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https://github.com/Tonejs/Tone.js
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Clock uses setTimeout to invoke onended
the native onended is too flakey. addresses #48
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0171707425
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1 changed files with 23 additions and 17 deletions
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@ -4,15 +4,13 @@ define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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/**
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* @class a sample accurate clock built on an oscillator.
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* Invokes the onTick method at the set rate
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* NB: can cause audio glitches. use sparingly.
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* Invokes the tick method at the set rate
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*
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* @internal
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* @constructor
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* @extends {Tone}
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* @param {number} rate the rate of the callback
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* @param {function} callback the callback to be invoked with the time of the audio event
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* NB: it is very important that only
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*/
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Tone.Clock = function(rate, callback){
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@ -90,16 +88,16 @@ define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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* @param {Tone.Time} time the time when the clock should start
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*/
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Tone.Clock.prototype.start = function(time){
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//reset the oscillator
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this._oscillator = this.context.createOscillator();
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this._oscillator.type = "square";
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this._oscillator.connect(this._jsNode);
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//connect it up
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this._controlSignal.connect(this._oscillator.frequency);
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this._upTick = false;
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var startTime = this.toSeconds(time);
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this._oscillator.start(startTime);
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this._oscillator.onended = function(){};
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if (!this._oscillator){
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this._oscillator = this.context.createOscillator();
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this._oscillator.type = "square";
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this._oscillator.connect(this._jsNode);
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//connect it up
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this._controlSignal.connect(this._oscillator.frequency);
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this._upTick = false;
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var startTime = this.toSeconds(time);
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this._oscillator.start(startTime);
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}
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};
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/**
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@ -108,9 +106,18 @@ define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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* @param {function} onend called when the oscilator stops
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*/
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Tone.Clock.prototype.stop = function(time, onend){
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var stopTime = this.toSeconds(time);
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this._oscillator.onended = onend;
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this._oscillator.stop(stopTime);
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if (this._oscillator){
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var now = this.now();
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var stopTime = this.toSeconds(time, now);
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this._oscillator.stop(stopTime);
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this._oscillator = null;
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//set a timeout for when it stops
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if (time){
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setTimeout(onend, (stopTime - now) * 1000);
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} else {
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onend();
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}
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}
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};
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/**
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@ -149,7 +156,6 @@ define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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this._jsNode.disconnect();
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this._controlSignal.dispose();
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if (this._oscillator){
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this._oscillator.onended();
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this._oscillator.disconnect();
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}
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this._jsNode.onaudioprocess = function(){};
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