mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-27 03:53:07 +00:00
Renamed AudioUnit -> Tone
This commit is contained in:
parent
6119c75ea8
commit
9a190abac1
24 changed files with 201 additions and 196 deletions
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@ -5,7 +5,7 @@
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<link rel="stylesheet" type="text/css" href="../style/GUI.css">
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<script src="http://code.jquery.com/jquery-2.1.0.min.js"></script>
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<script type="text/javascript" src="../src/core/AudioUnit.js"></script>
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<script type="text/javascript" src="../src/core/Tone.js"></script>
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<script type="text/javascript" src="../src/components/Envelope.js"></script>
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<script type="text/javascript" src="../src/components/Noise.js"></script>
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</head>
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@ -44,8 +44,8 @@
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</style>
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<div id='Trigger'></div>
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<script type="text/javascript">
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var env = new AudioUnit.Envelope(.05, .01, .7, .4);
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var noise = new AudioUnit.Noise();
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var env = new Tone.Envelope(.05, .01, .7, .4);
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var noise = new Tone.Noise();
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noise.connect(env);
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env.toMaster();
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@ -5,14 +5,14 @@
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<link rel="stylesheet" type="text/css" href="../style/GUI.css">
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<script src="http://code.jquery.com/jquery-2.1.0.min.js"></script>
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<script type="text/javascript" src="../src/core/AudioUnit.js"></script>
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<script type="text/javascript" src="../src/core/Tone.js"></script>
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<script type="text/javascript" src="../src/components/LFO.js"></script>
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<script type="text/javascript" src="../src/components/Noise.js"></script>
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</head>
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<body>
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<script type="text/javascript">
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var noise = new AudioUnit.Noise("brown");
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var lfo = new AudioUnit.LFO(1);
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var noise = new Tone.Noise("brown");
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var lfo = new Tone.LFO(1);
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noise.connect(lfo);
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lfo.toMaster();
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@ -5,7 +5,7 @@
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<link rel="stylesheet" type="text/css" href="../style/GUI.css">
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<script src="http://code.jquery.com/jquery-2.1.0.min.js"></script>
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<script type="text/javascript" src="../src/core/AudioUnit.js"></script>
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<script type="text/javascript" src="../src/core/Tone.js"></script>
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<script type="text/javascript" src="../src/components/Meter.js"></script>
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<script type="text/javascript" src="../src/components/Envelope.js"></script>
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<script type="text/javascript" src="../src/components/Noise.js"></script>
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@ -76,12 +76,12 @@
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<div id='Trigger'></div>
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<div id='MasterOut'></div>
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<script type="text/javascript">
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var meter = new AudioUnit.Meter(2);
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var mic = new AudioUnit.Microphone();
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var env = new AudioUnit.Envelope(.05, .01, 0, 0);
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var feedbackDelay = new AudioUnit.FeedbackDelay(.25);
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var fader = new AudioUnit.GUI.GainFader($("#MasterOut"), AudioUnit.Master.output, "mstr");
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var meterGui = new AudioUnit.GUI.Meter($("#MasterOut"), meter, "master", 20);
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var meter = new Tone.Meter(2);
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var mic = new Tone.Microphone();
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var env = new Tone.Envelope(.05, .01, 0, 0);
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var feedbackDelay = new Tone.FeedbackDelay(.25);
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var fader = new Tone.GUI.GainFader($("#MasterOut"), Tone.Master.output, "mstr");
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var meterGui = new Tone.GUI.Meter($("#MasterOut"), meter, "master", 20);
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mic.connect(feedbackDelay);
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feedbackDelay.setWet(1);
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@ -89,7 +89,7 @@
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feedbackDelay.toMaster();
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//the master output meter
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AudioUnit.Master.connect(meter);
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Tone.Master.connect(meter);
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$("#Trigger").bind("mousedown touchstart", function(e){
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mic.start();
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@ -5,7 +5,7 @@
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<link rel="stylesheet" type="text/css" href="../style/GUI.css">
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<script src="http://code.jquery.com/jquery-2.1.0.min.js"></script>
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<script type="text/javascript" src="../src/core/AudioUnit.js"></script>
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<script type="text/javascript" src="../src/core/Tone.js"></script>
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<script type="text/javascript" src="../src/components/Meter.js"></script>
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<script type="text/javascript" src="../src/components/Envelope.js"></script>
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<script type="text/javascript" src="../src/components/Noise.js"></script>
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@ -82,13 +82,13 @@
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<div id='Trigger'></div>
