
|
||||
this.callback(time, this.value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the duration of the loop.
|
||||
*/
|
||||
private _getLoopDuration(): Ticks {
|
||||
return Math.round((this._loopEnd - this._loopStart) / this._playbackRate);
|
||||
}
|
||||
|
||||
/**
|
||||
* If the note should loop or not
|
||||
* between ToneEvent.loopStart and
|
||||
* ToneEvent.loopEnd. If set to true,
|
||||
* the event will loop indefinitely,
|
||||
* if set to a number greater than 1
|
||||
* it will play a specific number of
|
||||
* times, if set to false, 0 or 1, the
|
||||
* part will only play once.
|
||||
*/
|
||||
get loop(): boolean | number {
|
||||
return this._loop;
|
||||
}
|
||||
set loop(loop) {
|
||||
this._loop = loop;
|
||||
this._rescheduleEvents();
|
||||
}
|
||||
|
||||
/**
|
||||
* The playback rate of the note. Defaults to 1.
|
||||
* @example
|
||||
* note.loop = true;
|
||||
* //repeat the note twice as fast
|
||||
* note.playbackRate = 2;
|
||||
*/
|
||||
get playbackRate(): Positive {
|
||||
return this._playbackRate;
|
||||
}
|
||||
set playbackRate(rate) {
|
||||
this._playbackRate = rate;
|
||||
this._rescheduleEvents();
|
||||
}
|
||||
|
||||
/**
|
||||
* The loopEnd point is the time the event will loop
|
||||
* if ToneEvent.loop is true.
|
||||
*/
|
||||
get loopEnd(): Time {
|
||||
return new TicksClass(this.context, this._loopEnd).toSeconds();
|
||||
}
|
||||
set loopEnd(loopEnd) {
|
||||
this._loopEnd = this.toTicks(loopEnd);
|
||||
if (this._loop) {
|
||||
this._rescheduleEvents();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The time when the loop should start.
|
||||
*/
|
||||
get loopStart(): Time {
|
||||
return new TicksClass(this.context, this._loopStart).toSeconds();
|
||||
}
|
||||
set loopStart(loopStart) {
|
||||
this._loopStart = this.toTicks(loopStart);
|
||||
if (this._loop) {
|
||||
this._rescheduleEvents();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The current progress of the loop interval.
|
||||
* Returns 0 if the event is not started yet or
|
||||
* it is not set to loop.
|
||||
*/
|
||||
get progress(): NormalRange {
|
||||
if (this._loop) {
|
||||
const ticks = this.context.transport.ticks;
|
||||
const lastEvent = this._state.get(ticks);
|
||||
if (lastEvent !== null && lastEvent.state === "started") {
|
||||
const loopDuration = this._getLoopDuration();
|
||||
const progress = (ticks - lastEvent.time) % loopDuration;
|
||||
return progress / loopDuration;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
dispose(): this {
|
||||
super.dispose();
|
||||
this.cancel();
|
||||
this._state.dispose();
|
||||
this.value = null;
|
||||
return this;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue