Subtract class

subtract a signal and a number or a signal and a signal
This commit is contained in:
Yotam Mann 2014-10-22 21:17:29 -04:00
parent d2d57a3f37
commit 7f7e093a4b

65
Tone/signal/Subtract.js Normal file
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define(["Tone/core/Tone", "Tone/signal/Add", "Tone/signal/Negate", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Subtract a signal and a number or two signals.
*
*
* @extends {Tone}
* @constructor
* @param {number=} value value to subtract from the incoming signal. If the value
* is omitted, it will subtract the second signal from the first
*/
Tone.Subtract = function(value){
/**
* the inputs
* input 0 : minuend
* input 1 : subtrahend
* @type {Array}
*/
this.input = new Array(2);
/**
* the adder node
* @type {Tone.Add}
* @private
*/
this._adder = this.input[0] = this.output = new Tone.Add(-value);
/**
* the negate node
* @type {Tone.Negate}
* @private
*/
this._neg = this.input[1] = new Tone.Negate();
//connect it up
this._neg.connect(this._adder, 0, 1);
};
Tone.extend(Tone.Subtract);
/**
* set the constant
*
* @param {number} value
*/
Tone.Subtract.prototype.setValue = function(value){
this._adder.setValue(-value);
};
/**
* clean up
*/
Tone.Subtract.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._neg.dispose();
this._neg = null;
this._adder.dispose();
this._adder = null;
};
return Tone.Subtract;
});