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<div id='MasterOut'></div>
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<script type="text/javascript">
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var meter = new AudioUnit.Meter(2);
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var env = new AudioUnit.Envelope(.05, .01, 0, 0);
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var noise = new AudioUnit.Noise();
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var feedbackDelay = new AudioUnit.PingPongDelay(.25);
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var fader = new AudioUnit.GUI.GainFader($("#MasterOut"), AudioUnit.Master.output, "mstr");
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var meterGui = new AudioUnit.GUI.Meter($("#MasterOut"), meter, "master", 20);
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var compGui = new AudioUnit.GUI.Compressor($("body"), AudioUnit.Master.limiter);
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var meter = new Tone.Meter(2);
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var env = new Tone.Envelope(.05, .01, 0, 0);
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var noise = new Tone.Noise();
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var feedbackDelay = new Tone.PingPongDelay(.25);
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var fader = new Tone.GUI.GainFader($("#MasterOut"), Tone.Master.output, "mstr");
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var meterGui = new Tone.GUI.Meter($("#MasterOut"), meter, "master", 20);
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var compGui = new Tone.GUI.Compressor($("body"), Tone.Master.limiter);
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noise.connect(env);
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env.connect(feedbackDelay);
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@ -96,7 +96,7 @@
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feedbackDelay.toMaster();
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//the master output meter
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AudioUnit.Master.connect(meter);
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Tone.Master.connect(meter);
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$("#Trigger").bind("mousedown touchstart", function(e){
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env.triggerAttack();
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@ -5,7 +5,7 @@
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<link rel="stylesheet" type="text/css" href="../style/GUI.css">
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<script src="http://code.jquery.com/jquery-2.1.0.min.js"></script>
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<script type="text/javascript" src="../src/core/AudioUnit.js"></script>
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<script type="text/javascript" src="../src/core/Tone.js"></script>
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<script type="text/javascript" src="../src/components/Player.js"></script>
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</head>
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<body>
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</style>
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<div id='Trigger'></div>
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<script type="text/javascript">
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var player = new AudioUnit.Player("../audio/casio/A1.mp3");
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var player = new Tone.Player("../audio/casio/A1.mp3");
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player.toMaster();
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//@param {Element} container
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//@param {number=} segments
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AudioUnit.GUI.Bar = function(container, segments){
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Tone.GUI.Bar = function(container, segments){
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//extend GUI
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AudioUnit.GUI.call(this);
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Tone.GUI.call(this);
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//vars
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this.element = this.createElement();
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this.appendChild(this.element, this.label);
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}
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AudioUnit.extend(AudioUnit.GUI.Bar, AudioUnit.GUI);
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Tone.extend(Tone.GUI.Bar, Tone.GUI);
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//@param {number} val (0-1)
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AudioUnit.GUI.Bar.prototype.setLevel = function(val){
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Tone.GUI.Bar.prototype.setLevel = function(val){
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val *= this.segmentCount;
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for (var i = 0; i < this.segmentCount; i++){
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var seg = this.segments[i];
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@ -1,17 +1,17 @@
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AudioUnit.GUI.Compressor = function(container, compressor, segments){
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AudioUnit.GUI.call(this);
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Tone.GUI.Compressor = function(container, compressor, segments){
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Tone.GUI.call(this);
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this.element = this.createElement();
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//display the gain reduction
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this.reduction = new AudioUnit.GUI.ParamFader(this.element, compressor.reduction, -20, 0, "reduct", "lin", segments);
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this.reduction = new Tone.GUI.ParamFader(this.element, compressor.reduction, -20, 0, "reduct", "lin", segments);
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this.reduction.slider.remove();
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//fader for thresh
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this.threshold = new AudioUnit.GUI.ParamFader(this.element, compressor.threshold, -60, 0, "thresh", "lin", segments);
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this.threshold = new Tone.GUI.ParamFader(this.element, compressor.threshold, -60, 0, "thresh", "lin", segments);
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//fader for ratio
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this.ratio = new AudioUnit.GUI.ParamFader(this.element, compressor.ratio, 1, 20, "ratio", "log", segments);
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this.ratio = new Tone.GUI.ParamFader(this.element, compressor.ratio, 1, 20, "ratio", "log", segments);
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this.appendChild(container, this.element);
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}
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AudioUnit.extend(AudioUnit.GUI.Compressor, AudioUnit.GUI);
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Tone.extend(Tone.GUI.Compressor, Tone.GUI);
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@ -4,9 +4,9 @@
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//
