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https://github.com/Tonejs/Tone.js
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signal uses ConstantSourceNode (shimmed when not available)
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2 changed files with 70 additions and 17 deletions
54
Tone/shim/ConstantSourceNode.js
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54
Tone/shim/ConstantSourceNode.js
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define(["Tone/core/Tone", "Tone/shim/AudioContext", "Tone/core/Context", "Tone/core/Gain"], function(Tone){
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if (Tone.supported && !window.ConstantSourceNode){
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var ConstantSourceNode = function(context){
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this.context = context;
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var buffer = context.createBuffer(1, 128, context.sampleRate);
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var arr = buffer.getChannelData(0);
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for (var i = 0; i < arr.length; i++){
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arr[i] = 1;
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}
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this._bufferSource = context.createBufferSource();
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this._bufferSource.channelCount = 1;
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this._bufferSource.channelCountMode = "explicit";
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this._bufferSource.buffer = buffer;
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this._bufferSource.loop = true;
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var gainNode = this._output = context.createGain();
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this.offset = gainNode.gain;
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this._bufferSource.connect(gainNode);
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};
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ConstantSourceNode.prototype.start = function(time){
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this._bufferSource.start(time);
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return this;
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};
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ConstantSourceNode.prototype.stop = function(time){
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this._bufferSource.stop(time);
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return this;
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};
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ConstantSourceNode.prototype.connect = function(to){
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this._output.connect.apply(this._output, arguments);
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return this;
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};
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ConstantSourceNode.prototype.disconnect = function(){
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this._output.disconnect.apply(this._output, arguments);
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return this;
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};
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AudioContext.prototype.createConstantSource = function(){
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return new ConstantSourceNode(this);
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};
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Tone.Context.prototype.createConstantSource = function(){
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return new ConstantSourceNode(this);
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};
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}
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});
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@ -1,4 +1,5 @@
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define(["Tone/core/Tone", "Tone/signal/WaveShaper", "Tone/type/Type", "Tone/core/Param", "Tone/core/Gain"], function(Tone){
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define(["Tone/core/Tone", "Tone/signal/WaveShaper", "Tone/type/Type", "Tone/core/Param",
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"Tone/shim/ConstantSourceNode", "Tone/core/Gain"], function(Tone){
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"use strict";
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"use strict";
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@ -22,8 +23,9 @@ define(["Tone/core/Tone", "Tone/signal/WaveShaper", "Tone/type/Type", "Tone/core
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Tone.Signal = function(){
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Tone.Signal = function(){
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var options = Tone.defaults(arguments, ["value", "units"], Tone.Signal);
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var options = Tone.defaults(arguments, ["value", "units"], Tone.Signal);
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var gainNode = Tone.context.createGain();
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var constantSource = Tone.context.createConstantSource();
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options.param = gainNode.gain;
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constantSource.start(0);
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options.param = constantSource.offset;
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Tone.Param.call(this, options);
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Tone.Param.call(this, options);
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/**
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/**
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@ -31,17 +33,14 @@ define(["Tone/core/Tone", "Tone/signal/WaveShaper", "Tone/type/Type", "Tone/core
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* @type {GainNode}
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* @type {GainNode}
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* @private
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* @private
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*/
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*/
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this.output = gainNode;
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this.output = constantSource;
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/**
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/**
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* The node where the value is set.
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* The node where the value is set.
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* @type {Tone.Param}
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* @type {Tone.Param}
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* @private
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* @private
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*/
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*/
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this.input = this._param = this.output.gain;
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this.input = this._param = this.output.offset;
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//connect the const output to the node output
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this.context.getConstant(1).connect(this.output);
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};
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};
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Tone.extend(Tone.Signal, Tone.Param);
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Tone.extend(Tone.Signal, Tone.Param);
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