removing js files

This commit is contained in:
Yotam Mann 2019-08-02 10:37:07 -04:00
parent fd163b3c1e
commit 344bd48bc0
2 changed files with 0 additions and 408 deletions

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import Tone from "../core/Tone";
/**
* @class Tone.AudioNode is the base class for classes which process audio.
* AudioNodes have inputs and outputs.
* @param {AudioContext=} context The audio context to use with the class
* @extends {Tone}
*/
Tone.AudioNode = function(){
Tone.call(this);
//use the default context if one is not passed in
var options = Tone.defaults(arguments, ["context"], {
"context" : Tone.context
});
/**
* The AudioContext of this instance
* @private
* @type {AudioContext}
*/
this._context = options.context;
};
Tone.extend(Tone.AudioNode);
/**
* Get the audio context belonging to this instance.
* @type {Tone.Context}
* @memberOf Tone.AudioNode#
* @name context
* @readOnly
*/
Object.defineProperty(Tone.AudioNode.prototype, "context", {
get : function(){
return this._context;
}
});
/**
* Create input and outputs for this object.
* @param {Number} [input=0] The number of inputs
* @param {Number} [outputs=0] The number of outputs
* @return {Tone.AudioNode} this
* @private
*/
Tone.AudioNode.prototype.createInsOuts = function(inputs, outputs){
if (inputs === 1){
this.input = this.context.createGain();
} else if (inputs > 1){
this.input = new Array(inputs);
}
if (outputs === 1){
this.output = this.context.createGain();
} else if (outputs > 1){
this.output = new Array(outputs);
}
};
/**
* channelCount is the number of channels used when up-mixing and down-mixing
* connections to any inputs to the node. The default value is 2 except for
* specific nodes where its value is specially determined.
*
* @memberof Tone.AudioNode#
* @type {Number}
* @name channelCount
* @readOnly
*/
Object.defineProperty(Tone.AudioNode.prototype, "channelCount", {
get : function(){
return this.output.channelCount;
},
set : function(c){
return this.output.channelCount = c;
}
});
/**
* channelCountMode determines how channels will be counted when up-mixing and
* down-mixing connections to any inputs to the node.
* The default value is "max". This attribute has no effect for nodes with no inputs.
* @memberof Tone.AudioNode#
* @type {String}
* @name channelCountMode
* @readOnly
*/
Object.defineProperty(Tone.AudioNode.prototype, "channelCountMode", {
get : function(){
return this.output.channelCountMode;
},
set : function(m){
return this.output.channelCountMode = m;
}
});
/**
* channelInterpretation determines how individual channels will be treated
* when up-mixing and down-mixing connections to any inputs to the node.
* The default value is "speakers".
* @memberof Tone.AudioNode#
* @type {String}
* @name channelInterpretation
* @readOnly
*/
Object.defineProperty(Tone.AudioNode.prototype, "channelInterpretation", {
get : function(){
return this.output.channelInterpretation;
},
set : function(i){
return this.output.channelInterpretation = i;
}
});
/**
* The number of inputs feeding into the AudioNode.
* For source nodes, this will be 0.
* @type {Number}
* @name numberOfInputs
* @memberof Tone.AudioNode#
* @readOnly
*/
Object.defineProperty(Tone.AudioNode.prototype, "numberOfInputs", {
get : function(){
if (this.input){
if (Tone.isArray(this.input)){
return this.input.length;
} else {
return 1;
}
} else {
return 0;
}
}
});
/**
* The number of outputs coming out of the AudioNode.
* @type {Number}
* @name numberOfOutputs
* @memberof Tone.AudioNode#
* @readOnly
*/
Object.defineProperty(Tone.AudioNode.prototype, "numberOfOutputs", {
get : function(){
if (this.output){
if (Tone.isArray(this.output)){
return this.output.length;
} else {
return 1;
}
} else {
return 0;
}
}
});
/**
* connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
* @param {Tone | AudioParam | AudioNode} unit
* @param {number} [outputNum=0] optionally which output to connect from
* @param {number} [inputNum=0] optionally which input to connect to
* @returns {Tone.AudioNode} this
*/
Tone.AudioNode.prototype.connect = function(unit, outputNum, inputNum){
if (Tone.isArray(this.output)){
outputNum = Tone.defaultArg(outputNum, 0);
this.output[outputNum].connect(unit, 0, inputNum);
} else {
Tone.connect(this.output, unit, outputNum, inputNum);
}
return this;
};
/**
* disconnect the output
* @param {Number|AudioNode} output Either the output index to disconnect
* if the output is an array, or the
* node to disconnect from.
* @returns {Tone.AudioNode} this
*/
Tone.AudioNode.prototype.disconnect = function(destination, outputNum, inputNum){
if (Tone.isArray(this.output)){
outputNum = Tone.defaultArg(outputNum, 0);
this.output[outputNum].disconnect(destination, 0, inputNum);
} else {
Tone.disconnect(this.output, destination, outputNum, inputNum);
}
return this;
};
/**
* Connect the output of this node to the rest of the nodes in series.
* @example
* //connect a node to an effect, panVol and then to the master output
* node.chain(effect, panVol, Tone.Master);
* @param {...(AudioParam|Tone|AudioNode)} nodes
* @returns {Tone.AudioNode} this
*/
Tone.AudioNode.prototype.chain = function(){
var args = Array.from(arguments);
args.unshift(this);
Tone.connectSeries.apply(undefined, args);
return this;
};
/**
* connect the output of this node to the rest of the nodes in parallel.
* @param {...(AudioParam|Tone|AudioNode)} nodes
* @returns {Tone.AudioNode} this
*/
Tone.AudioNode.prototype.fan = function(){
for (var i = 0; i < arguments.length; i++){
this.connect(arguments[i]);
}
return this;
};
/**
* Dispose and disconnect
* @return {Tone.AudioNode} this
*/
Tone.AudioNode.prototype.dispose = function(){
if (Tone.isDefined(this.input)){
if (this.input instanceof AudioNode){
this.input.disconnect();
}
this.input = null;
}
if (Tone.isDefined(this.output)){
if (this.output instanceof AudioNode){
this.output.disconnect();
}
this.output = null;
}
this._context = null;
return this;
};
export default Tone.AudioNode;