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///////////////////////////////////////////////////////////////////////////////
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AudioUnit.GUI.Fader = function(container, minOutput, maxOutput, label, segments){
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Tone.GUI.Fader = function(container, minOutput, maxOutput, label, segments){
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//extend GUI
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AudioUnit.GUI.call(this);
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Tone.GUI.call(this);
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//components
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this.element = this.createElement();
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this.currentLevel = null;
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this.scaling = "lin";
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this.bars = new AudioUnit.GUI.Bar(this.track, segments);
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this.bars = new Tone.GUI.Bar(this.track, segments);
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//set it
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this.setClass(this.element, "fader");
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this.setLabel(this.defaultArg(label, ""));
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}
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AudioUnit.extend(AudioUnit.GUI.Fader, AudioUnit.GUI);
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Tone.extend(Tone.GUI.Fader, Tone.GUI);
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//called when the value has changed
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AudioUnit.GUI.Fader.prototype.onchange = function(){};
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Tone.GUI.Fader.prototype.onchange = function(){};
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//set the level of the
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AudioUnit.GUI.Fader.prototype.setLevel = function(level){
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Tone.GUI.Fader.prototype.setLevel = function(level){
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if (level !== this.currentLevel){
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this.currentLevel = level;
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this._setText(level);
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// SCALING VALUES
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///////////////////////////////////////////////////////////////////////////////
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AudioUnit.GUI.Fader.prototype._onchangeText = function(e){
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Tone.GUI.Fader.prototype._onchangeText = function(e){
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var val = parseFloat(this.textInput.value);
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this.setLevel(val);
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}
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//called when the value has changed
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AudioUnit.GUI.Fader.prototype._onchangeSlider = function(){
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Tone.GUI.Fader.prototype._onchangeSlider = function(){
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var scaledVal = this._scale(this.slider.value / 100)
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var val = this.interpolate(scaledVal, this.min, this.max);
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this.setLevel(val);
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//@param {number} val
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AudioUnit.GUI.Fader.prototype._setText = function(val){
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Tone.GUI.Fader.prototype._setText = function(val){
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if (val < 10){
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this.textInput.value = val.toFixed(3);
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} else if (val < 100){
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}
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}
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AudioUnit.GUI.Fader.prototype._setSlider = function(val){
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Tone.GUI.Fader.prototype._setSlider = function(val){
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//scale it to the slider range
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var normed = this.normalize(val, this.min, this.max);
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var scaled = this._inverseScale(normed);
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//input a value between 0-1
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AudioUnit.GUI.Fader.prototype._inverseScale = function(x){
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Tone.GUI.Fader.prototype._inverseScale = function(x){
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switch(this.scaling){
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case "lin" :
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return parseFloat(x);
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}
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//input a value between 0-1
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AudioUnit.GUI.Fader.prototype._scale = function(x){
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Tone.GUI.Fader.prototype._scale = function(x){
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switch(this.scaling){
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case "lin" :
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return parseFloat(x);
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@ -126,17 +126,17 @@ AudioUnit.GUI.Fader.prototype._scale = function(x){
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///////////////////////////////////////////////////////////////////////////////
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//called when the value has changed
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AudioUnit.GUI.Fader.prototype._setupEvents = function(){
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Tone.GUI.Fader.prototype._setupEvents = function(){
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this.textInput.onchange = this._onchangeText.bind(this);
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this.slider.onchange = this._onchangeSlider.bind(this);
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this.slider.onmousedown = this._mousedown.bind(this);
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this.slider.onmouseup = this._mouseup.bind(this);
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};
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AudioUnit.GUI.Fader.prototype._mousedown = function(e){
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Tone.GUI.Fader.prototype._mousedown = function(e){
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this.isDragging = true;
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}
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AudioUnit.GUI.Fader.prototype._mouseup = function(e){
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Tone.GUI.Fader.prototype._mouseup = function(e){
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this.isDragging = false;
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}
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//
