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noting changes
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CHANGELOG.md
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CHANGELOG.md
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### r5
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* reverse buffer for Player and Sampler.
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* Tone.Volume for simple volume control in Decibels.
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* Panner uses StereoPannerNode when available.
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* AutoFilter effect
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* Made many attributes read-only. preventing this common type of error: `oscillator.frequency = 200` when it should be `oscillator.frequency.value = 200`.
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* Envelope supports "linear" and "exponential" attack curves.
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* Renamed Tone.EQ -> Tone.EQ3.
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* Tone.DrumSynth makes kick and tom sounds.
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* Tone.MidSideCompressor and Tone.MidSideSplit/Tone.MidSideMerge
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### r4 - Cool is cool
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### r4 - Cool is cool
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* `toFrequency` accepts notes by name (i.e. `"C4"`)
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* `toFrequency` accepts notes by name (i.e. `"C4"`)
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* Sampler accepts multiple samples as an object.
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* Sampler accepts multiple samples as an object.
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* `setPitch` in sampler -> `setNote`
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* `setPitch` in sampler -> `setNote`
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* Deprecated MultiSampler - use Sampler with PolySynth instead
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* Deprecated MultiSampler - use Sampler with PolySynth instead
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* Added [cdn](cdn.tonejs.org/latest/Tone.min.js) - please don't use for production code
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* Added [cdn](http://cdn.tonejs.org/latest/Tone.min.js) - please don't use for production code
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* Renamed DryWet to CrossFade
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* Renamed DryWet to CrossFade
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* Functions return `this` to allow for chaining. i.e. `player.toMaster().start(2)`.
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* Functions return `this` to allow for chaining. i.e. `player.toMaster().start(2)`.
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* Added `units` to Signal class which allows signals to be set in terms of Tone.Time, Tone.Frequency, Numbers, or Decibels.
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* Added `units` to Signal class which allows signals to be set in terms of Tone.Time, Tone.Frequency, Numbers, or Decibels.
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