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import Tone from "../core/Tone";
import "./Buffer";
/**
* @class A data structure for holding multiple buffers.
*
* @param {Object|Array} urls An object literal or array
* of urls to load.
* @param {Function=} callback The callback to invoke when
* the buffers are loaded.
* @extends {Tone}
* @example
* //load a whole bank of piano samples
* var pianoSamples = new Tone.Buffers({
* "C4" : "path/to/C4.mp3"
* "C#4" : "path/to/C#4.mp3"
* "D4" : "path/to/D4.mp3"
* "D#4" : "path/to/D#4.mp3"
* ...
* }, function(){
* //play one of the samples when they all load
* player.buffer = pianoSamples.get("C4");
* player.start();
* });
* @example
* //To pass in additional parameters in the second parameter
* var buffers = new Tone.Buffers(urls, {
* "onload" : callback,
* "baseUrl" : "../path/to/audio/"
* })
*/
Tone.Buffers = function(urls) {
//remove the urls from the options
var args = Array.prototype.slice.call(arguments);
args.shift();
var options = Tone.defaults(args, ["onload", "baseUrl"], Tone.Buffers);
Tone.call(this);
/**
* All of the buffers
* @type {Object}
* @private
*/
this._buffers = {};
/**
* A path which is prefixed before every url.
* @type {String}
*/
this.baseUrl = options.baseUrl;
this._loadingCount = 0;
//add each one
for (var key in urls) {
this._loadingCount++;
this.add(key, urls[key], this._bufferLoaded.bind(this, options.onload));
}
};
Tone.extend(Tone.Buffers);
/**
* Defaults
* @type {Object}
*/
Tone.Buffers.defaults = {
"onload" : Tone.noOp,
"baseUrl" : "",
};
/**
* True if the buffers object has a buffer by that name.
* @param {String|Number} name The key or index of the
* buffer.
* @return {Boolean}
*/
Tone.Buffers.prototype.has = function(name) {
return this._buffers.hasOwnProperty(name);
};
/**
* Get a buffer by name. If an array was loaded,
* then use the array index.
* @param {String|Number} name The key or index of the
* buffer.
* @return {Tone.Buffer}
*/
Tone.Buffers.prototype.get = function(name) {
if (this.has(name)) {
return this._buffers[name];
} else {
throw new Error("Tone.Buffers: no buffer named " + name);
}
};
/**
* A buffer was loaded. decrement the counter.
* @param {Function} callback
* @private
*/
Tone.Buffers.prototype._bufferLoaded = function(callback) {
this._loadingCount--;
if (this._loadingCount === 0 && callback) {
callback(this);
}
};
/**
* If the buffers are loaded or not
* @memberOf Tone.Buffers#
* @type {Boolean}
* @name loaded
* @readOnly
*/
Object.defineProperty(Tone.Buffers.prototype, "loaded", {
get : function() {
var isLoaded = true;
for (var buffName in this._buffers) {
var buff = this.get(buffName);
isLoaded = isLoaded && buff.loaded;
}
return isLoaded;
},
});
/**
* Add a buffer by name and url to the Buffers
* @param {String} name A unique name to give
* the buffer
* @param {String|Tone.Buffer|Audiobuffer} url Either the url of the bufer,
* or a buffer which will be added
* with the given name.
* @param {Function=} callback The callback to invoke
* when the url is loaded.
*/
Tone.Buffers.prototype.add = function(name, url, callback) {
callback = Tone.defaultArg(callback, Tone.noOp);
if (url instanceof Tone.Buffer) {
this._buffers[name] = url;
callback(this);
} else if (url instanceof AudioBuffer) {
this._buffers[name] = new Tone.Buffer(url);
callback(this);
} else if (Tone.isString(url)) {
this._buffers[name] = new Tone.Buffer(this.baseUrl + url, callback);
}
return this;
};
/**
* Clean up.
* @return {Tone.Buffers} this
*/
Tone.Buffers.prototype.dispose = function() {
Tone.prototype.dispose.call(this);
for (var name in this._buffers) {
this._buffers[name].dispose();
}
this._buffers = null;
return this;
};
export default Tone.Buffers;