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// GAIN FADER
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//
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// attach it to an GainNode or an AudioUnit to control the output gain
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// attach it to an GainNode or an Tone to control the output gain
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///////////////////////////////////////////////////////////////////////////////
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AudioUnit.GUI.GainFader = function(container, gain, label, segments){
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Tone.GUI.GainFader = function(container, gain, label, segments){
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if (!(gain instanceof GainNode) && gain.output instanceof GainNode){
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gain = gain.output;
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}
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//extend Fader
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AudioUnit.GUI.ParamFader.call(this, container, gain.gain, 0, 1, label, "log", segments);
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Tone.GUI.ParamFader.call(this, container, gain.gain, 0, 1, label, "log", segments);
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}
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AudioUnit.extend(AudioUnit.GUI.GainFader, AudioUnit.GUI.ParamFader);
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Tone.extend(Tone.GUI.GainFader, Tone.GUI.ParamFader);
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//@override
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AudioUnit.GUI.GainFader.prototype._setText = function(val){
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Tone.GUI.GainFader.prototype._setText = function(val){
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this.textInput.value = this.gainToDb(val).toFixed(1) + "db";
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}
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//@override
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AudioUnit.GUI.GainFader.prototype._onchangeText = function(e){
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Tone.GUI.GainFader.prototype._onchangeText = function(e){
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var val = parseFloat(this.textInput.value);
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this.setLevel(this.dbToGain(val));
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}
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//@param {Element} container
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//@param {AudioUnit.Meter} meter
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//@param {Tone.Meter} meter
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//@param {string=} label
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//@param {number=} segments
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AudioUnit.GUI.Meter = function(container, meter, label, segments){
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AudioUnit.GUI.call(this);
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Tone.GUI.Meter = function(container, meter, label, segments){
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Tone.GUI.call(this);
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//components
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this.meter = meter;
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//add the bars
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for (var i = 0; i < this.meter.channels; i++){
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var bar = new AudioUnit.GUI.Bar(this.element, segments);
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var bar = new Tone.GUI.Bar(this.element, segments);
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this.bars[i] = bar;
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}
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this.appendChild(this.element, this.label);
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}
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AudioUnit.extend(AudioUnit.GUI.Meter, AudioUnit.GUI);
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Tone.extend(Tone.GUI.Meter, Tone.GUI);
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AudioUnit.GUI.Meter.prototype.update = function(){
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Tone.GUI.Meter.prototype.update = function(){
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for (var channel = 0, channelCount = this.meter.channels; channel < channelCount; channel++){
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var volume = this.meter.getLevel(channel);
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this.bars[channel].setLevel(this.gainToLogScale(volume));
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@ -38,7 +38,7 @@ AudioUnit.GUI.Meter.prototype.update = function(){
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}
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}
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AudioUnit.GUI.Meter.prototype.labelUpdate = function(){
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Tone.GUI.Meter.prototype.labelUpdate = function(){
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for (var channel = 0, channelCount = this.meter.channels; channel < channelCount; channel++){
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var db = this.meter.getDb(channel);
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if (db < -120){
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@ -5,9 +5,9 @@
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// attach it to an AudioParam and let it control/follow it's value
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///////////////////////////////////////////////////////////////////////////////
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AudioUnit.GUI.ParamFader = function(container, audioParam, minOutput, maxOutput, label, scaling, segments){
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Tone.GUI.ParamFader = function(container, audioParam, minOutput, maxOutput, label, scaling, segments){
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//extend Fader
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AudioUnit.GUI.Fader.call(this, container, minOutput, maxOutput, label, segments);
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Tone.GUI.Fader.call(this, container, minOutput, maxOutput, label, segments);
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//set the scaling
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this.scaling = this.defaultArg(scaling, "log");
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@ -16,15 +16,15 @@ AudioUnit.GUI.ParamFader = function(container, audioParam, minOutput, maxOutput,
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this.onAnimationFrame(this.followValue, this);
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}
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AudioUnit.extend(AudioUnit.GUI.ParamFader, AudioUnit.GUI.Fader);
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Tone.extend(Tone.GUI.ParamFader, Tone.GUI.Fader);
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//called 60fps
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AudioUnit.GUI.ParamFader.prototype.followValue = function(){
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Tone.GUI.ParamFader.prototype.followValue = function(){
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if (!this.isDragging){
