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https://github.com/Tonejs/Tone.js
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events use Transport.getTicksAtTime for greater accuracy
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5a04a72d34
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2 changed files with 7 additions and 6 deletions
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@ -75,7 +75,7 @@ define(["Tone/core/Tone", "Tone/core/TransportEvent", "Tone/type/Ticks"], functi
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*/
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Tone.TransportRepeatEvent.prototype.invoke = function(time){
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//create more events if necessary
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this._createEvents();
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this._createEvents(time);
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//call the super class
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Tone.TransportEvent.prototype.invoke.call(this, time);
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};
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@ -84,9 +84,9 @@ define(["Tone/core/Tone", "Tone/core/TransportEvent", "Tone/type/Ticks"], functi
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* Push more events onto the timeline to keep up with the position of the timeline
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* @private
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*/
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Tone.TransportRepeatEvent.prototype._createEvents = function(){
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Tone.TransportRepeatEvent.prototype._createEvents = function(time){
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// schedule the next event
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var ticks = this.Transport.ticks;
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var ticks = this.Transport.getTicksAtTime(time);
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if (ticks >= this.time && ticks >= this._nextTick &&
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this._nextTick + this._interval < this.time + this.duration){
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this._nextTick += this._interval;
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@ -99,11 +99,11 @@ define(["Tone/core/Tone", "Tone/core/TransportEvent", "Tone/type/Ticks"], functi
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* Push more events onto the timeline to keep up with the position of the timeline
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* @private
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*/
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Tone.TransportRepeatEvent.prototype._restart = function(){
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Tone.TransportRepeatEvent.prototype._restart = function(time){
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this.Transport.clear(this._currentId);
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this.Transport.clear(this._nextId);
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var ticks = this.Transport.ticks;
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this._nextTick = this.time;
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var ticks = this.Transport.getTicksAtTime(time);
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if (ticks > this.time){
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this._nextTick = this.time + Math.ceil((ticks - this.time) / this._interval) * this._interval;
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}
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@ -291,7 +291,8 @@ define(["Tone/core/Tone", "Tone/core/Transport", "Tone/type/Type", "Tone/core/Ti
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* @private
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*/
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Tone.Event.prototype._tick = function(time){
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if (!this.mute && this._state.getValueAtTime(Tone.Transport.ticks) === Tone.State.Started){
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var ticks = Tone.Transport.getTicksAtTime(time);
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if (!this.mute && this._state.getValueAtTime(ticks) === Tone.State.Started){
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if (this.probability < 1 && Math.random() > this.probability){
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return;
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}
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