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import Tone from "../core/Tone";
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import "../instrument/Synth";
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import "../signal/Signal";
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import "../signal/Multiply";
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import "../instrument/Monophonic";
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/**
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* @class FMSynth is composed of two Tone.Synths where one Tone.Synth modulates
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* the frequency of a second Tone.Synth. A lot of spectral content
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* can be explored using the modulationIndex parameter. Read more about
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* frequency modulation synthesis on Sound On Sound: [Part 1](https://web.archive.org/web/20160403123704/http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm), [Part 2](https://web.archive.org/web/20160403115835/http://www.soundonsound.com/sos/may00/articles/synth.htm).
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* <img src="https://docs.google.com/drawings/d/1h0PUDZXPgi4Ikx6bVT6oncrYPLluFKy7lj53puxj-DM/pub?w=902&h=462">
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*
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* @constructor
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* @extends {Tone.Monophonic}
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* @param {Object} [options] the options available for the synth
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* see defaults below
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* @example
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* var fmSynth = new Tone.FMSynth().toMaster();
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* fmSynth.triggerAttackRelease("C5", "4n");
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*/
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Tone.FMSynth = function(options){
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options = Tone.defaultArg(options, Tone.FMSynth.defaults);
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Tone.Monophonic.call(this, options);
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/**
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* The carrier voice.
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* @type {Tone.Synth}
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* @private
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*/
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this._carrier = new Tone.Synth(options.carrier);
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this._carrier.volume.value = -10;
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/**
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* The carrier's oscillator
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* @type {Tone.Oscillator}
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*/
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this.oscillator = this._carrier.oscillator;
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/**
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* The carrier's envelope
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* @type {Tone.Oscillator}
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*/
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this.envelope = this._carrier.envelope.set(options.envelope);
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/**
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* The modulator voice.
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* @type {Tone.Synth}
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* @private
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*/
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this._modulator = new Tone.Synth(options.modulator);
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this._modulator.volume.value = -10;
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/**
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* The modulator's oscillator which is applied
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* to the amplitude of the oscillator
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* @type {Tone.Oscillator}
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*/
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this.modulation = this._modulator.oscillator.set(options.modulation);
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/**
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* The modulator's envelope
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* @type {Tone.Oscillator}
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*/
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this.modulationEnvelope = this._modulator.envelope.set(options.modulationEnvelope);
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/**
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* The frequency control.
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* @type {Frequency}
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* @signal
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*/
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this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
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/**
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* The detune in cents
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* @type {Cents}
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* @signal
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*/
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this.detune = new Tone.Signal(options.detune, Tone.Type.Cents);
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/**
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* Harmonicity is the ratio between the two voices. A harmonicity of
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* 1 is no change. Harmonicity = 2 means a change of an octave.
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* @type {Positive}
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* @signal
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* @example
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* //pitch voice1 an octave below voice0
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* synth.harmonicity.value = 0.5;
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*/
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this.harmonicity = new Tone.Multiply(options.harmonicity);
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this.harmonicity.units = Tone.Type.Positive;
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/**
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* The modulation index which essentially the depth or amount of the modulation. It is the
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* ratio of the frequency of the modulating signal (mf) to the amplitude of the
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* modulating signal (ma) -- as in ma/mf.
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* @type {Positive}
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* @signal
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*/
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this.modulationIndex = new Tone.Multiply(options.modulationIndex);
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this.modulationIndex.units = Tone.Type.Positive;
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/**
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* the node where the modulation happens
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* @type {GainNode}
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* @private
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*/
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this._modulationNode = new Tone.Gain(0);
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//control the two voices frequency
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this.frequency.connect(this._carrier.frequency);
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this.frequency.chain(this.harmonicity, this._modulator.frequency);
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this.frequency.chain(this.modulationIndex, this._modulationNode);
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this.detune.fan(this._carrier.detune, this._modulator.detune);
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this._modulator.connect(this._modulationNode.gain);
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this._modulationNode.connect(this._carrier.frequency);
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this._carrier.connect(this.output);
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this._readOnly(["frequency", "harmonicity", "modulationIndex", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
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};
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Tone.extend(Tone.FMSynth, Tone.Monophonic);
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/**
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* @static
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* @type {Object}
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*/
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Tone.FMSynth.defaults = {
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"harmonicity" : 3,
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"modulationIndex" : 10,
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"detune" : 0,
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"oscillator" : {
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"type" : "sine"
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.01,
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"sustain" : 1,
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"release" : 0.5
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},
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"modulation" : {
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"type" : "square"
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},
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"modulationEnvelope" : {
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"attack" : 0.5,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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}
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};
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/**
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* trigger the attack portion of the note
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*
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* @param {Time} [time=now] the time the note will occur
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* @param {number} [velocity=1] the velocity of the note
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* @returns {Tone.FMSynth} this
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* @private
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*/
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Tone.FMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){
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time = this.toSeconds(time);
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//the envelopes
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this._carrier._triggerEnvelopeAttack(time, velocity);
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this._modulator._triggerEnvelopeAttack(time);
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return this;
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};
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/**
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* trigger the release portion of the note
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*
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* @param {Time} [time=now] the time the note will release
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* @returns {Tone.FMSynth} this
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* @private
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*/
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Tone.FMSynth.prototype._triggerEnvelopeRelease = function(time){
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time = this.toSeconds(time);
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this._carrier._triggerEnvelopeRelease(time);
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this._modulator._triggerEnvelopeRelease(time);
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return this;
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};
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/**
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* clean up
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* @returns {Tone.FMSynth} this
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*/
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Tone.FMSynth.prototype.dispose = function(){
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Tone.Monophonic.prototype.dispose.call(this);
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this._writable(["frequency", "harmonicity", "modulationIndex", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]);
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this._carrier.dispose();
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this._carrier = null;
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this._modulator.dispose();
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this._modulator = null;
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this.frequency.dispose();
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this.frequency = null;
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this.detune.dispose();
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this.detune = null;
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this.modulationIndex.dispose();
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this.modulationIndex = null;
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this.harmonicity.dispose();
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this.harmonicity = null;
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this._modulationNode.dispose();
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this._modulationNode = null;
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this.oscillator = null;
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this.envelope = null;
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this.modulationEnvelope = null;
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this.modulation = null;
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return this;
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};
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export default Tone.FMSynth;
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