use 'this.now()' instead of Tone.now()

This commit is contained in:
Yotam Mann 2017-12-27 11:45:37 -05:00
parent f6bd45036e
commit e3d9cd136a

View file

@ -294,7 +294,7 @@ define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/source/Source", "Tone/source
set : function(loopStart){
this._loopStart = loopStart;
//get the current source
var event = this._state.get(Tone.now());
var event = this._state.get(this.now());
if (event && event.source){
event.source.loopStart = this.toSeconds(loopStart);
}
@ -314,7 +314,7 @@ define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/source/Source", "Tone/source
set : function(loopEnd){
this._loopEnd = loopEnd;
//get the current source
var event = this._state.get(Tone.now());
var event = this._state.get(this.now());
if (event && event.source){
event.source.loopEnd = this.toSeconds(loopEnd);
}
@ -349,7 +349,7 @@ define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/source/Source", "Tone/source
set : function(loop){
this._loop = loop;
//get the current source
var event = this._state.get(Tone.now());
var event = this._state.get(this.now());
if (event && event.source){
event.source.loop = loop;
}
@ -370,7 +370,7 @@ define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/source/Source", "Tone/source
set : function(rate){
this._playbackRate = rate;
//get the current source
var event = this._state.get(Tone.now());
var event = this._state.get(this.now());
if (event && event.source){
event.source.playbackRate.value = rate;
}