|
||||
this.setLevel(this.watch.value);
|
||||
}
|
||||
}
|
||||
|
||||
AudioUnit.GUI.ParamFader.prototype.onchange = function(val){
|
||||
Tone.GUI.ParamFader.prototype.onchange = function(val){
|
||||
this.watch.value = val;
|
||||
}
|
|
@ -17,25 +17,25 @@ window.requestAnimFrame = (function(){
|
|||
|
||||
(function(global){
|
||||
|
||||
AudioUnit.GUI = function(){
|
||||
Tone.GUI = function(){
|
||||
this.element = null;
|
||||
this._fastUpdateID = null;
|
||||
this._slowUpdateID = null;
|
||||
}
|
||||
|
||||
//BORROW SOME METHODS FROM AUDIOUNIT
|
||||
AudioUnit.extend(AudioUnit.GUI, AudioUnit);
|
||||
Tone.extend(Tone.GUI, Tone);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// PRIVATE
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@private
|
||||
//@type {Array<AudioUnit.GUI>}
|
||||
//@type {Array<Tone.GUI>}
|
||||
var _onFastUpdateCallbacks = [];
|
||||
|
||||
//@private
|
||||
//@type {Array<AudioUnit.GUI>}
|
||||
//@type {Array<Tone.GUI>}
|
||||
var _onSlowUpdateCallbacks = [];
|
||||
|
||||
//@private
|
||||
|
@ -73,7 +73,7 @@ window.requestAnimFrame = (function(){
|
|||
//callback gets envoked at 60fps
|
||||
//@param {function()} callback
|
||||
//@param {Object} ctx (the "this" object)
|
||||
AudioUnit.GUI.prototype.onAnimationFrame = function(callback, ctx){
|
||||
Tone.GUI.prototype.onAnimationFrame = function(callback, ctx){
|
||||
var id = getNextID();
|
||||
var callbackObj = {
|
||||
callback : callback,
|
||||
|
@ -86,7 +86,7 @@ window.requestAnimFrame = (function(){
|
|||
//callback gets envoked at 60fps
|
||||
//@param {function()} callback
|
||||
//@param {Object} ctx (the "this" object)
|
||||
AudioUnit.GUI.prototype.onSlowUpdate = function(callback, ctx){
|
||||
Tone.GUI.prototype.onSlowUpdate = function(callback, ctx){
|
||||
var id = getNextID();
|
||||
var callbackObj = {
|
||||
callback : callback,
|
||||
|
@ -96,7 +96,7 @@ window.requestAnimFrame = (function(){
|
|||
_onSlowUpdateCallbacks.push(callbackObj);
|
||||
}
|
||||
|
||||
AudioUnit.GUI.prototype.remove = function(){
|
||||
Tone.GUI.prototype.remove = function(){
|
||||
if (this.element !== null){
|
||||
this.removeChildren();
|
||||
this.element.remove();
|
||||
|
@ -118,7 +118,7 @@ window.requestAnimFrame = (function(){
|
|||
// UTILITIES
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AudioUnit.GUI.prototype.removeChildren = function(){
|
||||
Tone.GUI.prototype.removeChildren = function(){
|
||||
if (this.element){
|
||||
var child;
|
||||
while (child = this.element.firstChild) {
|
||||
|
@ -129,19 +129,19 @@ window.requestAnimFrame = (function(){
|
|||
|
||||
//@param {Element} container
|
||||
//@param {Element} element
|
||||
AudioUnit.GUI.prototype.appendChild = function(container, element){
|
||||
Tone.GUI.prototype.appendChild = function(container, element){
|
||||
this._getElement(container).appendChild(this._getElement(element));
|
||||
}
|
||||
|
||||
//@param {string=} type
|
||||
AudioUnit.GUI.prototype.createElement = function(type){
|
||||
Tone.GUI.prototype.createElement = function(type){
|
||||
type = this.defaultArg(type, "div");
|
||||
return document.createElement(type);
|
||||
}
|
||||
|
||||
//@param {Element} element
|
||||
//@param {Element} unwraps jquery if necessary
|
||||
AudioUnit.GUI.prototype._getElement = function(el){
|
||||
Tone.GUI.prototype._getElement = function(el){
|
||||
if (typeof jQuery !== 'undefined' && el instanceof jQuery){
|
||||
return el[0];
|
||||
} else if (el.element && meterGui.element instanceof HTMLElement){
|
||||
|
@ -153,12 +153,12 @@ window.requestAnimFrame = (function(){
|
|||
|
||||
//@param {Element} element
|
||||
//@param {string} className
|
||||
AudioUnit.GUI.prototype.setClass = function(element, className){
|
||||
Tone.GUI.prototype.setClass = function(element, className){
|
||||
this._getElement(element).className = className;
|
||||
}
|
||||
|
||||
//@param {string} str
|
||||
AudioUnit.GUI.prototype.setLabel = function(str){
|
||||
Tone.GUI.prototype.setLabel = function(str){
|
||||
if (this.label && this.label instanceof HTMLElement){
|
||||
this.label.textContent = str;
|
||||
}
|
||||
|
@ -166,5 +166,5 @@ window.requestAnimFrame = (function(){
|
|||
|
||||
|
||||
//give it to the window
|
||||
global.AudioUnit.GUI = AudioUnit.GUI;
|
||||
global.Tone.GUI = Tone.GUI;
|
||||
})(window);
|
|
@ -5,9 +5,9 @@
|
|||
// ADR envelope generator attaches to an AudioParam
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AudioUnit.Envelope = function(attack, decay, sustain, release, audioParam, minOutput, maxOutput){
|
||||
Tone.Envelope = function(attack, decay, sustain, release, audioParam, minOutput, maxOutput){
|
||||
//extend Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
//pass audio through
|
||||
this.input.connect(this.output);
|
||||
|
@ -26,10 +26,10 @@ AudioUnit.Envelope = function(attack, decay, sustain, release, audioParam, minOu
|
|||
this.param.value = this.min;
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.Envelope, AudioUnit);
|
||||
Tone.extend(Tone.Envelope, Tone);
|
||||
|
||||
//attack->decay->sustain
|
||||
AudioUnit.Envelope.prototype.triggerAttack = function(time){
|
||||
Tone.Envelope.prototype.triggerAttack = function(time){
|
||||
var startVal = this.min;
|
||||
if (!time){
|
||||
startVal = this.param.value;
|
||||
|
@ -43,7 +43,7 @@ AudioUnit.Envelope.prototype.triggerAttack = function(time){
|
|||
}
|
||||
|
||||
//triggers the release of the envelope
|
||||
AudioUnit.Envelope.prototype.triggerRelease = function(time){
|
||||
Tone.Envelope.prototype.triggerRelease = function(time){
|
||||
var startVal = this.param.value;
|
||||
if (time){
|
||||
startVal = (this.max - this.min) * this.sustain + this.min;
|
||||
|
@ -59,32 +59,32 @@ AudioUnit.Envelope.prototype.triggerRelease = function(time){
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@param {number} attack (seconds)
|
||||
AudioUnit.Envelope.prototype.setAttack = function(attack){
|
||||
Tone.Envelope.prototype.setAttack = function(attack){
|
||||
this.attack = attack;
|
||||
}
|
||||
|
||||
//@param {number} decay (seconds)
|
||||
AudioUnit.Envelope.prototype.setDecay = function(decay){
|
||||
Tone.Envelope.prototype.setDecay = function(decay){
|
||||
this.decay = decay;
|
||||
}
|
||||
|
||||
//@param {number} release (seconds)
|
||||
AudioUnit.Envelope.prototype.setRelease = function(release){
|
||||
Tone.Envelope.prototype.setRelease = function(release){
|
||||
this.release = release;
|
||||
}
|
||||
|
||||
//@param {number} sustain as a percentage (0-1);
|
||||
AudioUnit.Envelope.prototype.setSustain = function(sustain){
|
||||
Tone.Envelope.prototype.setSustain = function(sustain){
|
||||
this.sustain = this.gainToPowScale(sustain);
|
||||
}
|
||||
|
||||
//@param {number} min
|
||||
AudioUnit.Envelope.prototype.setMin = function(min){
|
||||
Tone.Envelope.prototype.setMin = function(min){
|
||||
this.min = min;
|
||||
}
|
||||
|
||||
//@param {number} max
|
||||
AudioUnit.Envelope.prototype.setMax = function(max){
|
||||
Tone.Envelope.prototype.setMax = function(max){
|
||||
this.max = max;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AudioUnit.LFO = function(rate, outputMin, outputMax, param){
|
||||
Tone.LFO = function(rate, outputMin, outputMax, param){
|
||||
//extends Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
//pass audio through
|
||||
this.input.connect(this.output);
|
||||
|
||||
|
@ -31,10 +31,10 @@ AudioUnit.LFO = function(rate, outputMin, outputMax, param){
|
|||
this.setType("sine");
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.LFO, AudioUnit);
|
||||
Tone.extend(Tone.LFO, Tone);
|
||||
|
||||
//generates the values for the waveshaper
|
||||
