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https://github.com/Tonejs/Tone.js
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merge optionallly accepts more than 2 channels
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2 changed files with 45 additions and 25 deletions
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@ -8,6 +8,7 @@ define(["../core/Tone", "../core/AudioNode"], function(Tone){
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {number} [channels=2] The number of channels to merge.
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* @example
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* var merge = new Tone.Merge().toMaster();
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* //routing a sine tone in the left channel
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@ -18,40 +19,42 @@ define(["../core/Tone", "../core/AudioNode"], function(Tone){
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* noise.start();
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* osc.start();
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*/
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Tone.Merge = function(){
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Tone.Merge = function(channels){
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//defaults to 2 channels
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channels = Tone.defaultArg(channels, 2);
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Tone.AudioNode.call(this);
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this.createInsOuts(2, 0);
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/**
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* The left input channel.
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* Alias for <code>input[0]</code>
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* @type {GainNode}
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*/
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this.left = this.input[0] = new Tone.Gain();
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/**
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* The right input channel.
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* Alias for <code>input[1]</code>.
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* @type {GainNode}
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*/
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this.right = this.input[1] = new Tone.Gain();
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this.createInsOuts(channels, 0);
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/**
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* the merger node for the two channels
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* @type {ChannelMergerNode}
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* @private
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*/
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this._merger = this.output = this.context.createChannelMerger(2);
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this._merger = this.output = this.context.createChannelMerger(channels);
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//connections
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this.left.connect(this._merger, 0, 0);
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this.right.connect(this._merger, 0, 1);
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for (var i = 0; i < channels; i++){
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this.input[i] = new Tone.Gain();
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this.input[i].connect(this._merger, 0, i);
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this.input[i].channelCount = 1;
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this.input[i].channelCountMode = "explicit";
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}
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this.left.channelCount = 1;
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this.right.channelCount = 1;
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this.left.channelCountMode = "explicit";
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this.right.channelCountMode = "explicit";
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/**
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* The left input channel.
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* Alias for <code>input[0]</code>
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* @type {GainNode}
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*/
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this.left = this.input[0];
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/**
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* The right input channel.
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* Alias for <code>input[1]</code>.
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* @type {GainNode}
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*/
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this.right = this.input[1];
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};
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Tone.extend(Tone.Merge, Tone.AudioNode);
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@ -61,10 +64,11 @@ define(["../core/Tone", "../core/AudioNode"], function(Tone){
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* @returns {Tone.Merge} this
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*/
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Tone.Merge.prototype.dispose = function(){
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this.input.forEach(function(input){
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input.dispose();
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});
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Tone.AudioNode.prototype.dispose.call(this);
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this.left.dispose();
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this.left = null;
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this.right.dispose();
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this.right = null;
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this._merger.disconnect();
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this._merger = null;
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@ -14,6 +14,22 @@ function(Merge, Basic, PassAudio, PassAudioStereo, Test, Offline, Signal){
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merge.dispose();
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});
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it("defaults to two channels", function(){
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var merge = new Merge();
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expect(merge.numberOfInputs).to.equal(2);
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merge.dispose();
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});
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it("can pass in more channels", function(){
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var merge = new Merge(4);
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expect(merge.numberOfInputs).to.equal(4);
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Test.connect(merge, 0, 0);
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Test.connect(merge, 0, 1);
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Test.connect(merge, 0, 2);
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Test.connect(merge, 0, 3);
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merge.dispose();
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});
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it("passes the incoming signal through", function(){
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return PassAudio(function(input){
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var merge = new Merge().toMaster();
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