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https://github.com/Tonejs/Tone.js
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follower uses a single smoothing value
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3 changed files with 87 additions and 131 deletions
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@ -7,6 +7,7 @@
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* Tone.Meter uses RMS instead of peak (thanks [@Idicious](https://github.com/Idicious))
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* Tone.Sampler supports polyphonic syntax (thanks [@zfan40](https://github.com/zfan40))
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* Building files with [webpack](https://webpack.js.org/)
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* Follower uses a single "smoothing" value instead of separate attacks and releases
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### r12
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@ -1,26 +1,22 @@
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define(["Tone/core/Tone", "Tone/signal/Abs", "Tone/signal/Subtract", "Tone/signal/Multiply",
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"Tone/signal/Signal", "Tone/signal/WaveShaper", "Tone/type/Type", "Tone/core/Delay", "Tone/core/AudioNode"], function(Tone){
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define(["Tone/core/Tone", "Tone/signal/Abs", "Tone/signal/Subtract",
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"Tone/signal/Signal", "Tone/type/Type", "Tone/core/Delay", "Tone/core/AudioNode"], function(Tone){
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"use strict";
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/**
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* @class Tone.Follower is a crude envelope follower which will follow
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* the amplitude of an incoming signal.
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* Take care with small (< 0.02) attack or decay values
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* as follower has some ripple which is exaggerated
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* at these values. Read more about envelope followers (also known
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* the amplitude of an incoming signal. Read more about envelope followers (also known
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* as envelope detectors) on [Wikipedia](https://en.wikipedia.org/wiki/Envelope_detector).
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {Time|Object} [attack] The rate at which the follower rises.
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* @param {Time=} release The rate at which the folower falls.
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* @param {Time} [smoothing=0.05] The rate of change of the follower.
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* @example
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* var follower = new Tone.Follower(0.2, 0.4);
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* var follower = new Tone.Follower(0.3);
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*/
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Tone.Follower = function(){
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var options = Tone.defaults(arguments, ["attack", "release"], Tone.Follower);
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var options = Tone.defaults(arguments, ["smoothing"], Tone.Follower);
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Tone.AudioNode.call(this);
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this.createInsOuts(1, 1);
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@ -38,13 +34,7 @@ define(["Tone/core/Tone", "Tone/signal/Abs", "Tone/signal/Subtract", "Tone/signa
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this._filter = this.context.createBiquadFilter();
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this._filter.type = "lowpass";
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this._filter.frequency.value = 0;
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this._filter.Q.value = -100;
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/**
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* @type {WaveShaperNode}
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* @private
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*/
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this._frequencyValues = new Tone.WaveShaper();
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this._filter.Q.value = 0;
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/**
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* @type {Tone.Subtract}
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@ -53,39 +43,25 @@ define(["Tone/core/Tone", "Tone/signal/Abs", "Tone/signal/Subtract", "Tone/signa
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this._sub = new Tone.Subtract();
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/**
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* delay node to compare change over time
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* @type {Tone.Delay}
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* @private
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*/
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this._delay = new Tone.Delay(this.blockTime);
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/**
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* this keeps it far from 0, even for very small differences
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* @type {Tone.Multiply}
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* the smoothing value
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* @private
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* @type {Number}
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*/
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this._mult = new Tone.Multiply(10000);
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this._smoothing = options.smoothing;
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/**
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* @private
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* @type {number}
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*/
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this._attack = options.attack;
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this.input.connect(this._delay, this._sub);
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this.input.connect(this._sub, 0, 1);
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this._sub.chain(this._filter, this._abs, this.output);
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/**
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* @private
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* @type {number}
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*/
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this._release = options.release;
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//the smoothed signal to get the values
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this.input.chain(this._abs, this._filter, this.output);
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//the difference path
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this._abs.connect(this._sub, 0, 1);
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this._filter.chain(this._delay, this._sub);
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//threshold the difference and use the thresh to set the frequency
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this._sub.chain(this._mult, this._frequencyValues, this._filter.frequency);
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//set the attack and release values in the table
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this._setAttackRelease(this._attack, this._release);
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//set the smoothing initially
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this.smoothing = options.smoothing;
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};
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Tone.extend(Tone.Follower, Tone.AudioNode);
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@ -95,60 +71,22 @@ define(["Tone/core/Tone", "Tone/signal/Abs", "Tone/signal/Subtract", "Tone/signa
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* @type {Object}
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*/
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Tone.Follower.defaults = {
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"attack" : 0.05,
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"release" : 0.5
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};
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/**
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* sets the attack and release times in the wave shaper
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* @param {Time} attack
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* @param {Time} release
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* @private
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*/
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Tone.Follower.prototype._setAttackRelease = function(attack, release){
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var minTime = this.blockTime;
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attack = Tone.Time(attack).toFrequency();
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release = Tone.Time(release).toFrequency();
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attack = Math.max(attack, minTime);
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release = Math.max(release, minTime);
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this._frequencyValues.setMap(function(val){
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if (val <= 0){
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return attack;
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} else {
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return release;
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}
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});
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"smoothing" : 0.05,
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};
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/**
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* The attack time.