AudioUnit.LFO.prototype._createCurve = function(){
|
||||
Tone.LFO.prototype._createCurve = function(){
|
||||
var len = 16;
|
||||
var curve = new Float32Array(len);
|
||||
for (var i = 0; i < len; i++){
|
||||
|
@ -46,32 +46,32 @@ AudioUnit.LFO.prototype._createCurve = function(){
|
|||
}
|
||||
|
||||
//sets the gain value
|
||||
AudioUnit.LFO.prototype._setScalar = function(){
|
||||
Tone.LFO.prototype._setScalar = function(){
|
||||
this.scalar.gain.value = this.max - this.min;
|
||||
}
|
||||
|
||||
|
||||
//set the params
|
||||
AudioUnit.LFO.prototype.setRate = function(rate){
|
||||
Tone.LFO.prototype.setRate = function(rate){
|
||||
this.rate = rate;
|
||||
this.rampToValue(this.oscillator.frequency, rate, .1);
|
||||
}
|
||||
|
||||
//set the params
|
||||
AudioUnit.LFO.prototype.setMin = function(min){
|
||||
Tone.LFO.prototype.setMin = function(min){
|
||||
this.min = min;
|
||||
this._createCurve();
|
||||
this._setScalar();
|
||||
}
|
||||
|
||||
//set the params
|
||||
AudioUnit.LFO.prototype.setMax = function(max){
|
||||
Tone.LFO.prototype.setMax = function(max){
|
||||
this.max = max;
|
||||
this._setScalar();
|
||||
}
|
||||
|
||||
//set the waveform of the LFO
|
||||
//@param {string | number} type ('sine', 'square', 'sawtooth', 'triangle', 'custom');
|
||||
AudioUnit.LFO.prototype.setType = function(type){
|
||||
Tone.LFO.prototype.setType = function(type){
|
||||
this.oscillator.type = type;
|
||||
}
|
|
@ -9,9 +9,9 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@param {number=} channels
|
||||
AudioUnit.Meter = function(channels){
|
||||
Tone.Meter = function(channels){
|
||||
//extends Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
this.channels = this.defaultArg(channels, 1);
|
||||
this.volume = new Array(this.channels);
|
||||
|
@ -31,12 +31,12 @@ AudioUnit.Meter = function(channels){
|
|||
this.toMaster(this.jsNode);
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.Meter, AudioUnit);
|
||||
Tone.extend(Tone.Meter, Tone);
|
||||
|
||||
|
||||
//@param {number=} channel
|
||||
//@returns {number}
|
||||
AudioUnit.Meter.prototype.getLevel = function(channel){
|
||||
Tone.Meter.prototype.getLevel = function(channel){
|
||||
channel = this.defaultArg(channel, 0);
|
||||
var vol = this.volume[channel];
|
||||
if (vol < .00001){
|
||||
|
@ -48,17 +48,17 @@ AudioUnit.Meter.prototype.getLevel = function(channel){
|
|||
|
||||
//@param {number=} channel
|
||||
//@returns {number} the channel volume in decibels
|
||||
AudioUnit.Meter.prototype.getDb = function(channel){
|
||||
Tone.Meter.prototype.getDb = function(channel){
|
||||
return this.gainToDb(this.getLevel(channel));
|
||||
}
|
||||
|
||||
// @returns {boolean} if the audio has clipped in the last 500ms
|
||||
AudioUnit.Meter.prototype.isClipped = function(){
|
||||
Tone.Meter.prototype.isClipped = function(){
|
||||
return Date.now() - this.clipTime < 500;
|
||||
}
|
||||
|
||||
//get the max value
|
||||
AudioUnit.Meter.prototype.onprocess = function(event){
|
||||
Tone.Meter.prototype.onprocess = function(event){
|
||||
var bufferSize = this.jsNode.bufferSize;
|
||||
for (var channel = 0; channel < this.channels; channel++){
|
||||
var input = event.inputBuffer.getChannelData(channel);
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@param {number=} inputNum
|
||||
AudioUnit.Microphone = function(inputNum){
|
||||
Tone.Microphone = function(inputNum){
|
||||
//extend the base class
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
//components
|
||||
this.mediaStream = null;
|
||||
|
@ -24,23 +24,23 @@ AudioUnit.Microphone = function(inputNum){
|
|||
});
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.Microphone, AudioUnit);
|
||||
Tone.extend(Tone.Microphone, Tone);
|
||||
|
||||
//stop the WebRTC connection
|
||||
AudioUnit.Microphone.prototype.start = function(){
|
||||
Tone.Microphone.prototype.start = function(){
|
||||
// Only get the audio stream.
|
||||
navigator.getUserMedia(this.constraints, this._onStream.bind(this), this._onStreamError.bind(this));
|
||||
}
|
||||
|
||||
//stop the WebRTC connection
|
||||
AudioUnit.Microphone.prototype.stop = function(){
|
||||
Tone.Microphone.prototype.stop = function(){
|
||||
if (this.stream){
|
||||
this.stream.stop();
|
||||
}
|
||||
}
|
||||
|
||||
//when the stream is setup
|
||||
AudioUnit.Microphone.prototype._onStream = function(stream) {
|
||||
Tone.Microphone.prototype._onStream = function(stream) {
|
||||
this.stream = stream;
|
||||
// Wrap a MediaStreamSourceNode around the live input stream.
|
||||
this.mediaStream = this.context.createMediaStreamSource(stream);
|
||||
|
@ -48,7 +48,7 @@ AudioUnit.Microphone.prototype._onStream = function(stream) {
|
|||
};
|
||||
|
||||
//on error
|
||||
AudioUnit.Microphone.prototype._onStreamError = function(e) {
|
||||
Tone.Microphone.prototype._onStreamError = function(e) {
|
||||
console.error(e);
|
||||
};
|
||||
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@param {string} type the noise type
|
||||
AudioUnit.Noise = function(type){
|
||||
Tone.Noise = function(type){
|
||||
//extend Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
//components
|
||||
this.jsNode = this.context.createScriptProcessor(this.bufferSize, 1, 1);
|
||||
|
@ -20,10 +20,10 @@ AudioUnit.Noise = function(type){
|
|||
this.setType(this.defaultArg(type, "white"));
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.Noise, AudioUnit);
|
||||
Tone.extend(Tone.Noise, Tone);
|
||||
|
||||
//@param {string} type ('white', 'pink', 'brown')
|
||||
AudioUnit.Noise.prototype.setType = function(type){
|
||||
Tone.Noise.prototype.setType = function(type){
|
||||
switch (type){
|
||||
case "white" :
|
||||
this.jsNode.onaudioprocess = this._whiteNoise.bind(this);
|
||||
|
@ -40,7 +40,7 @@ AudioUnit.Noise.prototype.setType = function(type){
|
|||
}
|
||||
|
||||
//modified from http://noisehack.com/generate-noise-web-audio-api/
|
||||
AudioUnit.Noise.prototype._pinkNoise = (function() {
|
||||
Tone.Noise.prototype._pinkNoise = (function() {
|
||||
var b0, b1, b2, b3, b4, b5, b6;
|
||||
b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0;
|
||||
return function(e) {
|
||||
|
@ -62,7 +62,7 @@ AudioUnit.Noise.prototype._pinkNoise = (function() {
|
|||
})();
|
||||
|
||||
//modified from http://noisehack.com/generate-noise-web-audio-api/
|
||||
AudioUnit.Noise.prototype._brownNoise = (function() {
|
||||
Tone.Noise.prototype._brownNoise = (function() {
|
||||
var lastOut = 0.0;
|
||||
return function(e) {
|
||||
var bufferSize = this.jsNode.bufferSize;
|
||||
|
@ -78,7 +78,7 @@ AudioUnit.Noise.prototype._brownNoise = (function() {
|
|||
})();
|
||||
|
||||
//modified from http://noisehack.com/generate-noise-web-audio-api/
|
||||
AudioUnit.Noise.prototype._whiteNoise = function(e){
|
||||
Tone.Noise.prototype._whiteNoise = function(e){
|
||||
var bufferSize = this.jsNode.bufferSize;
|
||||
var output = e.outputBuffer.getChannelData(0);
|
||||
for (var i = 0; i < bufferSize; i++) {
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AudioUnit.Player = function(url){
|
||||
Tone.Player = function(url){
|
||||
//extend Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
//player vars
|
||||
this.url = url;
|
||||
|
@ -14,12 +14,12 @@ AudioUnit.Player = function(url){
|
|||
this.buffer = null;
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.Player, AudioUnit);
|
||||
Tone.extend(Tone.Player, Tone);
|
||||
|
||||
//makes an xhr for the buffer at the url
|
||||
//invokes the callback at the end
|
||||
//@param {function(AudioUnit.Player)} callback
|
||||
AudioUnit.Player.prototype.load = function(callback){
|
||||
//@param {function(Tone.Player)} callback
|
||||
Tone.Player.prototype.load = function(callback){
|
||||
