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https://github.com/Tonejs/Tone.js
synced 2024-12-26 11:33:09 +00:00
parent
444d6179c4
commit
aad2d8c890
1 changed files with 45 additions and 21 deletions
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@ -31,7 +31,6 @@ export interface PlayerOptions extends SourceOptions {
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* @category Source
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*/
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export class Player extends Source<PlayerOptions> {
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readonly name: string = "Player";
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/**
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@ -86,12 +85,22 @@ export class Player extends Source<PlayerOptions> {
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* @param url Either the AudioBuffer or the url from which to load the AudioBuffer
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* @param onload The function to invoke when the buffer is loaded.
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*/
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constructor(url?: string | AudioBuffer | ToneAudioBuffer, onload?: () => void);
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constructor(
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url?: string | AudioBuffer | ToneAudioBuffer,
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onload?: () => void
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);
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constructor(options?: Partial<PlayerOptions>);
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constructor() {
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super(optionsFromArguments(Player.getDefaults(), arguments, ["url", "onload"]));
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const options = optionsFromArguments(Player.getDefaults(), arguments, ["url", "onload"]);
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super(
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optionsFromArguments(Player.getDefaults(), arguments, [
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"url",
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"onload",
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])
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);
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const options = optionsFromArguments(Player.getDefaults(), arguments, [
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"url",
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"onload",
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]);
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this._buffer = new ToneAudioBuffer({
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onload: this._onload.bind(this, options.onload),
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@ -157,8 +166,11 @@ export class Player extends Source<PlayerOptions> {
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// delete the source from the active sources
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this._activeSources.delete(source);
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if (this._activeSources.size === 0 && !this._synced &&
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this._state.getValueAtTime(this.now()) === "started") {
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if (
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this._activeSources.size === 0 &&
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!this._synced &&
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this._state.getValueAtTime(this.now()) === "started"
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) {
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// remove the 'implicitEnd' event and replace with an explicit end
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this._state.cancel(this.now());
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this._state.setStateAtTime("stopped", this.now());
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@ -196,7 +208,10 @@ export class Player extends Source<PlayerOptions> {
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// compute the duration which is either the passed in duration of the buffer.duration - offset
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const origDuration = duration;
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duration = defaultArg(duration, Math.max(this._buffer.duration - computedOffset, 0));
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duration = defaultArg(
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duration,
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Math.max(this._buffer.duration - computedOffset, 0)
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);
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let computedDuration = this.toSeconds(duration);
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// scale it by the playback rate
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@ -223,9 +238,13 @@ export class Player extends Source<PlayerOptions> {
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// cancel the previous stop
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this._state.cancel(startTime + computedDuration);
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// if it's not looping, set the state change at the end of the sample
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this._state.setStateAtTime("stopped", startTime + computedDuration, {
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implicitEnd: true,
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});
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this._state.setStateAtTime(
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"stopped",
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startTime + computedDuration,
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{
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implicitEnd: true,
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}
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);
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}
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// add it to the array of active sources
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@ -236,7 +255,11 @@ export class Player extends Source<PlayerOptions> {
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source.start(startTime, computedOffset);
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} else {
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// subtract the fade out time
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source.start(startTime, computedOffset, computedDuration - this.toSeconds(this.fadeOut));
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source.start(
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startTime,
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computedOffset,
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computedDuration - this.toSeconds(this.fadeOut)
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);
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}
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}
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@ -245,14 +268,14 @@ export class Player extends Source<PlayerOptions> {
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*/
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protected _stop(time?: Time): void {
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const computedTime = this.toSeconds(time);
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this._activeSources.forEach(source => source.stop(computedTime));
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this._activeSources.forEach((source) => source.stop(computedTime));
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}
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/**
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* Stop and then restart the player from the beginning (or offset)
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* @param time When the player should start.
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* @param offset The offset from the beginning of the sample to start at.
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* @param duration How long the sample should play. If no duration is given,
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* @param duration How long the sample should play. If no duration is given,
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* it will default to the full length of the sample (minus any offset)
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*/
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restart(time?: Seconds, offset?: Time, duration?: Time): this {
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@ -318,7 +341,7 @@ export class Player extends Source<PlayerOptions> {
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assertRange(this.toSeconds(loopStart), 0, this.buffer.duration);
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}
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// get the current source
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this._activeSources.forEach(source => {
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this._activeSources.forEach((source) => {
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source.loopStart = loopStart;
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});
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}
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@ -335,7 +358,7 @@ export class Player extends Source<PlayerOptions> {
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assertRange(this.toSeconds(loopEnd), 0, this.buffer.duration);
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}
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// get the current source
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this._activeSources.forEach(source => {
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this._activeSources.forEach((source) => {
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source.loopEnd = loopEnd;
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});
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}
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@ -367,7 +390,7 @@ export class Player extends Source<PlayerOptions> {
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}
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this._loop = loop;
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// set the loop of all of the sources
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this._activeSources.forEach(source => {
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this._activeSources.forEach((source) => {
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source.loop = loop;
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});
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if (loop) {
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@ -399,17 +422,18 @@ export class Player extends Source<PlayerOptions> {
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const stopEvent = this._state.getNextState("stopped", now);
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if (stopEvent && stopEvent.implicitEnd) {
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this._state.cancel(stopEvent.time);
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this._activeSources.forEach(source => source.cancelStop());
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this._activeSources.forEach((source) => source.cancelStop());
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}
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// set all the sources
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this._activeSources.forEach(source => {
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this._activeSources.forEach((source) => {
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source.playbackRate.setValueAtTime(rate, now);
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});
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}
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/**
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* If the buffer should be reversed
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* If the buffer should be reversed. Note that this sets the underlying [[ToneAudioBuffer.reverse]], so
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* if multiple players are pointing at the same ToneAudioBuffer, they will all be reversed.
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* @example
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* const player = new Tone.Player("https://tonejs.github.io/audio/berklee/chime_1.mp3").toDestination();
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* player.autostart = true;
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@ -432,7 +456,7 @@ export class Player extends Source<PlayerOptions> {
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dispose(): this {
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super.dispose();
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// disconnect all of the players
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this._activeSources.forEach(source => source.dispose());
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this._activeSources.forEach((source) => source.dispose());
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this._activeSources.clear();
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this._buffer.dispose();
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return this;
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