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* @memberOf Tone.Follower#
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* @type {Time}
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* @name attack
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* @name smoothing
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*/
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Object.defineProperty(Tone.Follower.prototype, "attack", {
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Object.defineProperty(Tone.Follower.prototype, "smoothing", {
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get : function(){
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return this._attack;
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return this._smoothing;
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},
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set : function(attack){
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this._attack = attack;
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this._setAttackRelease(this._attack, this._release);
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}
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});
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/**
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* The release time.
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* @memberOf Tone.Follower#
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* @type {Time}
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* @name release
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*/
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Object.defineProperty(Tone.Follower.prototype, "release", {
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get : function(){
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return this._release;
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},
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set : function(release){
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this._release = release;
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this._setAttackRelease(this._attack, this._release);
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set : function(smoothing){
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this._smoothing = smoothing;
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this._filter.frequency.value = Tone.Time(smoothing).toFrequency() * 0.5;
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}
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});
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@ -167,17 +105,12 @@ define(["Tone/core/Tone", "Tone/signal/Abs", "Tone/signal/Subtract", "Tone/signa
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Tone.AudioNode.prototype.dispose.call(this);
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this._filter.disconnect();
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this._filter = null;
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this._frequencyValues.disconnect();
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this._frequencyValues = null;
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this._delay.dispose();
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this._delay = null;
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this._sub.disconnect();
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this._sub = null;
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this._abs.dispose();
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this._abs = null;
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this._mult.dispose();
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this._mult = null;
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this._curve = null;
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return this;
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};
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@ -17,69 +17,91 @@ function(Follower, Basic, Offline, Test, Signal, PassAudio, PassAudioStereo){
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it("handles getter/setter as Object", function(){
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var foll = new Follower();
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var values = {
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"attack" : 0.2,
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"release" : 0.4
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"smoothing" : 0.2,
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};
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foll.set(values);
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expect(foll.get()).to.have.keys(["attack", "release"]);
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expect(foll.get().attack).to.be.closeTo(0.2, 0.001);
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expect(foll.get().release).to.be.closeTo(0.4, 0.001);
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expect(foll.get()).to.have.keys(["smoothing"]);
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expect(foll.get().smoothing).to.be.closeTo(0.2, 0.001);
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foll.dispose();
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});
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it("can be constructed with an object", function(){
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var follower = new Follower({
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"attack" : 0.5,
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"release" : 0.3
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"smoothing" : 0.5,
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});
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expect(follower.attack).to.be.closeTo(0.5, 0.001);
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expect(follower.release).to.be.closeTo(0.3, 0.001);
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expect(follower.smoothing).to.be.closeTo(0.5, 0.001);
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follower.dispose();
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});
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it("smoothes the incoming signal", function(){
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it("smoothes the incoming signal at 0.1", function(){
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return Offline(function(){
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var foll = new Follower(0.1, 0.5).toMaster();
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var foll = new Follower(0.1).toMaster();
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var sig = new Signal(0);
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sig.connect(foll);
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sig.setValueAtTime(1, 0.1);
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}, 0.1).then(function(buffer){
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expect(buffer.max()).to.lessThan(1);
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sig.setValueAtTime(0, 0.3);