var request = new XMLHttpRequest();
|
||||
request.open('GET', this.url, true);
|
||||
request.responseType = 'arraybuffer';
|
||||
|
@ -38,7 +38,7 @@ AudioUnit.Player.prototype.load = function(callback){
|
|||
}
|
||||
|
||||
//play the buffer from start to finish at a time
|
||||
AudioUnit.Player.prototype.start = function(startTime, offset, duration){
|
||||
Tone.Player.prototype.start = function(startTime, offset, duration){
|
||||
if (this.buffer){
|
||||
//default args
|
||||
startTime = this.defaultArg(startTime, this.now());
|
||||
|
@ -54,7 +54,7 @@ AudioUnit.Player.prototype.start = function(startTime, offset, duration){
|
|||
}
|
||||
|
||||
//play the buffer from start to finish at a time
|
||||
AudioUnit.Player.prototype.loop = function(startTime, loopStart, loopEnd, offset, duration){
|
||||
Tone.Player.prototype.loop = function(startTime, loopStart, loopEnd, offset, duration){
|
||||
if (this.buffer){
|
||||
//default args
|
||||
startTime = this.defaultArg(startTime, this.now());
|
||||
|
@ -74,7 +74,7 @@ AudioUnit.Player.prototype.loop = function(startTime, loopStart, loopEnd, offset
|
|||
}
|
||||
|
||||
//stop playback
|
||||
AudioUnit.Player.prototype.stop = function(stopTime){
|
||||
Tone.Player.prototype.stop = function(stopTime){
|
||||
if (this.buffer){
|
||||
stopTime = this.defaultArg(stopTime, this.now());
|
||||
this.source.stop(stopTime);
|
||||
|
@ -82,7 +82,7 @@ AudioUnit.Player.prototype.stop = function(stopTime){
|
|||
}
|
||||
|
||||
//@returns {number} the buffer duration
|
||||
AudioUnit.Player.prototype.getDuration = function(){
|
||||
Tone.Player.prototype.getDuration = function(){
|
||||
if (this.buffer){
|
||||
this.buffer.duration;
|
||||
} else {
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
AudioUnit.StereoSplit = function(){
|
||||
Tone.StereoSplit = function(){
|
||||
//extends Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
this.merger = this.context.createChannelMerger(2);
|
||||
this.leftSend = this.context.createGain();
|
||||
|
@ -24,12 +24,12 @@ AudioUnit.StereoSplit = function(){
|
|||
this.merger.connect(this.output);
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.StereoSplit, AudioUnit);
|
||||
Tone.extend(Tone.StereoSplit, Tone);
|
||||
|
||||
AudioUnit.StereoSplit.prototype.connectLeft = function(unit){
|
||||
Tone.StereoSplit.prototype.connectLeft = function(unit){
|
||||
this.chain(this.leftSend, unit, this.leftReturn);
|
||||
}
|
||||
|
||||
AudioUnit.StereoSplit.prototype.connectRight = function(unit){
|
||||
Tone.StereoSplit.prototype.connectRight = function(unit){
|
||||
this.chain(this.rightSend, unit, this.rightReturn);
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// AUDIO UNIT
|
||||
// TONE
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -42,11 +42,11 @@
|
|||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// AUDIO UNIT
|
||||
// TONE
|
||||
// @constructor
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var AudioUnit = function(){
|
||||
var Tone = function(){
|
||||
this.input = audioContext.createGain();
|
||||
this.output = audioContext.createGain();
|
||||
}
|
||||
|
@ -55,33 +55,33 @@
|
|||
// CLASS VARS
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AudioUnit.prototype.context = audioContext;
|
||||
AudioUnit.prototype.fadeTime = .005; //5ms
|
||||
AudioUnit.prototype.bufferSize = 1024; //default buffer size
|
||||
Tone.prototype.context = audioContext;
|
||||
Tone.prototype.fadeTime = .005; //5ms
|
||||
Tone.prototype.bufferSize = 1024; //default buffer size
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// CLASS METHODS
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@returns {number} the currentTime from the AudioContext
|
||||
AudioUnit.prototype.now = function(){
|
||||
Tone.prototype.now = function(){
|
||||
return audioContext.currentTime;
|
||||
}
|
||||
|
||||
//@param {AudioParam | AudioUnit} unit
|
||||
AudioUnit.prototype.connect = function(unit){
|
||||
//@param {AudioParam | Tone} unit
|
||||
Tone.prototype.connect = function(unit){
|
||||
this._connect(this, unit);
|
||||
}
|
||||
|
||||
//disconnect the output
|
||||
AudioUnit.prototype.disconnect = function(){
|
||||
Tone.prototype.disconnect = function(){
|
||||
this.output.disconnect();
|
||||
}
|
||||
|
||||
//@private internal connect
|
||||
//@param {AudioNode|AudioUnit} A
|
||||
//@param {AudioNode|AudioUnit} B
|
||||
AudioUnit.prototype._connect = function(A, B){
|
||||
//@param {AudioNode|Tone} A
|
||||
//@param {AudioNode|Tone} B
|
||||
Tone.prototype._connect = function(A, B){
|
||||
var compA = A;
|
||||
if (A.output && A.output instanceof GainNode){
|
||||
compA = A.output;
|
||||
|
@ -94,8 +94,8 @@
|
|||
}
|
||||
|
||||
//connect together an array of units in series
|
||||
//@param {...AudioParam | AudioUnit} units
|
||||
AudioUnit.prototype.chain = function(){
|
||||
//@param {...AudioParam | Tone} units
|
||||
Tone.prototype.chain = function(){
|
||||
if (arguments.length > 1){
|
||||
var currentUnit = arguments[0];
|
||||
for (var i = 1; i < arguments.length; i++){
|
||||
|
@ -108,14 +108,14 @@
|
|||
|
||||
//set the output volume
|
||||
//@param {number} vol
|
||||
AudioUnit.prototype.setVolume = function(vol){
|
||||
Tone.prototype.setVolume = function(vol){
|
||||
this.output.gain.value = vol;
|
||||
}
|
||||
|
||||
//fade the output volume
|
||||
//@param {number} value
|
||||
//@param {number=} duration (in seconds)
|
||||
AudioUnit.prototype.fadeTo = function(value, duration){
|
||||
Tone.prototype.fadeTo = function(value, duration){
|
||||
this.defaultArg(duration, this.fadeTime);
|
||||
this.rampToValue(this.output.gain, value, duration);
|
||||
}
|
||||
|
@ -129,7 +129,7 @@
|
|||
//@param {AudioParam} audioParam
|
||||
//@param {number} value
|
||||
//@param {number=} duration (in seconds)
|
||||
AudioUnit.prototype.rampToValue = function(audioParam, value, duration){
|
||||
Tone.prototype.rampToValue = function(audioParam, value, duration){
|
||||
var currentValue = audioParam.value;
|
||||
var now = this.now();
|
||||
duration = this.defaultArg(duration, this.fadeTime);
|
||||
|
@ -141,7 +141,7 @@
|
|||
//@param {AudioParam} audioParam
|
||||
//@param {number} value
|
||||
//@param {number=} duration (in seconds)
|
||||
AudioUnit.prototype.exponentialRampToValue = function(audioParam, value, duration){
|
||||
Tone.prototype.exponentialRampToValue = function(audioParam, value, duration){
|
||||
var currentValue = audioParam.value;
|
||||
var now = this.now();
|
||||
audioParam.setValueAtTime(currentValue, now);
|
||||
|
@ -152,48 +152,48 @@
|
|||
//@param {*} given
|
||||
//@param {*} fallback
|
||||
//@returns {*}
|
||||
AudioUnit.prototype.defaultArg = function(given, fallback){
|
||||
Tone.prototype.defaultArg = function(given, fallback){
|
||||
return typeof(given) !== 'undefined' ? given : fallback;
|
||||
}
|
||||
|
||||
//@param {number} percent (0-1)
|
||||
//@returns {number} the equal power gain
|
||||
//good for cross fades
|
||||
AudioUnit.prototype.equalPowerGain = function(percent){
|
||||
Tone.prototype.equalPowerGain = function(percent){
|
||||
return Math.sin((percent) * 0.5*Math.PI);
|
||||
}
|
||||
|
||||
//@param {number} db
|
||||
//@returns {number} gain
|
||||
AudioUnit.prototype.dbToGain = function(db) {
|
||||
Tone.prototype.dbToGain = function(db) {
|
||||
return Math.pow(2, db / 6);
|
||||
}
|
||||
|
||||
//@param {number} gain
|
||||
//@returns {number} db
|
||||
AudioUnit.prototype.gainToDb = function(gain) {
|
||||
Tone.prototype.gainToDb = function(gain) {
|
||||
return 20 * (Math.log(gain) / Math.LN10);
|
||||
}
|
||||
|
||||
//@param {number} gain
|
||||
//@returns {number} gain (decibel scale but betwee 0-1)
|
||||
AudioUnit.prototype.gainToLogScale = function(gain) {
