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https://github.com/Tonejs/Tone.js
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lookAhead -> latencyHint
more consistent with WAA spec
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2 changed files with 23 additions and 41 deletions
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@ -641,41 +641,23 @@ function(Tone){
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});
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/**
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* The amount of time that events are scheduled in advance.
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* This value is the latency between when a callback is
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* invoked and the AudioContext time that the event is scheduled for.
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* This value also affects the size of the blocks that events are processed
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* in. So if the lookAhead is set to 1 (second), the events are processed
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* in 0.5 second blocks, that are at least 0.5 seconds in advance.
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* The hint to the type of playback. Affects tradeoffs between audio
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* output latency and responsiveness.
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*
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* In addition to setting the value in seconds, the lookAhead also
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* accepts the strings "interactive" (prioritizes low latency),
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* "playback" (prioritizes sustained playback), and "balanced" (balances
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* latency and performance).
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* @memberOf Tone.Transport#
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* @type {Seconds|String}
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* @name lookAhead
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* In addition to setting the value in seconds, the latencyHint also
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* accepts the strings "interactive" (prioritizes low latency),
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* "playback" (prioritizes sustained playback), "balanced" (balances
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* latency and performance), and "fastest" (lowest latency, might glitch more often).
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* @memberOf Tone.Transport#
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* @type {Seconds|String}
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* @name latencyHint
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*/
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Object.defineProperty(Tone.Transport.prototype, "lookAhead", {
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Object.defineProperty(Tone.Transport.prototype, "latencyHint", {
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get : function(){
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return Tone.Clock.lookAhead;
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return Tone.Clock.latencyHint;
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},
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set : function(lA){
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if (this.isString(lA)){
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switch(lA){
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case "interactive" :
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this.lookAhead = 0.032;
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break;
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case "playback" :
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this.lookAhead = 0.5;
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break;
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case "balanced" :
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this.lookAhead = 0.1;
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break;
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}
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} else {
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Tone.Clock.lookAhead = lA;
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}
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set : function(hint){
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Tone.Clock.latencyHint = hint;
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}
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});
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@ -714,20 +714,20 @@ function (Test, Transport, Tone, Offline, TransportTime) {
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});
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});
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context("lookAhead", function(){
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context("latencyHint", function(){
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afterEach(resetTransport);
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it ("can get/set the lookAhead in seconds", function(){
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Tone.Transport.lookAhead = 0.2;
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expect(Tone.Transport.lookAhead).to.be.a.number;
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Tone.Transport.lookAhead = "interactive";
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it ("can get/set the latencyHint in seconds", function(){
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Tone.Transport.latencyHint = 0.2;
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expect(Tone.Transport.latencyHint).to.be.a.number;
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Tone.Transport.latencyHint = "interactive";
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});
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it ("can set the lookAhead to 'performance', 'interactive' and 'balanced'", function(){
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Tone.Transport.lookAhead = "performance";
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Tone.Transport.lookAhead = "balanced";
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Tone.Transport.lookAhead = "interactive";
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it ("can set the latencyHint to 'performance', 'interactive' and 'balanced'", function(){
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Tone.Transport.latencyHint = "performance";
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Tone.Transport.latencyHint = "balanced";
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Tone.Transport.latencyHint = "interactive";
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});
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});
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