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}, 0.41).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.be.closeTo(0, 0.01);
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expect(buffer.getValueAtTime(0.1)).to.be.closeTo(0.0, 0.01);
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expect(buffer.getValueAtTime(0.15)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.2)).to.be.closeTo(1, 0.2);
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expect(buffer.getValueAtTime(0.3)).to.be.closeTo(1, 0.2);
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expect(buffer.getValueAtTime(0.35)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.4)).to.be.closeTo(0, 0.2);
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});
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});
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/*it("smoothing follows attack and release", function(done){
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var foll, sig;
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var offline = new Offline(1);
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offline.before(function(dest){
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foll = new Follower(0.1, 0.5);
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sig = new Signal(0);
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it("smoothes the incoming signal at 0.05", function(){
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return Offline(function(){
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var foll = new Follower(0.05).toMaster();
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var sig = new Signal(0);
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sig.connect(foll);
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foll.connect(dest);
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sig.setValueAtTime(1, 0);
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sig.setValueAtTime(0, 0.4);
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sig.setValueAtTime(1, 0.1);
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sig.setValueAtTime(0, 0.3);
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}, 0.41).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.be.closeTo(0, 0.01);
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expect(buffer.getValueAtTime(0.1)).to.be.closeTo(0.0, 0.01);
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expect(buffer.getValueAtTime(0.125)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.15)).to.be.closeTo(1, 0.2);
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expect(buffer.getValueAtTime(0.3)).to.be.closeTo(1, 0.2);
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expect(buffer.getValueAtTime(0.325)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.35)).to.be.closeTo(0, 0.2);
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});
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var delta = 0.15;
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offline.test(function(sample, time){
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if (time < 0.1){
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expect(sample).to.be.within(0 - delta, 1 + delta);
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} else if (time < 0.4){
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expect(sample).to.be.closeTo(1, delta);
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} else if (time < 0.65){
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expect(sample).to.be.above(0);
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} else if (time < 0.9){
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expect(sample).to.be.within(0 - delta, 1 + delta);
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} else {
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expect(sample).to.be.closeTo(0, delta);
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}
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});
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it("smoothes the incoming signal at 0.2", function(){
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return Offline(function(){
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var foll = new Follower(0.2).toMaster();
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var sig = new Signal(0);
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sig.connect(foll);
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sig.setValueAtTime(1, 0.1);
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sig.setValueAtTime(0, 0.3);
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}, 0.51).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.be.closeTo(0, 0.01);
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expect(buffer.getValueAtTime(0.1)).to.be.closeTo(0.0, 0.01);
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expect(buffer.getValueAtTime(0.2)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.3)).to.be.closeTo(1, 0.2);
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expect(buffer.getValueAtTime(0.4)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.5)).to.be.closeTo(0, 0.2);
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});
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offline.after(function(){
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foll.dispose();
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sig.dispose();
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done();
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});
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it("smoothes the incoming signal at 0.5", function(){
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return Offline(function(){
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var foll = new Follower(0.5).toMaster();
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var sig = new Signal(0);
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sig.connect(foll);
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sig.setValueAtTime(1, 0.1);
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sig.setValueAtTime(0, 0.6);
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}, 1.11).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.be.closeTo(0, 0.01);
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expect(buffer.getValueAtTime(0.1)).to.be.closeTo(0.0, 0.01);
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expect(buffer.getValueAtTime(0.35)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(0.6)).to.be.closeTo(1, 0.2);
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expect(buffer.getValueAtTime(0.85)).to.be.closeTo(0.5, 0.2);
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expect(buffer.getValueAtTime(1.1)).to.be.closeTo(0, 0.2);
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});
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offline.run();
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});*/
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});
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it("passes the incoming signal through", function(){
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var follower;
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