|
||||
Tone.prototype.gainToLogScale = function(gain) {
|
||||
return Math.max(this.normalize(this.gainToDb(gain), -100, 0), 0);
|
||||
}
|
||||
|
||||
//@param {number} gain
|
||||
//@returns {number} gain (decibel scale but betwee 0-1)
|
||||
AudioUnit.prototype.gainToPowScale = function(gain) {
|
||||
Tone.prototype.gainToPowScale = function(gain) {
|
||||
return this.dbToGain(this.interpolate(gain, -100, 0));
|
||||
}
|
||||
|
||||
//@param {number} input 0-1
|
||||
AudioUnit.prototype.interpolate = function(input, outputMin, outputMax){
|
||||
Tone.prototype.interpolate = function(input, outputMin, outputMax){
|
||||
return input*(outputMax - outputMin) + outputMin;
|
||||
}
|
||||
|
||||
//@returns {number} 0-1
|
||||
AudioUnit.prototype.normalize = function(input, inputMin, inputMax){
|
||||
Tone.prototype.normalize = function(input, inputMin, inputMax){
|
||||
//make sure that min < max
|
||||
if (inputMin > inputMax){
|
||||
var tmp = inputMax;
|
||||
|
@ -205,19 +205,24 @@
|
|||
return (input - inputMin) / (inputMax - inputMin);
|
||||
}
|
||||
|
||||
//@param {AudioParam|AudioUnit=} unit
|
||||
AudioUnit.prototype.toMaster = function(unit){
|
||||
//@param {AudioParam|Tone=} unit
|
||||
Tone.prototype.toMaster = function(unit){
|
||||
unit = this.defaultArg(unit, this.output);
|
||||
this._connect(unit, AudioUnit.Master);
|
||||
this._connect(unit, Tone.Master);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// MUSICAL TIMING
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// STATIC METHODS
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//based on closure library 'inherit' function
|
||||
AudioUnit.extend = function(child, parent){
|
||||
Tone.extend = function(child, parent){
|
||||
/** @constructor */
|
||||
function tempConstructor() {};
|
||||
tempConstructor.prototype = parent.prototype;
|
||||
|
@ -232,7 +237,7 @@
|
|||
|
||||
var Master = function(){
|
||||
//extend audio unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
//put a hard limiter on the output so we don't blow any eardrums
|
||||
this.limiter = this.context.createDynamicsCompressor();
|
||||
|
@ -240,10 +245,10 @@
|
|||
this.limiter.ratio.value = 20;
|
||||
this.chain(this.input, this.limiter, this.output, this.context.destination);
|
||||
}
|
||||
AudioUnit.extend(Master, AudioUnit);
|
||||
AudioUnit.Master = new Master();
|
||||
Tone.extend(Master, Tone);
|
||||
Tone.Master = new Master();
|
||||
|
||||
//make it global
|
||||
global.AudioUnit = AudioUnit;
|
||||
global.Tone = Tone;
|
||||
|
||||
})(window);
|
|
@ -6,9 +6,9 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
AudioUnit.Effect = function(){
|
||||
Tone.Effect = function(){
|
||||
//extends Unit
|
||||
AudioUnit.call(this);
|
||||
Tone.call(this);
|
||||
|
||||
//components
|
||||
this.dry = this.context.createGain();
|
||||
|
@ -25,11 +25,11 @@ AudioUnit.Effect = function(){
|
|||
this.setDry(.5);
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.Effect, AudioUnit);
|
||||
Tone.extend(Tone.Effect, Tone);
|
||||
|
||||
//adjust the dry/wet balance
|
||||
//dryness 0-1
|
||||
AudioUnit.Effect.prototype.setDry = function(dryness, duration){
|
||||
Tone.Effect.prototype.setDry = function(dryness, duration){
|
||||
duration = this.defaultArg(duration, this.fadeTime);
|
||||
var dryGain = this.equalPowerGain(dryness);
|
||||
var wetGain = this.equalPowerGain(1 - dryness);
|
||||
|
@ -38,14 +38,14 @@ AudioUnit.Effect.prototype.setDry = function(dryness, duration){
|
|||
}
|
||||
|
||||
//adjust the wet/dry balance
|
||||
AudioUnit.Effect.prototype.setWet = function(wetness, duration){
|
||||
Tone.Effect.prototype.setWet = function(wetness, duration){
|
||||
this.setDry(1 - wetness);
|
||||
}
|
||||
|
||||
AudioUnit.Effect.prototype.bypass = function(){
|
||||
Tone.Effect.prototype.bypass = function(){
|
||||
this.setDry(1);
|
||||
}
|
||||
|
||||
AudioUnit.Effect.prototype.connectEffect = function(effect){
|
||||
Tone.Effect.prototype.connectEffect = function(effect){
|
||||
this.chain(this.effectSend, effect, this.effectReturn);
|
||||
}
|
|
@ -5,8 +5,8 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@param {number} delayTime
|
||||
AudioUnit.FeedbackDelay = function(delayTime){
|
||||
AudioUnit.FeedbackEffect.call(this);
|
||||
Tone.FeedbackDelay = function(delayTime){
|
||||
Tone.FeedbackEffect.call(this);
|
||||
|
||||
this.delay = this.context.createDelay(4);
|
||||
this.delay.delayTime.value = this.defaultArg(delayTime, .25);
|
||||
|
@ -15,8 +15,8 @@ AudioUnit.FeedbackDelay = function(delayTime){
|
|||
this.connectEffect(this.delay);
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.FeedbackDelay, AudioUnit.FeedbackEffect);
|
||||
Tone.extend(Tone.FeedbackDelay, Tone.FeedbackEffect);
|
||||
|
||||
AudioUnit.FeedbackDelay.prototype.setDelayTime = function(delayTime){
|
||||
Tone.FeedbackDelay.prototype.setDelayTime = function(delayTime){
|
||||
this.rampToValue(this.delay.delayTime, delayTime);
|
||||
}
|
|
@ -6,9 +6,9 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
AudioUnit.FeedbackEffect = function(){
|
||||
Tone.FeedbackEffect = function(){
|
||||
//extends Unit
|
||||
AudioUnit.Effect.call(this);
|
||||
Tone.Effect.call(this);
|
||||
|
||||
this.feedback = this.context.createGain();
|
||||
//feedback loop
|
||||
|
@ -18,9 +18,9 @@ AudioUnit.FeedbackEffect = function(){
|
|||
this.setDry(.5);
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.FeedbackEffect, AudioUnit.Effect);
|
||||
Tone.extend(Tone.FeedbackEffect, Tone.Effect);
|
||||
|
||||
|
||||
AudioUnit.Effect.prototype.setFeedback = function(fback){
|
||||
Tone.Effect.prototype.setFeedback = function(fback){
|
||||
this.rampToValue(this.feedback.gain, fback);
|
||||
}
|
||||
|
|
|
@ -5,12 +5,12 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//@param {number=} delayTime
|
||||
AudioUnit.PingPongDelay = function(delayTime){
|
||||
AudioUnit.StereoSplit.call(this);
|
||||
Tone.PingPongDelay = function(delayTime){
|
||||
Tone.StereoSplit.call(this);
|
||||
|
||||
//components
|
||||
this.leftDelay = new AudioUnit.FeedbackDelay(delayTime);
|
||||
this.rightDelay = new AudioUnit.FeedbackDelay(delayTime);
|
||||
this.leftDelay = new Tone.FeedbackDelay(delayTime);
|
||||
this.rightDelay = new Tone.FeedbackDelay(delayTime);
|
||||
|
||||
|
||||
//connect it up
|
||||
|
@ -28,28 +28,28 @@ AudioUnit.PingPongDelay = function(delayTime){
|
|||
this.setDelayTime(delayTime);
|
||||
}
|
||||
|
||||
AudioUnit.extend(AudioUnit.PingPongDelay, AudioUnit.StereoSplit);
|
||||
Tone.extend(Tone.PingPongDelay, Tone.StereoSplit);
|
||||
|
||||
//@param {number} delayTime
|
||||
AudioUnit.PingPongDelay.prototype.setDelayTime = function(delayTime){
|
||||
Tone.PingPongDelay.prototype.setDelayTime = function(delayTime){
|
||||
this.leftDelay.setDelayTime(delayTime);
|
||||
this.rightDelay.setDelayTime(delayTime * 2);
|
||||
}
|
||||
|
||||
//@param {number} feedback (0 - 1)
|
||||
AudioUnit.PingPongDelay.prototype.setFeedback = function(feedback){
|
||||
Tone.PingPongDelay.prototype.setFeedback = function(feedback){
|
||||
this.leftDelay.setFeedback(feedback);
|
||||
this.rightDelay.setFeedback(feedback);
|
||||
}
|
||||
|
||||
//@param {number} wet (0 - 1)
|
||||
AudioUnit.PingPongDelay.prototype.setWet = function(wet){
|
||||
Tone.PingPongDelay.prototype.setWet = function(wet){
|
||||
this.leftDelay.setWet(wet);
|
||||
this.rightDelay.setWet(wet);
|
||||
}
|
||||
|
||||
//@param {number} dry (0 - 1)
|
||||
AudioUnit.PingPongDelay.prototype.setDry = function(dry){
|
||||
Tone.PingPongDelay.prototype.setDry = function(dry){
|
||||
this.leftDelay.setDry(dry);
|
||||
this.rightDelay.setDry(dry);
|
||||
}
|
Loading…
Reference in a new issue